// // MainLoop.cs: Simple managed mainloop implementation. // // Authors: // Miguel de Icaza (miguel.de.icaza@gmail.com) // // Copyright (C) 2011 Novell (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.Collections.Generic; using System; namespace Terminal.Gui { /// /// Interface to create platform specific main loop drivers. /// public interface IMainLoopDriver { /// /// Initializes the main loop driver, gets the calling main loop for the initialization. /// /// Main loop. void Setup (MainLoop mainLoop); /// /// Wakes up the mainloop that might be waiting on input, must be thread safe. /// void Wakeup (); /// /// Must report whether there are any events pending, or even block waiting for events. /// /// true, if there were pending events, false otherwise. /// If set to true wait until an event is available, otherwise return immediately. bool EventsPending (bool wait); /// /// The interation function. /// void MainIteration (); } /// /// Simple main loop implementation that can be used to monitor /// file descriptor, run timers and idle handlers. /// /// /// Monitoring of file descriptors is only available on Unix, there /// does not seem to be a way of supporting this on Windows. /// public class MainLoop { internal class Timeout { public TimeSpan Span; public Func Callback; } internal SortedList timeouts = new SortedList (); internal List> idleHandlers = new List> (); IMainLoopDriver driver; /// /// The current IMainLoopDriver in use. /// /// The driver. public IMainLoopDriver Driver => driver; /// /// Creates a new Mainloop, to run it you must provide a driver, and choose /// one of the implementations UnixMainLoop, NetMainLoop or WindowsMainLoop. /// public MainLoop (IMainLoopDriver driver) { this.driver = driver; driver.Setup (this); } /// /// Runs @action on the thread that is processing events /// public void Invoke (Action action) { AddIdle (() => { action (); return false; }); } /// /// Executes the specified @idleHandler on the idle loop. The return value is a token to remove it. /// public Func AddIdle (Func idleHandler) { lock (idleHandlers) idleHandlers.Add (idleHandler); return idleHandler; } /// /// Removes the specified idleHandler from processing. /// public void RemoveIdle (Func idleHandler) { lock (idleHandler) idleHandlers.Remove (idleHandler); } void AddTimeout (TimeSpan time, Timeout timeout) { timeouts.Add ((DateTime.UtcNow + time).Ticks, timeout); } /// /// Adds a timeout to the mainloop. /// /// /// When time time specified passes, the callback will be invoked. /// If the callback returns true, the timeout will be reset, repeating /// the invocation. If it returns false, the timeout will stop. /// /// The returned value is a token that can be used to stop the timeout /// by calling RemoveTimeout. /// public object AddTimeout (TimeSpan time, Func callback) { if (callback == null) throw new ArgumentNullException (nameof (callback)); var timeout = new Timeout () { Span = time, Callback = callback }; AddTimeout (time, timeout); return timeout; } /// /// Removes a previously scheduled timeout /// /// /// The token parameter is the value returned by AddTimeout. /// public void RemoveTimeout (object token) { var idx = timeouts.IndexOfValue (token as Timeout); if (idx == -1) return; timeouts.RemoveAt (idx); } void RunTimers () { long now = DateTime.UtcNow.Ticks; var copy = timeouts; timeouts = new SortedList (); foreach (var k in copy.Keys) { var timeout = copy [k]; if (k < now) { if (timeout.Callback (this)) AddTimeout (timeout.Span, timeout); } else timeouts.Add (k, timeout); } } void RunIdle () { List> iterate; lock (idleHandlers) { iterate = idleHandlers; idleHandlers = new List> (); } foreach (var idle in iterate) { if (idle ()) lock (idleHandlers) idleHandlers.Add (idle); } } bool running; /// /// Stops the mainloop. /// public void Stop () { running = false; driver.Wakeup (); } /// /// Determines whether there are pending events to be processed. /// /// /// You can use this method if you want to probe if events are pending. /// Typically used if you need to flush the input queue while still /// running some of your own code in your main thread. /// public bool EventsPending (bool wait = false) { return driver.EventsPending (wait); } /// /// Runs one iteration of timers and file watches /// /// /// You use this to process all pending events (timers, idle handlers and file watches). /// /// You can use it like this: /// while (main.EvensPending ()) MainIteration (); /// public void MainIteration () { if (timeouts.Count > 0) RunTimers (); driver.MainIteration (); lock (idleHandlers) { if (idleHandlers.Count > 0) RunIdle (); } } /// /// Runs the mainloop. /// public void Run () { bool prev = running; running = true; while (running) { EventsPending (true); MainIteration (); } running = prev; } } }