//
// Core.cs: The core engine for gui.cs
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
// Pending:
// - Check for NeedDisplay on the hierarchy and repaint
// - Layout support
// - "Colors" type or "Attributes" type?
// - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
//
// Optimziations
// - Add rendering limitation to the exposed area
using System.Reflection;
namespace Terminal.Gui;
/// Responder base class implemented by objects that want to participate on keyboard and mouse input.
public class Responder : IDisposable
{
private bool disposedValue;
/// Gets or sets a value indicating whether this can focus.
/// true if can focus; otherwise, false.
public virtual bool CanFocus { get; set; }
/// Gets or sets a value indicating whether this can respond to user interaction.
public virtual bool Enabled { get; set; } = true;
/// Gets or sets a value indicating whether this has focus.
/// true if has focus; otherwise, false.
public virtual bool HasFocus { get; }
/// Gets or sets a value indicating whether this and all its child controls are displayed.
public virtual bool Visible { get; set; } = true;
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resource.
public void Dispose ()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Disposing?.Invoke (this, EventArgs.Empty);
Dispose (true);
GC.SuppressFinalize (this);
#if DEBUG_IDISPOSABLE
WasDisposed = true;
foreach (Responder instance in Instances.Where (x => x.WasDisposed).ToList ())
{
Instances.Remove (instance);
}
#endif
}
/// Event raised when has been called to signal that this object is being disposed.
public event EventHandler Disposing;
/// Method invoked when a mouse event is generated
/// true, if the event was handled, false otherwise.
/// Contains the details about the mouse event.
public virtual bool MouseEvent (MouseEvent mouseEvent) { return false; }
/// Method invoked when the property from a view is changed.
public virtual void OnCanFocusChanged () { }
/// Method invoked when the property from a view is changed.
public virtual void OnEnabledChanged () { }
/// Method invoked when a view gets focus.
/// The view that is losing focus.
/// true, if the event was handled, false otherwise.
public virtual bool OnEnter (View view) { return false; }
/// Method invoked when a view loses focus.
/// The view that is getting focus.
/// true, if the event was handled, false otherwise.
public virtual bool OnLeave (View view) { return false; }
///
/// Called when the mouse first enters the view; the view will now receives mouse events until the mouse leaves
/// the view. At which time, will be called.
///
///
/// true, if the event was handled, false otherwise.
public virtual bool OnMouseEnter (MouseEvent mouseEvent) { return false; }
///
/// Called when the mouse has moved outside of the view; the view will no longer receive mouse events (until the
/// mouse moves within the view again and is called).
///
///
/// true, if the event was handled, false otherwise.
public virtual bool OnMouseLeave (MouseEvent mouseEvent) { return false; }
/// Method invoked when the property from a view is changed.
public virtual void OnVisibleChanged () { }
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///
/// If disposing equals true, the method has been called directly or indirectly by a user's code. Managed and
/// unmanaged resources can be disposed. If disposing equals false, the method has been called by the runtime from
/// inside the finalizer and you should not reference other objects. Only unmanaged resources can be disposed.
///
///
protected virtual void Dispose (bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
disposedValue = true;
}
}
// TODO: v2 - nuke this
/// Utilty function to determine is overridden in the .
/// The view.
/// The method name.
/// if it's overridden, otherwise.
internal static bool IsOverridden (Responder subclass, string method)
{
MethodInfo m = subclass.GetType ()
.GetMethod (
method,
BindingFlags.Instance
| BindingFlags.Public
| BindingFlags.NonPublic
| BindingFlags.DeclaredOnly
);
if (m == null)
{
return false;
}
return m.GetBaseDefinition ().DeclaringType != m.DeclaringType;
}
#if DEBUG_IDISPOSABLE
/// For debug purposes to verify objects are being disposed properly
public bool WasDisposed;
/// For debug purposes to verify objects are being disposed properly
public int DisposedCount = 0;
/// For debug purposes
public static List Instances = new ();
/// For debug purposes
public Responder () { Instances.Add (this); }
#endif
}