using Xunit.Abstractions; using static Terminal.Gui.Dim; namespace Terminal.Gui.LayoutTests; public class SetRelativeLayoutTests { private readonly ITestOutputHelper _output; public SetRelativeLayoutTests (ITestOutputHelper output) { _output = output; } [Fact] public void AbsolutePosDim_DontChange () { var screen = new Size (10, 15); var view = new View { X = 1, // outside of screen +10 Y = 2, // outside of screen -10 Width = 3, Height = 4 }; // Layout is Absolute. So the X and Y are not changed. view.SetRelativeLayout (screen); Assert.Equal (1, view.Frame.X); Assert.Equal (2, view.Frame.Y); Assert.Equal (3, view.Frame.Width); Assert.Equal (4, view.Frame.Height); } [Fact] public void ComputedPosDim_StayComputed () { var screen = new Size (10, 15); var view = new View { X = 1, Y = 2, Width = Dim.Fill (), Height = Dim.Fill () }; Assert.Equal ("Absolute(1)", view.X.ToString ()); Assert.Equal ("Absolute(2)", view.Y.ToString ()); Assert.Equal ("Fill(0)", view.Width.ToString ()); Assert.Equal ("Fill(0)", view.Height.ToString ()); view.SetRelativeLayout (screen); Assert.Equal ("Fill(0)", view.Width.ToString ()); Assert.Equal ("Fill(0)", view.Height.ToString ()); } [Fact] public void DimFill_Is_Honored () { var view = new View { X = 1, Y = 1, Width = Dim.Fill (), Height = Dim.Fill () }; view.SetRelativeLayout (new Size (80, 25)); Assert.Equal ("Fill(0)", view.Width.ToString ()); Assert.Equal (1, view.Frame.X); Assert.Equal (1, view.Frame.Y); Assert.Equal (79, view.Frame.Width); Assert.Equal (24, view.Frame.Height); Assert.Equal (0, view.Viewport.X); Assert.Equal (0, view.Viewport.Y); Assert.Equal (79, view.Viewport.Width); Assert.Equal (24, view.Viewport.Height); view.X = 0; view.Y = 0; Assert.Equal ("Absolute(0)", view.X.ToString ()); Assert.Equal ("Fill(0)", view.Width.ToString ()); view.SetRelativeLayout (new Size (80, 25)); Assert.Equal (0, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (80, view.Frame.Width); Assert.Equal (25, view.Frame.Height); Assert.Equal (0, view.Viewport.X); Assert.Equal (0, view.Viewport.Y); Assert.Equal (80, view.Viewport.Width); Assert.Equal (25, view.Viewport.Height); } [Fact] public void Fill_And_PosCenter () { var screen = new Size (80, 25); var view = new View { X = Pos.Center (), Y = Pos.Center (), Width = Dim.Fill (), Height = Dim.Fill () }; view.SetRelativeLayout (screen); Assert.Equal (0, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (80, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.X = Pos.Center () + 1; view.SetRelativeLayout (screen); Assert.Equal (1, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (79, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.X = Pos.Center () + 79; view.SetRelativeLayout (screen); Assert.Equal (79, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (1, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.X = Pos.Center () + 80; view.SetRelativeLayout (screen); Assert.Equal (80, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (0, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.X = Pos.Center () - 1; view.SetRelativeLayout (screen); Assert.Equal (-1, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (81, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.X = Pos.Center () - 2; // Fill means all the way to right. So width will be 82. (dim gets calc'd before pos). view.SetRelativeLayout (screen); Assert.Equal (-2, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (82, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.X = Pos.Center () - 3; // Fill means all the way to right. So width will be 83. (dim gets calc'd before pos). view.SetRelativeLayout (screen); Assert.Equal (-3, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (83, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.X = Pos.Center () - 41; // Fill means all the way to right. So width will be . (dim gets calc'd before pos). view.SetRelativeLayout (screen); Assert.Equal (-41, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (121, view.Frame.Width); Assert.Equal (25, view.Frame.Height); } [Fact] public void Fill_Pos_Outside_Bounds () { var screen = new Size (80, 25); var view = new View { X = 90, // outside of screen +10 Y = -10, // outside of screen -10 Width = 15, Height = 15 }; // Layout is Absolute. So the X and Y are not changed. view.SetRelativeLayout (screen); Assert.Equal (90, view.Frame.X); Assert.Equal (-10, view.Frame.Y); Assert.Equal (15, view.Frame.Width); Assert.Equal (15, view.Frame.Height); // prove Width=Height= same as screen size view.Width = 80; view.Height = 25; view.SetRelativeLayout (screen); Assert.Equal (90, view.Frame.X); Assert.Equal (-10, view.Frame.Y); Assert.Equal (80, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.Width = Dim.Fill (); view.Height = Dim.Fill (); view.SetRelativeLayout (screen); Assert.Equal (90, view.Frame.X); Assert.Equal (-10, view.Frame.Y); Assert.Equal ( 0, view.Frame .Width ); // proof: 15x15 view is placed beyond right side of screen, so fill width is 0 Assert.Equal ( 35, view.Frame .Height ); // proof: 15x15 view is placed beyond top of screen 10 rows, screen is 25 rows. so fill height is 25 + 10 = 35 } [Fact] public void Fill_Pos_Within_Bounds () { var screen = new Size (80, 25); var view = new View { X = 1, Y = 1, Width = 5, Height = 4 }; view.SetRelativeLayout (screen); Assert.Equal (1, view.Frame.X); Assert.Equal (1, view.Frame.Y); Assert.Equal (5, view.Frame.Width); Assert.Equal (4, view.Frame.Height); view.Width = 80; view.Height = 25; view.SetRelativeLayout (screen); Assert.Equal (1, view.Frame.X); Assert.Equal (1, view.Frame.Y); Assert.Equal (80, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.Width = Dim.Fill (); view.Height = Dim.Fill (); view.SetRelativeLayout (screen); Assert.Equal (1, view.Frame.X); Assert.Equal (1, view.Frame.Y); Assert.Equal (79, view.Frame.Width); // proof (80 - 1) Assert.Equal (24, view.Frame.Height); // proof (25 - 1) view.X = 79; view.Width = Dim.Fill (); view.Height = Dim.Fill (); view.SetRelativeLayout (screen); Assert.Equal (79, view.Frame.X); Assert.Equal (1, view.Frame.Y); Assert.Equal (1, view.Frame.Width); // proof (80 - 79) Assert.Equal (24, view.Frame.Height); view.X = 80; view.Width = Dim.Fill (); view.Height = Dim.Fill (); view.SetRelativeLayout (screen); Assert.Equal (80, view.Frame.X); Assert.Equal (1, view.Frame.Y); Assert.Equal (0, view.Frame.Width); // proof (80 - 80) Assert.Equal (24, view.Frame.Height); } [Fact] [TestRespondersDisposed] public void PosCombine_Plus_Absolute () { var superView = new View { Width = 10, Height = 10 }; var testView = new View { X = Pos.Center (), Y = Pos.Center (), Width = 1, Height = 1 }; superView.Add (testView); testView.SetRelativeLayout (superView.Frame.Size); Assert.Equal (4, testView.Frame.X); Assert.Equal (4, testView.Frame.Y); testView = new () { X = Pos.Center () + 1, // ((10 / 2) - (1 / 2)) + 1 = 5 - 1 + 1 = 5 Y = Pos.Center () + 1, Width = 1, Height = 1 }; superView.Add (testView); testView.SetRelativeLayout (superView.Frame.Size); Assert.Equal (5, testView.Frame.X); Assert.Equal (5, testView.Frame.Y); testView = new () { X = 1 + Pos.Center (), Y = 1 + Pos.Center (), Width = 1, Height = 1 }; superView.Add (testView); testView.SetRelativeLayout (superView.Frame.Size); Assert.Equal (5, testView.Frame.X); Assert.Equal (5, testView.Frame.Y); testView = new () { X = 1 + Pos.Percent (50), Y = Pos.Percent (50) + 1, Width = 1, Height = 1 }; superView.Add (testView); testView.SetRelativeLayout (superView.Frame.Size); Assert.Equal (6, testView.Frame.X); Assert.Equal (6, testView.Frame.Y); testView = new () { X = Pos.Percent (10) + Pos.Percent (40), Y = Pos.Percent (10) + Pos.Percent (40), Width = 1, Height = 1 }; superView.Add (testView); testView.SetRelativeLayout (superView.Frame.Size); Assert.Equal (5, testView.Frame.X); Assert.Equal (5, testView.Frame.Y); testView = new () { X = 1 + Pos.Percent (10) + Pos.Percent (40) - 1, Y = 5 + Pos.Percent (10) + Pos.Percent (40) - 5, Width = 1, Height = 1 }; superView.Add (testView); testView.SetRelativeLayout (superView.Frame.Size); Assert.Equal (5, testView.Frame.X); Assert.Equal (5, testView.Frame.Y); testView = new () { X = Pos.Left (testView), Y = Pos.Left (testView), Width = 1, Height = 1 }; superView.Add (testView); testView.SetRelativeLayout (superView.Frame.Size); Assert.Equal (5, testView.Frame.X); Assert.Equal (5, testView.Frame.Y); testView = new () { X = 1 + Pos.Left (testView), Y = Pos.Top (testView) + 1, Width = 1, Height = 1 }; superView.Add (testView); testView.SetRelativeLayout (superView.Frame.Size); Assert.Equal (6, testView.Frame.X); Assert.Equal (6, testView.Frame.Y); superView.Dispose (); } [Fact] public void PosCombine_PosCenter_Minus_Absolute () { // This test used to be in ViewTests.cs Internal_Tests. It was moved here because it is testing // SetRelativeLayout. In addition, the old test was bogus because it was testing the wrong thing (and // because in v1 Pos.Center was broken in this regard! var screen = new Size (80, 25); var view = new View { X = Pos.Center () - 41, // -2 off left edge of screen Y = Pos.Center () - 13, // -1 off top edge of screen Width = 1, Height = 1 }; view.SetRelativeLayout (screen); Assert.Equal (-2, view.Frame.X); // proof: 1x1 view centered in 80x25 screen has x of 39, so -41 is -2 Assert.Equal (-1, view.Frame.Y); // proof: 1x1 view centered in 80x25 screen has y of 12, so -13 is -1 view.Width = 80; view.Height = 25; view.SetRelativeLayout (screen); Assert.Equal (-41, view.Frame.X); Assert.Equal (-13, view.Frame.Y); Assert.Equal (80, view.Frame.Width); Assert.Equal (25, view.Frame.Height); view.Width = Dim.Fill (); view.Height = Dim.Fill (); view.SetRelativeLayout (screen); Assert.Equal (-41, view.Frame.X); Assert.Equal (-13, view.Frame.Y); Assert.Equal (121, view.Frame.Width); // 121 = screen.Width - (-Center - 41) Assert.Equal (38, view.Frame.Height); } [Fact] public void PosCombine_PosCenter_Plus_Absolute () { var screen = new Size (80, 25); var view = new View { X = Pos.Center () + 41, // ((80 / 2) - (5 / 2)) + 41 = (40 - 3 + 41) = 78 Y = Pos.Center () + 13, // ((25 / 2) - (4 / 2)) + 13 = (12 - 2 + 13) = 23 Width = 5, Height = 4 }; view.SetRelativeLayout (screen); Assert.Equal (78, view.Frame.X); Assert.Equal (23, view.Frame.Y); } [Fact] public void PosDimFunc () { var screen = new Size (30, 1); var view = new View { Text = "abc", Width = Auto (DimAutoStyle.Text), Height = Auto (DimAutoStyle.Text) }; view.X = Pos.AnchorEnd (0) - Pos.Func (GetViewWidth); int GetViewWidth () { return view.Frame.Width; } // view will be 3 chars wide. It's X will be 27 (30 - 3). // BUGBUG: IsInitialized need to be true before calculate view.BeginInit (); view.EndInit (); view.SetRelativeLayout (screen); Assert.Equal (27, view.Frame.X); Assert.Equal (0, view.Frame.Y); Assert.Equal (3, view.Frame.Width); Assert.Equal (1, view.Frame.Height); var tf = new TextField { Text = "01234567890123456789" }; tf.Width = Dim.Fill (1) - Dim.Func (GetViewWidth); // tf will fill the screen minus 1 minus the width of view (3). // so it's width will be 26 (30 - 1 - 3). tf.SetRelativeLayout (screen); Assert.Equal (0, tf.Frame.X); Assert.Equal (0, tf.Frame.Y); Assert.Equal (26, tf.Frame.Width); Assert.Equal (1, tf.Frame.Height); } }