using System.Collections.Generic;
namespace Terminal.Gui {
///
/// Interface to implement when you want the regular (non generic)
/// to automatically determine children for your class (without having to specify
/// an )
///
public interface ITreeNode {
///
/// Text to display when rendering the node
///
string Text { get; set; }
///
/// The children of your class which should be rendered underneath it when expanded
///
///
IList Children { get; }
///
/// Optionally allows you to store some custom data/class here.
///
object Tag { get; set; }
}
///
/// Simple class for representing nodes, use with regular (non generic) .
///
public class TreeNode : ITreeNode {
///
/// Children of the current node
///
///
public virtual IList Children { get; set; } = new List ();
///
/// Text to display in tree node for current entry
///
///
public virtual string Text { get; set; }
///
/// Optionally allows you to store some custom data/class here.
///
public object Tag { get; set; }
///
/// returns
///
///
public override string ToString ()
{
return Text ?? "Unamed Node";
}
///
/// Initialises a new instance with no
///
public TreeNode ()
{
}
///
/// Initialises a new instance and sets starting
///
public TreeNode (string text)
{
Text = text;
}
}
}