//
// Checkbox.cs: Checkbox control
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System;
using NStack;
namespace Terminal.Gui {
///
/// The shows an on/off toggle that the user can set
///
public class CheckBox : View {
ustring text;
int hot_pos = -1;
Rune hot_key;
///
/// Toggled event, raised when the is toggled.
///
///
/// Client code can hook up to this event, it is
/// raised when the is activated either with
/// the mouse or the keyboard. The passed bool contains the previous state.
///
public event Action Toggled;
///
/// Called when the property changes. Invokes the event.
///
public virtual void OnToggled (bool previousChecked)
{
Toggled?.Invoke (previousChecked);
}
///
/// Initializes a new instance of based on the given text, using layout.
///
public CheckBox () : this (string.Empty) { }
///
/// Initializes a new instance of based on the given text, using layout.
///
/// S.
/// If set to true is checked.
public CheckBox (ustring s, bool is_checked = false) : base ()
{
Checked = is_checked;
Text = s;
CanFocus = true;
Height = 1;
Width = s.RuneCount + 4;
}
///
/// Initializes a new instance of using layout.
///
///
/// The size of is computed based on the
/// text length. This is not toggled.
///
public CheckBox (int x, int y, ustring s) : this (x, y, s, false)
{
}
///
/// Initializes a new instance of using layout.
///
///
/// The size of is computed based on the
/// text length.
///
public CheckBox (int x, int y, ustring s, bool is_checked) : base (new Rect (x, y, s.Length + 4, 1))
{
Checked = is_checked;
Text = s;
CanFocus = true;
}
///
/// The state of the
///
public bool Checked { get; set; }
///
/// The text displayed by this
///
public new ustring Text {
get {
return text;
}
set {
text = value;
int i = 0;
hot_pos = -1;
hot_key = (char)0;
foreach (Rune c in text) {
//if (Rune.IsUpper (c)) {
if (c == '_') {
hot_key = text [i + 1];
HotKey = (Key)(char)hot_key.ToString ().ToUpper () [0];
text = text.ToString ().Replace ("_", "");
hot_pos = i;
break;
}
i++;
}
}
}
///
public override void Redraw (Rect bounds)
{
Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal);
Move (0, 0);
Driver.AddRune (Checked ? Driver.Checked : Driver.UnChecked);
Driver.AddRune (' ');
Move (2, 0);
Driver.AddStr (Text);
if (hot_pos != -1) {
Move (2 + hot_pos, 0);
Driver.SetAttribute (HasFocus ? ColorScheme.HotFocus : ColorScheme.HotNormal);
Driver.AddRune (hot_key);
}
}
///
public override void PositionCursor ()
{
Move (0, 0);
}
///
public override bool ProcessKey (KeyEvent kb)
{
if (kb.KeyValue == ' ') {
var previousChecked = Checked;
Checked = !Checked;
OnToggled (previousChecked);
SetNeedsDisplay ();
return true;
}
return base.ProcessKey (kb);
}
///
public override bool ProcessHotKey (KeyEvent ke)
{
if (ke.Key == (Key.AltMask | HotKey)) {
SetFocus ();
var previousChecked = Checked;
Checked = !Checked;
OnToggled (previousChecked);
SetNeedsDisplay ();
return true;
}
return false;
}
///
public override bool MouseEvent (MouseEvent me)
{
if (!me.Flags.HasFlag (MouseFlags.Button1Clicked) || !CanFocus)
return false;
SetFocus ();
var previousChecked = Checked;
Checked = !Checked;
OnToggled (previousChecked);
SetNeedsDisplay ();
return true;
}
///
public override bool OnEnter (View view)
{
Application.Driver.SetCursorVisibility (CursorVisibility.Invisible);
return base.OnEnter (view);
}
}
}