using System; using System.Collections.Generic; using System.IO; using System.Linq; using Terminal.Gui; namespace UICatalog.Scenarios { [ScenarioMetadata (Name: "TreeViewFileSystem", Description: "Hierarchical file system explorer based on TreeView")] [ScenarioCategory ("Controls")] [ScenarioCategory ("Dialogs")] [ScenarioCategory ("Text")] [ScenarioCategory ("Dialogs")] [ScenarioCategory ("TopLevel")] class TreeViewFileSystem : Scenario { /// /// A tree view where nodes are files and folders /// TreeView treeViewFiles; /// /// A tree view where nodes are /// TreeView treeViewNodes; public override void Setup () { Win.Title = this.GetName(); Win.Y = 1; // menu Win.Height = Dim.Fill (1); // status bar Top.LayoutSubviews (); var menu = new MenuBar (new MenuBarItem [] { new MenuBarItem ("_File", new MenuItem [] { new MenuItem ("_Quit", "", () => Quit()), }), new MenuBarItem ("_View", new MenuItem [] { new MenuItem ("_ShowLines", "", () => ShowLines()), new MenuItem ("_PlusMinusSymbols", "", () => SetExpandableSymbols('+','-')), new MenuItem ("_ArrowSymbols", "", () => SetExpandableSymbols('>','v')), new MenuItem ("_NoSymbols", "", () => SetExpandableSymbols(null,null)), new MenuItem ("_ColoredSymbols", "", () => ShowColoredExpandableSymbols()), }), }); Top.Add (menu); var statusBar = new StatusBar (new StatusItem [] { new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()), }); Top.Add (statusBar); var lblFiles = new Label("File Tree:"){ X=0, Y=1 }; Win.Add(lblFiles); treeViewFiles = new TreeView () { X = 0, Y = Pos.Bottom(lblFiles), Width = 40, Height = 9, }; SetupFileTree(); Win.Add(treeViewFiles); var lblNodeTree = new Label("Node Tree:"){ X=0, Y=Pos.Bottom(treeViewFiles)+1 }; Win.Add(lblNodeTree); treeViewNodes = new TreeView() { X = 0, Y = Pos.Bottom(lblNodeTree), Width = Dim.Fill (), Height = Dim.Fill (), }; SetupNodeTree(); Win.Add(treeViewNodes); } private void SetupNodeTree () { // Add 2 root nodes with simple set of subfolders treeViewNodes.AddObject(CreateSimpleRoot()); treeViewNodes.AddObject(CreateSimpleRoot()); } private void SetupFileTree () { // setup delegates treeViewFiles.TreeBuilder = new DelegateTreeBuilder( // Determines how to compute children of any given branch GetChildren, // As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on) (o)=>o is DirectoryInfo ); // Determines how to represent objects as strings on the screen treeViewFiles.AspectGetter = FileSystemAspectGetter; treeViewFiles.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory)); } private void ShowLines () { treeViewNodes.Style.ShowBranchLines = !treeViewNodes.Style.ShowBranchLines; treeViewNodes.SetNeedsDisplay(); treeViewFiles.Style.ShowBranchLines = !treeViewFiles.Style.ShowBranchLines; treeViewFiles.SetNeedsDisplay(); } private void SetExpandableSymbols(Rune? expand, Rune? collapse) { treeViewNodes.Style.ExpandableSymbol = expand; treeViewNodes.Style.CollapseableSymbol = collapse; treeViewNodes.SetNeedsDisplay(); treeViewFiles.Style.ExpandableSymbol = expand; treeViewFiles.Style.CollapseableSymbol = collapse; treeViewFiles.SetNeedsDisplay(); } private void ShowColoredExpandableSymbols() { ShowColoredExpandableSymbols(treeViewNodes); ShowColoredExpandableSymbols(treeViewFiles); } private void ShowColoredExpandableSymbols (ITreeView treeView) { // TODO: how to know what the normal window background is this member is private //Win.ColorScheme.Normal.Background // Toggle Green expand symbols if(treeView.Style.ExpandableSymbolColor.HasValue) treeView.Style.ExpandableSymbolColor = null; //clear it else treeView.Style.ExpandableSymbolColor = new Terminal.Gui.Attribute(Color.Green,Color.Blue); // Toggle Red collapse symbols if(treeView.Style.CollapseableSymbolColor.HasValue) treeView.Style.CollapseableSymbolColor = null; //clear it else treeView.Style.CollapseableSymbolColor = new Terminal.Gui.Attribute(Color.Red,Color.Blue); treeView.SetNeedsDisplay(); } private ITreeNode CreateSimpleRoot () { return new TreeNode("Root"){ Children = new List() { new TreeNode("Folder_1"){ Children = new List() { new TreeNode("Folder_1.1"){ Children = new List() { new TreeNode("File_1.1.1"), new TreeNode("File_1.1.2") }}, new TreeNode("Folder_1.2"){ Children = new List() { new TreeNode("File_1.2.1"), new TreeNode("File_1.2.2") }}, new TreeNode("File_1.1") }}, new TreeNode("Folder_2"){ Children = new List() { new TreeNode("Folder_2.1"){ Children = new List() { new TreeNode("File_2.1.1"), new TreeNode("File_2.1.2") }}, new TreeNode("Folder_2.2"){ Children = new List() { new TreeNode("File_2.2.1"), new TreeNode("File_2.2.2") }}, new TreeNode("File_2.1") }}, new TreeNode("Folder_3"){ Children = new List() { new TreeNode("Folder_3.1"){ Children = new List() { new TreeNode("File_3.1.1"), new TreeNode("File_3.1.2") }}, new TreeNode("Folder_3.2"){ Children = new List() { new TreeNode("File_3.2.1"), new TreeNode("File_3.2.2") }}, new TreeNode("File_3.1") }} } }; } private IEnumerable GetChildren(FileSystemInfo model) { // If it is a directory it's children are all contained files and dirs if(model is DirectoryInfo d) { try { return d.GetFileSystemInfos() //show directories first .OrderBy(a=>a is DirectoryInfo ? 0:1) .ThenBy(b=>b.Name); } catch(SystemException) { // Access violation or other error getting the file list for directory return Enumerable.Empty(); } } return Enumerable.Empty();; } private string FileSystemAspectGetter(FileSystemInfo model) { if(model is DirectoryInfo d) return d.Name; if(model is FileInfo f) return f.Name; return model.ToString(); } private void Quit () { Application.RequestStop (); } } }