#nullable enable
using System.Text;
///
/// Minimal mock implementation for parallelizable unit tests.
/// This is a lightweight stub that provides just enough driver functionality for tests that need
/// to set driver properties but don't need full Application initialization or I/O simulation.
///
///
///
/// Purpose: This mock is specifically designed for tests in the
/// UnitTestsParallelizable project that need to test view behavior in isolation without
/// the overhead of full driver initialization. It's intentionally minimal and thread-safe.
///
///
/// Not a replacement for FakeDriver: For tests that need full Application
/// initialization, event firing, input simulation, or output verification, use
/// in the UnitTests project with .
///
///
/// Thread Safety: Each test creates its own instance, making it safe for
/// parallel test execution.
///
///
internal class MockConsoleDriver : IConsoleDriver
{
public event EventHandler? AttributeSet;
private IClipboard? _clipboard;
private Rectangle _screen;
private Region? _clip;
private int _col;
private int _cols;
private Cell [,]? _contents;
private int _left;
private int _row;
private int _rows;
private int _top;
private bool _supportsTrueColor;
private bool _force16Colors;
private Attribute _currentAttribute;
///
public IClipboard? Clipboard => _clipboard;
///
public Rectangle Screen => _screen;
///
public Region? Clip
{
get => _clip;
set => _clip = value;
}
///
public int Col => _col;
///
public int Cols
{
get => _cols;
set => _cols = value;
}
///
public Cell [,]? Contents
{
get => _contents;
set => _contents = value;
}
///
public int Left
{
get => _left;
set => _left = value;
}
///
public int Row => _row;
///
public int Rows
{
get => _rows;
set => _rows = value;
}
///
public int Top
{
get => _top;
set => _top = value;
}
///
public bool SupportsTrueColor => _supportsTrueColor;
///
public bool Force16Colors
{
get => _force16Colors;
set => _force16Colors = value;
}
///
public Attribute CurrentAttribute
{
get => _currentAttribute;
set => _currentAttribute = value;
}
///
public string GetVersionInfo () { return string.Empty; }
///
public void WriteRaw (string ansi) { }
///
public bool IsRuneSupported (Rune rune) { return true; }
///
public bool IsValidLocation (Rune rune, int col, int row) { return true; }
///
public void Move (int col, int row)
{
_col = col;
_row = row;
}
///
public void AddRune (Rune rune) { }
///
public void AddRune (char c) { }
///
public void AddStr (string str) { }
///
public void ClearContents () { }
///
public event EventHandler? ClearedContents;
///
public void FillRect (Rectangle rect, Rune rune = default) { }
///
public void FillRect (Rectangle rect, char c) { }
///
public bool GetCursorVisibility (out CursorVisibility visibility)
{
visibility = CursorVisibility.Invisible;
return false;
}
///
public void Refresh () { }
///
public bool SetCursorVisibility (CursorVisibility visibility) { throw new NotImplementedException (); }
///
public event EventHandler? SizeChanged;
///
public void Suspend () { }
///
public void UpdateCursor () {}
///
public void Init () { }
///
public void End () { }
///
///
public Attribute SetAttribute (Attribute c)
{
Attribute oldAttribute = _currentAttribute;
_currentAttribute = c;
AttributeSet?.Invoke (this, c);
return oldAttribute;
}
///
public Attribute GetAttribute ()
{
return _currentAttribute;
}
///
public Attribute MakeColor (in Color foreground, in Color background) { throw new NotImplementedException (); }
///
public event EventHandler? MouseEvent;
///
public event EventHandler? KeyDown;
///
public event EventHandler? KeyUp;
///
public void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl) { throw new NotImplementedException (); }
///
public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { throw new NotImplementedException (); }
///
public AnsiRequestScheduler GetRequestScheduler () { throw new NotImplementedException (); }
}