using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests;
/// Tests for view coordinate mapping (e.g. etc...).
public class ScreenToTests
{
private readonly ITestOutputHelper _output;
public ScreenToTests (ITestOutputHelper output) { _output = output; }
///
/// Tests that screen to bounds mapping works correctly when the view has no superview and there ARE Adornments on the
/// view.
///
[Theory]
[InlineData (0, 0, 0, 0, -1, -1)]
[InlineData (0, 0, 1, 1, 0, 0)]
[InlineData (0, 0, 9, 9, 8, 8)]
[InlineData (0, 0, 11, 11, 10, 10)]
[InlineData (1, 1, 0, 0, -2, -2)]
[InlineData (1, 1, 1, 1, -1, -1)]
[InlineData (1, 1, 9, 9, 7, 7)]
[InlineData (1, 1, 11, 11, 9, 9)]
public void ScreenToViewport_NoSuper_HasAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var view = new View
{
X = viewX,
Y = viewY,
Width = 10,
Height = 10,
BorderStyle = LineStyle.Single
};
Point actual = view.ScreenToViewport (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
///
/// Tests that screen to bounds mapping works correctly when the view has no superview and there are no Adornments on
/// the view.
///
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToViewport_NoSuper_NoAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var view = new View { X = viewX, Y = viewY, Width = 10, Height = 10 };
Point actual = view.ScreenToViewport (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// Tests that screen to bounds mapping works correctly when the view has as superview it DOES have Adornments
[Theory]
[InlineData (0, 0, 0, 0, -1, -1)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (0, 0, 1, 1, 0, 0)]
[InlineData (0, 0, 9, 9, 8, 8)]
[InlineData (0, 0, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -2, -2)]
[InlineData (1, 1, 1, 1, -1, -1)]
[InlineData (1, 1, 9, 9, 7, 7)]
[InlineData (1, 1, 11, 11, 9, 9)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToViewport_SuperHasAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var super = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10,
BorderStyle = LineStyle.Single
};
var view = new View { X = viewX, Y = viewY, Width = 5, Height = 5 };
super.Add (view);
Point actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// Tests that screen to bounds mapping works correctly when the view has as superview it does not have Adornments
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToViewport_SuperHasNoAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var super = new View { X = 0, Y = 0, Width = 10, Height = 10 };
var view = new View { X = viewX, Y = viewY, Width = 5, Height = 5 };
super.Add (view);
Point actual = view.ScreenToViewport (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
///
/// Tests that screen to view mapping works correctly when the view has no superview and there ARE Adornments on the
/// view.
///
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToView_NoSuper_HasAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var view = new View
{
X = viewX,
Y = viewY,
Width = 10,
Height = 10,
BorderStyle = LineStyle.Single
};
Point actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
///
/// Tests that screen to view mapping works correctly when the view has no superview and there are no Adornments on
/// the view.
///
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToView_NoSuper_NoAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var view = new View { X = viewX, Y = viewY, Width = 10, Height = 10 };
Point actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// Tests that screen to view mapping works correctly when the view has as superview it DOES have Adornments
[Theory]
[InlineData (0, 0, 0, 0, -1, -1)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (0, 0, 1, 1, 0, 0)]
[InlineData (0, 0, 9, 9, 8, 8)]
[InlineData (0, 0, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -2, -2)]
[InlineData (1, 1, 1, 1, -1, -1)]
[InlineData (1, 1, 9, 9, 7, 7)]
[InlineData (1, 1, 11, 11, 9, 9)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToView_SuperHasAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var super = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10,
BorderStyle = LineStyle.Single
};
var view = new View { X = viewX, Y = viewY, Width = 5, Height = 5 };
super.Add (view);
Point actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// Tests that screen to view mapping works correctly when the view has as superview it does not have Adornments
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToView_SuperHasNoAdornments (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var super = new View { X = 0, Y = 0, Width = 10, Height = 10 };
var view = new View { X = viewX, Y = viewY, Width = 5, Height = 5 };
super.Add (view);
Point actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
}