// This code is based on http://objectlistview.sourceforge.net (GPLv3 tree/list controls
// by phillip.piper@gmail.com). Phillip has explicitly granted permission for his design
// and code to be used in this library under the MIT license.
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using NStack;
namespace Terminal.Gui {
///
/// Interface for all non generic members of
///
/// See TreeView Deep Dive for more information.
///
public interface ITreeView {
///
/// Contains options for changing how the tree is rendered
///
TreeStyle Style { get; set; }
///
/// Removes all objects from the tree and clears selection
///
void ClearObjects ();
///
/// Sets a flag indicating this view needs to be redisplayed because its state has changed.
///
void SetNeedsDisplay ();
}
///
/// Convenience implementation of generic for any tree were all nodes
/// implement .
///
/// See TreeView Deep Dive for more information.
///
public class TreeView : TreeView {
///
/// Creates a new instance of the tree control with absolute positioning and initialises
/// with default based builder
///
public TreeView ()
{
TreeBuilder = new TreeNodeBuilder ();
AspectGetter = o => o == null ? "Null" : (o.Text ?? o?.ToString () ?? "Unamed Node");
}
}
///
/// Hierarchical tree view with expandable branches. Branch objects are dynamically determined
/// when expanded using a user defined
///
/// See TreeView Deep Dive for more information.
///
public class TreeView : View, ITreeView where T : class {
private int scrollOffsetVertical;
private int scrollOffsetHorizontal;
///
/// Determines how sub branches of the tree are dynamically built at runtime as the user
/// expands root nodes
///
///
public ITreeBuilder TreeBuilder { get; set; }
///
/// private variable for
///
T selectedObject;
///
/// Contains options for changing how the tree is rendered
///
public TreeStyle Style { get; set; } = new TreeStyle ();
///
/// True to allow multiple objects to be selected at once
///
///
public bool MultiSelect { get; set; } = true;
///
/// True makes a letter key press navigate to the next visible branch that begins with
/// that letter/digit
///
///
public bool AllowLetterBasedNavigation { get; set; } = true;
///
/// The currently selected object in the tree. When is true this
/// is the object at which the cursor is at
///
public T SelectedObject {
get => selectedObject;
set {
var oldValue = selectedObject;
selectedObject = value;
if (!ReferenceEquals (oldValue, value)) {
OnSelectionChanged (new SelectionChangedEventArgs (this, oldValue, value));
}
}
}
///
/// This event is raised when an object is activated e.g. by double clicking or
/// pressing
///
public event Action> ObjectActivated;
///
/// Key which when pressed triggers .
/// Defaults to Enter
///
public Key ObjectActivationKey { get; set; } = Key.Enter;
///
/// Mouse event to trigger .
/// Defaults to double click ().
/// Set to null to disable this feature.
///
///
public MouseFlags? ObjectActivationButton { get; set; } = MouseFlags.Button1DoubleClicked;
///
/// Secondary selected regions of tree when is true
///
private Stack> multiSelectedRegions = new Stack> ();
///
/// Cached result of
///
private IReadOnlyCollection> cachedLineMap;
///
/// Error message to display when the control is not properly initialized at draw time
/// (nodes added but no tree builder set)
///
public static ustring NoBuilderError = "ERROR: TreeBuilder Not Set";
///
/// Called when the changes
///
public event EventHandler> SelectionChanged;
///
/// The root objects in the tree, note that this collection is of root objects only
///
public IEnumerable Objects { get => roots.Keys; }
///
/// Map of root objects to the branches under them. All objects have
/// a even if that branch has no children
///
internal Dictionary> roots { get; set; } = new Dictionary> ();
///
/// The amount of tree view that has been scrolled off the top of the screen (by the user
/// scrolling down)
///
/// Setting a value of less than 0 will result in a offset of 0. To see changes
/// in the UI call
public int ScrollOffsetVertical {
get => scrollOffsetVertical;
set {
scrollOffsetVertical = Math.Max (0, value);
}
}
///
/// The amount of tree view that has been scrolled to the right (horizontally)
///
/// Setting a value of less than 0 will result in a offset of 0. To see changes
/// in the UI call
public int ScrollOffsetHorizontal {
get => scrollOffsetHorizontal;
set {
scrollOffsetHorizontal = Math.Max (0, value);
}
}
///
/// The current number of rows in the tree (ignoring the controls bounds)
///
public int ContentHeight => BuildLineMap ().Count ();
///
/// Returns the string representation of model objects hosted in the tree. Default
/// implementation is to call
///
///
public AspectGetterDelegate AspectGetter { get; set; } = (o) => o.ToString () ?? "";
///
/// Creates a new tree view with absolute positioning.
/// Use to set set root objects for the tree.
/// Children will not be rendered until you set
///
public TreeView () : base ()
{
CanFocus = true;
}
///
/// Initialises .Creates a new tree view with absolute
/// positioning. Use to set set root
/// objects for the tree.
///
public TreeView (ITreeBuilder builder) : this ()
{
TreeBuilder = builder;
}
///
/// Adds a new root level object unless it is already a root of the tree
///
///
public void AddObject (T o)
{
if (!roots.ContainsKey (o)) {
roots.Add (o, new Branch (this, null, o));
InvalidateLineMap ();
SetNeedsDisplay ();
}
}
///
/// Removes all objects from the tree and clears
///
public void ClearObjects ()
{
SelectedObject = default (T);
multiSelectedRegions.Clear ();
roots = new Dictionary> ();
InvalidateLineMap ();
SetNeedsDisplay ();
}
///
/// Removes the given root object from the tree
///
/// If is the currently then the
/// selection is cleared
///
public void Remove (T o)
{
if (roots.ContainsKey (o)) {
roots.Remove (o);
InvalidateLineMap ();
SetNeedsDisplay ();
if (Equals (SelectedObject, o)) {
SelectedObject = default (T);
}
}
}
///
/// Adds many new root level objects. Objects that are already root objects are ignored
///
/// Objects to add as new root level objects
public void AddObjects (IEnumerable collection)
{
bool objectsAdded = false;
foreach (var o in collection) {
if (!roots.ContainsKey (o)) {
roots.Add (o, new Branch (this, null, o));
objectsAdded = true;
}
}
if (objectsAdded) {
InvalidateLineMap ();
SetNeedsDisplay ();
}
}
///
/// Refreshes the state of the object in the tree. This will
/// recompute children, string representation etc
///
/// This has no effect if the object is not exposed in the tree.
///
/// True to also refresh all ancestors of the objects branch
/// (starting with the root). False to refresh only the passed node
public void RefreshObject (T o, bool startAtTop = false)
{
var branch = ObjectToBranch (o);
if (branch != null) {
branch.Refresh (startAtTop);
InvalidateLineMap ();
SetNeedsDisplay ();
}
}
///
/// Rebuilds the tree structure for all exposed objects starting with the root objects.
/// Call this method when you know there are changes to the tree but don't know which
/// objects have changed (otherwise use )
///
public void RebuildTree ()
{
foreach (var branch in roots.Values) {
branch.Rebuild ();
}
InvalidateLineMap ();
SetNeedsDisplay ();
}
///
/// Returns the currently expanded children of the passed object. Returns an empty
/// collection if the branch is not exposed or not expanded
///
/// An object in the tree
///
public IEnumerable GetChildren (T o)
{
var branch = ObjectToBranch (o);
if (branch == null || !branch.IsExpanded) {
return new T [0];
}
return branch.ChildBranches?.Values?.Select (b => b.Model)?.ToArray () ?? new T [0];
}
///
/// Returns the parent object of in the tree. Returns null if
/// the object is not exposed in the tree
///
/// An object in the tree
///
public T GetParent (T o)
{
return ObjectToBranch (o)?.Parent?.Model;
}
///
public override void Redraw (Rect bounds)
{
if (roots == null) {
return;
}
if (TreeBuilder == null) {
Move (0, 0);
Driver.AddStr (NoBuilderError);
return;
}
var map = BuildLineMap ();
for (int line = 0; line < bounds.Height; line++) {
var idxToRender = ScrollOffsetVertical + line;
// Is there part of the tree view to render?
if (idxToRender < map.Count) {
// Render the line
map.ElementAt (idxToRender).Draw (Driver, ColorScheme, line, bounds.Width);
} else {
// Else clear the line to prevent stale symbols due to scrolling etc
Move (0, line);
Driver.SetAttribute (ColorScheme.Normal);
Driver.AddStr (new string (' ', bounds.Width));
}
}
}
///
/// Returns the index of the object if it is currently exposed (it's
/// parent(s) have been expanded). This can be used with
/// and to scroll to a specific object
///
/// Uses the Equals method and returns the first index at which the object is found
/// or -1 if it is not found
/// An object that appears in your tree and is currently exposed
/// The index the object was found at or -1 if it is not currently revealed or
/// not in the tree at all
public int GetScrollOffsetOf (T o)
{
var map = BuildLineMap ();
for (int i = 0; i < map.Count; i++) {
if (map.ElementAt (i).Model.Equals (o)) {
return i;
}
}
//object not found
return -1;
}
///
/// Returns the maximum width line in the tree including prefix and expansion symbols
///
/// True to consider only rows currently visible (based on window
/// bounds and . False to calculate the width of
/// every exposed branch in the tree
///
public int GetContentWidth (bool visible)
{
var map = BuildLineMap ();
if (map.Count == 0) {
return 0;
}
if (visible) {
//Somehow we managed to scroll off the end of the control
if (ScrollOffsetVertical >= map.Count) {
return 0;
}
// If control has no height to it then there is no visible area for content
if (Bounds.Height == 0) {
return 0;
}
return map.Skip (ScrollOffsetVertical).Take (Bounds.Height).Max (b => b.GetWidth (Driver));
} else {
return map.Max (b => b.GetWidth (Driver));
}
}
///
/// Calculates all currently visible/expanded branches (including leafs) and outputs them
/// by index from the top of the screen
///
/// Index 0 of the returned array is the first item that should be visible in the
/// top of the control, index 1 is the next etc.
///
private IReadOnlyCollection> BuildLineMap ()
{
if (cachedLineMap != null) {
return cachedLineMap;
}
List> toReturn = new List> ();
foreach (var root in roots.Values) {
toReturn.AddRange (AddToLineMap (root));
}
return cachedLineMap = new ReadOnlyCollection> (toReturn);
}
private IEnumerable> AddToLineMap (Branch currentBranch)
{
yield return currentBranch;
if (currentBranch.IsExpanded) {
foreach (var subBranch in currentBranch.ChildBranches.Values) {
foreach (var sub in AddToLineMap (subBranch)) {
yield return sub;
}
}
}
}
///
public override bool ProcessKey (KeyEvent keyEvent)
{
if (keyEvent.Key == ObjectActivationKey) {
var o = SelectedObject;
if (o != null) {
OnObjectActivated (new ObjectActivatedEventArgs (this, o));
PositionCursor ();
return true;
}
}
if (keyEvent.KeyValue > 0 && keyEvent.KeyValue < 0xFFFF) {
var character = (char)keyEvent.KeyValue;
// if it is a single character pressed without any control keys
if (char.IsLetterOrDigit (character) && AllowLetterBasedNavigation && !keyEvent.IsShift && !keyEvent.IsAlt && !keyEvent.IsCtrl) {
// search for next branch that begins with that letter
var characterAsStr = character.ToString ();
AdjustSelectionToNext (b => AspectGetter (b.Model).StartsWith (characterAsStr, StringComparison.CurrentCultureIgnoreCase));
PositionCursor ();
return true;
}
}
switch (keyEvent.Key) {
case Key.CursorRight:
Expand (SelectedObject);
break;
case Key.CursorRight | Key.CtrlMask:
ExpandAll (SelectedObject);
break;
case Key.CursorLeft:
case Key.CursorLeft | Key.CtrlMask:
CursorLeft (keyEvent.Key.HasFlag (Key.CtrlMask));
break;
case Key.CursorUp:
case Key.CursorUp | Key.ShiftMask:
AdjustSelection (-1, keyEvent.Key.HasFlag (Key.ShiftMask));
break;
case Key.CursorDown:
case Key.CursorDown | Key.ShiftMask:
AdjustSelection (1, keyEvent.Key.HasFlag (Key.ShiftMask));
break;
case Key.CursorUp | Key.CtrlMask:
AdjustSelectionToBranchStart ();
break;
case Key.CursorDown | Key.CtrlMask:
AdjustSelectionToBranchEnd ();
break;
case Key.PageUp:
case Key.PageUp | Key.ShiftMask:
AdjustSelection (-Bounds.Height, keyEvent.Key.HasFlag (Key.ShiftMask));
break;
case Key.PageDown:
case Key.PageDown | Key.ShiftMask:
AdjustSelection (Bounds.Height, keyEvent.Key.HasFlag (Key.ShiftMask));
break;
case Key.A | Key.CtrlMask:
SelectAll ();
break;
case Key.Home:
GoToFirst ();
break;
case Key.End:
GoToEnd ();
break;
default:
// we don't care about this keystroke
return false;
}
PositionCursor ();
return true;
}
///
/// Raises the event
///
///
protected virtual void OnObjectActivated (ObjectActivatedEventArgs e)
{
ObjectActivated?.Invoke (e);
}
///
public override bool MouseEvent (MouseEvent me)
{
// If it is not an event we care about
if (!me.Flags.HasFlag (MouseFlags.Button1Clicked) &&
!me.Flags.HasFlag (ObjectActivationButton ?? MouseFlags.Button1DoubleClicked) &&
!me.Flags.HasFlag (MouseFlags.WheeledDown) &&
!me.Flags.HasFlag (MouseFlags.WheeledUp) &&
!me.Flags.HasFlag (MouseFlags.WheeledRight) &&
!me.Flags.HasFlag (MouseFlags.WheeledLeft)) {
// do nothing
return false;
}
if (!HasFocus && CanFocus) {
SetFocus ();
}
if (me.Flags == MouseFlags.WheeledDown) {
ScrollOffsetVertical++;
SetNeedsDisplay ();
return true;
} else if (me.Flags == MouseFlags.WheeledUp) {
ScrollOffsetVertical--;
SetNeedsDisplay ();
return true;
}
if (me.Flags == MouseFlags.WheeledRight) {
ScrollOffsetHorizontal++;
SetNeedsDisplay ();
return true;
} else if (me.Flags == MouseFlags.WheeledLeft) {
ScrollOffsetHorizontal--;
SetNeedsDisplay ();
return true;
}
if (me.Flags.HasFlag (MouseFlags.Button1Clicked)) {
// The line they clicked on a branch
var clickedBranch = HitTest (me.Y);
if (clickedBranch == null) {
return false;
}
bool isExpandToggleAttempt = clickedBranch.IsHitOnExpandableSymbol (Driver, me.X);
// If we are already selected (double click)
if (Equals (SelectedObject, clickedBranch.Model)) {
isExpandToggleAttempt = true;
}
// if they clicked on the +/- expansion symbol
if (isExpandToggleAttempt) {
if (clickedBranch.IsExpanded) {
clickedBranch.Collapse ();
InvalidateLineMap ();
} else
if (clickedBranch.CanExpand ()) {
clickedBranch.Expand ();
InvalidateLineMap ();
} else {
SelectedObject = clickedBranch.Model; // It is a leaf node
multiSelectedRegions.Clear ();
}
} else {
// It is a first click somewhere in the current line that doesn't look like an expansion/collapse attempt
SelectedObject = clickedBranch.Model;
multiSelectedRegions.Clear ();
}
SetNeedsDisplay ();
return true;
}
// If it is activation via mouse (e.g. double click)
if (ObjectActivationButton.HasValue && me.Flags.HasFlag (ObjectActivationButton.Value)) {
// The line they clicked on a branch
var clickedBranch = HitTest (me.Y);
if (clickedBranch == null) {
return false;
}
// Double click changes the selection to the clicked node as well as triggering
// activation otherwise it feels wierd
SelectedObject = clickedBranch.Model;
SetNeedsDisplay ();
// trigger activation event
OnObjectActivated (new ObjectActivatedEventArgs (this, clickedBranch.Model));
// mouse event is handled.
return true;
}
return false;
}
///
/// Returns the branch at the given client
/// coordinate e.g. following a click event
///
/// Client Y position in the controls bounds
/// The clicked branch or null if outside of tree region
private Branch HitTest (int y)
{
var map = BuildLineMap ();
var idx = y + ScrollOffsetVertical;
// click is outside any visible nodes
if (idx < 0 || idx >= map.Count) {
return null;
}
// The line they clicked on
return map.ElementAt (idx);
}
///
/// Positions the cursor at the start of the selected objects line (if visible)
///
public override void PositionCursor ()
{
if (CanFocus && HasFocus && Visible && SelectedObject != null) {
var map = BuildLineMap ();
var idx = map.IndexOf(b => b.Model.Equals (SelectedObject));
// if currently selected line is visible
if (idx - ScrollOffsetVertical >= 0 && idx - ScrollOffsetVertical < Bounds.Height) {
Move (0, idx - ScrollOffsetVertical);
} else {
base.PositionCursor ();
}
} else {
base.PositionCursor ();
}
}
///
/// Determines systems behaviour when the left arrow key is pressed. Default behaviour is
/// to collapse the current tree node if possible otherwise changes selection to current
/// branches parent
///
protected virtual void CursorLeft (bool ctrl)
{
if (IsExpanded (SelectedObject)) {
if (ctrl) {
CollapseAll (SelectedObject);
} else {
Collapse (SelectedObject);
}
} else {
var parent = GetParent (SelectedObject);
if (parent != null) {
SelectedObject = parent;
AdjustSelection (0);
SetNeedsDisplay ();
}
}
}
///
/// Changes the to the first root object and resets
/// the to 0
///
public void GoToFirst ()
{
ScrollOffsetVertical = 0;
SelectedObject = roots.Keys.FirstOrDefault ();
SetNeedsDisplay ();
}
///
/// Changes the to the last object in the tree and scrolls so
/// that it is visible
///
public void GoToEnd ()
{
var map = BuildLineMap ();
ScrollOffsetVertical = Math.Max (0, map.Count - Bounds.Height + 1);
SelectedObject = map.Last ().Model;
SetNeedsDisplay ();
}
///
/// Changes the to and scrolls to ensure
/// it is visible. Has no effect if is not exposed in the tree (e.g.
/// its parents are collapsed)
///
///
public void GoTo (T toSelect)
{
if (ObjectToBranch (toSelect) == null) {
return;
}
SelectedObject = toSelect;
EnsureVisible (toSelect);
SetNeedsDisplay ();
}
///
/// The number of screen lines to move the currently selected object by. Supports negative
/// . Each branch occupies 1 line on screen
///
/// If nothing is currently selected or the selected object is no longer in the tree
/// then the first object in the tree is selected instead
/// Positive to move the selection down the screen, negative to move it up
/// True to expand the selection (assuming
/// is enabled). False to replace
public void AdjustSelection (int offset, bool expandSelection = false)
{
// if it is not a shift click or we don't allow multi select
if (!expandSelection || !MultiSelect) {
multiSelectedRegions.Clear ();
}
if (SelectedObject == null) {
SelectedObject = roots.Keys.FirstOrDefault ();
} else {
var map = BuildLineMap ();
var idx = map.IndexOf(b => b.Model.Equals (SelectedObject));
if (idx == -1) {
// The current selection has disapeared!
SelectedObject = roots.Keys.FirstOrDefault ();
} else {
var newIdx = Math.Min (Math.Max (0, idx + offset), map.Count - 1);
var newBranch = map.ElementAt(newIdx);
// If it is a multi selection
if (expandSelection && MultiSelect) {
if (multiSelectedRegions.Any ()) {
// expand the existing head selection
var head = multiSelectedRegions.Pop ();
multiSelectedRegions.Push (new TreeSelection (head.Origin, newIdx, map));
} else {
// or start a new multi selection region
multiSelectedRegions.Push (new TreeSelection (map.ElementAt(idx), newIdx, map));
}
}
SelectedObject = newBranch.Model;
EnsureVisible (SelectedObject);
}
}
SetNeedsDisplay ();
}
///
/// Moves the selection to the first child in the currently selected level
///
public void AdjustSelectionToBranchStart ()
{
var o = SelectedObject;
if (o == null) {
return;
}
var map = BuildLineMap ();
int currentIdx = map.IndexOf(b => Equals (b.Model, o));
if (currentIdx == -1) {
return;
}
var currentBranch = map.ElementAt(currentIdx);
var next = currentBranch;
for (; currentIdx >= 0; currentIdx--) {
//if it is the beginning of the current depth of branch
if (currentBranch.Depth != next.Depth) {
SelectedObject = currentBranch.Model;
EnsureVisible (currentBranch.Model);
SetNeedsDisplay ();
return;
}
// look at next branch up for consideration
currentBranch = next;
next = map.ElementAt(currentIdx);
}
// We ran all the way to top of tree
GoToFirst ();
}
///
/// Moves the selection to the last child in the currently selected level
///
public void AdjustSelectionToBranchEnd ()
{
var o = SelectedObject;
if (o == null) {
return;
}
var map = BuildLineMap ();
int currentIdx = map.IndexOf(b => Equals (b.Model, o));
if (currentIdx == -1) {
return;
}
var currentBranch = map.ElementAt(currentIdx);
var next = currentBranch;
for (; currentIdx < map.Count; currentIdx++) {
//if it is the end of the current depth of branch
if (currentBranch.Depth != next.Depth) {
SelectedObject = currentBranch.Model;
EnsureVisible (currentBranch.Model);
SetNeedsDisplay ();
return;
}
// look at next branch for consideration
currentBranch = next;
next = map.ElementAt(currentIdx);
}
GoToEnd ();
}
///
/// Sets the selection to the next branch that matches the
///
///
private void AdjustSelectionToNext (Func, bool> predicate)
{
var map = BuildLineMap ();
// empty map means we can't select anything anyway
if (map.Count == 0) {
return;
}
// Start searching from the first element in the map
var idxStart = 0;
// or the current selected branch
if (SelectedObject != null) {
idxStart = map.IndexOf(b => Equals (b.Model, SelectedObject));
}
// if currently selected object mysteriously vanished, search from beginning
if (idxStart == -1) {
idxStart = 0;
}
// loop around all indexes and back to first index
for (int idxCur = (idxStart + 1) % map.Count; idxCur != idxStart; idxCur = (idxCur + 1) % map.Count) {
if (predicate (map.ElementAt(idxCur))) {
SelectedObject = map.ElementAt(idxCur).Model;
EnsureVisible (map.ElementAt(idxCur).Model);
SetNeedsDisplay ();
return;
}
}
}
///
/// Adjusts the to ensure the given
/// is visible. Has no effect if already visible
///
public void EnsureVisible (T model)
{
var map = BuildLineMap ();
var idx = map.IndexOf(b => Equals (b.Model, model));
if (idx == -1) {
return;
}
/*this -1 allows for possible horizontal scroll bar in the last row of the control*/
int leaveSpace = Style.LeaveLastRow ? 1 : 0;
if (idx < ScrollOffsetVertical) {
//if user has scrolled up too far to see their selection
ScrollOffsetVertical = idx;
} else if (idx >= ScrollOffsetVertical + Bounds.Height - leaveSpace) {
//if user has scrolled off bottom of visible tree
ScrollOffsetVertical = Math.Max (0, (idx + 1) - (Bounds.Height - leaveSpace));
}
}
///
/// Expands the supplied object if it is contained in the tree (either as a root object or
/// as an exposed branch object)
///
/// The object to expand
public void Expand (T toExpand)
{
if (toExpand == null) {
return;
}
ObjectToBranch (toExpand)?.Expand ();
InvalidateLineMap ();
SetNeedsDisplay ();
}
///
/// Expands the supplied object and all child objects
///
/// The object to expand
public void ExpandAll (T toExpand)
{
if (toExpand == null) {
return;
}
ObjectToBranch (toExpand)?.ExpandAll ();
InvalidateLineMap ();
SetNeedsDisplay ();
}
///
/// Fully expands all nodes in the tree, if the tree is very big and built dynamically this
/// may take a while (e.g. for file system)
///
public void ExpandAll ()
{
foreach (var item in roots) {
item.Value.ExpandAll ();
}
InvalidateLineMap ();
SetNeedsDisplay ();
}
///
/// Returns true if the given object is exposed in the tree and can be
/// expanded otherwise false
///
///
///
public bool CanExpand (T o)
{
return ObjectToBranch (o)?.CanExpand () ?? false;
}
///
/// Returns true if the given object is exposed in the tree and
/// expanded otherwise false
///
///
///
public bool IsExpanded (T o)
{
return ObjectToBranch (o)?.IsExpanded ?? false;
}
///
/// Collapses the supplied object if it is currently expanded
///
/// The object to collapse
public void Collapse (T toCollapse)
{
CollapseImpl (toCollapse, false);
}
///
/// Collapses the supplied object if it is currently expanded. Also collapses all children
/// branches (this will only become apparent when/if the user expands it again)
///
/// The object to collapse
public void CollapseAll (T toCollapse)
{
CollapseImpl (toCollapse, true);
}
///
/// Collapses all root nodes in the tree
///
public void CollapseAll ()
{
foreach (var item in roots) {
item.Value.Collapse ();
}
InvalidateLineMap ();
SetNeedsDisplay ();
}
///
/// Implementation of and . Performs
/// operation and updates selection if disapeared
///
///
///
protected void CollapseImpl (T toCollapse, bool all)
{
if (toCollapse == null) {
return;
}
var branch = ObjectToBranch (toCollapse);
// Nothing to collapse
if (branch == null) {
return;
}
if (all) {
branch.CollapseAll ();
} else {
branch.Collapse ();
}
if (SelectedObject != null && ObjectToBranch (SelectedObject) == null) {
// If the old selection suddenly became invalid then clear it
SelectedObject = null;
}
InvalidateLineMap ();
SetNeedsDisplay ();
}
///
/// Clears any cached results of
///
protected void InvalidateLineMap ()
{
cachedLineMap = null;
}
///
/// Returns the corresponding in the tree for
/// . This will not work for objects hidden
/// by their parent being collapsed
///
///
/// The branch for or null if it is not currently
/// exposed in the tree
private Branch ObjectToBranch (T toFind)
{
return BuildLineMap ().FirstOrDefault (o => o.Model.Equals (toFind));
}
///
/// Returns true if the is either the
/// or part of a
///
///
///
public bool IsSelected (T model)
{
return Equals (SelectedObject, model) ||
(MultiSelect && multiSelectedRegions.Any (s => s.Contains (model)));
}
///
/// Returns (if not null) and all multi selected objects if
/// is true
///
///
public IEnumerable GetAllSelectedObjects ()
{
var map = BuildLineMap ();
// To determine multi selected objects, start with the line map, that avoids yielding
// hidden nodes that were selected then the parent collapsed e.g. programmatically or
// with mouse click
if (MultiSelect) {
foreach (var m in map.Select (b => b.Model).Where (IsSelected)) {
yield return m;
}
} else {
if (SelectedObject != null) {
yield return SelectedObject;
}
}
}
///
/// Selects all objects in the tree when is enabled otherwise
/// does nothing
///
public void SelectAll ()
{
if (!MultiSelect) {
return;
}
multiSelectedRegions.Clear ();
var map = BuildLineMap ();
if (map.Count == 0) {
return;
}
multiSelectedRegions.Push (new TreeSelection (map.ElementAt(0), map.Count, map));
SetNeedsDisplay ();
OnSelectionChanged (new SelectionChangedEventArgs (this, SelectedObject, SelectedObject));
}
///
/// Raises the SelectionChanged event
///
///
protected virtual void OnSelectionChanged (SelectionChangedEventArgs e)
{
SelectionChanged?.Invoke (this, e);
}
}
///
/// Event args for the event
///
///
public class ObjectActivatedEventArgs where T : class {
///
/// The tree in which the activation occurred
///
///
public TreeView Tree { get; }
///
/// The object that was selected at the time of activation
///
///
public T ActivatedObject { get; }
///
/// Creates a new instance documenting activation of the object
///
/// Tree in which the activation is happening
/// What object is being activated
public ObjectActivatedEventArgs (TreeView tree, T activated)
{
Tree = tree;
ActivatedObject = activated;
}
}
class TreeSelection where T : class {
public Branch Origin { get; }
private HashSet included = new HashSet ();
///
/// Creates a new selection between two branches in the tree
///
///
///
///
public TreeSelection (Branch from, int toIndex, IReadOnlyCollection> map)
{
Origin = from;
included.Add (Origin.Model);
var oldIdx = map.IndexOf(from);
var lowIndex = Math.Min (oldIdx, toIndex);
var highIndex = Math.Max (oldIdx, toIndex);
// Select everything between the old and new indexes
foreach (var alsoInclude in map.Skip (lowIndex).Take (highIndex - lowIndex)) {
included.Add (alsoInclude.Model);
}
}
public bool Contains (T model)
{
return included.Contains (model);
}
}
class Branch where T : class {
///
/// True if the branch is expanded to reveal child branches
///
public bool IsExpanded { get; set; }
///
/// The users object that is being displayed by this branch of the tree
///
public T Model { get; private set; }
///
/// The depth of the current branch. Depth of 0 indicates root level branches
///
public int Depth { get; private set; } = 0;
///
/// The children of the current branch. This is null until the first call to
/// to avoid enumerating the entire underlying hierarchy
///
public Dictionary> ChildBranches { get; set; }
///
/// The parent or null if it is a root.
///
public Branch Parent { get; private set; }
private TreeView tree;
///
/// Declares a new branch of in which the users object
/// is presented
///
/// The UI control in which the branch resides
/// Pass null for root level branches, otherwise
/// pass the parent
/// The user's object that should be displayed
public Branch (TreeView tree, Branch parentBranchIfAny, T model)
{
this.tree = tree;
this.Model = model;
if (parentBranchIfAny != null) {
Depth = parentBranchIfAny.Depth + 1;
Parent = parentBranchIfAny;
}
}
///
/// Fetch the children of this branch. This method populates
///
public virtual void FetchChildren ()
{
if (tree.TreeBuilder == null) {
return;
}
var children = tree.TreeBuilder.GetChildren (this.Model) ?? Enumerable.Empty ();
this.ChildBranches = children.ToDictionary (k => k, val => new Branch (tree, this, val));
}
///
/// Returns the width of the line including prefix and the results
/// of (the line body).
///
///
public virtual int GetWidth (ConsoleDriver driver)
{
return
GetLinePrefix (driver).Sum (Rune.ColumnWidth) +
Rune.ColumnWidth (GetExpandableSymbol (driver)) +
(tree.AspectGetter (Model) ?? "").Length;
}
///
/// Renders the current on the specified line
///
///
///
///
///
public virtual void Draw (ConsoleDriver driver, ColorScheme colorScheme, int y, int availableWidth)
{
// true if the current line of the tree is the selected one and control has focus
bool isSelected = tree.IsSelected (Model) && tree.HasFocus;
Attribute lineColor = isSelected ? colorScheme.Focus : colorScheme.Normal;
driver.SetAttribute (lineColor);
// Everything on line before the expansion run and branch text
Rune [] prefix = GetLinePrefix (driver).ToArray ();
Rune expansion = GetExpandableSymbol (driver);
string lineBody = tree.AspectGetter (Model) ?? "";
tree.Move (0, y);
// if we have scrolled to the right then bits of the prefix will have dispeared off the screen
int toSkip = tree.ScrollOffsetHorizontal;
// Draw the line prefix (all paralell lanes or whitespace and an expand/collapse/leaf symbol)
foreach (Rune r in prefix) {
if (toSkip > 0) {
toSkip--;
} else {
driver.AddRune (r);
availableWidth -= Rune.ColumnWidth (r);
}
}
// pick color for expanded symbol
if (tree.Style.ColorExpandSymbol || tree.Style.InvertExpandSymbolColors) {
Attribute color;
if (tree.Style.ColorExpandSymbol) {
color = isSelected ? tree.ColorScheme.HotFocus : tree.ColorScheme.HotNormal;
} else {
color = lineColor;
}
if (tree.Style.InvertExpandSymbolColors) {
color = new Attribute (color.Background, color.Foreground);
}
driver.SetAttribute (color);
}
if (toSkip > 0) {
toSkip--;
} else {
driver.AddRune (expansion);
availableWidth -= Rune.ColumnWidth (expansion);
}
// horizontal scrolling has already skipped the prefix but now must also skip some of the line body
if (toSkip > 0) {
if (toSkip > lineBody.Length) {
lineBody = "";
} else {
lineBody = lineBody.Substring (toSkip);
}
}
// If body of line is too long
if (lineBody.Sum (l => Rune.ColumnWidth (l)) > availableWidth) {
// remaining space is zero and truncate the line
lineBody = new string (lineBody.TakeWhile (c => (availableWidth -= Rune.ColumnWidth (c)) >= 0).ToArray ());
availableWidth = 0;
} else {
// line is short so remaining width will be whatever comes after the line body
availableWidth -= lineBody.Length;
}
//reset the line color if it was changed for rendering expansion symbol
driver.SetAttribute (lineColor);
driver.AddStr (lineBody);
if (availableWidth > 0) {
driver.AddStr (new string (' ', availableWidth));
}
driver.SetAttribute (colorScheme.Normal);
}
///
/// Gets all characters to render prior to the current branches line. This includes indentation
/// whitespace and any tree branches (if enabled)
///
///
///
private IEnumerable GetLinePrefix (ConsoleDriver driver)
{
// If not showing line branches or this is a root object
if (!tree.Style.ShowBranchLines) {
for (int i = 0; i < Depth; i++) {
yield return new Rune (' ');
}
yield break;
}
// yield indentations with runes appropriate to the state of the parents
foreach (var cur in GetParentBranches ().Reverse ()) {
if (cur.IsLast ()) {
yield return new Rune (' ');
} else {
yield return driver.VLine;
}
yield return new Rune (' ');
}
if (IsLast ()) {
yield return driver.LLCorner;
} else {
yield return driver.LeftTee;
}
}
///
/// Returns all parents starting with the immediate parent and ending at the root
///
///
private IEnumerable> GetParentBranches ()
{
var cur = Parent;
while (cur != null) {
yield return cur;
cur = cur.Parent;
}
}
///
/// Returns an appropriate symbol for displaying next to the string representation of
/// the object to indicate whether it or
/// not (or it is a leaf)
///
///
///
public Rune GetExpandableSymbol (ConsoleDriver driver)
{
var leafSymbol = tree.Style.ShowBranchLines ? driver.HLine : ' ';
if (IsExpanded) {
return tree.Style.CollapseableSymbol ?? leafSymbol;
}
if (CanExpand ()) {
return tree.Style.ExpandableSymbol ?? leafSymbol;
}
return leafSymbol;
}
///
/// Returns true if the current branch can be expanded according to
/// the or cached children already fetched
///
///
public bool CanExpand ()
{
// if we do not know the children yet
if (ChildBranches == null) {
//if there is a rapid method for determining whether there are children
if (tree.TreeBuilder.SupportsCanExpand) {
return tree.TreeBuilder.CanExpand (Model);
}
//there is no way of knowing whether we can expand without fetching the children
FetchChildren ();
}
//we fetched or already know the children, so return whether we have any
return ChildBranches.Any ();
}
///
/// Expands the current branch if possible
///
public void Expand ()
{
if (ChildBranches == null) {
FetchChildren ();
}
if (ChildBranches.Any ()) {
IsExpanded = true;
}
}
///
/// Marks the branch as collapsed ( false)
///
public void Collapse ()
{
IsExpanded = false;
}
///
/// Refreshes cached knowledge in this branch e.g. what children an object has
///
/// True to also refresh all
/// branches (starting with the root)
public void Refresh (bool startAtTop)
{
// if we must go up and refresh from the top down
if (startAtTop) {
Parent?.Refresh (true);
}
// we don't want to loose the state of our children so lets be selective about how we refresh
//if we don't know about any children yet just use the normal method
if (ChildBranches == null) {
FetchChildren ();
} else {
// we already knew about some children so preserve the state of the old children
// first gather the new Children
var newChildren = tree.TreeBuilder?.GetChildren (this.Model) ?? Enumerable.Empty ();
// Children who no longer appear need to go
foreach (var toRemove in ChildBranches.Keys.Except (newChildren).ToArray ()) {
ChildBranches.Remove (toRemove);
//also if the user has this node selected (its disapearing) so lets change selection to us (the parent object) to be helpful
if (Equals (tree.SelectedObject, toRemove)) {
tree.SelectedObject = Model;
}
}
// New children need to be added
foreach (var newChild in newChildren) {
// If we don't know about the child yet we need a new branch
if (!ChildBranches.ContainsKey (newChild)) {
ChildBranches.Add (newChild, new Branch (tree, this, newChild));
} else {
//we already have this object but update the reference anyway incase Equality match but the references are new
ChildBranches [newChild].Model = newChild;
}
}
}
}
///
/// Calls on the current branch and all expanded children
///
internal void Rebuild ()
{
Refresh (false);
// if we know about our children
if (ChildBranches != null) {
if (IsExpanded) {
//if we are expanded we need to updatethe visible children
foreach (var child in ChildBranches) {
child.Value.Rebuild ();
}
} else {
// we are not expanded so should forget about children because they may not exist anymore
ChildBranches = null;
}
}
}
///
/// Returns true if this branch has parents and it is the last node of it's parents
/// branches (or last root of the tree)
///
///
private bool IsLast ()
{
if (Parent == null) {
return this == tree.roots.Values.LastOrDefault ();
}
return Parent.ChildBranches.Values.LastOrDefault () == this;
}
///
/// Returns true if the given x offset on the branch line is the +/- symbol. Returns
/// false if not showing expansion symbols or leaf node etc
///
///
///
///
internal bool IsHitOnExpandableSymbol (ConsoleDriver driver, int x)
{
// if leaf node then we cannot expand
if (!CanExpand ()) {
return false;
}
// if we could theoretically expand
if (!IsExpanded && tree.Style.ExpandableSymbol != null) {
return x == GetLinePrefix (driver).Count ();
}
// if we could theoretically collapse
if (IsExpanded && tree.Style.CollapseableSymbol != null) {
return x == GetLinePrefix (driver).Count ();
}
return false;
}
///
/// Expands the current branch and all children branches
///
internal void ExpandAll ()
{
Expand ();
if (ChildBranches != null) {
foreach (var child in ChildBranches) {
child.Value.ExpandAll ();
}
}
}
///
/// Collapses the current branch and all children branches (even though those branches are
/// no longer visible they retain collapse/expansion state)
///
internal void CollapseAll ()
{
Collapse ();
if (ChildBranches != null) {
foreach (var child in ChildBranches) {
child.Value.CollapseAll ();
}
}
}
}
///
/// Delegates of this type are used to fetch string representations of user's model objects
///
/// The object that is being rendered
///
public delegate string AspectGetterDelegate (T toRender) where T : class;
///
/// Event arguments describing a change in selected object in a tree view
///
public class SelectionChangedEventArgs : EventArgs where T : class {
///
/// The view in which the change occurred
///
public TreeView Tree { get; }
///
/// The previously selected value (can be null)
///
public T OldValue { get; }
///
/// The newly selected value in the (can be null)
///
public T NewValue { get; }
///
/// Creates a new instance of event args describing a change of selection
/// in
///
///
///
///
public SelectionChangedEventArgs (TreeView tree, T oldValue, T newValue)
{
Tree = tree;
OldValue = oldValue;
NewValue = newValue;
}
}
static class ReadOnlyCollectionExtensions {
public static int IndexOf (this IReadOnlyCollection self, Func predicate)
{
int i = 0;
foreach (T element in self) {
if (predicate(element))
return i;
i++;
}
return -1;
}
public static int IndexOf (this IReadOnlyCollection self, T toFind)
{
int i = 0;
foreach (T element in self) {
if (Equals(element,toFind))
return i;
i++;
}
return -1;
}
}
}