using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Reflection;
using System.Resources;
using Terminal.Gui.Resources;
namespace Terminal.Gui;
/// A static, singleton class representing the application. This class is the entry point for the application.
///
///
/// Application.Init();
/// var win = new Window ($"Example App ({Application.QuitKey} to quit)");
/// Application.Run(win);
/// win.Dispose();
/// Application.Shutdown();
///
///
/// TODO: Flush this out.
public static partial class Application
{
// For Unit testing - ignores UseSystemConsole
internal static bool _forceFakeConsole;
/// Gets the that has been selected. See also .
public static ConsoleDriver Driver { get; internal set; }
///
/// Gets or sets whether will be forced to output only the 16 colors defined in
/// . The default is , meaning 24-bit (TrueColor) colors will be output
/// as long as the selected supports TrueColor.
///
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
public static bool Force16Colors { get; set; }
///
/// Forces the use of the specified driver (one of "fake", "ansi", "curses", "net", or "windows"). If not
/// specified, the driver is selected based on the platform.
///
///
/// Note, will override this configuration setting if called
/// with either `driver` or `driverName` specified.
///
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
public static string ForceDriver { get; set; } = string.Empty;
/// Gets all cultures supported by the application without the invariant language.
public static List SupportedCultures { get; private set; }
internal static List GetSupportedCultures ()
{
CultureInfo [] cultures = CultureInfo.GetCultures (CultureTypes.AllCultures);
// Get the assembly
var assembly = Assembly.GetExecutingAssembly ();
//Find the location of the assembly
string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory;
// Find the resource file name of the assembly
var resourceFilename = $"{assembly.GetName ().Name}.resources.dll";
if (cultures.Length > 1 && Directory.Exists (Path.Combine (assemblyLocation, "pt-PT")))
{
// Return all culture for which satellite folder found with culture code.
return cultures.Where (
cultureInfo =>
Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name))
&& File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename))
)
.ToList ();
}
// It's called from a self-contained single-file and get available cultures from the embedded resources strings.
return GetAvailableCulturesFromEmbeddedResources ();
}
internal static List GetAvailableCulturesFromEmbeddedResources ()
{
ResourceManager rm = new (typeof (Strings));
CultureInfo [] cultures = CultureInfo.GetCultures (CultureTypes.AllCultures);
return cultures.Where (
cultureInfo =>
!cultureInfo.Equals (CultureInfo.InvariantCulture)
&& rm.GetResourceSet (cultureInfo, true, false) is { }
)
.ToList ();
}
///
/// Gets the size of the screen. This is the size of the screen as reported by the .
///
///
/// If the has not been initialized, this will return a default size of 2048x2048; useful for unit tests.
///
public static Rectangle Screen => Driver?.Screen ?? new (0, 0, 2048, 2048);
// When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
// This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
private static Toplevel _cachedRunStateToplevel;
// IMPORTANT: Ensure all property/fields are reset here. See Init_ResetState_Resets_Properties unit test.
// Encapsulate all setting of initial state for Application; Having
// this in a function like this ensures we don't make mistakes in
// guaranteeing that the state of this singleton is deterministic when Init
// starts running and after Shutdown returns.
internal static void ResetState (bool ignoreDisposed = false)
{
// Shutdown is the bookend for Init. As such it needs to clean up all resources
// Init created. Apps that do any threading will need to code defensively for this.
// e.g. see Issue #537
foreach (Toplevel t in _topLevels)
{
t.Running = false;
}
_topLevels.Clear ();
Current = null;
#if DEBUG_IDISPOSABLE
// Don't dispose the Top. It's up to caller dispose it
if (!ignoreDisposed && Top is { })
{
Debug.Assert (Top.WasDisposed);
// If End wasn't called _cachedRunStateToplevel may be null
if (_cachedRunStateToplevel is { })
{
Debug.Assert (_cachedRunStateToplevel.WasDisposed);
Debug.Assert (_cachedRunStateToplevel == Top);
}
}
#endif
Top = null;
_cachedRunStateToplevel = null;
// MainLoop stuff
MainLoop?.Dispose ();
MainLoop = null;
_mainThreadId = -1;
Iteration = null;
EndAfterFirstIteration = false;
// Driver stuff
if (Driver is { })
{
Driver.SizeChanged -= Driver_SizeChanged;
Driver.KeyDown -= Driver_KeyDown;
Driver.KeyUp -= Driver_KeyUp;
Driver.MouseEvent -= Driver_MouseEvent;
Driver?.End ();
Driver = null;
}
// Don't reset ForceDriver; it needs to be set before Init is called.
//ForceDriver = string.Empty;
//Force16Colors = false;
_forceFakeConsole = false;
// Run State stuff
NotifyNewRunState = null;
NotifyStopRunState = null;
MouseGrabView = null;
_initialized = false;
// Mouse
_mouseEnteredView = null;
WantContinuousButtonPressedView = null;
MouseEvent = null;
GrabbedMouse = null;
UnGrabbingMouse = null;
GrabbedMouse = null;
UnGrabbedMouse = null;
// Keyboard
AlternateBackwardKey = Key.Empty;
AlternateForwardKey = Key.Empty;
QuitKey = Key.Empty;
KeyDown = null;
KeyUp = null;
SizeChanging = null;
ClearKeyBindings ();
Colors.Reset ();
// Reset synchronization context to allow the user to run async/await,
// as the main loop has been ended, the synchronization context from
// gui.cs does no longer process any callbacks. See #1084 for more details:
// (https://github.com/gui-cs/Terminal.Gui/issues/1084).
SynchronizationContext.SetSynchronizationContext (null);
}
#region Initialization (Init/Shutdown)
/// Initializes a new instance of Application.
/// Call this method once per instance (or after has been called).
///
/// This function loads the right for the platform, Creates a . and
/// assigns it to
///
///
/// must be called when the application is closing (typically after
/// has returned) to ensure resources are cleaned up and
/// terminal settings
/// restored.
///
///
/// The function combines
/// and
/// into a single
/// call. An application cam use without explicitly calling
/// .
///
///
/// The to use. If neither or
/// are specified the default driver for the platform will be used.
///
///
/// The short name (e.g. "net", "windows", "ansi", "fake", or "curses") of the
/// to use. If neither or are
/// specified the default driver for the platform will be used.
///
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
public static void Init (ConsoleDriver driver = null, string driverName = null) { InternalInit (driver, driverName); }
internal static bool _initialized;
internal static int _mainThreadId = -1;
// INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
//
// Called from:
//
// Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
// Run() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run() to be called without calling Init first.
// Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
//
// calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
internal static void InternalInit (
ConsoleDriver driver = null,
string driverName = null,
bool calledViaRunT = false
)
{
if (_initialized && driver is null)
{
return;
}
if (_initialized)
{
throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
}
if (!calledViaRunT)
{
// Reset all class variables (Application is a singleton).
ResetState ();
}
// For UnitTests
if (driver is { })
{
Driver = driver;
}
// Start the process of configuration management.
// Note that we end up calling LoadConfigurationFromAllSources
// multiple times. We need to do this because some settings are only
// valid after a Driver is loaded. In this case we need just
// `Settings` so we can determine which driver to use.
// Don't reset, so we can inherit the theme from the previous run.
Load ();
Apply ();
// Ignore Configuration for ForceDriver if driverName is specified
if (!string.IsNullOrEmpty (driverName))
{
ForceDriver = driverName;
}
if (Driver is null)
{
PlatformID p = Environment.OSVersion.Platform;
if (string.IsNullOrEmpty (ForceDriver))
{
if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
{
Driver = new WindowsDriver ();
}
else
{
Driver = new CursesDriver ();
}
}
else
{
List drivers = GetDriverTypes ();
Type driverType = drivers.FirstOrDefault (t => t.Name.Equals (ForceDriver, StringComparison.InvariantCultureIgnoreCase));
if (driverType is { })
{
Driver = (ConsoleDriver)Activator.CreateInstance (driverType);
}
else
{
throw new ArgumentException (
$"Invalid driver name: {ForceDriver}. Valid names are {string.Join (", ", drivers.Select (t => t.Name))}"
);
}
}
}
try
{
MainLoop = Driver.Init ();
}
catch (InvalidOperationException ex)
{
// This is a case where the driver is unable to initialize the console.
// This can happen if the console is already in use by another process or
// if running in unit tests.
// In this case, we want to throw a more specific exception.
throw new InvalidOperationException (
"Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.",
ex
);
}
Driver.SizeChanged += (s, args) => OnSizeChanging (args);
Driver.KeyDown += (s, args) => OnKeyDown (args);
Driver.KeyUp += (s, args) => OnKeyUp (args);
Driver.MouseEvent += (s, args) => OnMouseEvent (args);
SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext ());
SupportedCultures = GetSupportedCultures ();
_mainThreadId = Thread.CurrentThread.ManagedThreadId;
_initialized = true;
InitializedChanged?.Invoke (null, new (in _initialized));
}
private static void Driver_SizeChanged (object sender, SizeChangedEventArgs e) { OnSizeChanging (e); }
private static void Driver_KeyDown (object sender, Key e) { OnKeyDown (e); }
private static void Driver_KeyUp (object sender, Key e) { OnKeyUp (e); }
private static void Driver_MouseEvent (object sender, MouseEvent e) { OnMouseEvent (e); }
/// Gets of list of types that are available.
///
[RequiresUnreferencedCode ("AOT")]
public static List GetDriverTypes ()
{
// use reflection to get the list of drivers
List driverTypes = new ();
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies ())
{
foreach (Type type in asm.GetTypes ())
{
if (type.IsSubclassOf (typeof (ConsoleDriver)) && !type.IsAbstract)
{
driverTypes.Add (type);
}
}
}
return driverTypes;
}
/// Shutdown an application initialized with .
///
/// Shutdown must be called for every call to or
/// to ensure all resources are cleaned
/// up (Disposed)
/// and terminal settings are restored.
///
public static void Shutdown ()
{
// TODO: Throw an exception if Init hasn't been called.
ResetState ();
PrintJsonErrors ();
InitializedChanged?.Invoke (null, new (in _initialized));
}
#nullable enable
///
/// This event is raised after the and methods have been called.
///
///
/// Intended to support unit tests that need to know when the application has been initialized.
///
public static event EventHandler>? InitializedChanged;
#nullable restore
#endregion Initialization (Init/Shutdown)
#region Run (Begin, Run, End, Stop)
///
/// Notify that a new was created ( was called). The token is
/// created in and this event will be fired before that function exits.
///
///
/// If is callers to
/// must also subscribe to and manually dispose of the token
/// when the application is done.
///
public static event EventHandler NotifyNewRunState;
/// Notify that an existent is stopping ( was called).
///
/// If is callers to
/// must also subscribe to and manually dispose of the token
/// when the application is done.
///
public static event EventHandler NotifyStopRunState;
/// Building block API: Prepares the provided for execution.
///
/// The handle that needs to be passed to the method upon
/// completion.
///
/// The to prepare execution for.
///
/// This method prepares the provided for running with the focus, it adds this to the list
/// of s, lays out the Subviews, focuses the first element, and draws the
/// in the screen. This is usually followed by executing the method, and then the
/// method upon termination which will undo these changes.
///
public static RunState Begin (Toplevel toplevel)
{
ArgumentNullException.ThrowIfNull (toplevel);
#if DEBUG_IDISPOSABLE
Debug.Assert (!toplevel.WasDisposed);
if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
{
Debug.Assert (_cachedRunStateToplevel.WasDisposed);
}
#endif
if (toplevel.IsOverlappedContainer && OverlappedTop != toplevel && OverlappedTop is { })
{
throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
}
// Ensure the mouse is ungrabbed.
MouseGrabView = null;
var rs = new RunState (toplevel);
// View implements ISupportInitializeNotification which is derived from ISupportInitialize
if (!toplevel.IsInitialized)
{
toplevel.BeginInit ();
toplevel.EndInit ();
}
#if DEBUG_IDISPOSABLE
if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
{
// This assertion confirm if the Top was already disposed
Debug.Assert (Top.WasDisposed);
Debug.Assert (Top == _cachedRunStateToplevel);
}
#endif
lock (_topLevels)
{
if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
{
// If Top was already disposed and isn't on the Toplevels Stack,
// clean it up here if is the same as _cachedRunStateToplevel
if (Top == _cachedRunStateToplevel)
{
Top = null;
}
else
{
// Probably this will never hit
throw new ObjectDisposedException (Top.GetType ().FullName);
}
}
else if (OverlappedTop is { } && toplevel != Top && _topLevels.Contains (Top))
{
Top.OnLeave (toplevel);
}
// BUGBUG: We should not depend on `Id` internally.
// BUGBUG: It is super unclear what this code does anyway.
if (string.IsNullOrEmpty (toplevel.Id))
{
var count = 1;
var id = (_topLevels.Count + count).ToString ();
while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) is { })
{
count++;
id = (_topLevels.Count + count).ToString ();
}
toplevel.Id = (_topLevels.Count + count).ToString ();
_topLevels.Push (toplevel);
}
else
{
Toplevel dup = _topLevels.FirstOrDefault (x => x.Id == toplevel.Id);
if (dup is null)
{
_topLevels.Push (toplevel);
}
}
if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
{
throw new ArgumentException ("There are duplicates Toplevel IDs");
}
}
if (Top is null || toplevel.IsOverlappedContainer)
{
Top = toplevel;
}
var refreshDriver = true;
if (OverlappedTop is null
|| toplevel.IsOverlappedContainer
|| (Current?.Modal == false && toplevel.Modal)
|| (Current?.Modal == false && !toplevel.Modal)
|| (Current?.Modal == true && toplevel.Modal))
{
if (toplevel.Visible)
{
Current?.OnDeactivate (toplevel);
Toplevel previousCurrent = Current;
Current = toplevel;
Current.OnActivate (previousCurrent);
SetCurrentOverlappedAsTop ();
}
else
{
refreshDriver = false;
}
}
else if ((OverlappedTop != null
&& toplevel != OverlappedTop
&& Current?.Modal == true
&& !_topLevels.Peek ().Modal)
|| (OverlappedTop is { } && toplevel != OverlappedTop && Current?.Running == false))
{
refreshDriver = false;
MoveCurrent (toplevel);
}
else
{
refreshDriver = false;
MoveCurrent (Current);
}
toplevel.SetRelativeLayout (Screen.Size);
toplevel.LayoutSubviews ();
toplevel.PositionToplevels ();
toplevel.FocusFirst ();
BringOverlappedTopToFront ();
if (refreshDriver)
{
OverlappedTop?.OnChildLoaded (toplevel);
toplevel.OnLoaded ();
toplevel.SetNeedsDisplay ();
toplevel.Draw ();
Driver.UpdateScreen ();
if (PositionCursor (toplevel))
{
Driver.UpdateCursor ();
}
}
NotifyNewRunState?.Invoke (toplevel, new (rs));
return rs;
}
///
/// Calls on the most focused view in the view starting with .
///
///
/// Does nothing if is or if the most focused view is not visible or
/// enabled.
///
/// If the most focused view is not visible within it's superview, the cursor will be hidden.
///
///
/// if a view positioned the cursor and the position is visible.
internal static bool PositionCursor (View view)
{
// Find the most focused view and position the cursor there.
View mostFocused = view?.MostFocused;
if (mostFocused is null)
{
if (view is { HasFocus: true })
{
mostFocused = view;
}
else
{
return false;
}
}
// If the view is not visible or enabled, don't position the cursor
if (!mostFocused.Visible || !mostFocused.Enabled)
{
Driver.GetCursorVisibility (out CursorVisibility current);
if (current != CursorVisibility.Invisible)
{
Driver.SetCursorVisibility (CursorVisibility.Invisible);
}
return false;
}
// If the view is not visible within it's superview, don't position the cursor
Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
Rectangle superViewViewport = mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Application.Screen;
if (!superViewViewport.IntersectsWith (mostFocusedViewport))
{
return false;
}
Point? cursor = mostFocused.PositionCursor ();
Driver.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
if (cursor is { })
{
// Convert cursor to screen coords
cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
// If the cursor is not in a visible location in the SuperView, hide it
if (!superViewViewport.Contains (cursor.Value))
{
if (currentCursorVisibility != CursorVisibility.Invisible)
{
Driver.SetCursorVisibility (CursorVisibility.Invisible);
}
return false;
}
// Show it
if (currentCursorVisibility == CursorVisibility.Invisible)
{
Driver.SetCursorVisibility (mostFocused.CursorVisibility);
}
return true;
}
if (currentCursorVisibility != CursorVisibility.Invisible)
{
Driver.SetCursorVisibility (CursorVisibility.Invisible);
}
return false;
}
///
/// Runs the application by creating a object and calling
/// .
///
///
/// Calling first is not needed as this function will initialize the application.
///
/// must be called when the application is closing (typically after Run> has returned) to
/// ensure resources are cleaned up and terminal settings restored.
///
///
/// The caller is responsible for disposing the object returned by this method.
///
///
/// The created object. The caller is responsible for disposing this object.
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
public static Toplevel Run (Func errorHandler = null, ConsoleDriver driver = null) { return Run (errorHandler, driver); }
///
/// Runs the application by creating a -derived object of type T and calling
/// .
///
///
/// Calling first is not needed as this function will initialize the application.
///
/// must be called when the application is closing (typically after Run> has returned) to
/// ensure resources are cleaned up and terminal settings restored.
///
///
/// The caller is responsible for disposing the object returned by this method.
///
///
///
///
/// The to use. If not specified the default driver for the platform will
/// be used ( , , or ). Must be
/// if has already been called.
///
/// The created T object. The caller is responsible for disposing this object.
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
public static T Run (Func errorHandler = null, ConsoleDriver driver = null)
where T : Toplevel, new()
{
if (!_initialized)
{
// Init() has NOT been called.
InternalInit (driver, null, true);
}
var top = new T ();
Run (top, errorHandler);
return top;
}
/// Runs the Application using the provided view.
///
///
/// This method is used to start processing events for the main application, but it is also used to run other
/// modal s such as boxes.
///
///
/// To make a stop execution, call
/// .
///
///
/// Calling is equivalent to calling
/// , followed by , and then calling
/// .
///
///
/// Alternatively, to have a program control the main loop and process events manually, call
/// to set things up manually and then repeatedly call
/// with the wait parameter set to false. By doing this the
/// method will only process any pending events, timers, idle handlers and then
/// return control immediately.
///
/// When using or
///
/// will be called automatically.
///
///
/// RELEASE builds only: When is any exceptions will be
/// rethrown. Otherwise, if will be called. If
/// returns the will resume; otherwise this method will
/// exit.
///
///
/// The to run as a modal.
///
/// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
/// rethrows when null).
///
public static void Run (Toplevel view, Func errorHandler = null)
{
ArgumentNullException.ThrowIfNull (view);
if (_initialized)
{
if (Driver is null)
{
// Disposing before throwing
view.Dispose ();
// This code path should be impossible because Init(null, null) will select the platform default driver
throw new InvalidOperationException (
"Init() completed without a driver being set (this should be impossible); Run() cannot be called."
);
}
}
else
{
// Init() has NOT been called.
throw new InvalidOperationException (
"Init() has not been called. Only Run() or Run() can be used without calling Init()."
);
}
var resume = true;
while (resume)
{
#if !DEBUG
try
{
#endif
resume = false;
RunState runState = Begin (view);
// If EndAfterFirstIteration is true then the user must dispose of the runToken
// by using NotifyStopRunState event.
RunLoop (runState);
if (runState.Toplevel is null)
{
#if DEBUG_IDISPOSABLE
Debug.Assert (_topLevels.Count == 0);
#endif
runState.Dispose ();
return;
}
if (!EndAfterFirstIteration)
{
End (runState);
}
#if !DEBUG
}
catch (Exception error)
{
if (errorHandler is null)
{
throw;
}
resume = errorHandler (error);
}
#endif
}
}
/// Adds a timeout to the application.
///
/// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
/// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
/// token that can be used to stop the timeout by calling .
///
public static object AddTimeout (TimeSpan time, Func callback) { return MainLoop?.AddTimeout (time, callback); }
/// Removes a previously scheduled timeout
/// The token parameter is the value returned by .
/// Returns
/// true
/// if the timeout is successfully removed; otherwise,
/// false
/// .
/// This method also returns
/// false
/// if the timeout is not found.
public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
/// Runs on the thread that is processing events
/// the action to be invoked on the main processing thread.
public static void Invoke (Action action)
{
MainLoop?.AddIdle (
() =>
{
action ();
return false;
}
);
}
// TODO: Determine if this is really needed. The only code that calls WakeUp I can find
// is ProgressBarStyles, and it's not clear it needs to.
/// Wakes up the running application that might be waiting on input.
public static void Wakeup () { MainLoop?.Wakeup (); }
/// Triggers a refresh of the entire display.
public static void Refresh ()
{
// TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
Driver.ClearContents ();
View last = null;
foreach (Toplevel v in _topLevels.Reverse ())
{
if (v.Visible)
{
v.SetNeedsDisplay ();
v.SetSubViewNeedsDisplay ();
v.Draw ();
}
last = v;
}
Driver.Refresh ();
}
/// This event is raised on each iteration of the main loop.
/// See also
public static event EventHandler Iteration;
/// The driver for the application
/// The main loop.
internal static MainLoop MainLoop { get; private set; }
///
/// Set to true to cause to be called after the first iteration. Set to false (the default) to
/// cause the application to continue running until Application.RequestStop () is called.
///
public static bool EndAfterFirstIteration { get; set; }
/// Building block API: Runs the main loop for the created .
/// The state returned by the method.
public static void RunLoop (RunState state)
{
ArgumentNullException.ThrowIfNull (state);
ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
var firstIteration = true;
for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
{
MainLoop.Running = true;
if (EndAfterFirstIteration && !firstIteration)
{
return;
}
RunIteration (ref state, ref firstIteration);
}
MainLoop.Running = false;
// Run one last iteration to consume any outstanding input events from Driver
// This is important for remaining OnKeyUp events.
RunIteration (ref state, ref firstIteration);
}
/// Run one application iteration.
/// The state returned by .
///
/// Set to if this is the first run loop iteration. Upon return, it
/// will be set to if at least one iteration happened.
///
public static void RunIteration (ref RunState state, ref bool firstIteration)
{
if (MainLoop.Running && MainLoop.EventsPending ())
{
// Notify Toplevel it's ready
if (firstIteration)
{
state.Toplevel.OnReady ();
}
MainLoop.RunIteration ();
Iteration?.Invoke (null, new ());
EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
if (state.Toplevel != Current)
{
OverlappedTop?.OnDeactivate (state.Toplevel);
state.Toplevel = Current;
OverlappedTop?.OnActivate (state.Toplevel);
Top.SetSubViewNeedsDisplay ();
Refresh ();
}
}
firstIteration = false;
if (Current == null)
{
return;
}
if (state.Toplevel != Top && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
{
state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
Top.Draw ();
foreach (Toplevel top in _topLevels.Reverse ())
{
if (top != Top && top != state.Toplevel)
{
top.SetNeedsDisplay ();
top.SetSubViewNeedsDisplay ();
top.Draw ();
}
}
}
if (_topLevels.Count == 1
&& state.Toplevel == Top
&& (Driver.Cols != state.Toplevel.Frame.Width
|| Driver.Rows != state.Toplevel.Frame.Height)
&& (state.Toplevel.NeedsDisplay
|| state.Toplevel.SubViewNeedsDisplay
|| state.Toplevel.LayoutNeeded))
{
Driver.ClearContents ();
}
if (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
{
state.Toplevel.SetNeedsDisplay ();
state.Toplevel.Draw ();
Driver.UpdateScreen ();
//Driver.UpdateCursor ();
}
if (PositionCursor (state.Toplevel))
{
Driver.UpdateCursor ();
}
// else
{
//if (PositionCursor (state.Toplevel))
//{
// Driver.Refresh ();
//}
//Driver.UpdateCursor ();
}
if (state.Toplevel != Top && !state.Toplevel.Modal && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
{
Top.Draw ();
}
}
/// Stops the provided , causing or the if provided.
/// The to stop.
///
/// This will cause to return.
///
/// Calling is equivalent to setting the
/// property on the currently running to false.
///
///
public static void RequestStop (Toplevel top = null)
{
if (OverlappedTop is null || top is null || (OverlappedTop is null && top is { }))
{
top = Current;
}
if (OverlappedTop != null
&& top.IsOverlappedContainer
&& top?.Running == true
&& (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false)))
{
OverlappedTop.RequestStop ();
}
else if (OverlappedTop != null
&& top != Current
&& Current?.Running == true
&& Current?.Modal == true
&& top.Modal
&& top.Running)
{
var ev = new ToplevelClosingEventArgs (Current);
Current.OnClosing (ev);
if (ev.Cancel)
{
return;
}
ev = new (top);
top.OnClosing (ev);
if (ev.Cancel)
{
return;
}
Current.Running = false;
OnNotifyStopRunState (Current);
top.Running = false;
OnNotifyStopRunState (top);
}
else if ((OverlappedTop != null
&& top != OverlappedTop
&& top != Current
&& Current?.Modal == false
&& Current?.Running == true
&& !top.Running)
|| (OverlappedTop != null
&& top != OverlappedTop
&& top != Current
&& Current?.Modal == false
&& Current?.Running == false
&& !top.Running
&& _topLevels.ToArray () [1].Running))
{
MoveCurrent (top);
}
else if (OverlappedTop != null
&& Current != top
&& Current?.Running == true
&& !top.Running
&& Current?.Modal == true
&& top.Modal)
{
// The Current and the top are both modal so needed to set the Current.Running to false too.
Current.Running = false;
OnNotifyStopRunState (Current);
}
else if (OverlappedTop != null
&& Current == top
&& OverlappedTop?.Running == true
&& Current?.Running == true
&& top.Running
&& Current?.Modal == true
&& top.Modal)
{
// The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
// both are the same, so needed to set the Current.Running to false too.
Current.Running = false;
OnNotifyStopRunState (Current);
}
else
{
Toplevel currentTop;
if (top == Current || (Current?.Modal == true && !top.Modal))
{
currentTop = Current;
}
else
{
currentTop = top;
}
if (!currentTop.Running)
{
return;
}
var ev = new ToplevelClosingEventArgs (currentTop);
currentTop.OnClosing (ev);
if (ev.Cancel)
{
return;
}
currentTop.Running = false;
OnNotifyStopRunState (currentTop);
}
}
private static void OnNotifyStopRunState (Toplevel top)
{
if (EndAfterFirstIteration)
{
NotifyStopRunState?.Invoke (top, new (top));
}
}
///
/// Building block API: completes the execution of a that was started with
/// .
///
/// The returned by the method.
public static void End (RunState runState)
{
ArgumentNullException.ThrowIfNull (runState);
if (OverlappedTop is { })
{
OverlappedTop.OnChildUnloaded (runState.Toplevel);
}
else
{
runState.Toplevel.OnUnloaded ();
}
// End the RunState.Toplevel
// First, take it off the Toplevel Stack
if (_topLevels.Count > 0)
{
if (_topLevels.Peek () != runState.Toplevel)
{
// If the top of the stack is not the RunState.Toplevel then
// this call to End is not balanced with the call to Begin that started the RunState
throw new ArgumentException ("End must be balanced with calls to Begin");
}
_topLevels.Pop ();
}
// Notify that it is closing
runState.Toplevel?.OnClosed (runState.Toplevel);
// If there is a OverlappedTop that is not the RunState.Toplevel then RunState.Toplevel
// is a child of MidTop, and we should notify the OverlappedTop that it is closing
if (OverlappedTop is { } && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop)
{
OverlappedTop.OnChildClosed (runState.Toplevel);
}
// Set Current and Top to the next TopLevel on the stack
if (_topLevels.Count == 0)
{
Current = null;
}
else
{
if (_topLevels.Count > 1 && _topLevels.Peek () == OverlappedTop && OverlappedChildren.Any (t => t.Visible) is { })
{
OverlappedMoveNext ();
}
Current = _topLevels.Peek ();
if (_topLevels.Count == 1 && Current == OverlappedTop)
{
OverlappedTop.OnAllChildClosed ();
}
else
{
SetCurrentOverlappedAsTop ();
runState.Toplevel.OnLeave (Current);
Current.OnEnter (runState.Toplevel);
}
Refresh ();
}
// Don't dispose runState.Toplevel. It's up to caller dispose it
// If it's not the same as the current in the RunIteration,
// it will be fixed later in the next RunIteration.
if (OverlappedTop is { } && !_topLevels.Contains (OverlappedTop))
{
_cachedRunStateToplevel = OverlappedTop;
}
else
{
_cachedRunStateToplevel = runState.Toplevel;
}
runState.Toplevel = null;
runState.Dispose ();
}
#endregion Run (Begin, Run, End)
#region Toplevel handling
/// Holds the stack of TopLevel views.
// BUGBUG: Technically, this is not the full lst of TopLevels. There be dragons here, e.g. see how Toplevel.Id is used. What
// about TopLevels that are just a SubView of another View?
internal static readonly Stack _topLevels = new ();
/// The object used for the application on startup ()
/// The top.
public static Toplevel Top { get; private set; }
///
/// The current object. This is updated in enters and leaves to
/// point to the current
/// .
///
///
/// Only relevant in scenarios where is .
///
/// The current.
public static Toplevel Current { get; private set; }
private static void EnsureModalOrVisibleAlwaysOnTop (Toplevel topLevel)
{
if (!topLevel.Running
|| (topLevel == Current && topLevel.Visible)
|| OverlappedTop == null
|| _topLevels.Peek ().Modal)
{
return;
}
foreach (Toplevel top in _topLevels.Reverse ())
{
if (top.Modal && top != Current)
{
MoveCurrent (top);
return;
}
}
if (!topLevel.Visible && topLevel == Current)
{
OverlappedMoveNext ();
}
}
#nullable enable
private static Toplevel? FindDeepestTop (Toplevel start, in Point location)
{
if (!start.Frame.Contains (location))
{
return null;
}
if (_topLevels is { Count: > 0 })
{
int rx = location.X - start.Frame.X;
int ry = location.Y - start.Frame.Y;
foreach (Toplevel t in _topLevels)
{
if (t != Current)
{
if (t != start && t.Visible && t.Frame.Contains (rx, ry))
{
start = t;
break;
}
}
}
}
return start;
}
#nullable restore
private static View FindTopFromView (View view)
{
View top = view?.SuperView is { } && view?.SuperView != Top
? view.SuperView
: view;
while (top?.SuperView is { } && top?.SuperView != Top)
{
top = top.SuperView;
}
return top;
}
#nullable enable
// Only return true if the Current has changed.
private static bool MoveCurrent (Toplevel? top)
{
// The Current is modal and the top is not modal Toplevel then
// the Current must be moved above the first not modal Toplevel.
if (OverlappedTop is { }
&& top != OverlappedTop
&& top != Current
&& Current?.Modal == true
&& !_topLevels.Peek ().Modal)
{
lock (_topLevels)
{
_topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
}
var index = 0;
Toplevel [] savedToplevels = _topLevels.ToArray ();
foreach (Toplevel t in savedToplevels)
{
if (!t.Modal && t != Current && t != top && t != savedToplevels [index])
{
lock (_topLevels)
{
_topLevels.MoveTo (top, index, new ToplevelEqualityComparer ());
}
}
index++;
}
return false;
}
// The Current and the top are both not running Toplevel then
// the top must be moved above the first not running Toplevel.
if (OverlappedTop is { }
&& top != OverlappedTop
&& top != Current
&& Current?.Running == false
&& top?.Running == false)
{
lock (_topLevels)
{
_topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
}
var index = 0;
foreach (Toplevel t in _topLevels.ToArray ())
{
if (!t.Running && t != Current && index > 0)
{
lock (_topLevels)
{
_topLevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
}
}
index++;
}
return false;
}
if ((OverlappedTop is { } && top?.Modal == true && _topLevels.Peek () != top)
|| (OverlappedTop is { } && Current != OverlappedTop && Current?.Modal == false && top == OverlappedTop)
|| (OverlappedTop is { } && Current?.Modal == false && top != Current)
|| (OverlappedTop is { } && Current?.Modal == true && top == OverlappedTop))
{
lock (_topLevels)
{
_topLevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
Current = top;
}
}
return true;
}
#nullable restore
/// Invoked when the terminal's size changed. The new size of the terminal is provided.
///
/// Event handlers can set to to prevent
/// from changing it's size to match the new terminal size.
///
public static event EventHandler SizeChanging;
///
/// Called when the application's size changes. Sets the size of all s and fires the
/// event.
///
/// The new size.
/// if the size was changed.
public static bool OnSizeChanging (SizeChangedEventArgs args)
{
SizeChanging?.Invoke (null, args);
if (args.Cancel || args.Size is null)
{
return false;
}
foreach (Toplevel t in _topLevels)
{
t.SetRelativeLayout (args.Size.Value);
t.LayoutSubviews ();
t.PositionToplevels ();
t.OnSizeChanging (new (args.Size));
if (PositionCursor (t))
{
Driver.UpdateCursor ();
}
}
Refresh ();
return true;
}
#endregion Toplevel handling
///
/// Gets a string representation of the Application as rendered by .
///
/// A string representation of the Application
public new static string ToString ()
{
ConsoleDriver driver = Driver;
if (driver is null)
{
return string.Empty;
}
return ToString (driver);
}
///
/// Gets a string representation of the Application rendered by the provided .
///
/// The driver to use to render the contents.
/// A string representation of the Application
public static string ToString (ConsoleDriver driver)
{
var sb = new StringBuilder ();
Cell [,] contents = driver.Contents;
for (var r = 0; r < driver.Rows; r++)
{
for (var c = 0; c < driver.Cols; c++)
{
Rune rune = contents [r, c].Rune;
if (rune.DecodeSurrogatePair (out char [] sp))
{
sb.Append (sp);
}
else
{
sb.Append ((char)rune.Value);
}
if (rune.GetColumns () > 1)
{
c++;
}
// See Issue #2616
//foreach (var combMark in contents [r, c].CombiningMarks) {
// sb.Append ((char)combMark.Value);
//}
}
sb.AppendLine ();
}
return sb.ToString ();
}
}