# Contributing to Terminal.Gui We welcome contributions from the community. See [Issues](https://github.com/gui-cs/Terminal.Gui/issues) for a list of open [bugs](https://github.com/gui-cs/Terminal.Gui/issues?q=is%3Aopen+is%3Aissue+label%3Abug) and [enhancements](https://github.com/gui-cs/Terminal.Gui/issues?q=is%3Aopen+is%3Aissue+label%3Aenhancement). Contributors looking for something fun to work on should look at issues tagged as: - [good first issue](https://github.com/gui-cs/Terminal.Gui/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22) - [up for grabs](https://github.com/gui-cs/Terminal.Gui/issues?q=is%3Aopen+is%3Aissue+label%3Aup-for-grabs) - [help wanted](https://github.com/gui-cs/Terminal.Gui/issues?q=is%3Aopen+is%3Aissue+label%3Aup-for-grabs) ## Forking and Submitting Changes Terminal.Gui uses the [GitFlow](https://nvie.com/posts/a-successful-git-branching-model/) branching model. * The `v1_release_` and `v2_release` branches are always stable, and always matches the most recently released Nuget package. * The `v1__develop` and `v2_develop` branches are where new development and bug-fixes happen. `v2_develop` is the default Github branch. ### Forking Terminal.Gui 1. Use GitHub to fork the `Terminal.Gui` repo to your account (https://github.com/gui-cs/Terminal.Gui/fork). 2. Clone your fork to your local machine ``` git clone https://github.com//Terminal.Gui ``` Now, your local repo will have an `origin` remote pointing to `https://github.com//Terminal.Gui`. 3. Add a remote for `upstream`: ``` git remote add upstream https://github.com/gui-cs/Terminal.Gui ``` You now have your own fork and a local repo that references it as `origin`. Your local repo also now references the orignal Terminal.Gui repo as `upstream`. ### Starting to Make a Change Ensure your local `v1_develop` (for v1) or `v2_develop` (for v2) branch is up-to-date with `upstream` (`github.com/gui-cs/Terminal.Gui`): ```powershell cd ./Terminal.Gui git checkout v2_develop git pull upstream v2_develop ``` Create a new local branch: ```powershell git checkout -b my_new_branch ``` ### Making Changes Follow all the guidelines below. * [Coding Style](#TerminalGui-Coding-Style) * [Unit Tests](#Unit-Tests) * [Sample Code](#Sample-Code) * API Documentation * etc... When you're ready, commit your changes: ```powershell git add . git commit -m "Fixes #1234. Some bug" ``` ### Submitting a Pull Request 1. Push your local branch to your fork (`origin`): ```powershell git push --set-upstream origin my_new_branch ``` 2. Create the Pull Request: In the output of the `git push` command you'll see instructions with a link to the Pull Request: ```powershell $ git push --set-upstream origin my_new_branch Enumerating objects: 8, done. ... remote: remote: Create a pull request for 'my_new_branch' on GitHub by visiting: remote: https://github.com//Terminal.Gui/pull/new/more_doc_fixes remote: ... ``` 3. Go to that URL and create the Pull Request: (in Windows Terminal, just CTRL-Click on the URL) Follow the template instructions found on Github. ## Terminal.Gui Coding Style **Terminal.Gui** uses a derivative of the [Microsoft C# Coding Conventions](https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/coding-style/coding-conventions), with any deviations from those (somewhat older) conventions codified in the .editorconfig for the solution, as well as even more specific definitions in team-shared dotsettings files, used by ReSharper and Rider.\ Before you commit code, please run the formatting rules on **only the code file(s) you have modified**, in one of the following ways, in order of most preferred to least preferred: 1. `Ctrl-E-C` if using ReSharper or Rider 2. Running the free [CleanupCode](https://www.jetbrains.com/help/resharper/CleanupCode.html) tool from JetBrains (this applies the same formatting rules as if you had used ReSharper or Rider, but is free for all users, if you don't have a license for those products) - Run at the command line, from the solution root directory, as: `cleanupcode.exe relative/path/to/your/file.cs` 3. If you are unable to use either of those options, the last resort is to use `Ctrl-K-D` in Visual Studio (with default C# developer key bindings), to apply the subset of the formatting rules that Visual Studio can apply. ## User Experience Tenets **Terminal.Gui**, as a UI framework, heavily influences how console graphical user interfaces (GUIs) work. We use the following [tenets](https://ceklog.kindel.com/2020/02/10/tenets/) to guide us: *NOTE: Like all tenets, these are up for debate. If you disagree, have questions, or suggestions about these tenets and guidelines submit an Issue using the [design](https://github.com/gui-cs/Terminal.Gui/issues?q=is%3Aopen+is%3Aissue+label%3Adesign) tag.* 1. **Honor What's Come Before**. The Mac and Windows OS's have well-established GUI idioms that are mostly consistent. We adhere to these versus inventing new ways for users to do things. For example, **Terminal.Gui** adopts the `ctrl/command-c`, `ctrl/command-v`, and `ctrl/command-x` keyboard shortcuts for cut, copy, and paste versus defining new shortcuts. 2. **Consistency Matters**. Common UI idioms should be consistent across the GUI framework. For example, `ctrl/command-q` quits/exits all modal views. See [Issue #456](https://github.com/gui-cs/Terminal.Gui/issues/456) as a counter-example that should be fixed. 3. **Honor the OS, but Work Everywhere**. **Terminal.Gui** is cross-platform, but we support taking advantage of a platform's unique advantages. For example, the Windows Console API is richer than the Unix API in terms of keyboard handling. Thus, in Windows pressing the `alt` key in a **Terminal.Gui** app will activate the `MenuBar`, but in Unix, the user has to press the full hotkey (e.g. `alt-f`) or `F9`. 4. **Keyboard first, Mouse also**. Users use consoles primarily with the keyboard; **Terminal.Gui** is optimized for getting stuff done without using the Mouse. However, as a GUI framework, the Mouse is essential thus we strive to ensure that everything also works via the Mouse. ## Public API Tenets & Guidelines **Terminal.Gui** provides an API that is used by many. As the project evolves, contributors should follow these [tenets](https://ceklog.kindel.com/2020/02/10/tenets/) to ensure Consistency and backward compatibility. *NOTE: Like all tenets, these are up for debate. If you disagree, have questions, or suggestions about these tenets and guidelines submit an Issue using the [design](https://github.com/gui-cs/Terminal.Gui/issues?q=is%3Aopen+is%3Aissue+label%3Adesign) tag.* 1. **Stand on the shoulders of giants.** Follow the [Microsoft .NET Framework Design Guidelines](https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/) where appropriate. 2. **Don't Break Existing Stuff.** Avoid breaking changes to user behavior or the public API; instead, figure out how to implement new functionality in a similar way. If a breaking change can't be avoided, follow the guidelines below. 3. **Fail-fast.** Fail-fast makes bugs and failures appear sooner, leading to a higher-quality framework and API. 4. **Standards Reduce Complexity**. We strive to adopt standard API idoms because doing so reduces complexity for users of the API. For example, see Tenet #1 above. A counterexample is [Issue #447](https://github.com/gui-cs/Terminal.Gui/issues/447). ### Include API Documentation Great care has been provided thus far in ensuring **Terminal.Gui** has great [API Documentation](https://gui-cs.github.io/Terminal.Gui). Contributors have the responsibility of continuously improving the API Documentation. - All public APIs must have clear, concise, and complete documentation in the form of [XML Documentation](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/xmldoc/). - Keep the `` terse. - Use `` liberally to cross-link topics. - Use `` to add more context and explanation. - For complex topics, provide conceptual documentation in the `docfx/articles` folder as a `.md` file. It will automatically get picked up and be added to [Conceptual Documentation](https://gui-cs.github.io/Terminal.Gui/docs/index.html). - Use proper English and good grammar. ### Defining Events The [Microsoft .NET Framework Design Guidelines](https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/) provides these guidelines for defining events: > Events always refer to some action, either one that is happening or one that has occurred. Therefore, as with methods, events are named with verbs, and verb tense is used to indicate the time when the event is raised. > > ✔️ DO name events with a verb or a verb phrase. > > Examples include Clicked, Painting, DroppedDown, and so on. > > ✔️ DO give events names with a concept of before and after, using the present and past tenses. > > For example, a close event that is raised before a window is closed would be called Closing, and one that is raised after the window is closed would be called Closed. > > ❌ DO NOT use "Before" or "After" prefixes or postfixes to indicate pre- and post-events. Use present and past tenses as just described. > > ✔️ DO name event handlers (delegates used as types of events) with the "EventHandler" suffix, as shown in the following example: > > ✔️ DO name event argument classes with the "EventArgs" suffix. 1. We follow the naming guidelines provided in https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/names-of-type-members?redirectedfrom=MSDN 2. We use the `event EventHandler` idiom. 3. For public APIs, the class that can raise the event will implement: - A `virtual` event raising function, named as `OnEventToRaise`. Typical implementations will simply do a `EventToRaise?.Invoke(this, eventArgs)`. - An `event` as in `public event EventHandler EventToRaise` - Consumers of the event can do `theobject.EventToRaise += (sender, args) => {};` - Sub-classes of the class implementing `EventToRaise` can override `OnEventToRaise` as needed. 4. Where possible, a subclass of `EventArgs` should be provided and the old and new state should be included. By doing this, event handler methods do not have to query the sender for state. See also: https://www.codeproject.com../docs/20550/C-Event-Implementation-Fundamentals-Best-Practices ### Defining new `View` classes - Support parameterless constructors (see [Issue 102](Parameterless constructors #102)). Do not require callers to use a parameterized constructor except when forcing `Absolute Layout`). - Avoid doing initialization via constructors. Instead use a property so consumers can use object initialization (e.g. `var foo = new Foo() { a = b };`). - Ensure the `UICatalog` demo for the new class illustrates both `Absolutle Layout` and `Computed Layout`. ## Breaking Changes to User Behavior or the Public API - Tag all pull requests that cause breaking changes to user behavior or the public API with the [breaking-change](https://github.com/gui-cs/Terminal.Gui/issues?q=is%3Aopen+is%3Aissue+label%3Abreaking-change) tag. This will help project maintainers track and document these. - Add a `` to the XML Documentation to the code describing the breaking change. These will get picked up in the [API Documentation](https://gui-cs.github.io/Terminal.Gui/api/Terminal.Gui.html). ## Unit Tests PRs should never cause code coverage to go down. Ideally, every PR will get the project closer to 100%. PRs that include new functionality (e.g. a new control) should have at least 70% code coverage for the new functionality. **Terminal.Gui** has an automated unit or regression test suite. See the [Testing wiki](https://github.com/gui-cs/Terminal.Gui/wiki/Testing). We analyze unit tests and code coverage on each PR push. The code coverage of the latest released build (on NuGet) is shown as a badge at the top of `README.md`. Here as well: ![Code Coverage](https://img.shields.io/endpoint?url=https://gist.githubusercontent.com/migueldeicaza/90ef67a684cb71db1817921a970f8d27/raw/code-coverage.json) The project uses Fine Code Coverage to allow easy access to code coverage info on a per-component basis. Use the following command to generate the same CC info that the Publish Github Action uses to publish the results to the badge: ``` dotnet test --no-restore --verbosity normal --collect:"XPlat Code Coverage" --settings UnitTests/coverlet.runsettings ``` Then open up the resulting `coverage.opencover.xml` file and you'll see the `sequenceCoverage` value: ```xml ``` ## Sample Code [UI Catalog](https://github.com/gui-cs/Terminal.Gui/tree/master/UICatalog) is a great sample app for manual testing. When adding new functionality, fixing bugs, or changing things, please either add a new `Scenario` to **UICatalog** or update an existing `Scenario` to fully illustrate your work and provide a test-case.