#nullable enable
using System.ComponentModel;
using System.Diagnostics;
namespace Terminal.Gui;
#region API Docs
///
/// View is the base class all visible elements. View can render itself and
/// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
/// drawing. In addition, View provides keyboard and mouse event handling.
///
///
///
///
/// TermDefinition
///
/// -
/// SubView
///
/// A View that is contained in another view and will be rendered as part of the containing view's
/// ContentArea. SubViews are added to another view via the ` method. A View
/// may only be a SubView of a single View.
///
///
/// -
/// SuperViewThe View that is a container for SubViews.
///
///
///
/// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
/// , , and will receive focus.
///
///
/// Views that are focusable should override to make sure that the cursor is
/// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
/// distracting to have the cursor left at the last focused view. So views should make sure that they place the
/// cursor in a visually sensible place. The default implementation of will place the
/// cursor at either the hotkey (if defined) or 0,0.
///
///
/// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
/// more subviews, can respond to user input and render themselves on the screen.
///
///
/// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
/// absolute position and size or simply set ). To create a View using Computed layout use
/// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
/// non-absolute values. Both approaches use coordinates that are relative to the of the
/// the View is added to.
///
///
/// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
/// terminal resizes or other Views change size or position. The , ,
/// , and properties are and objects
/// that dynamically update the position of a view. The X and Y properties are of type and you
/// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
/// and can use absolute position, percentages, and anchors. These are useful as they will take
/// care of repositioning views when view's adornments are resized or if the terminal size changes.
///
///
/// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
/// stay in a fixed position and size. To change the position and size use the property.
///
///
/// Subviews (child views) can be added to a View by calling the method. The container of
/// a View can be accessed with the property.
///
///
/// To flag a region of the View's to be redrawn call
///
/// .
/// To flag the entire view for redraw call .
///
///
/// The method is called when the size or layout of a view has changed. The will
/// cause to be called on the next so there is normally no reason to direclty call
/// see .
///
///
/// Views have a property that defines the default colors that subviews should use for
/// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
/// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
/// a white background for dialog boxes and a red background for errors.
///
///
/// Subclasses should not rely on being set at construction time. If a
/// is not set on a view, the view will inherit the value from its
/// and the value might only be valid once a view has been added to a SuperView.
///
/// By using applications will work both in color as well as black and white displays.
///
/// Views can also opt-in to more sophisticated initialization by implementing overrides to
/// and which will be called
/// when the view is added to a .
///
///
/// If first-run-only initialization is preferred, overrides to can
/// be implemented, in which case the methods will only be called if
/// is . This allows proper
/// inheritance hierarchies to override base class layout code optimally by doing so only on
/// first run, instead of on every run.
///
/// See for an overview of View keyboard handling.
///
#endregion API Docs
public partial class View : Responder, ISupportInitializeNotification
{
#region Constructors and Initialization
/// Gets or sets arbitrary data for the view.
/// This property is not used internally.
public object? Data { get; set; }
/// Gets or sets an identifier for the view;
/// The identifier.
/// The id should be unique across all Views that share a SuperView.
public string Id { get; set; } = "";
///
/// Points to the current driver in use by the view, it is a convenience property for simplifying the development
/// of new views.
///
public static ConsoleDriver? Driver => Application.Driver;
/// Initializes a new instance of .
///
///
/// Use , , , and properties to dynamically
/// control the size and location of the view.
///
///
public View ()
{
SetupAdornments ();
SetupCommands ();
SetupKeyboard ();
//SetupMouse ();
SetupText ();
}
///
/// Raised once when the is being initialized for the first time. Allows
/// configurations and assignments to be performed before the being shown.
/// View implements to allow for more sophisticated initialization.
///
public event EventHandler? Initialized;
///
/// Get or sets if the has been initialized (via
/// and ).
///
///
/// If first-run-only initialization is preferred, overrides to
/// can be implemented, in which case the
/// methods will only be called if
/// is . This allows proper
/// inheritance hierarchies to override base class layout code optimally by doing so only on first
/// run, instead of on every run.
///
public virtual bool IsInitialized { get; set; }
/// Signals the View that initialization is starting. See .
///
///
/// Views can opt-in to more sophisticated initialization by implementing overrides to
/// and which will be called
/// when the is initialized.
///
///
/// If first-run-only initialization is preferred, overrides to can
/// be implemented too, in which case the methods will only be called if
/// is . This allows proper
/// inheritance hierarchies to override base class layout code optimally by doing so only on
/// first run, instead of on every run.
///
///
public virtual void BeginInit ()
{
if (IsInitialized)
{
throw new InvalidOperationException ("The view is already initialized.");
}
#if AUTO_CANFOCUS
_oldCanFocus = CanFocus;
_oldTabIndex = _tabIndex;
#endif
BeginInitAdornments ();
if (_subviews?.Count > 0)
{
foreach (View view in _subviews)
{
if (!view.IsInitialized)
{
view.BeginInit ();
}
}
}
}
// TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
// TODO: See EndInit_Called_Without_BeginInit_Throws test.
/// Signals the View that initialization is ending. See .
///
/// Initializes all Subviews and Invokes the event.
///
public virtual void EndInit ()
{
if (IsInitialized)
{
throw new InvalidOperationException ("The view is already initialized.");
}
IsInitialized = true;
EndInitAdornments ();
// TODO: Move these into ViewText.cs as EndInit_Text() to consolidate.
// TODO: Verify UpdateTextDirection really needs to be called here.
// These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
UpdateTextDirection (TextDirection);
UpdateTextFormatterText ();
SetLayoutNeeded ();
if (_subviews is { })
{
foreach (View view in _subviews)
{
if (!view.IsInitialized)
{
view.EndInit ();
}
}
}
// TODO: Figure out how to move this out of here and just depend on IsLayoutNeeded in Mainloop
Layout ();
Initialized?.Invoke (this, EventArgs.Empty);
}
#endregion Constructors and Initialization
#region Visibility
private bool _enabled = true;
// This is a cache of the Enabled property so that we can restore it when the superview is re-enabled.
private bool _oldEnabled;
/// Gets or sets a value indicating whether this can respond to user interaction.
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value)
{
return;
}
_enabled = value;
if (!_enabled && HasFocus)
{
HasFocus = false;
}
if (_enabled
&& CanFocus
&& Visible
&& !HasFocus
&& SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
{
SetFocus ();
}
OnEnabledChanged ();
SetNeedsDisplay ();
if (_subviews is null)
{
return;
}
foreach (View view in _subviews)
{
if (!_enabled)
{
view._oldEnabled = view.Enabled;
view.Enabled = _enabled;
}
else
{
view.Enabled = view._oldEnabled;
#if AUTO_CANFOCUS
view._addingViewSoCanFocusAlsoUpdatesSuperView = _enabled;
#endif
}
}
}
}
/// Raised when the value is being changed.
public event EventHandler? EnabledChanged;
// TODO: Change this event to match the standard TG event model.
/// Invoked when the property from a view is changed.
public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
private bool _visible = true;
// TODO: Remove virtual once Menu/MenuBar are removed. MenuBar is the only override.
/// Gets or sets a value indicating whether this is visible.
public virtual bool Visible
{
get => _visible;
set
{
if (_visible == value)
{
return;
}
if (OnVisibleChanging ())
{
return;
}
CancelEventArgs args = new (in _visible, ref value);
VisibleChanging?.Invoke (this, args);
if (args.Cancel)
{
return;
}
_visible = value;
if (!_visible)
{
if (HasFocus)
{
HasFocus = false;
}
}
if (_visible
&& CanFocus
&& Enabled
&& !HasFocus
&& SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
{
SetFocus ();
}
OnVisibleChanged ();
VisibleChanged?.Invoke (this, EventArgs.Empty);
SetLayoutNeeded ();
SuperView?.SetLayoutNeeded();
SetNeedsDisplay ();
SuperView?.SetNeedsDisplay();
}
}
/// Called when is changing. Can be cancelled by returning .
protected virtual bool OnVisibleChanging () { return false; }
///
/// Raised when the value is being changed. Can be cancelled by setting Cancel to
/// .
///
public event EventHandler>? VisibleChanging;
/// Called when has changed.
protected virtual void OnVisibleChanged () { }
/// Raised when has changed.
public event EventHandler? VisibleChanged;
///
/// INTERNAL Indicates whether all views up the Superview hierarchy are visible.
///
/// The view to test.
///
/// if `view.Visible` is or any Superview is not visible,
/// otherwise.
///
internal static bool CanBeVisible (View view)
{
if (!view.Visible)
{
return false;
}
for (View? c = view.SuperView; c != null; c = c.SuperView)
{
if (!c.Visible)
{
return false;
}
}
return true;
}
#endregion Visibility
#region Title
private string _title = string.Empty;
/// Gets the used to format .
internal TextFormatter TitleTextFormatter { get; init; } = new ();
///
/// The title to be displayed for this . The title will be displayed if .
/// is greater than 0. The title can be used to set the
/// for the view by prefixing character with (e.g. "T_itle").
///
///
///
/// Set the to enable hotkey support. To disable Title-based hotkey support set
/// to (Rune)0xffff.
///
///
/// Only the first HotKey specifier found in is supported.
///
///
/// To cause the hotkey to be rendered with ,
/// set View. to the desired character.
///
///
/// The title.
public string Title
{
get
{
#if DEBUG_IDISPOSABLE
if (WasDisposed)
{
throw new ObjectDisposedException (GetType ().FullName);
}
#endif
return _title;
}
set
{
#if DEBUG_IDISPOSABLE
if (WasDisposed)
{
throw new ObjectDisposedException (GetType ().FullName);
}
#endif
if (value == _title)
{
return;
}
if (!OnTitleChanging (ref value))
{
string old = _title;
_title = value;
TitleTextFormatter.Text = _title;
SetTitleTextFormatterSize ();
SetHotKeyFromTitle ();
SetNeedsDisplay ();
#if DEBUG
if (string.IsNullOrEmpty (Id))
{
Id = _title;
}
#endif // DEBUG
OnTitleChanged ();
}
}
}
private void SetTitleTextFormatterSize ()
{
TitleTextFormatter.ConstrainToSize = new (
TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
- (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
? Math.Max (HotKeySpecifier.GetColumns (), 0)
: 0),
1);
}
// TODO: Change this event to match the standard TG event model.
/// Called when the has been changed. Invokes the event.
protected void OnTitleChanged () { TitleChanged?.Invoke (this, new (in _title)); }
///
/// Called before the changes. Invokes the event, which can
/// be cancelled.
///
/// The new to be replaced.
/// `true` if an event handler canceled the Title change.
protected bool OnTitleChanging (ref string newTitle)
{
CancelEventArgs args = new (ref _title, ref newTitle);
TitleChanging?.Invoke (this, args);
return args.Cancel;
}
/// Raised after the has been changed.
public event EventHandler>? TitleChanged;
///
/// Raised when the is changing. Set to `true`
/// to cancel the Title change.
///
public event EventHandler>? TitleChanging;
#endregion
/// Pretty prints the View
///
public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
///
protected override void Dispose (bool disposing)
{
LineCanvas.Dispose ();
DisposeKeyboard ();
DisposeAdornments ();
for (int i = InternalSubviews.Count - 1; i >= 0; i--)
{
View subview = InternalSubviews [i];
Remove (subview);
subview.Dispose ();
}
base.Dispose (disposing);
Debug.Assert (InternalSubviews.Count == 0);
}
}