// // Authors: // Miguel de Icaza (miguel@gnome.org) // // NOTE: Window is functionally identical to FrameView with the following exceptions. // - Window is a Toplevel // - FrameView Does not support padding (but should) // - FrameView Does not support mouse dragging // - FrameView Does not support IEnumerable // Any udpates done here should probably be done in FrameView as well; TODO: Merge these classes using System.Collections; using NStack; namespace Terminal.Gui { /// /// A that draws a border around its with a at the top. /// /// /// The 'client area' of a is a rectangle deflated by one or more rows/columns from . A this time there is no /// API to determine this rectangle. /// public class Window : Toplevel { View contentView; ustring title; int padding; /// /// The title to be displayed for this window. /// /// The title public ustring Title { get => title; set { title = value; SetNeedsDisplay (); } } /// /// ContentView is an internal implementation detail of Window. It is used to host Views added with . /// Its ONLY reason for being is to provide a simple way for Window to expose to those SubViews that the Window's Bounds /// are actually deflated due to the border. /// class ContentView : View { public ContentView (Rect frame) : base (frame) { } public ContentView () : base () { } } /// /// Initializes a new instance of the class with an optional title using positioning. /// /// Superview-relative rectangle specifying the location and size /// Title /// /// This constructor initializes a Window with a of . Use constructors /// that do not take Rect parameters to initialize a Window with . /// public Window (Rect frame, ustring title = null) : this (frame, title, padding: 0) { } /// /// Initializes a new instance of the class with an optional title using positioning. /// /// Title. /// /// This constructor initializes a View with a of . /// Use , , , and properties to dynamically control the size and location of the view. /// public Window (ustring title = null) : this (title, padding: 0) { } /// /// Initializes a new instance of the class using positioning. /// public Window () : this (title: null) { } /// /// Initializes a new instance of the using positioning with the specified frame for its location, with the specified frame padding, /// and an optional title. /// /// Superview-relative rectangle specifying the location and size /// Number of characters to use for padding of the drawn frame. /// Title /// /// This constructor initializes a Window with a of . Use constructors /// that do not take Rect parameters to initialize a Window with of /// public Window (Rect frame, ustring title = null, int padding = 0) : base (frame) { Initialize (title, frame, padding); } /// /// Initializes a new instance of the using positioning, /// and an optional title. /// /// Number of characters to use for padding of the drawn frame. /// Title. /// /// This constructor initializes a View with a of . /// Use , , , and properties to dynamically control the size and location of the view. /// public Window (ustring title = null, int padding = 0) : base () { Initialize (title, Rect.Empty, padding); } void Initialize (ustring title, Rect frame, int padding = 0) { ColorScheme = Colors.Base; Title = title; int wb; if (frame == Rect.Empty) { wb = 1 + padding; contentView = new ContentView () { X = wb, Y = wb, Width = Dim.Fill (wb), Height = Dim.Fill (wb) }; } else { wb = 2 * (1 + padding); var cFrame = new Rect (1 + padding, 1 + padding, frame.Width - wb, frame.Height - wb); contentView = new ContentView (cFrame); } this.padding = padding; base.Add (contentView); } ///// ///// Enumerates the various s in the embedded . ///// ///// The enumerator. //public new IEnumerator GetEnumerator () //{ // return contentView.GetEnumerator (); //} /// public override void Add (View view) { contentView.Add (view); if (view.CanFocus) { CanFocus = true; } AddMenuStatusBar (view); } /// public override void Remove (View view) { if (view == null) { return; } SetNeedsDisplay (); var touched = view.Frame; contentView.Remove (view); if (contentView.InternalSubviews.Count < 1) { CanFocus = false; } RemoveMenuStatusBar (view); } /// public override void RemoveAll () { contentView.RemoveAll (); } /// public override void Redraw (Rect bounds) { //var padding = 0; var scrRect = ViewToScreen (new Rect (0, 0, Frame.Width, Frame.Height)); // BUGBUG: Why do we draw the frame twice? This call is here to clear the content area, I think. Why not just clear that area? if (!NeedDisplay.IsEmpty) { Driver.SetAttribute (GetNormalColor ()); Driver.DrawWindowFrame (scrRect, padding + 1, padding + 1, padding + 1, padding + 1, border: true, fill: true); } var savedClip = ClipToBounds (); // Redraw our contentView // TODO: smartly constrict contentView.Bounds to just be what intersects with the 'bounds' we were passed contentView.Redraw (contentView.Bounds); Driver.Clip = savedClip; ClearLayoutNeeded (); ClearNeedsDisplay (); Driver.SetAttribute (GetNormalColor ()); Driver.DrawWindowFrame (scrRect, padding + 1, padding + 1, padding + 1, padding + 1, border: true, fill: false); if (HasFocus) Driver.SetAttribute (ColorScheme.HotNormal); Driver.DrawWindowTitle (scrRect, Title, padding, padding, padding, padding); Driver.SetAttribute (GetNormalColor ()); // Checks if there are any SuperView view which intersect with this window. if (SuperView != null) { SuperView.SetNeedsLayout (); SuperView.SetNeedsDisplay (); } } /// /// The text displayed by the . /// public override ustring Text { get => contentView.Text; set { base.Text = value; if (contentView != null) { contentView.Text = value; } } } /// /// Controls the text-alignment property of the label, changing it will redisplay the . /// /// The text alignment. public override TextAlignment TextAlignment { get => contentView.TextAlignment; set { base.TextAlignment = contentView.TextAlignment = value; } } } }