namespace Terminal.Gui;
/// Mouse flags reported in .
/// They just happen to map to the ncurses ones.
[Flags]
public enum MouseFlags
{
/// The first mouse button was pressed.
Button1Pressed = 0x2,
/// The first mouse button was released.
Button1Released = 0x1,
/// The first mouse button was clicked (press+release).
Button1Clicked = 0x4,
/// The first mouse button was double-clicked.
Button1DoubleClicked = 0x8,
/// The first mouse button was triple-clicked.
Button1TripleClicked = 0x10,
/// The second mouse button was pressed.
Button2Pressed = 0x80,
/// The second mouse button was released.
Button2Released = 0x40,
/// The second mouse button was clicked (press+release).
Button2Clicked = 0x100,
/// The second mouse button was double-clicked.
Button2DoubleClicked = 0x200,
/// The second mouse button was triple-clicked.
Button2TripleClicked = 0x400,
/// The third mouse button was pressed.
Button3Pressed = 0x2000,
/// The third mouse button was released.
Button3Released = 0x1000,
/// The third mouse button was clicked (press+release).
Button3Clicked = 0x4000,
/// The third mouse button was double-clicked.
Button3DoubleClicked = 0x8000,
/// The third mouse button was triple-clicked.
Button3TripleClicked = 0x10000,
/// The fourth mouse button was pressed.
Button4Pressed = 0x80000,
/// The fourth mouse button was released.
Button4Released = 0x40000,
/// The fourth button was clicked (press+release).
Button4Clicked = 0x100000,
/// The fourth button was double-clicked.
Button4DoubleClicked = 0x200000,
/// The fourth button was triple-clicked.
Button4TripleClicked = 0x400000,
/// Flag: the shift key was pressed when the mouse button took place.
ButtonShift = 0x2000000,
/// Flag: the ctrl key was pressed when the mouse button took place.
ButtonCtrl = 0x1000000,
/// Flag: the alt key was pressed when the mouse button took place.
ButtonAlt = 0x4000000,
/// The mouse position is being reported in this event.
ReportMousePosition = 0x8000000,
/// Vertical button wheeled up.
WheeledUp = 0x10000000,
/// Vertical button wheeled down.
WheeledDown = 0x20000000,
/// Vertical button wheeled up while pressing ButtonShift.
WheeledLeft = ButtonShift | WheeledUp,
/// Vertical button wheeled down while pressing ButtonShift.
WheeledRight = ButtonShift | WheeledDown,
/// Mask that captures all the events.
AllEvents = 0x7ffffff
}
// TODO: Merge MouseEvent and MouseEventEventArgs into a single class.
///
/// Low-level construct that conveys the details of mouse events, such as coordinates and button state, from
/// ConsoleDrivers up to and Views.
///
///
/// The class includes the Action which takes a
/// MouseEvent argument.
///
public class MouseEvent
{
/// Flags indicating the kind of mouse event that is being posted.
public MouseFlags Flags { get; set; }
///
/// Indicates if the current mouse event has already been processed and the driver should stop notifying any other
/// event subscriber. Its important to set this value to true specially when updating any View's layout from inside the
/// subscriber method.
///
public bool Handled { get; set; }
/// The offset X (column) location for the mouse event.
public int OfX { get; set; }
/// The offset Y (column) location for the mouse event.
public int OfY { get; set; }
/// The current view at the location for the mouse event.
public View View { get; set; }
/// The X (column) location for the mouse event.
public int X { get; set; }
/// The Y (column) location for the mouse event.
public int Y { get; set; }
/// Returns a that represents the current .
/// A that represents the current .
public override string ToString () { return $"({X},{Y}):{Flags}"; }
}