using System.Diagnostics;
using static Terminal.Gui.FakeDriver;
namespace Terminal.Gui;
public partial class View // Focus and cross-view navigation management (TabStop, TabIndex, etc...)
{
// BUGBUG: This is a poor API design. Automatic behavior like this is non-obvious and should be avoided. Instead, callers to Add should be explicit about what they want.
// Set to true in Add() to indicate that the view being added to a SuperView has CanFocus=true.
// Makes it so CanFocus will update the SuperView's CanFocus property.
internal bool _addingViewSoCanFocusAlsoUpdatesSuperView;
private NavigationDirection _focusDirection;
private bool _hasFocus;
// Used to cache CanFocus on subviews when CanFocus is set to false so that it can be restored when CanFocus is changed back to true
private bool _oldCanFocus;
private bool _canFocus;
///
/// Advances the focus to the next or previous view in , based on
/// .
/// itself.
///
///
///
/// If there is no next/previous view, the focus is set to the view itself.
///
///
///
/// If will advance into ...
///
/// if focus was changed to another subview (or stayed on this one),
/// otherwise.
///
public bool AdvanceFocus (NavigationDirection direction, TabBehavior? behavior)
{
if (!CanBeVisible (this))
{
return false;
}
FocusDirection = direction;
if (TabIndexes is null || TabIndexes.Count == 0)
{
return false;
}
if (Focused is null)
{
switch (direction)
{
case NavigationDirection.Forward:
FocusFirst (behavior);
break;
case NavigationDirection.Backward:
FocusLast (behavior);
break;
default:
throw new ArgumentOutOfRangeException (nameof (direction), direction, null);
}
return Focused is { };
}
if (Focused is { })
{
if (Focused.AdvanceFocus (direction, behavior))
{
return true;
}
}
var index = GetScopedTabIndexes (behavior, direction);
if (index.Length == 0)
{
return false;
}
var focusedIndex = index.IndexOf (Focused);
int next = 0;
if (focusedIndex < index.Length - 1)
{
next = focusedIndex + 1;
}
else
{
// focusedIndex is at end of list. If we are going backwards,...
if (behavior == TabStop)
{
// Go up the hierarchy
// Leave
Focused.SetHasFocus (false, this);
// Signal that nothing is focused, and callers should try a peer-subview
Focused = null;
return false;
}
// Wrap around
//if (SuperView is {})
//{
// if (direction == NavigationDirection.Forward)
// {
// return false;
// }
// else
// {
// return false;
// //SuperView.FocusFirst (groupOnly);
// }
// return true;
//}
//next = index.Length - 1;
}
View view = index [next];
// The subview does not have focus, but at least one other that can. Can this one be focused?
if (view.CanFocus && view.Visible && view.Enabled)
{
// Make Focused Leave
Focused.SetHasFocus (false, view);
switch (direction)
{
case NavigationDirection.Forward:
view.FocusFirst (TabBehavior.TabStop);
break;
case NavigationDirection.Backward:
view.FocusLast (TabBehavior.TabStop);
break;
}
SetFocus (view);
return true;
}
if (Focused is { })
{
// Leave
Focused.SetHasFocus (false, this);
// Signal that nothing is focused, and callers should try a peer-subview
Focused = null;
}
return false;
}
/// Gets or sets a value indicating whether this can be focused.
///
///
/// must also have set to .
///
///
/// When set to , if an attempt is made to make this view focused, the focus will be set to
/// the next focusable view.
///
///
/// When set to , the will be set to -1.
///
///
/// When set to , the values of and for all
/// subviews will be cached so that when is set back to , the subviews
/// will be restored to their previous values.
///
///
/// Changing this peroperty to will cause to be set to
/// " as a convenience. Changing this peroperty to
/// will have no effect on .
///
///
public bool CanFocus
{
get => _canFocus;
set
{
if (!_addingViewSoCanFocusAlsoUpdatesSuperView && IsInitialized && SuperView?.CanFocus == false && value)
{
throw new InvalidOperationException ("Cannot set CanFocus to true if the SuperView CanFocus is false!");
}
if (_canFocus == value)
{
return;
}
_canFocus = value;
switch (_canFocus)
{
case false when _tabIndex > -1:
// BUGBUG: This is a poor API design. Automatic behavior like this is non-obvious and should be avoided. Callers should adjust TabIndex explicitly.
//TabIndex = -1;
break;
case true when SuperView?.CanFocus == false && _addingViewSoCanFocusAlsoUpdatesSuperView:
SuperView.CanFocus = true;
break;
}
if (TabStop is null && _canFocus)
{
TabStop = TabBehavior.TabStop;
}
if (!_canFocus && SuperView?.Focused == this)
{
SuperView.Focused = null;
}
if (!_canFocus && HasFocus)
{
SetHasFocus (false, this);
SuperView?.RestoreFocus ();
// If EnsureFocus () didn't set focus to a view, focus the next focusable view in the application
if (SuperView is { Focused: null })
{
SuperView.AdvanceFocus (NavigationDirection.Forward, null);
if (SuperView.Focused is null && Application.Current is { })
{
Application.Current.AdvanceFocus (NavigationDirection.Forward, null);
}
ApplicationOverlapped.BringOverlappedTopToFront ();
}
}
if (_subviews is { } && IsInitialized)
{
foreach (View view in _subviews)
{
if (view.CanFocus != value)
{
if (!value)
{
// Cache the old CanFocus and TabIndex so that they can be restored when CanFocus is changed back to true
view._oldCanFocus = view.CanFocus;
view._oldTabIndex = view._tabIndex;
view.CanFocus = false;
//view._tabIndex = -1;
}
else
{
if (_addingViewSoCanFocusAlsoUpdatesSuperView)
{
view._addingViewSoCanFocusAlsoUpdatesSuperView = true;
}
// Restore the old CanFocus and TabIndex to the values they held before CanFocus was set to false
view.CanFocus = view._oldCanFocus;
view._tabIndex = view._oldTabIndex;
view._addingViewSoCanFocusAlsoUpdatesSuperView = false;
}
}
}
if (this is Toplevel && Application.Current!.Focused != this)
{
ApplicationOverlapped.BringOverlappedTopToFront ();
}
}
OnCanFocusChanged ();
SetNeedsDisplay ();
}
}
/// Raised when has been changed.
///
/// Raised by the virtual method.
///
public event EventHandler CanFocusChanged;
/// Raised when the view is gaining (entering) focus. Can be cancelled.
///
/// Raised by the virtual method.
///
public event EventHandler Enter;
/// Returns the currently focused Subview inside this view, or if nothing is focused.
/// The currently focused Subview.
public View Focused { get; private set; }
///
/// Focuses the first focusable view in if one exists. If there are no views in
/// then the focus is set to the view itself.
///
///
public void FocusFirst (TabBehavior? behavior)
{
if (!CanBeVisible (this))
{
return;
}
if (_tabIndexes is null)
{
SuperView?.SetFocus (this);
return;
}
var indicies = GetScopedTabIndexes (behavior, NavigationDirection.Forward);
if (indicies.Length > 0)
{
SetFocus (indicies [0]);
}
}
///
/// Focuses the last focusable view in if one exists. If there are no views in
/// then the focus is set to the view itself.
///
///
public void FocusLast (TabBehavior? behavior)
{
if (!CanBeVisible (this))
{
return;
}
if (_tabIndexes is null)
{
SuperView?.SetFocus (this);
return;
}
var indicies = GetScopedTabIndexes (behavior, NavigationDirection.Forward);
if (indicies.Length > 0)
{
SetFocus (indicies [^1]);
}
}
///
/// Gets or sets whether this view has focus.
///
///
///
/// Causes the and virtual methods (and and
/// events to be raised) when the value changes.
///
///
/// Setting this property to will recursively set to
///
/// for any focused subviews.
///
///
public bool HasFocus
{
// Force the specified view to have focus
set => SetHasFocus (value, this, true);
get => _hasFocus;
}
/// Returns a value indicating if this View is currently on Top (Active)
public bool IsCurrentTop => Application.Current == this;
/// Raised when the view is losing (leaving) focus. Can be cancelled.
///
/// Raised by the virtual method.
///
public event EventHandler Leave;
///
/// Returns the most focused Subview in the chain of subviews (the leaf view that has the focus), or
/// if nothing is focused.
///
/// The most focused Subview.
public View MostFocused
{
get
{
if (Focused is null)
{
return null;
}
View most = Focused.MostFocused;
if (most is { })
{
return most;
}
return Focused;
}
}
/// Invoked when the property from a view is changed.
///
/// Raises the event.
///
public virtual void OnCanFocusChanged () { CanFocusChanged?.Invoke (this, EventArgs.Empty); }
// BUGBUG: The focus API is poorly defined and implemented. It deeply intertwines the view hierarchy with the tab order.
/// Invoked when this view is gaining focus (entering).
/// The view that is leaving focus.
/// , if the event was handled, otherwise.
///
///
/// Overrides must call the base class method to ensure that the event is raised. If the event
/// is handled, the method should return .
///
///
public virtual bool OnEnter (View leavingView)
{
var args = new FocusEventArgs (leavingView, this);
Enter?.Invoke (this, args);
if (args.Handled)
{
return true;
}
return false;
}
/// Invoked when this view is losing focus (leaving).
/// The view that is entering focus.
/// , if the event was handled, otherwise.
///
///
/// Overrides must call the base class method to ensure that the event is raised. If the event
/// is handled, the method should return .
///
///
public virtual bool OnLeave (View enteringView)
{
// BUGBUG: _hasFocus should ALWAYS be false when this method is called.
if (_hasFocus)
{
Debug.WriteLine ($"BUGBUG: HasFocus should ALWAYS be false when OnLeave is called.");
return true;
}
var args = new FocusEventArgs (this, enteringView);
Leave?.Invoke (this, args);
if (args.Handled)
{
return true;
}
return false;
}
///
/// Causes this view to be focused. All focusable views up the Superview hierarchy will also be focused.
///
public void SetFocus ()
{
if (!CanBeVisible (this) || !Enabled)
{
if (HasFocus)
{
// If this view is focused, make it leave focus
SetHasFocus (false, this);
}
return;
}
// Recursively set focus upwards in the view hierarchy
if (SuperView is { })
{
SuperView.SetFocus (this);
}
else
{
SetFocus (this);
}
}
///
/// INTERNAL API that gets or sets the focus direction for this view and all subviews.
/// Setting this property will set the focus direction for all views up the SuperView hierarchy.
///
internal NavigationDirection FocusDirection
{
get => SuperView?.FocusDirection ?? _focusDirection;
set
{
if (SuperView is { })
{
SuperView.FocusDirection = value;
}
else
{
_focusDirection = value;
}
}
}
///
/// INTERNAL helper for calling or based on
/// .
/// FocusDirection is not public. This API is thus non-deterministic from a public API perspective.
///
internal void RestoreFocus ()
{
if (Focused is null && _subviews?.Count > 0)
{
if (FocusDirection == NavigationDirection.Forward)
{
FocusFirst (null);
}
else
{
FocusLast (null);
}
}
}
///
/// Internal API that causes to enter focus.
/// does not need to be a subview.
/// Recursively sets focus upwards in the view hierarchy.
///
///
private void SetFocus (View viewToEnterFocus)
{
if (viewToEnterFocus is null)
{
return;
}
if (!viewToEnterFocus.CanFocus || !viewToEnterFocus.Visible || !viewToEnterFocus.Enabled)
{
return;
}
// If viewToEnterFocus is already the focused view, don't do anything
if (Focused?._hasFocus == true && Focused == viewToEnterFocus)
{
return;
}
// If a subview has focus and viewToEnterFocus is the focused view's superview OR viewToEnterFocus is this view,
// then make viewToEnterFocus.HasFocus = true and return
if ((Focused?._hasFocus == true && Focused?.SuperView == viewToEnterFocus) || viewToEnterFocus == this)
{
if (!viewToEnterFocus._hasFocus)
{
viewToEnterFocus._hasFocus = true;
}
return;
}
// Make sure that viewToEnterFocus is a subview of this view
View c;
for (c = viewToEnterFocus._superView; c != null; c = c._superView)
{
if (c == this)
{
break;
}
}
if (c is null)
{
throw new ArgumentException (@$"The specified view {viewToEnterFocus} is not part of the hierarchy of {this}.");
}
// If a subview has focus, make it leave focus
Focused?.SetHasFocus (false, viewToEnterFocus);
// make viewToEnterFocus Focused and enter focus
View f = Focused;
Focused = viewToEnterFocus;
Focused.SetHasFocus (true, f);
// Ensure on either the first or last focusable subview of Focused
// BUGBUG: With Groups, this means the previous focus is lost
Focused.RestoreFocus ();
// Recursively set focus upwards in the view hierarchy
if (SuperView is { })
{
SuperView.SetFocus (this);
}
else
{
// If there is no SuperView, then this is a top-level view
SetFocus (this);
}
}
///
/// Internal API that sets . This method is called by HasFocus_set and other methods that
/// need to set or remove focus from a view.
///
/// The new setting for .
/// The view that will be gaining or losing focus.
///
/// to force Enter/Leave on regardless of whether it
/// already HasFocus or not.
///
///
/// If is and there is a focused subview (
/// is not ),
/// this method will recursively remove focus from any focused subviews of .
///
private void SetHasFocus (bool newHasFocus, View view, bool force = false)
{
if (HasFocus != newHasFocus || force)
{
_hasFocus = newHasFocus;
if (newHasFocus)
{
OnEnter (view);
}
else
{
OnLeave (view);
}
SetNeedsDisplay ();
}
// Remove focus down the chain of subviews if focus is removed
if (!newHasFocus && Focused is { })
{
View f = Focused;
f.OnLeave (view);
f.SetHasFocus (false, view);
Focused = null;
}
}
#region Tab/Focus Handling
#nullable enable
private List _tabIndexes;
// TODO: This should be a get-only property?
// BUGBUG: This returns an AsReadOnly list, but isn't declared as such.
/// Gets a list of the subviews that are a .
/// The tabIndexes.
public IList TabIndexes => _tabIndexes?.AsReadOnly () ?? _empty;
///
/// Gets TabIndexes that are scoped to the specified behavior and direction. If behavior is null, all TabIndexes are returned.
///
///
///
/// GetScopedTabIndexes
private View [] GetScopedTabIndexes (TabBehavior? behavior, NavigationDirection direction)
{
IEnumerable indicies;
if (behavior.HasValue)
{
indicies = _tabIndexes.Where (v => v.TabStop == behavior && v is { CanFocus: true, Visible: true, Enabled: true });
}
else
{
indicies = _tabIndexes.Where (v => v is { CanFocus: true, Visible: true, Enabled: true });
}
if (direction == NavigationDirection.Backward)
{
indicies = indicies.Reverse ();
}
return indicies.ToArray ();
}
private int? _tabIndex; // null indicates the view has not yet been added to TabIndexes
private int? _oldTabIndex;
///
/// Indicates the order of the current in list.
///
///
///
/// If , the view is not part of the tab order.
///
///
/// On set, if is or has not TabStops, will
/// be set to 0.
///
///
/// On set, if has only one TabStop, will be set to 0.
///
///
/// See also .
///
///
public int? TabIndex
{
get => _tabIndex;
// TOOD: This should be a get-only property. Introduce SetTabIndex (int value) (or similar).
set
{
// Once a view is in the tab order, it should not be removed from the tab order; set TabStop to NoStop instead.
Debug.Assert (value >= 0);
Debug.Assert (value is { });
if (SuperView?._tabIndexes is null || SuperView?._tabIndexes.Count == 1)
{
// BUGBUG: Property setters should set the property to the value passed in and not have side effects.
_tabIndex = 0;
return;
}
if (_tabIndex == value && TabIndexes.IndexOf (this) == value)
{
return;
}
_tabIndex = value > SuperView!.TabIndexes.Count - 1 ? SuperView._tabIndexes.Count - 1 :
value < 0 ? 0 : value;
_tabIndex = GetGreatestTabIndexInSuperView ((int)_tabIndex);
if (SuperView._tabIndexes.IndexOf (this) != _tabIndex)
{
// BUGBUG: we have to use _tabIndexes and not TabIndexes because TabIndexes returns is a read-only version of _tabIndexes
SuperView._tabIndexes.Remove (this);
SuperView._tabIndexes.Insert ((int)_tabIndex, this);
ReorderSuperViewTabIndexes ();
}
}
}
///
/// Gets the greatest of the 's that is less
/// than or equal to .
///
///
/// The minimum of and the 's .
private int GetGreatestTabIndexInSuperView (int idx)
{
if (SuperView is null)
{
return 0;
}
var i = 0;
foreach (View superViewTabStop in SuperView._tabIndexes)
{
if (superViewTabStop._tabIndex is null || superViewTabStop == this)
{
continue;
}
i++;
}
return Math.Min (i, idx);
}
///
/// Re-orders the s of the views in the 's .
///
private void ReorderSuperViewTabIndexes ()
{
if (SuperView is null)
{
return;
}
var i = 0;
foreach (View superViewTabStop in SuperView._tabIndexes)
{
if (superViewTabStop._tabIndex is null)
{
continue;
}
superViewTabStop._tabIndex = i;
i++;
}
}
private TabBehavior? _tabStop;
///
/// Gets or sets the behavior of for keyboard navigation.
///
///
///
/// If the tab stop has not been set and setting to true will set it
/// to
/// .
///
///
/// TabStop is independent of . If is , the
/// view will not gain
/// focus even if this property is set and vice-versa.
///
///
/// The default keys are Key.Tab and Key>Tab.WithShift.
///
///
/// The default keys are Key.Tab.WithCtrl and Key>Key.Tab.WithCtrl.WithShift.
///
///
public TabBehavior? TabStop
{
get => _tabStop;
set
{
if (_tabStop == value)
{
return;
}
Debug.Assert (value is { });
if (_tabStop is null && TabIndex is null)
{
// This view has not yet been added to TabIndexes (TabStop has not been set previously).
TabIndex = GetGreatestTabIndexInSuperView (SuperView is { } ? SuperView._tabIndexes.Count : 0);
}
_tabStop = value;
}
}
#endregion Tab/Focus Handling
}