using System.Collections.Frozen; namespace Terminal.Gui; internal static class ColorExtensions { private static FrozenDictionary colorToNameMap; static ColorExtensions () { Dictionary nameToCodeMap = new () { { ColorName.Black, AnsiColorCode.BLACK }, { ColorName.Blue, AnsiColorCode.BLUE }, { ColorName.Green, AnsiColorCode.GREEN }, { ColorName.Cyan, AnsiColorCode.CYAN }, { ColorName.Red, AnsiColorCode.RED }, { ColorName.Magenta, AnsiColorCode.MAGENTA }, { ColorName.Yellow, AnsiColorCode.YELLOW }, { ColorName.Gray, AnsiColorCode.WHITE }, { ColorName.DarkGray, AnsiColorCode.BRIGHT_BLACK }, { ColorName.BrightBlue, AnsiColorCode.BRIGHT_BLUE }, { ColorName.BrightGreen, AnsiColorCode.BRIGHT_GREEN }, { ColorName.BrightCyan, AnsiColorCode.BRIGHT_CYAN }, { ColorName.BrightRed, AnsiColorCode.BRIGHT_RED }, { ColorName.BrightMagenta, AnsiColorCode.BRIGHT_MAGENTA }, { ColorName.BrightYellow, AnsiColorCode.BRIGHT_YELLOW }, { ColorName.White, AnsiColorCode.BRIGHT_WHITE } }; ColorNameToAnsiColorMap = nameToCodeMap.ToFrozenDictionary (); var colorToNameDict = new Dictionary (); foreach (ColorName colorName in Enum.GetValues ()) { if (ColorStrings.TryParseW3CColorName (Enum.GetName (colorName), out Color color)) { colorToNameDict [color] = colorName; } } ColorToNameMap = colorToNameDict.ToFrozenDictionary (); } /// Defines the 16 legacy color names and their corresponding ANSI color codes. internal static FrozenDictionary ColorNameToAnsiColorMap { get; } /// Reverse mapping for . internal static FrozenDictionary ColorNameToColorMap { get; private set; } /// /// Gets or sets a that maps legacy 16-color values to the /// corresponding . /// /// /// Setter should be called as infrequently as possible, as is /// expensive to create. /// internal static FrozenDictionary ColorToNameMap { get => colorToNameMap; set { colorToNameMap = value; //Also be sure to set the reverse mapping ColorNameToColorMap = value.ToFrozenDictionary (static kvp => kvp.Value, static kvp => kvp.Key); } } }