// // Authors: // Miguel de Icaza (miguel@gnome.org) // // NOTE: FrameView is functionally identical to Window with the following exceptions. // - Is not a Toplevel // - Does not support mouse dragging // - Does not support padding (but should) // - Does not support IEnumerable // Any udpates done here should probably be done in Window as well; TODO: Merge these classes using NStack; namespace Terminal.Gui { /// /// The FrameView is a container frame that draws a frame around the contents. It is similar to /// a GroupBox in Windows. /// public class FrameView : View { View contentView; ustring title; /// /// The title to be displayed for this . /// /// The title. public ustring Title { get => title; set { title = value; SetNeedsDisplay (); } } /// /// ContentView is an internal implementation detail of Window. It is used to host Views added with . /// Its ONLY reason for being is to provide a simple way for Window to expose to those SubViews that the Window's Bounds /// are actually deflated due to the border. /// class ContentView : View { public ContentView (Rect frame) : base (frame) { } public ContentView () : base () { } } /// /// Initializes a new instance of the class using layout. /// /// Frame. /// Title. public FrameView (Rect frame, ustring title = null) : base (frame) { var cFrame = new Rect (1, 1, frame.Width - 2, frame.Height - 2); this.title = title; contentView = new ContentView (cFrame); Initialize (); } /// /// Initializes a new instance of the class using layout. /// /// Frame. /// Title. /// /// Views. public FrameView (Rect frame, ustring title, View [] views) : this (frame, title) { foreach (var view in views) { contentView.Add (view); } Initialize (); } /// /// Initializes a new instance of the class using layout. /// /// Title. public FrameView (ustring title) { this.title = title; contentView = new ContentView () { X = 1, Y = 1, Width = Dim.Fill (1), Height = Dim.Fill (1) }; Initialize (); } /// /// Initializes a new instance of the class using layout. /// public FrameView () : this (title: string.Empty) { } void Initialize () { base.Add (contentView); contentView.Text = base.Text; } void DrawFrame () { DrawFrame (new Rect (0, 0, Frame.Width, Frame.Height), 0, fill: true); } /// /// Add the specified to this container. /// /// to add to this container public override void Add (View view) { contentView.Add (view); if (view.CanFocus) CanFocus = true; } /// /// Removes a from this container. /// /// /// public override void Remove (View view) { if (view == null) return; SetNeedsDisplay (); var touched = view.Frame; contentView.Remove (view); if (contentView.InternalSubviews.Count < 1) this.CanFocus = false; } /// /// Removes all s from this container. /// /// /// public override void RemoveAll () { contentView.RemoveAll (); } /// public override void Redraw (Rect bounds) { var padding = 0; Application.CurrentView = this; var scrRect = ViewToScreen (new Rect (0, 0, Frame.Width, Frame.Height)); if (NeedDisplay != null && !NeedDisplay.IsEmpty) { Driver.SetAttribute (ColorScheme.Normal); Driver.DrawWindowFrame (scrRect, padding + 1, padding + 1, padding + 1, padding + 1, border: true, fill: true); } var savedClip = ClipToBounds (); contentView.Redraw (contentView.Bounds); Driver.Clip = savedClip; ClearNeedsDisplay (); Driver.SetAttribute (ColorScheme.Normal); Driver.DrawWindowFrame (scrRect, padding + 1, padding + 1, padding + 1, padding + 1, border: true, fill: false); if (HasFocus) Driver.SetAttribute (ColorScheme.HotNormal); Driver.DrawWindowTitle (scrRect, Title, padding, padding, padding, padding); Driver.SetAttribute (ColorScheme.Normal); } /// /// The text displayed by the . /// public override ustring Text { get => contentView.Text; set { base.Text = value; if (contentView != null) { contentView.Text = value; } } } /// /// Controls the text-alignment property of the label, changing it will redisplay the . /// /// The text alignment. public override TextAlignment TextAlignment { get => contentView.TextAlignment; set { base.TextAlignment = contentView.TextAlignment = value; } } } }