using System.Diagnostics; namespace Terminal.Gui; /// /// Settings for how the behaves relative to the View's Content area. /// [Flags] public enum ViewportSettings { /// /// No settings. /// None = 0, /// /// If set, .X can be set to negative values enabling scrolling beyond the left of /// the /// content area. /// /// /// /// When not set, .X is constrained to positive values. /// /// AllowNegativeX = 1, /// /// If set, .Y can be set to negative values enabling scrolling beyond the top of the /// content area. /// /// /// /// When not set, .Y is constrained to positive values. /// /// AllowNegativeY = 2, /// /// If set, .Size can be set to negative coordinates enabling scrolling beyond the /// top-left of the /// content area. /// /// /// /// When not set, .Size is constrained to positive coordinates. /// /// AllowNegativeLocation = AllowNegativeX | AllowNegativeY, /// /// If set, .X can be set values greater than /// .Width enabling scrolling beyond the right /// of the content area. /// /// /// /// When not set, .X is constrained to /// .Width - 1. /// This means the last column of the content will remain visible even if there is an attempt to scroll the /// Viewport past the last column. /// /// /// The practical effect of this is that the last column of the content will always be visible. /// /// AllowXGreaterThanContentWidth = 4, /// /// If set, .Y can be set values greater than /// .Height enabling scrolling beyond the right /// of the content area. /// /// /// /// When not set, .Y is constrained to /// .Height - 1. /// This means the last row of the content will remain visible even if there is an attempt to scroll the Viewport /// past the last row. /// /// /// The practical effect of this is that the last row of the content will always be visible. /// /// AllowYGreaterThanContentHeight = 8, /// /// If set, .Size can be set values greater than /// enabling scrolling beyond the bottom-right /// of the content area. /// /// /// /// When not set, is constrained to -1. /// This means the last column and row of the content will remain visible even if there is an attempt to /// scroll the Viewport past the last column or row. /// /// AllowLocationGreaterThanContentSize = AllowXGreaterThanContentWidth | AllowYGreaterThanContentHeight, /// /// By default, clipping is applied to the . Setting this flag will cause clipping to be /// applied to the visible content area. /// ClipContentOnly = 16, /// /// If set will clear only the portion of the content /// area that is visible within the . This is useful for views that have a /// content area larger than the Viewport and want the area outside the content to be visually distinct. /// /// /// must be set for this setting to work (clipping beyond the visible area must be /// disabled). /// ClearContentOnly = 32 } public partial class View { #region Content Area private Size _contentSize; /// /// Gets or sets the size of the View's content. If not set, the value will be the same as the size of , /// and Viewport.Location will always be 0, 0. /// /// /// /// If a positive size is provided, describes the portion of the content currently visible /// to the view. This enables virtual scrolling. /// /// /// Negative sizes are not supported. /// /// public Size ContentSize { get => _contentSize == Size.Empty ? Viewport.Size : _contentSize; set { if (value.Width < 0 || value.Height < 0) { throw new ArgumentException (@"ContentSize cannot be negative.", nameof (value)); } if (value == _contentSize) { return; } _contentSize = value; OnContentSizeChanged (new (_contentSize)); } } /// /// Called when changes. Invokes the event. /// /// /// protected bool? OnContentSizeChanged (SizeChangedEventArgs e) { ContentSizeChanged?.Invoke (this, e); if (e.Cancel != true) { SetNeedsLayout (); SetNeedsDisplay (); } return e.Cancel; } /// /// Event raised when the changes. /// public event EventHandler ContentSizeChanged; /// /// Converts a Content-relative location to a Screen-relative location. /// /// The Content-relative location. /// The Screen-relative location. public Point ContentToScreen (in Point location) { // Subtract the ViewportOffsetFromFrame to get the Viewport-relative location. Point viewportOffset = GetViewportOffsetFromFrame (); Point contentRelativeToViewport = location; contentRelativeToViewport.Offset (-Viewport.X, -Viewport.Y); // Translate to Screen-Relative (our SuperView's Viewport-relative coordinates) Rectangle screen = ViewportToScreen (new (contentRelativeToViewport, Size.Empty)); return screen.Location; } /// Converts a Screen-relative coordinate to a Content-relative coordinate. /// /// Content-relative means relative to the top-left corner of the view's Content, which is /// always at 0, 0. /// /// The Screen-relative location. /// The coordinate relative to this view's Content. public Point ScreenToContent (in Point location) { Point viewportOffset = GetViewportOffsetFromFrame (); Point screen = ScreenToFrame (location.X, location.Y); screen.Offset (Viewport.X - viewportOffset.X, Viewport.Y - viewportOffset.Y); return screen; } #endregion Content Area #region Viewport private ViewportSettings _viewportSettings; /// /// Gets or sets how scrolling the on the View's Content Area is handled. /// public ViewportSettings ViewportSettings { get => _viewportSettings; set { if (_viewportSettings == value) { return; } _viewportSettings = value; if (IsInitialized) { // Force set Viewport to cause settings to be applied as needed SetViewport (Viewport); } } } /// /// The location of the viewport into the view's content (0,0) is the top-left corner of the content. The Content /// area's size /// is . /// private Point _viewportLocation; /// /// Gets or sets the rectangle describing the portion of the View's content that is visible to the user. /// The viewport Location is relative to the top-left corner of the inner rectangle of . /// If the viewport Size is the same as the Location will be 0, 0. /// /// /// The rectangle describing the location and size of the viewport into the View's virtual content, described by /// . /// /// /// /// Positive values for the location indicate the visible area is offset into (down-and-right) the View's virtual /// . This enables scrolling down and to the right (e.g. in a . /// /// /// Negative values for the location indicate the visible area is offset above (up-and-left) the View's virtual /// . This enables scrolling up and to the left (e.g. in an image viewer that supports zoom /// where the image stays centered). /// /// /// The property controls how scrolling is handled. /// /// /// If is the value of Viewport is indeterminate until /// the view has been initialized ( is true) and has been /// called. /// /// /// Updates to the Viewport Size updates , and has the same impact as updating the /// . /// /// /// Altering the Viewport Size will eventually (when the view is next laid out) cause the /// and methods to be called. /// /// public virtual Rectangle Viewport { get { #if DEBUG if ((_width.ReferencesOtherViews () || _height.ReferencesOtherViews ()) && !IsInitialized) { Debug.WriteLine ( $"WARNING: The dimensions of {this} are dependent on other views and Viewport is being accessed before the View has been initialized. This is likely a bug." ); } #endif // DEBUG if (Margin is null || Border is null || Padding is null) { // CreateAdornments has not been called yet. return new (_viewportLocation, Frame.Size); } Thickness thickness = GetAdornmentsThickness (); if (Frame.Size == Size.Empty) { // The Frame has not been set yet (e.g. the view has not been added to a SuperView yet). // if ((Width is Dim.DimAuto widthAuto && widthAuto._style != Dim.DimAutoStyle.Subviews) || (Height is Dim.DimAuto heightAuto && heightAuto._style != Dim.DimAutoStyle.Subviews)) { if (TextFormatter.NeedsFormat) { // This updates TextFormatter.Size to the text size TextFormatter.AutoSize = true; // Whenever DimAutoStyle.Text is set, ContentSize will match TextFormatter.Size. ContentSize = TextFormatter.Size; } } //SetRelativeLayout (SuperView?.ContentSize ?? new Size (int.MaxValue, int.MaxValue)); } return new ( _viewportLocation, new ( Math.Max (0, Frame.Size.Width - thickness.Horizontal), Math.Max (0, Frame.Size.Height - thickness.Vertical) )); } set => SetViewport (value); } private void SetViewport (Rectangle viewport) { Rectangle oldViewport = viewport; ApplySettings (ref viewport); Thickness thickness = GetAdornmentsThickness (); Size newSize = new ( viewport.Size.Width + thickness.Horizontal, viewport.Size.Height + thickness.Vertical); if (newSize == Frame.Size) { // The change is not changing the Frame, so we don't need to update it. // Just call SetNeedsLayout to update the layout. if (_viewportLocation != viewport.Location) { _viewportLocation = viewport.Location; SetNeedsLayout (); } OnViewportChanged (new (IsInitialized ? Viewport : Rectangle.Empty, oldViewport)); return; } _viewportLocation = viewport.Location; // Update the Frame because we made it bigger or smaller which impacts subviews. Frame = Frame with { Size = newSize }; void ApplySettings (ref Rectangle newViewport) { if (!ViewportSettings.HasFlag (ViewportSettings.AllowXGreaterThanContentWidth)) { if (newViewport.X >= ContentSize.Width) { newViewport.X = ContentSize.Width - 1; } } // IMPORTANT: Check for negative location AFTER checking for location greater than content width if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeX)) { if (newViewport.X < 0) { newViewport.X = 0; } } if (!ViewportSettings.HasFlag (ViewportSettings.AllowYGreaterThanContentHeight)) { if (newViewport.Y >= ContentSize.Height) { newViewport.Y = ContentSize.Height - 1; } } // IMPORTANT: Check for negative location AFTER checking for location greater than content width if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeY)) { if (newViewport.Y < 0) { newViewport.Y = 0; } } } } /// /// Fired when the changes. This event is fired after the has been updated. /// [CanBeNull] public event EventHandler ViewportChanged; /// /// Called when the changes. Invokes the event. /// /// protected virtual void OnViewportChanged (DrawEventArgs e) { ViewportChanged?.Invoke (this, e); } /// /// Converts a -relative location to a screen-relative location. /// /// /// Viewport-relative means relative to the top-left corner of the inner rectangle of the . /// public Rectangle ViewportToScreen (in Rectangle location) { // Translate bounds to Frame (our SuperView's Viewport-relative coordinates) Rectangle screen = FrameToScreen (); Point viewportOffset = GetViewportOffsetFromFrame (); screen.Offset (viewportOffset.X + location.X, viewportOffset.Y + location.Y); return new (screen.Location, location.Size); } /// Converts a screen-relative coordinate to a Viewport-relative coordinate. /// The coordinate relative to this view's . /// /// Viewport-relative means relative to the top-left corner of the inner rectangle of the . /// /// Column relative to the left side of the Viewport. /// Row relative to the top of the Viewport public Point ScreenToViewport (int x, int y) { Point viewportOffset = GetViewportOffsetFromFrame (); Point screen = ScreenToFrame (x, y); screen.Offset (-viewportOffset.X, -viewportOffset.Y); return screen; } /// /// Helper to get the X and Y offset of the Viewport from the Frame. This is the sum of the Left and Top properties /// of , and . /// public Point GetViewportOffsetFromFrame () { return Padding is null ? Point.Empty : Padding.Thickness.GetInside (Padding.Frame).Location; } /// /// Scrolls the view vertically by the specified number of rows. /// /// /// /// /// /// /// if the was changed. public bool? ScrollVertical (int rows) { if (ContentSize == Size.Empty || ContentSize == Viewport.Size) { return false; } Viewport = Viewport with { Y = Viewport.Y + rows }; return true; } /// /// Scrolls the view horizontally by the specified number of columns. /// /// /// /// /// /// /// if the was changed. public bool? ScrollHorizontal (int cols) { if (ContentSize == Size.Empty || ContentSize == Viewport.Size) { return false; } Viewport = Viewport with { X = Viewport.X + cols }; return true; } #endregion Viewport }