using System.Reflection;
namespace Terminal.Gui;
/// Responder base class implemented by objects that want to participate on keyboard and mouse input.
public class Responder : IDisposable
{
private bool _disposedValue;
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resource.
public void Dispose ()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Disposing?.Invoke (this, EventArgs.Empty);
Dispose (true);
GC.SuppressFinalize (this);
#if DEBUG_IDISPOSABLE
WasDisposed = true;
foreach (Responder instance in Instances.Where (x => x.WasDisposed).ToList ())
{
Instances.Remove (instance);
}
#endif
}
/// Event raised when has been called to signal that this object is being disposed.
public event EventHandler Disposing;
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///
/// If disposing equals true, the method has been called directly or indirectly by a user's code. Managed and
/// unmanaged resources can be disposed. If disposing equals false, the method has been called by the runtime from
/// inside the finalizer and you should not reference other objects. Only unmanaged resources can be disposed.
///
///
protected virtual void Dispose (bool disposing)
{
if (!_disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
_disposedValue = true;
}
}
// TODO: v2 - nuke this
/// Utilty function to determine is overridden in the .
/// The view.
/// The method name.
/// if it's overridden, otherwise.
internal static bool IsOverridden (Responder subclass, string method)
{
MethodInfo m = subclass.GetType ()
.GetMethod (
method,
BindingFlags.Instance
| BindingFlags.Public
| BindingFlags.NonPublic
| BindingFlags.DeclaredOnly
);
if (m is null)
{
return false;
}
return m.GetBaseDefinition ().DeclaringType != m.DeclaringType;
}
#if DEBUG_IDISPOSABLE
/// For debug purposes to verify objects are being disposed properly
public bool WasDisposed;
/// For debug purposes to verify objects are being disposed properly
public int DisposedCount = 0;
/// For debug purposes
public static List Instances = new ();
/// For debug purposes
public Responder () { Instances.Add (this); }
#endif
}