using System; namespace Terminal.Gui { /// /// Event args for when a is changed from /// one value to a new value (e.g. in ) /// public class KeyChangedEventArgs : EventArgs { /// /// Gets the old that was set before the event. /// Use to check for empty. /// public Key OldKey { get; } /// /// Gets the new that is being used. /// Use to check for empty. /// public Key NewKey { get; } /// /// Creates a new instance of the class /// /// /// public KeyChangedEventArgs (Key oldKey, Key newKey) { this.OldKey = oldKey; this.NewKey = newKey; } } }