using System; using System.Collections.Generic; using System.Linq; using System.Text; using Terminal.Gui; namespace UICatalog.Scenarios; [ScenarioMetadata ("TextFormatter Demo", "Demos and tests the TextFormatter class.")] [ScenarioCategory ("Text and Formatting")] public class TextFormatterDemo : Scenario { public override void Main () { Application.Init (); var app = new Window () { Title = $"{Application.QuitKey} to Quit - Scenario: {GetName ()}", }; // Make Win smaller so sizing the window horizontally will make the // labels shrink to zero-width app.X = 10; app.Width = Dim.Fill (10); var text = "Hello world, how are you today? Pretty neat!\nSecond line\n\nFourth Line."; var unicode = "Τὴ γλῶσσα μοῦ ἔδωσαν ἑλληνικὴ\nτὸ σπίτι φτωχικὸ στὶς ἀμμουδιὲς τοῦ Ὁμήρου.\nΜονάχη ἔγνοια ἡ γλῶσσα μου στὶς ἀμμουδιὲς τοῦ Ὁμήρου."; var blockText = new Label { ColorScheme = Colors.ColorSchemes ["TopLevel"], X = 0, Y = 0, AutoSize = false, Height = 10, Width = Dim.Fill (), }; var block = new StringBuilder (); block.AppendLine (" ▄████ █ ██ ██▓ ▄████▄ ██████ "); block.AppendLine (" ██▒ ▀█▒ ██ ▓██▒▓██▒ ▒██▀ ▀█ ▒██ ▒ "); block.AppendLine ("▒██░▄▄▄░▓██ ▒██░▒██▒ ▒▓█ ▄ ░ ▓██▄ "); block.AppendLine ("░▓█ ██▓▓▓█ ░██░░██░ ▒▓▓▄ ▄██▒ ▒ ██▒"); block.AppendLine ("░▒▓███▀▒▒▒█████▓ ░██░ ██▓ ▒ ▓███▀ ░▒██████▒▒"); block.AppendLine (" ░▒ ▒ ░▒▓▒ ▒ ▒ ░▓ ▒▓▒ ░ ░▒ ▒ ░▒ ▒▓▒ ▒ ░"); block.AppendLine (" ░ ░ ░░▒░ ░ ░ ▒ ░ ░▒ ░ ▒ ░ ░▒ ░ ░"); block.AppendLine ("░ ░ ░ ░░░ ░ ░ ▒ ░ ░ ░ ░ ░ ░ "); block.AppendLine (" ░ ░ ░ ░ ░ ░ ░ "); block.AppendLine (" ░ ░ "); blockText.Text = block.ToString (); // .Replace(" ", "\u00A0"); // \u00A0 is 'non-breaking space app.Add (blockText); var unicodeCheckBox = new CheckBox { X = 0, Y = Pos.Bottom (blockText) + 1, Text = "Unicode", Checked = app.HotKeySpecifier == (Rune)' ' }; app.Add (unicodeCheckBox); List alignments = Enum.GetValues (typeof (TextAlignment)).Cast ().ToList (); Label [] singleLines = new Label [alignments.Count]; Label [] multipleLines = new Label [alignments.Count]; var multiLineHeight = 5; foreach (TextAlignment alignment in alignments) { singleLines [(int)alignment] = new Label { TextAlignment = alignment, X = 0, AutoSize = false, Width = Dim.Fill (), Height = 1, ColorScheme = Colors.ColorSchemes ["Dialog"], Text = text }; multipleLines [(int)alignment] = new Label { TextAlignment = alignment, X = 0, AutoSize = false, Width = Dim.Fill (), Height = multiLineHeight, ColorScheme = Colors.ColorSchemes ["Dialog"], Text = text }; } var label = new Label { Y = Pos.Bottom (unicodeCheckBox) + 1, Text = "Demonstrating multi-line and word wrap:" }; app.Add (label); foreach (TextAlignment alignment in alignments) { label = new Label { Y = Pos.Bottom (label), Text = $"{alignment}:" }; app.Add (label); singleLines [(int)alignment].Y = Pos.Bottom (label); app.Add (singleLines [(int)alignment]); label = singleLines [(int)alignment]; } label = new Label { Y = Pos.Bottom (label), Text = "Demonstrating multi-line and word wrap:" }; app.Add (label); foreach (TextAlignment alignment in alignments) { label = new Label { Y = Pos.Bottom (label), Text = $"{alignment}:" }; app.Add (label); multipleLines [(int)alignment].Y = Pos.Bottom (label); app.Add (multipleLines [(int)alignment]); label = multipleLines [(int)alignment]; } unicodeCheckBox.Toggled += (s, e) => { foreach (TextAlignment alignment in alignments) { singleLines [(int)alignment].Text = e.OldValue == true ? text : unicode; multipleLines [(int)alignment].Text = e.OldValue == true ? text : unicode; } }; Application.Run (app); app.Dispose (); } }