//
// MainLoop.cs: Simple managed mainloop implementation.
//
// Authors:
// Miguel de Icaza (miguel.de.icaza@gmail.com)
//
// Copyright (C) 2011 Novell (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System.Collections.Generic;
using System;
namespace Terminal.Gui {
///
/// Interface to create platform specific main loop drivers.
///
public interface IMainLoopDriver {
///
/// Initializes the main loop driver, gets the calling main loop for the initialization.
///
/// Main loop.
void Setup (MainLoop mainLoop);
///
/// Wakes up the mainloop that might be waiting on input, must be thread safe.
///
void Wakeup ();
///
/// Must report whether there are any events pending, or even block waiting for events.
///
/// true, if there were pending events, false otherwise.
/// If set to true wait until an event is available, otherwise return immediately.
bool EventsPending (bool wait);
///
/// The interation function.
///
void MainIteration ();
}
///
/// Simple main loop implementation that can be used to monitor
/// file descriptor, run timers and idle handlers.
///
///
/// Monitoring of file descriptors is only available on Unix, there
/// does not seem to be a way of supporting this on Windows.
///
public class MainLoop {
internal class Timeout {
public TimeSpan Span;
public Func Callback;
}
internal SortedList timeouts = new SortedList ();
internal List> idleHandlers = new List> ();
IMainLoopDriver driver;
///
/// The current IMainLoopDriver in use.
///
/// The driver.
public IMainLoopDriver Driver => driver;
///
/// Creates a new Mainloop, to run it you must provide a driver, and choose
/// one of the implementations UnixMainLoop, NetMainLoop or WindowsMainLoop.
///
public MainLoop (IMainLoopDriver driver)
{
this.driver = driver;
driver.Setup (this);
}
///
/// Runs @action on the thread that is processing events
///
public void Invoke (Action action)
{
AddIdle (() => {
action ();
return false;
});
}
///
/// Executes the specified @idleHandler on the idle loop. The return value is a token to remove it.
///
public Func AddIdle (Func idleHandler)
{
lock (idleHandlers)
idleHandlers.Add (idleHandler);
return idleHandler;
}
///
/// Removes the specified idleHandler from processing.
///
public void RemoveIdle (Func idleHandler)
{
lock (idleHandler)
idleHandlers.Remove (idleHandler);
}
void AddTimeout (TimeSpan time, Timeout timeout)
{
timeouts.Add ((DateTime.UtcNow + time).Ticks, timeout);
}
///
/// Adds a timeout to the mainloop.
///
///
/// When time time specified passes, the callback will be invoked.
/// If the callback returns true, the timeout will be reset, repeating
/// the invocation. If it returns false, the timeout will stop.
///
/// The returned value is a token that can be used to stop the timeout
/// by calling RemoveTimeout.
///
public object AddTimeout (TimeSpan time, Func callback)
{
if (callback == null)
throw new ArgumentNullException (nameof (callback));
var timeout = new Timeout () {
Span = time,
Callback = callback
};
AddTimeout (time, timeout);
return timeout;
}
///
/// Removes a previously scheduled timeout
///
///
/// The token parameter is the value returned by AddTimeout.
///
public void RemoveTimeout (object token)
{
var idx = timeouts.IndexOfValue (token as Timeout);
if (idx == -1)
return;
timeouts.RemoveAt (idx);
}
void RunTimers ()
{
long now = DateTime.UtcNow.Ticks;
var copy = timeouts;
timeouts = new SortedList ();
foreach (var k in copy.Keys) {
var timeout = copy [k];
if (k < now) {
if (timeout.Callback (this))
AddTimeout (timeout.Span, timeout);
} else
timeouts.Add (k, timeout);
}
}
void RunIdle ()
{
List> iterate;
lock (idleHandlers) {
iterate = idleHandlers;
idleHandlers = new List> ();
}
foreach (var idle in iterate) {
if (idle ())
lock (idleHandlers)
idleHandlers.Add (idle);
}
}
bool running;
///
/// Stops the mainloop.
///
public void Stop ()
{
running = false;
driver.Wakeup ();
}
///
/// Determines whether there are pending events to be processed.
///
///
/// You can use this method if you want to probe if events are pending.
/// Typically used if you need to flush the input queue while still
/// running some of your own code in your main thread.
///
public bool EventsPending (bool wait = false)
{
return driver.EventsPending (wait);
}
///
/// Runs one iteration of timers and file watches
///
///
/// You use this to process all pending events (timers, idle handlers and file watches).
///
/// You can use it like this:
/// while (main.EvensPending ()) MainIteration ();
///
public void MainIteration ()
{
if (timeouts.Count > 0)
RunTimers ();
driver.MainIteration ();
lock (idleHandlers) {
if (idleHandlers.Count > 0)
RunIdle ();
}
}
///
/// Runs the mainloop.
///
public void Run ()
{
bool prev = running;
running = true;
while (running) {
EventsPending (true);
MainIteration ();
}
running = prev;
}
}
}