// // Button.cs: Button control // // Authors: // Miguel de Icaza (miguel@gnome.org) // namespace Terminal.Gui; /// Button is a that provides an item that invokes raises the event. /// /// /// Provides a button showing text that raises the event when clicked on with a mouse or /// when the user presses SPACE, ENTER, or the . The hot key is the first letter or digit /// following the first underscore ('_') in the button text. /// /// Use to change the hot key specifier from the default of ('_'). /// /// When the button is configured as the default () and the user presses the ENTER key, if /// no other processes the key, the 's event will will /// be fired. /// /// public class Button : View { private readonly Rune _leftBracket; private readonly Rune _leftDefault; private readonly Rune _rightBracket; private readonly Rune _rightDefault; private bool _isDefault; /// Initializes a new instance of using layout. /// The width of the is computed based on the text length. The height will always be 1. public Button () { TextAlignment = TextAlignment.Centered; VerticalTextAlignment = VerticalTextAlignment.Middle; HotKeySpecifier = new Rune ('_'); _leftBracket = Glyphs.LeftBracket; _rightBracket = Glyphs.RightBracket; _leftDefault = Glyphs.LeftDefaultIndicator; _rightDefault = Glyphs.RightDefaultIndicator; // Ensures a height of 1 if AutoSize is set to false Height = 1; CanFocus = true; AutoSize = true; // Override default behavior of View // Command.Default sets focus AddCommand ( Command.Accept, () => { OnClicked (); return true; } ); KeyBindings.Add (Key.Space, Command.Default, Command.Accept); KeyBindings.Add (Key.Enter, Command.Default, Command.Accept); } /// Gets or sets whether the is the default action to activate in a dialog. /// true if is default; otherwise, false. public bool IsDefault { get => _isDefault; set { _isDefault = value; UpdateTextFormatterText (); OnResizeNeeded (); } } /// public bool NoDecorations { get; set; } /// public bool NoPadding { get; set; } /// /// The event fired when the user clicks the primary mouse button within the Bounds of this or /// if the user presses the action key while this view is focused. (TODO: IsDefault) /// /// /// Client code can hook up to this event, it is raised when the button is activated either with the mouse or the /// keyboard. /// public event EventHandler Clicked; /// public override bool MouseEvent (MouseEvent me) { if (me.Flags == MouseFlags.Button1Clicked) { if (CanFocus && Enabled) { if (!HasFocus) { SetFocus (); SetNeedsDisplay (); Draw (); } OnClicked (); } return true; } return false; } /// Virtual method to invoke the event. public virtual void OnClicked () { Clicked?.Invoke (this, EventArgs.Empty); } /// public override bool OnEnter (View view) { Application.Driver.SetCursorVisibility (CursorVisibility.Invisible); return base.OnEnter (view); } /// public override void PositionCursor () { if (HotKey.IsValid && Text != "") { for (var i = 0; i < TextFormatter.Text.GetRuneCount (); i++) { if (TextFormatter.Text [i] == Text [0]) { Move (i, 0); return; } } } base.PositionCursor (); } /// protected override void UpdateTextFormatterText () { if (NoDecorations) { TextFormatter.Text = Text; } else if (IsDefault) { TextFormatter.Text = $"{_leftBracket}{_leftDefault} {Text} {_rightDefault}{_rightBracket}"; } else { if (NoPadding) { TextFormatter.Text = $"{_leftBracket}{Text}{_rightBracket}"; } else { TextFormatter.Text = $"{_leftBracket} {Text} {_rightBracket}"; } } } }