#nullable enable using System.Diagnostics; namespace Terminal.Gui; public partial class View // Layout APIs { /// /// Indicates whether the specified SuperView-relative coordinates are within the View's . /// /// SuperView-relative coordinate /// if the specified SuperView-relative coordinates are within the View. public virtual bool Contains (in Point location) { return Frame.Contains (location); } /// Finds the first Subview of that is visible at the provided location. /// /// /// Used to determine what view the mouse is over. /// /// /// The view to scope the search by. /// .SuperView-relative coordinate. /// /// The view that was found at the coordinate. /// if no view was found. /// // CONCURRENCY: This method is not thread-safe. Undefined behavior and likely program crashes are exposed by unsynchronized access to InternalSubviews. internal static View? FindDeepestView (View? start, in Point location) { Point currentLocation = location; while (start is { Visible: true } && start.Contains (currentLocation)) { Adornment? found = null; if (start.Margin.Contains (currentLocation)) { found = start.Margin; } else if (start.Border.Contains (currentLocation)) { found = start.Border; } else if (start.Padding.Contains (currentLocation)) { found = start.Padding; } Point viewportOffset = start.GetViewportOffsetFromFrame (); if (found is { }) { start = found; viewportOffset = found.Parent?.Frame.Location ?? Point.Empty; } int startOffsetX = currentLocation.X - (start.Frame.X + viewportOffset.X); int startOffsetY = currentLocation.Y - (start.Frame.Y + viewportOffset.Y); View? subview = null; for (int i = start.InternalSubviews.Count - 1; i >= 0; i--) { if (start.InternalSubviews [i].Visible && start.InternalSubviews [i].Contains (new (startOffsetX + start.Viewport.X, startOffsetY + start.Viewport.Y))) { subview = start.InternalSubviews [i]; currentLocation.X = startOffsetX + start.Viewport.X; currentLocation.Y = startOffsetY + start.Viewport.Y; // start is the deepest subview under the mouse; stop searching the subviews break; } } if (subview is null) { // No subview was found that's under the mouse, so we're done return start; } // We found a subview of start that's under the mouse, continue... start = subview; } return null; } // BUGBUG: This method interferes with Dialog/MessageBox default min/max size. /// /// Gets a new location of the that is within the Viewport of the 's /// (e.g. for dragging a Window). The `out` parameters are the new X and Y coordinates. /// /// /// If does not have a or it's SuperView is not /// the position will be bound by the and /// . /// /// The View that is to be moved. /// The target x location. /// The target y location. /// The new x location that will ensure will be fully visible. /// The new y location that will ensure will be fully visible. /// The new top most statusBar /// /// Either (if does not have a Super View) or /// 's SuperView. This can be used to ensure LayoutSubviews is called on the correct View. /// internal static View? GetLocationEnsuringFullVisibility ( View viewToMove, int targetX, int targetY, out int nx, out int ny, out StatusBar? statusBar ) { int maxDimension; View? superView; statusBar = null!; if (viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top) { maxDimension = Driver.Cols; superView = Application.Top; } else { // Use the SuperView's Viewport, not Frame maxDimension = viewToMove!.SuperView.Viewport.Width; superView = viewToMove.SuperView; } if (superView?.Margin is { } && superView == viewToMove!.SuperView) { maxDimension -= superView.GetAdornmentsThickness ().Left + superView.GetAdornmentsThickness ().Right; } if (viewToMove!.Frame.Width <= maxDimension) { nx = Math.Max (targetX, 0); nx = nx + viewToMove.Frame.Width > maxDimension ? Math.Max (maxDimension - viewToMove.Frame.Width, 0) : nx; if (nx > viewToMove.Frame.X + viewToMove.Frame.Width) { nx = Math.Max (viewToMove.Frame.Right, 0); } } else { nx = targetX; } //System.Diagnostics.Debug.WriteLine ($"nx:{nx}, rWidth:{rWidth}"); var menuVisible = false; var statusVisible = false; if (viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top) { menuVisible = Application.Top?.MenuBar?.Visible == true; } else { View t = viewToMove!.SuperView; while (t is { } and not Toplevel) { t = t.SuperView; } if (t is Toplevel topLevel) { menuVisible = topLevel.MenuBar?.Visible == true; } } if (viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top) { maxDimension = menuVisible ? 1 : 0; } else { maxDimension = 0; } ny = Math.Max (targetY, maxDimension); if (viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top) { statusVisible = Application.Top?.StatusBar?.Visible == true; statusBar = Application.Top?.StatusBar!; } else { View t = viewToMove!.SuperView; while (t is { } and not Toplevel) { t = t.SuperView; } if (t is Toplevel topLevel) { statusVisible = topLevel.StatusBar?.Visible == true; statusBar = topLevel.StatusBar!; } } if (viewToMove?.SuperView is null || viewToMove == Application.Top || viewToMove?.SuperView == Application.Top) { maxDimension = statusVisible ? Driver.Rows - 1 : Driver.Rows; } else { maxDimension = statusVisible ? viewToMove!.SuperView.Viewport.Height - 1 : viewToMove!.SuperView.Viewport.Height; } if (superView?.Margin is { } && superView == viewToMove?.SuperView) { maxDimension -= superView.GetAdornmentsThickness ().Top + superView.GetAdornmentsThickness ().Bottom; } ny = Math.Min (ny, maxDimension); if (viewToMove?.Frame.Height <= maxDimension) { ny = ny + viewToMove.Frame.Height > maxDimension ? Math.Max (maxDimension - viewToMove.Frame.Height, menuVisible ? 1 : 0) : ny; if (ny > viewToMove.Frame.Y + viewToMove.Frame.Height) { ny = Math.Max (viewToMove.Frame.Bottom, 0); } } //System.Diagnostics.Debug.WriteLine ($"ny:{ny}, rHeight:{rHeight}"); return superView!; } #region Frame private Rectangle _frame; /// Gets or sets the absolute location and dimension of the view. /// /// The rectangle describing absolute location and dimension of the view, in coordinates relative to the /// 's Content, which is bound by . /// /// /// /// Frame is relative to the 's Content, which is bound by /// . /// /// /// Setting Frame will set , , , and to the /// values of the corresponding properties of the parameter. /// /// /// Altering the Frame will eventually (when the view hierarchy is next laid out via see /// cref="LayoutSubviews"/>) cause and /// /// methods to be called. /// /// public Rectangle Frame { get => _frame; set { if (_frame == value) { return; } SetFrame (value with { Width = Math.Max (value.Width, 0), Height = Math.Max (value.Height, 0) }); // If Frame gets set, set all Pos/Dim to Absolute values. _x = _frame.X; _y = _frame.Y; _width = _frame.Width; _height = _frame.Height; if (IsInitialized) { OnResizeNeeded (); } } } private void SetFrame (in Rectangle frame) { var oldViewport = Rectangle.Empty; if (IsInitialized) { oldViewport = Viewport; } // This is the only place where _frame should be set directly. Use Frame = or SetFrame instead. _frame = frame; OnViewportChanged (new (IsInitialized ? Viewport : Rectangle.Empty, oldViewport)); } /// Gets the with a screen-relative location. /// The location and size of the view in screen-relative coordinates. public virtual Rectangle FrameToScreen () { Rectangle screen = Frame; View current = SuperView; while (current is { }) { if (current is Adornment adornment) { // Adornments don't have SuperViews; use Adornment.FrameToScreen override // which will give us the screen coordinates of the parent Rectangle parentScreen = adornment.FrameToScreen (); // Now add our Frame location parentScreen.Offset (screen.X, screen.Y); return parentScreen; } Point viewportOffset = current.GetViewportOffsetFromFrame (); viewportOffset.Offset (current.Frame.X - current.Viewport.X, current.Frame.Y - current.Viewport.Y); screen.X += viewportOffset.X; screen.Y += viewportOffset.Y; current = current.SuperView; } return screen; } /// /// Converts a screen-relative coordinate to a Frame-relative coordinate. Frame-relative means relative to the /// View's 's . /// /// The coordinate relative to the 's . /// Screen-relative coordinate. public virtual Point ScreenToFrame (in Point location) { if (SuperView is null) { return new (location.X - Frame.X, location.Y - Frame.Y); } Point superViewViewportOffset = SuperView.GetViewportOffsetFromFrame (); superViewViewportOffset.Offset (-SuperView.Viewport.X, -SuperView.Viewport.Y); Point frame = location; frame.Offset (-superViewViewportOffset.X, -superViewViewportOffset.Y); frame = SuperView.ScreenToFrame (frame); frame.Offset (-Frame.X, -Frame.Y); return frame; } private Pos _x = Pos.Absolute (0); /// Gets or sets the X position for the view (the column). /// The object representing the X position. /// /// /// The position is relative to the 's Content, which is bound by /// . /// /// /// If set to a relative value (e.g. ) the value is indeterminate until the view has been /// initialized ( is true) and has been /// called. /// /// /// Changing this property will eventually (when the view is next drawn) cause the /// and methods to be called. /// /// /// Changing this property will cause to be updated. /// /// The default value is Pos.At (0). /// public Pos X { get => VerifyIsInitialized (_x, nameof (X)); set { if (Equals (_x, value)) { return; } _x = value ?? throw new ArgumentNullException (nameof (value), @$"{nameof (X)} cannot be null"); OnResizeNeeded (); } } private Pos _y = Pos.Absolute (0); /// Gets or sets the Y position for the view (the row). /// The object representing the Y position. /// /// /// The position is relative to the 's Content, which is bound by /// . /// /// /// If set to a relative value (e.g. ) the value is indeterminate until the view has been /// initialized ( is true) and has been /// called. /// /// /// Changing this property will eventually (when the view is next drawn) cause the /// and methods to be called. /// /// /// Changing this property will cause to be updated. /// /// The default value is Pos.At (0). /// public Pos Y { get => VerifyIsInitialized (_y, nameof (Y)); set { if (Equals (_y, value)) { return; } _y = value ?? throw new ArgumentNullException (nameof (value), @$"{nameof (Y)} cannot be null"); OnResizeNeeded (); } } private Dim? _height = Dim.Absolute (0); /// Gets or sets the height dimension of the view. /// The object representing the height of the view (the number of rows). /// /// /// The dimension is relative to the 's Content, which is bound by /// /// . /// /// /// If set to a relative value (e.g. ) the value is indeterminate until the view has /// been initialized ( is true) and has been /// called. /// /// /// Changing this property will eventually (when the view is next drawn) cause the /// and methods to be called. /// /// /// Changing this property will cause to be updated. /// /// The default value is Dim.Sized (0). /// public Dim? Height { get => VerifyIsInitialized (_height, nameof (Height)); set { if (Equals (_height, value)) { return; } if (_height is { } && _height.Has (typeof (DimAuto), out _)) { // Reset ContentSize to Viewport _contentSize = null; } _height = value ?? throw new ArgumentNullException (nameof (value), @$"{nameof (Height)} cannot be null"); // Reset TextFormatter - Will be recalculated in SetTextFormatterSize TextFormatter.ConstrainToHeight = null; OnResizeNeeded (); } } private Dim? _width = Dim.Absolute (0); /// Gets or sets the width dimension of the view. /// The object representing the width of the view (the number of columns). /// /// /// The dimension is relative to the 's Content, which is bound by /// /// . /// /// /// If set to a relative value (e.g. ) the value is indeterminate until the view has /// been initialized ( is true) and has been /// called. /// /// /// Changing this property will eventually (when the view is next drawn) cause the /// and methods to be called. /// /// /// Changing this property will cause to be updated. /// /// The default value is Dim.Sized (0). /// public Dim? Width { get => VerifyIsInitialized (_width, nameof (Width)); set { if (Equals (_width, value)) { return; } if (_width is { } && _width.Has (typeof (DimAuto), out _)) { // Reset ContentSize to Viewport _contentSize = null; } _width = value ?? throw new ArgumentNullException (nameof (value), @$"{nameof (Width)} cannot be null"); // Reset TextFormatter - Will be recalculated in SetTextFormatterSize TextFormatter.ConstrainToWidth = null; OnResizeNeeded (); } } #endregion Frame #region Layout Engine /// Fired after the View's method has completed. /// /// Subscribe to this event to perform tasks when the has been resized or the layout has /// otherwise changed. /// public event EventHandler LayoutComplete; /// Fired after the View's method has completed. /// /// Subscribe to this event to perform tasks when the has been resized or the layout has /// otherwise changed. /// public event EventHandler LayoutStarted; /// /// Adjusts given the SuperView's ContentSize (nominally the same as /// this.SuperView.GetContentSize ()) /// and the position (, ) and dimension (, and /// ). /// /// /// /// If , , , or are /// absolute, they will be updated to reflect the new size and position of the view. Otherwise, they /// are left unchanged. /// /// /// If any of the view's subviews have a position or dimension dependent on either or /// other subviews, on /// will be called for that subview. /// /// /// /// The size of the SuperView's content (nominally the same as this.SuperView.GetContentSize ()). /// internal void SetRelativeLayout (Size superviewContentSize) { Debug.Assert (_x is { }); Debug.Assert (_y is { }); Debug.Assert (_width is { }); Debug.Assert (_height is { }); CheckDimAuto (); SetTextFormatterSize (); int newX, newW, newY, newH; // Calculate the new X, Y, Width, and Height // If the Width or Height is Dim.Auto, calculate the Width or Height first. Otherwise, calculate the X or Y first. if (_width is DimAuto) { newW = _width.Calculate (0, superviewContentSize.Width, this, Dimension.Width); newX = _x.Calculate (superviewContentSize.Width, newW, this, Dimension.Width); } else { newX = _x.Calculate (superviewContentSize.Width, _width, this, Dimension.Width); newW = _width.Calculate (newX, superviewContentSize.Width, this, Dimension.Width); } if (_height is DimAuto) { newH = _height.Calculate (0, superviewContentSize.Height, this, Dimension.Height); newY = _y.Calculate (superviewContentSize.Height, newH, this, Dimension.Height); } else { newY = _y.Calculate (superviewContentSize.Height, _height, this, Dimension.Height); newH = _height.Calculate (newY, superviewContentSize.Height, this, Dimension.Height); } Rectangle newFrame = new (newX, newY, newW, newH); if (Frame != newFrame) { // Set the frame. Do NOT use `Frame` as it overwrites X, Y, Width, and Height SetFrame (newFrame); if (_x is PosAbsolute) { _x = Frame.X; } if (_y is PosAbsolute) { _y = Frame.Y; } if (_width is DimAbsolute) { _width = Frame.Width; } if (_height is DimAbsolute) { _height = Frame.Height; } if (!string.IsNullOrEmpty (Title)) { SetTitleTextFormatterSize (); } SetNeedsLayout (); SetNeedsDisplay (); } if (TextFormatter.ConstrainToWidth is null) { TextFormatter.ConstrainToWidth = GetContentSize ().Width; } if (TextFormatter.ConstrainToHeight is null) { TextFormatter.ConstrainToHeight = GetContentSize ().Height; } } /// /// Invoked when the dimensions of the view have changed, for example in response to the container view or terminal /// resizing. /// /// /// /// The position and dimensions of the view are indeterminate until the view has been initialized. Therefore, the /// behavior of this method is indeterminate if is . /// /// Raises the event before it returns. /// public virtual void LayoutSubviews () { if (!IsInitialized) { Debug.WriteLine ($"WARNING: LayoutSubviews called before view has been initialized. This is likely a bug in {this}"); } if (!LayoutNeeded) { return; } CheckDimAuto (); Size contentSize = GetContentSize (); OnLayoutStarted (new (contentSize)); LayoutAdornments (); // Sort out the dependencies of the X, Y, Width, Height properties HashSet nodes = new (); HashSet<(View, View)> edges = new (); CollectAll (this, ref nodes, ref edges); List ordered = TopologicalSort (SuperView, nodes, edges); foreach (View v in ordered) { LayoutSubview (v, contentSize); } // If the 'to' is rooted to 'from' it's a special-case. // Use LayoutSubview with the Frame of the 'from'. if (SuperView is { } && GetTopSuperView () is { } && LayoutNeeded && edges.Count > 0) { foreach ((View from, View to) in edges) { LayoutSubview (to, from.GetContentSize ()); } } LayoutNeeded = false; OnLayoutComplete (new (contentSize)); } private void LayoutSubview (View v, Size contentSize) { // Note, SetRelativeLayout calls SetTextFormatterSize v.SetRelativeLayout (contentSize); v.LayoutSubviews (); v.LayoutNeeded = false; } /// Indicates that the view does not need to be laid out. protected void ClearLayoutNeeded () { LayoutNeeded = false; } /// /// Raises the event. Called from before all sub-views /// have been laid out. /// internal virtual void OnLayoutComplete (LayoutEventArgs args) { LayoutComplete?.Invoke (this, args); } /// /// Raises the event. Called from before any subviews /// have been laid out. /// internal virtual void OnLayoutStarted (LayoutEventArgs args) { LayoutStarted?.Invoke (this, args); } /// /// Called whenever the view needs to be resized. This is called whenever , /// , , , or changes. /// /// /// /// Determines the relative bounds of the and its s, and then calls /// to update the view. /// /// internal void OnResizeNeeded () { // TODO: Identify a real-world use-case where this API should be virtual. // TODO: Until then leave it `internal` and non-virtual // Determine our container's ContentSize - // First try SuperView.Viewport, then Application.Top, then Driver.Viewport. // Finally, if none of those are valid, use 2048 (for Unit tests). Size superViewContentSize = SuperView is { IsInitialized: true } ? SuperView.GetContentSize () : Application.Top is { } && Application.Top != this && Application.Top.IsInitialized ? Application.Top.GetContentSize () : Application.Screen.Size; SetRelativeLayout (superViewContentSize); if (IsInitialized) { LayoutAdornments (); } SetNeedsDisplay (); SetNeedsLayout (); } internal bool LayoutNeeded { get; private set; } = true; /// /// Sets the internal flag for this View and all of it's subviews and it's SuperView. /// The main loop will call SetRelativeLayout and LayoutSubviews for any view with set. /// internal void SetNeedsLayout () { if (LayoutNeeded) { return; } LayoutNeeded = true; foreach (View view in Subviews) { view.SetNeedsLayout (); } TextFormatter.NeedsFormat = true; SuperView?.SetNeedsLayout (); } /// /// Collects all views and their dependencies from a given starting view for layout purposes. Used by /// to create an ordered list of views to layout. /// /// The starting view from which to collect dependencies. /// A reference to a set of views representing nodes in the layout graph. /// /// A reference to a set of tuples representing edges in the layout graph, where each tuple consists of a pair of views /// indicating a dependency. /// internal void CollectAll (View from, ref HashSet nNodes, ref HashSet<(View, View)> nEdges) { foreach (View? v in from.InternalSubviews) { nNodes.Add (v); CollectPos (v.X, v, ref nNodes, ref nEdges); CollectPos (v.Y, v, ref nNodes, ref nEdges); CollectDim (v.Width, v, ref nNodes, ref nEdges); CollectDim (v.Height, v, ref nNodes, ref nEdges); } } /// /// Collects dimension (where Width or Height is `DimView`) dependencies for a given view. /// /// The dimension (width or height) to collect dependencies for. /// The view for which to collect dimension dependencies. /// A reference to a set of views representing nodes in the layout graph. /// /// A reference to a set of tuples representing edges in the layout graph, where each tuple consists of a pair of views /// indicating a dependency. /// internal void CollectDim (Dim? dim, View from, ref HashSet nNodes, ref HashSet<(View, View)> nEdges) { switch (dim) { case DimView dv: // See #2461 //if (!from.InternalSubviews.Contains (dv.Target)) { // throw new InvalidOperationException ($"View {dv.Target} is not a subview of {from}"); //} if (dv.Target != this) { nEdges.Add ((dv.Target!, from)); } return; case DimCombine dc: CollectDim (dc.Left, from, ref nNodes, ref nEdges); CollectDim (dc.Right, from, ref nNodes, ref nEdges); break; } } /// /// Collects position (where X or Y is `PosView`) dependencies for a given view. /// /// The position (X or Y) to collect dependencies for. /// The view for which to collect position dependencies. /// A reference to a set of views representing nodes in the layout graph. /// /// A reference to a set of tuples representing edges in the layout graph, where each tuple consists of a pair of views /// indicating a dependency. /// internal void CollectPos (Pos pos, View from, ref HashSet nNodes, ref HashSet<(View, View)> nEdges) { switch (pos) { case PosView pv: // See #2461 //if (!from.InternalSubviews.Contains (pv.Target)) { // throw new InvalidOperationException ($"View {pv.Target} is not a subview of {from}"); //} if (pv.Target != this) { nEdges.Add ((pv.Target!, from)); } return; case PosCombine pc: CollectPos (pc.Left, from, ref nNodes, ref nEdges); CollectPos (pc.Right, from, ref nNodes, ref nEdges); break; } } // https://en.wikipedia.org/wiki/Topological_sorting internal static List TopologicalSort ( View superView, IEnumerable nodes, ICollection<(View From, View To)> edges ) { List result = new (); // Set of all nodes with no incoming edges HashSet noEdgeNodes = new (nodes.Where (n => edges.All (e => !e.To.Equals (n)))); while (noEdgeNodes.Any ()) { // remove a node n from S View n = noEdgeNodes.First (); noEdgeNodes.Remove (n); // add n to tail of L if (n != superView) { result.Add (n); } // for each node m with an edge e from n to m do foreach ((View From, View To) e in edges.Where (e => e.From.Equals (n)).ToArray ()) { View m = e.To; // remove edge e from the graph edges.Remove (e); // if m has no other incoming edges then if (edges.All (me => !me.To.Equals (m)) && m != superView) { // insert m into S noEdgeNodes.Add (m); } } } if (!edges.Any ()) { return result; } foreach ((View from, View to) in edges) { if (from == to) { // if not yet added to the result, add it and remove from edge if (result.Find (v => v == from) is null) { result.Add (from); } edges.Remove ((from, to)); } else if (from.SuperView == to.SuperView) { // if 'from' is not yet added to the result, add it if (result.Find (v => v == from) is null) { result.Add (from); } // if 'to' is not yet added to the result, add it if (result.Find (v => v == to) is null) { result.Add (to); } // remove from edge edges.Remove ((from, to)); } else if (from != superView?.GetTopSuperView (to, from) && !ReferenceEquals (from, to)) { if (ReferenceEquals (from.SuperView, to)) { throw new InvalidOperationException ( $"ComputedLayout for \"{superView}\": \"{to}\" " + $"references a SubView (\"{from}\")." ); } throw new InvalidOperationException ( $"ComputedLayout for \"{superView}\": \"{from}\" " + $"linked with \"{to}\" was not found. Did you forget to add it to {superView}?" ); } } // return L (a topologically sorted order) return result; } // TopologicalSort // Diagnostics to highlight when X or Y is read before the view has been initialized private Pos VerifyIsInitialized (Pos pos, string member) { //#if DEBUG // if (pos.ReferencesOtherViews () && !IsInitialized) // { // Debug.WriteLine ( // $"WARNING: {member} = {pos} of {this} is dependent on other views and {member} " // + $"is being accessed before the View has been initialized. This is likely a bug." // ); // } //#endif // DEBUG return pos; } // Diagnostics to highlight when Width or Height is read before the view has been initialized private Dim? VerifyIsInitialized (Dim? dim, string member) { //#if DEBUG // if (dim.ReferencesOtherViews () && !IsInitialized) // { // Debug.WriteLine ( // $"WARNING: {member} = {dim} of {this} is dependent on other views and {member} " // + $"is being accessed before the View has been initialized. This is likely a bug." // ); // } //#endif // DEBUG return dim; } /// Gets or sets whether validation of and occurs. /// /// Setting this to will enable validation of , , /// , and during set operations and in . If invalid /// settings are discovered exceptions will be thrown indicating the error. This will impose a performance penalty and /// thus should only be used for debugging. /// public bool ValidatePosDim { get; set; } // TODO: Move this logic into the Pos/Dim classes /// /// Throws an if any SubViews are using Dim objects that depend on this /// Views dimensions. /// /// private void CheckDimAuto () { if (!ValidatePosDim || !IsInitialized) { return; } var widthAuto = Width as DimAuto; var heightAuto = Height as DimAuto; // Verify none of the subviews are using Dim objects that depend on the SuperView's dimensions. foreach (View view in Subviews) { if (widthAuto is { } && widthAuto.Style.FastHasFlags (DimAutoStyle.Content) && ContentSizeTracksViewport) { ThrowInvalid (view, view.Width, nameof (view.Width)); ThrowInvalid (view, view.X, nameof (view.X)); } if (heightAuto is { } && heightAuto.Style.FastHasFlags (DimAutoStyle.Content) && ContentSizeTracksViewport) { ThrowInvalid (view, view.Height, nameof (view.Height)); ThrowInvalid (view, view.Y, nameof (view.Y)); } } return; void ThrowInvalid (View view, object? checkPosDim, string name) { object? bad = null; switch (checkPosDim) { case Pos pos and PosAnchorEnd: break; case Pos pos and not PosAbsolute and not PosView and not PosCombine: bad = pos; break; case Pos pos and PosCombine: // Recursively check for not Absolute or not View ThrowInvalid (view, (pos as PosCombine)?.Left, name); ThrowInvalid (view, (pos as PosCombine)?.Right, name); break; case Dim dim and DimAuto: break; case Dim dim and DimFill: break; case Dim dim and not DimAbsolute and not DimView and not DimCombine: bad = dim; break; case Dim dim and DimCombine: // Recursively check for not Absolute or not View ThrowInvalid (view, (dim as DimCombine)?.Left, name); ThrowInvalid (view, (dim as DimCombine)?.Right, name); break; } if (bad != null) { throw new InvalidOperationException ( $"{view.GetType ().Name}.{name} = {bad.GetType ().Name} " + $"which depends on the SuperView's dimensions and the SuperView uses Dim.Auto." ); } } } #endregion Layout Engine }