using Terminal.Gui; namespace UICatalog.Scenarios; [ScenarioMetadata ("View Experiments", "v2 View Experiments")] [ScenarioCategory ("Controls")] [ScenarioCategory ("Borders")] [ScenarioCategory ("Layout")] [ScenarioCategory ("Proof of Concept")] public class ViewExperiments : Scenario { public override void Main () { Application.Init (); Window app = new () { Title = GetQuitKeyAndName (), TabStop = TabBehavior.TabGroup }; var view = new View { X = 2, Y = 2, Height = Dim.Auto (), Width = Dim.Auto (), Title = "View1", ColorScheme = Colors.ColorSchemes ["Base"], Id = "View1", ShadowStyle = ShadowStyle.Transparent, BorderStyle = LineStyle.Double, CanFocus = true, // Can't drag without this? BUGBUG TabStop = TabBehavior.TabGroup, Arrangement = ViewArrangement.Movable | ViewArrangement.Overlapped }; Button button = new () { Title = "Button_1", }; view.Add (button); button = new () { Y = Pos.Bottom (button), Title = "Button_2", }; view.Add (button); //app.Add (view); view.BorderStyle = LineStyle.Double; var view2 = new View { X = Pos.Right (view), Y = Pos.Bottom (view), Height = Dim.Auto (), Width = Dim.Auto (), Title = "View2", ColorScheme = Colors.ColorSchemes ["Base"], Id = "View2", ShadowStyle = ShadowStyle.Transparent, BorderStyle = LineStyle.Double, CanFocus = true, // Can't drag without this? BUGBUG TabStop = TabBehavior.TabGroup, Arrangement = ViewArrangement.Movable | ViewArrangement.Overlapped }; button = new () { Title = "Button_3", }; view2.Add (button); button = new () { Y = Pos.Bottom (button), Title = "Button_4", }; view2.Add (button); var editor = new AdornmentsEditor { X = 0, Y = 0, AutoSelectViewToEdit = true }; app.Add (editor); button = new () { Y = 0, X = Pos.X (view), Title = "Button_0", }; app.Add (button); button = new () { X = Pos.AnchorEnd (), Y = Pos.AnchorEnd (), Title = "Button_5", }; view.X = 34; view.Y = 4; app.Add (view); app.Add (view2); app.Add (button); Application.Run (app); app.Dispose (); Application.Shutdown (); } }