using System; using System.Collections.Generic; using System.Linq; using Terminal.Gui; namespace UICatalog.Scenarios; [ScenarioMetadata ("Dialogs", "Demonstrates how to the Dialog class")] [ScenarioCategory ("Dialogs")] public class Dialogs : Scenario { private static readonly int CODE_POINT = '你'; // We know this is a wide char public override void Main () { Application.Init (); Window app = new () { Title = GetQuitKeyAndName () }; var frame = new FrameView { X = Pos.Center (), Y = 1, Width = Dim.Percent (75), Height = Dim.Auto (DimAutoStyle.Content), Title = "Dialog Options" }; var numButtonsLabel = new Label { X = 0, TextAlignment = Alignment.End, Text = "_Number of Buttons:" }; var label = new Label { X = 0, Y = 0, Width = Dim.Width (numButtonsLabel), Height = 1, TextAlignment = Alignment.End, Text = "_Width:" }; frame.Add (label); var widthEdit = new TextField { X = Pos.Right (numButtonsLabel) + 1, Y = Pos.Top (label), Width = 5, Height = 1, Text = "0" }; frame.Add (widthEdit); label = new () { X = 0, Y = Pos.Bottom (label), Width = Dim.Width (numButtonsLabel), Height = 1, TextAlignment = Alignment.End, Text = "_Height:" }; frame.Add (label); var heightEdit = new TextField { X = Pos.Right (numButtonsLabel) + 1, Y = Pos.Top (label), Width = 5, Height = 1, Text = "0" }; frame.Add (heightEdit); frame.Add ( new Label { X = Pos.Right (widthEdit) + 2, Y = Pos.Top (widthEdit), Text = $"If width is 0, the dimension will be greater than {Dialog.DefaultMinimumWidth}%." } ); frame.Add ( new Label { X = Pos.Right (heightEdit) + 2, Y = Pos.Top (heightEdit), Text = $"If height is 0, the dimension will be greater {Dialog.DefaultMinimumHeight}%." } ); label = new () { X = 0, Y = Pos.Bottom (label), Width = Dim.Width (numButtonsLabel), Height = 1, TextAlignment = Alignment.End, Text = "_Title:" }; frame.Add (label); var titleEdit = new TextField { X = Pos.Right (label) + 1, Y = Pos.Top (label), Width = Dim.Fill (), Height = 1, Text = "Title" }; frame.Add (titleEdit); numButtonsLabel.Y = Pos.Bottom (label); frame.Add (numButtonsLabel); var numButtonsEdit = new TextField { X = Pos.Right (numButtonsLabel) + 1, Y = Pos.Top (numButtonsLabel), Width = 5, Height = 1, Text = "3" }; frame.Add (numButtonsEdit); var glyphsNotWords = new CheckBox { X = Pos.Right (numButtonsLabel) + 1, Y = Pos.Bottom (numButtonsLabel), TextAlignment = Alignment.End, Text = $"_Add {char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support", State = CheckState.UnChecked }; frame.Add (glyphsNotWords); label = new () { X = 0, Y = Pos.Bottom (glyphsNotWords), Width = Dim.Width (numButtonsLabel), Height = 1, TextAlignment = Alignment.End, Text = "Button A_lignment:" }; frame.Add (label); var labels = Enum.GetNames (); var alignmentGroup = new RadioGroup { X = Pos.Right (label) + 1, Y = Pos.Top (label), RadioLabels = labels.ToArray (), }; frame.Add (alignmentGroup); alignmentGroup.SelectedItem = labels.ToList ().IndexOf (Dialog.DefaultButtonAlignment.ToString ()); frame.ValidatePosDim = true; app.Add (frame); label = new () { X = Pos.Center (), Y = Pos.Bottom (frame) + 4, TextAlignment = Alignment.End, Text = "Button Pressed:" }; app.Add (label); var buttonPressedLabel = new Label { X = Pos.Center (), Y = Pos.Bottom (frame) + 5, ColorScheme = Colors.ColorSchemes ["Error"], Text = " " }; var showDialogButton = new Button { X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show Dialog" }; showDialogButton.Accept += (s, e) => { Dialog dlg = CreateDemoDialog ( widthEdit, heightEdit, titleEdit, numButtonsEdit, glyphsNotWords, alignmentGroup, buttonPressedLabel ); Application.Run (dlg); dlg.Dispose (); }; app.Add (showDialogButton); app.Add (buttonPressedLabel); Application.Run (app); app.Dispose (); Application.Shutdown (); } private Dialog CreateDemoDialog ( TextField widthEdit, TextField heightEdit, TextField titleEdit, TextField numButtonsEdit, CheckBox glyphsNotWords, RadioGroup alignmentRadioGroup, Label buttonPressedLabel ) { Dialog dialog = null; try { var width = 0; int.TryParse (widthEdit.Text, out width); var height = 0; int.TryParse (heightEdit.Text, out height); var numButtons = 3; int.TryParse (numButtonsEdit.Text, out numButtons); List