using Xunit.Abstractions; namespace Terminal.Gui.ViewTests; /// Tests for view coordinate mapping (e.g. etc...). public class ScreenToTests { private readonly ITestOutputHelper _output; public ScreenToTests (ITestOutputHelper output) { _output = output; } /// /// Tests that screen to bounds mapping works correctly when the view has no superview and there ARE Adornments on the /// view. /// [Theory] [InlineData (0, 0, 0, 0, -1, -1)] [InlineData (0, 0, 1, 1, 0, 0)] [InlineData (0, 0, 9, 9, 8, 8)] [InlineData (0, 0, 11, 11, 10, 10)] [InlineData (1, 1, 0, 0, -2, -2)] [InlineData (1, 1, 1, 1, -1, -1)] [InlineData (1, 1, 9, 9, 7, 7)] [InlineData (1, 1, 11, 11, 9, 9)] public void ScreenToViewport_NoSuper_HasAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY) { var view = new View { X = viewX, Y = viewY, Width = 10, Height = 10, BorderStyle = LineStyle.Single }; Point actual = view.ScreenToViewport (x, y); Assert.Equal (expectedX, actual.X); Assert.Equal (expectedY, actual.Y); } /// /// Tests that screen to bounds mapping works correctly when the view has no superview and there are no Adornments on /// the view. /// [Theory] [InlineData (0, 0, 0, 0, 0, 0)] [InlineData (0, 0, 1, 1, 1, 1)] [InlineData (0, 0, 9, 9, 9, 9)] [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds [InlineData (1, 1, 0, 0, -1, -1)] [InlineData (1, 1, 1, 1, 0, 0)] [InlineData (1, 1, 9, 9, 8, 8)] [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds public void ScreenToViewport_NoSuper_NoAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY) { var view = new View { X = viewX, Y = viewY, Width = 10, Height = 10 }; Point actual = view.ScreenToViewport (x, y); Assert.Equal (expectedX, actual.X); Assert.Equal (expectedY, actual.Y); } /// Tests that screen to bounds mapping works correctly when the view has as superview it DOES have Adornments [Theory] [InlineData (0, 0, 0, 0, -1, -1)] // it's ok for the view to return coordinates outside of its bounds [InlineData (0, 0, 1, 1, 0, 0)] [InlineData (0, 0, 9, 9, 8, 8)] [InlineData (0, 0, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds [InlineData (1, 1, 0, 0, -2, -2)] [InlineData (1, 1, 1, 1, -1, -1)] [InlineData (1, 1, 9, 9, 7, 7)] [InlineData (1, 1, 11, 11, 9, 9)] // it's ok for the view to return coordinates outside of its bounds public void ScreenToViewport_SuperHasAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY) { var super = new View { X = 0, Y = 0, Width = 10, Height = 10, BorderStyle = LineStyle.Single }; var view = new View { X = viewX, Y = viewY, Width = 5, Height = 5 }; super.Add (view); Point actual = view.ScreenToFrame (x, y); Assert.Equal (expectedX, actual.X); Assert.Equal (expectedY, actual.Y); } /// Tests that screen to bounds mapping works correctly when the view has as superview it does not have Adornments [Theory] [InlineData (0, 0, 0, 0, 0, 0)] [InlineData (0, 0, 1, 1, 1, 1)] [InlineData (0, 0, 9, 9, 9, 9)] [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds [InlineData (1, 1, 0, 0, -1, -1)] [InlineData (1, 1, 1, 1, 0, 0)] [InlineData (1, 1, 9, 9, 8, 8)] [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds public void ScreenToViewport_SuperHasNoAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY) { var super = new View { X = 0, Y = 0, Width = 10, Height = 10 }; var view = new View { X = viewX, Y = viewY, Width = 5, Height = 5 }; super.Add (view); Point actual = view.ScreenToViewport (x, y); Assert.Equal (expectedX, actual.X); Assert.Equal (expectedY, actual.Y); } /// /// Tests that screen to view mapping works correctly when the view has no superview and there ARE Adornments on the /// view. /// [Theory] [InlineData (0, 0, 0, 0, 0, 0)] [InlineData (0, 0, 1, 1, 1, 1)] [InlineData (0, 0, 9, 9, 9, 9)] [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds [InlineData (1, 1, 0, 0, -1, -1)] [InlineData (1, 1, 1, 1, 0, 0)] [InlineData (1, 1, 9, 9, 8, 8)] [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds public void ScreenToView_NoSuper_HasAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY) { var view = new View { X = viewX, Y = viewY, Width = 10, Height = 10, BorderStyle = LineStyle.Single }; Point actual = view.ScreenToFrame (x, y); Assert.Equal (expectedX, actual.X); Assert.Equal (expectedY, actual.Y); } /// /// Tests that screen to view mapping works correctly when the view has no superview and there are no Adornments on /// the view. /// [Theory] [InlineData (0, 0, 0, 0, 0, 0)] [InlineData (0, 0, 1, 1, 1, 1)] [InlineData (0, 0, 9, 9, 9, 9)] [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds [InlineData (1, 1, 0, 0, -1, -1)] [InlineData (1, 1, 1, 1, 0, 0)] [InlineData (1, 1, 9, 9, 8, 8)] [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds public void ScreenToView_NoSuper_NoAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY) { var view = new View { X = viewX, Y = viewY, Width = 10, Height = 10 }; Point actual = view.ScreenToFrame (x, y); Assert.Equal (expectedX, actual.X); Assert.Equal (expectedY, actual.Y); } /// Tests that screen to view mapping works correctly when the view has as superview it DOES have Adornments [Theory] [InlineData (0, 0, 0, 0, -1, -1)] // it's ok for the view to return coordinates outside of its bounds [InlineData (0, 0, 1, 1, 0, 0)] [InlineData (0, 0, 9, 9, 8, 8)] [InlineData (0, 0, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds [InlineData (1, 1, 0, 0, -2, -2)] [InlineData (1, 1, 1, 1, -1, -1)] [InlineData (1, 1, 9, 9, 7, 7)] [InlineData (1, 1, 11, 11, 9, 9)] // it's ok for the view to return coordinates outside of its bounds public void ScreenToView_SuperHasAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY) { var super = new View { X = 0, Y = 0, Width = 10, Height = 10, BorderStyle = LineStyle.Single }; var view = new View { X = viewX, Y = viewY, Width = 5, Height = 5 }; super.Add (view); Point actual = view.ScreenToFrame (x, y); Assert.Equal (expectedX, actual.X); Assert.Equal (expectedY, actual.Y); } /// Tests that screen to view mapping works correctly when the view has as superview it does not have Adornments [Theory] [InlineData (0, 0, 0, 0, 0, 0)] [InlineData (0, 0, 1, 1, 1, 1)] [InlineData (0, 0, 9, 9, 9, 9)] [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds [InlineData (1, 1, 0, 0, -1, -1)] [InlineData (1, 1, 1, 1, 0, 0)] [InlineData (1, 1, 9, 9, 8, 8)] [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds public void ScreenToView_SuperHasNoAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY) { var super = new View { X = 0, Y = 0, Width = 10, Height = 10 }; var view = new View { X = viewX, Y = viewY, Width = 5, Height = 5 }; super.Add (view); Point actual = view.ScreenToFrame (x, y); Assert.Equal (expectedX, actual.X); Assert.Equal (expectedY, actual.Y); } }