#nullable enable using UnitTests; namespace ViewBaseTests.Drawing; [Trait ("Category", "Output")] public class NeedsDrawTests : FakeDriverBase { [Fact] public void NeedsDraw_False_If_Width_Height_Zero () { View view = new () { Width = 0, Height = 0 }; view.BeginInit (); view.EndInit (); Assert.False (view.NeedsDraw); //Assert.False (view.SubViewNeedsDraw); } [Fact] public void NeedsDraw_True_Initially_If_Width_Height_Not_Zero () { View superView = new () { Driver = CreateFakeDriver (), Width = 1, Height = 1 }; View view1 = new () { Width = 1, Height = 1 }; View view2 = new () { Width = 1, Height = 1 }; superView.Add (view1, view2); superView.BeginInit (); superView.EndInit (); Assert.True (superView.NeedsDraw); Assert.True (superView.SubViewNeedsDraw); Assert.True (view1.NeedsDraw); Assert.True (view2.NeedsDraw); superView.Layout (); // NeedsDraw is always false if Layout is needed superView.Draw (); Assert.False (superView.NeedsDraw); Assert.False (superView.SubViewNeedsDraw); Assert.False (view1.NeedsDraw); Assert.False (view2.NeedsDraw); superView.SetNeedsDraw (); Assert.True (superView.NeedsDraw); Assert.True (superView.SubViewNeedsDraw); Assert.True (view1.NeedsDraw); Assert.True (view2.NeedsDraw); } [Fact] public void NeedsDraw_True_After_Constructor () { var view = new View { Width = 2, Height = 2 }; Assert.True (view.NeedsDraw); view = new () { Width = 2, Height = 2, BorderStyle = LineStyle.Single }; Assert.True (view.NeedsDraw); } [Fact] public void NeedsDraw_True_After_BeginInit () { var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single }; Assert.True (view.NeedsDraw); view.BeginInit (); Assert.True (view.NeedsDraw); view.NeedsDraw = false; view.BeginInit (); Assert.False (view.NeedsDraw); // Because layout is still needed view.Layout (); // NeedsDraw is true after layout and NeedsLayout is false if SubViewsLaidOut doesn't call SetNeedsLayout Assert.True (view.NeedsDraw); Assert.False (view.NeedsLayout); } [Fact] public void NeedsDraw_True_After_EndInit_Where_Call_Layout () { var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single }; Assert.True (view.NeedsDraw); view.BeginInit (); Assert.True (view.NeedsDraw); view.EndInit (); Assert.True (view.NeedsDraw); view = new () { Width = 2, Height = 2, BorderStyle = LineStyle.Single }; view.BeginInit (); view.NeedsDraw = false; view.EndInit (); Assert.True (view.NeedsDraw); } [Fact] public void NeedsDraw_After_SetLayoutNeeded_And_Layout () { var view = new View { Driver = CreateFakeDriver (), Width = 2, Height = 2 }; Assert.True (view.NeedsDraw); Assert.False (view.NeedsLayout); view.Draw (); Assert.False (view.NeedsDraw); Assert.False (view.NeedsLayout); view.SetNeedsLayout (); Assert.False (view.NeedsDraw); Assert.True (view.NeedsLayout); view.Layout (); Assert.True (view.NeedsDraw); Assert.False (view.NeedsLayout); } [Fact] public void NeedsDraw_False_After_SetRelativeLayout_Absolute_Dims () { var view = new View { Driver = CreateFakeDriver (), Width = 2, Height = 2 }; Assert.True (view.NeedsDraw); view.Draw (); Assert.False (view.NeedsDraw); Assert.False (view.NeedsLayout); // SRL won't change anything since the view frame wasn't changed view.SetRelativeLayout (new (100, 100)); Assert.False (view.NeedsDraw); view.SetNeedsLayout (); // SRL won't change anything since the view frame wasn't changed // SRL doesn't depend on NeedsLayout, but LayoutSubViews does view.SetRelativeLayout (new (100, 100)); Assert.False (view.NeedsDraw); Assert.True (view.NeedsLayout); view.Layout (); Assert.True (view.NeedsDraw); Assert.False (view.NeedsLayout); view.NeedsDraw = false; // SRL won't change anything since the view frame wasn't changed. However, Layout has not been called view.SetRelativeLayout (new (10, 10)); Assert.False (view.NeedsDraw); } [Fact] public void NeedsDraw_False_After_SetRelativeLayout_Relative_Dims () { var view = new View { Width = Dim.Percent (50), Height = Dim.Percent (50) }; View superView = new () { Id = "superView", Width = Dim.Fill (), Height = Dim.Fill () }; // A layout wasn't called yet, so NeedsDraw is still empty Assert.False (superView.NeedsDraw); superView.Add (view); // A layout wasn't called yet, so NeedsDraw is still empty Assert.False (view.NeedsDraw); Assert.False (superView.NeedsDraw); superView.BeginInit (); Assert.False (view.NeedsDraw); Assert.False (superView.NeedsDraw); superView.EndInit (); // Call Layout Assert.True (view.NeedsDraw); Assert.True (superView.NeedsDraw); superView.SetRelativeLayout (new (100, 100)); Assert.True (view.NeedsDraw); Assert.True (superView.NeedsDraw); } [Fact] public void NeedsDraw_False_After_SetRelativeLayout_10x10 () { View superView = new () { Id = "superView", Width = Dim.Fill (), Height = Dim.Fill () }; Assert.False (superView.NeedsDraw); superView.Layout (); Assert.True (superView.NeedsDraw); superView.NeedsDraw = false; superView.SetRelativeLayout (new (10, 10)); Assert.True (superView.NeedsDraw); } [Fact] public void NeedsDraw_True_After_LayoutSubViews () { var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single }; Assert.True (view.NeedsDraw); view.BeginInit (); Assert.True (view.NeedsDraw); view.EndInit (); Assert.True (view.NeedsDraw); view.SetRelativeLayout (new (100, 100)); Assert.True (view.NeedsDraw); view.LayoutSubViews (); Assert.True (view.NeedsDraw); } [Fact] public void NeedsDraw_False_After_Draw () { var view = new View { Driver = CreateFakeDriver (), Width = 2, Height = 2, BorderStyle = LineStyle.Single }; Assert.True (view.NeedsDraw); view.BeginInit (); Assert.True (view.NeedsDraw); view.EndInit (); Assert.True (view.NeedsDraw); view.SetRelativeLayout (new (100, 100)); Assert.True (view.NeedsDraw); view.LayoutSubViews (); Assert.True (view.NeedsDraw); view.Draw (); Assert.False (view.NeedsDraw); } [Fact] public void NeedsDrawRect_Is_Viewport_Relative () { View superView = new () { Id = "superView", Width = 10, Height = 10 }; Assert.Equal (new (0, 0, 10, 10), superView.Frame); Assert.Equal (new (0, 0, 10, 10), superView.Viewport); Assert.Equal (new (0, 0, 10, 10), superView.NeedsDrawRect); var view = new View { Id = "view" }; view.Frame = new (0, 1, 2, 3); Assert.Equal (new (0, 1, 2, 3), view.Frame); Assert.Equal (new (0, 0, 2, 3), view.Viewport); Assert.Equal (new (0, 0, 2, 3), view.NeedsDrawRect); superView.Add (view); Assert.Equal (new (0, 0, 10, 10), superView.Frame); Assert.Equal (new (0, 0, 10, 10), superView.Viewport); Assert.Equal (new (0, 0, 10, 10), superView.NeedsDrawRect); Assert.Equal (new (0, 1, 2, 3), view.Frame); Assert.Equal (new (0, 0, 2, 3), view.Viewport); Assert.Equal (new (0, 0, 2, 3), view.NeedsDrawRect); view.Frame = new (3, 3, 5, 5); Assert.Equal (new (3, 3, 5, 5), view.Frame); Assert.Equal (new (0, 0, 5, 5), view.Viewport); Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect); view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1 Assert.Equal (new (3, 3, 6, 6), view.Frame); Assert.Equal (new (0, 0, 6, 6), view.Viewport); Assert.Equal (new (0, 0, 6, 6), view.NeedsDrawRect); view.Frame = new (3, 3, 5, 5); // Shrink right/bottom 1 Assert.Equal (new (3, 3, 5, 5), view.Frame); Assert.Equal (new (0, 0, 5, 5), view.Viewport); Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect); view.SetContentSize (new (10, 10)); Assert.Equal (new (3, 3, 5, 5), view.Frame); Assert.Equal (new (0, 0, 5, 5), view.Viewport); Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect); view.Viewport = new (1, 1, 5, 5); // Scroll up/left 1 Assert.Equal (new (3, 3, 5, 5), view.Frame); Assert.Equal (new (1, 1, 5, 5), view.Viewport); Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect); view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1 Assert.Equal (new (3, 3, 6, 6), view.Frame); Assert.Equal (new (1, 1, 6, 6), view.Viewport); Assert.Equal (new (1, 1, 6, 6), view.NeedsDrawRect); view.Frame = new (3, 3, 5, 5); Assert.Equal (new (3, 3, 5, 5), view.Frame); Assert.Equal (new (1, 1, 5, 5), view.Viewport); Assert.Equal (new (1, 1, 5, 5), view.NeedsDrawRect); } [Fact] public void ClearNeedsDraw_WithSiblings_DoesNotClearSuperViewSubViewNeedsDraw () { // This test verifies the fix for the bug where a subview clearing its NeedsDraw // would incorrectly clear the superview's SubViewNeedsDraw flag, even if other siblings // still needed drawing. IDriver driver = CreateFakeDriver (80, 25); driver.Clip = new Region (driver.Screen); var superView = new View { X = 0, Y = 0, Width = 50, Height = 50, Driver = driver }; var subView1 = new View { X = 0, Y = 0, Width = 10, Height = 10, Id = "SubView1" }; var subView2 = new View { X = 0, Y = 10, Width = 10, Height = 10, Id = "SubView2" }; var subView3 = new View { X = 0, Y = 20, Width = 10, Height = 10, Id = "SubView3" }; superView.Add (subView1, subView2, subView3); superView.BeginInit (); superView.EndInit (); superView.LayoutSubViews (); // All subviews should need drawing initially Assert.True (subView1.NeedsDraw); Assert.True (subView2.NeedsDraw); Assert.True (subView3.NeedsDraw); Assert.True (superView.SubViewNeedsDraw); // Draw subView1 - this will call ClearNeedsDraw() on subView1 subView1.Draw (); // SubView1 should no longer need drawing Assert.False (subView1.NeedsDraw); // But subView2 and subView3 still need drawing Assert.True (subView2.NeedsDraw); Assert.True (subView3.NeedsDraw); // THE BUG: Before the fix, subView1.ClearNeedsDraw() would set superView.SubViewNeedsDraw = false // even though subView2 and subView3 still need drawing. // After the fix, superView.SubViewNeedsDraw should still be true because subView2 and subView3 need drawing. Assert.True (superView.SubViewNeedsDraw, "SuperView's SubViewNeedsDraw should still be true because subView2 and subView3 still need drawing"); // Now draw subView2 subView2.Draw (); Assert.False (subView2.NeedsDraw); Assert.True (subView3.NeedsDraw); // SuperView should still have SubViewNeedsDraw = true because subView3 needs drawing Assert.True (superView.SubViewNeedsDraw, "SuperView's SubViewNeedsDraw should still be true because subView3 still needs drawing"); // Now draw subView3 subView3.Draw (); Assert.False (subView3.NeedsDraw); // SuperView should STILL have SubViewNeedsDraw = true because it hasn't been cleared by the superview itself // Only the superview's own ClearNeedsDraw() should clear this flag Assert.True (superView.SubViewNeedsDraw, "SuperView's SubViewNeedsDraw should only be cleared by superView.ClearNeedsDraw(), not by subviews"); // Finally, draw the superview - this will clear SubViewNeedsDraw superView.Draw (); Assert.False (superView.SubViewNeedsDraw, "SuperView's SubViewNeedsDraw should now be false after superView.Draw()"); Assert.False (subView1.NeedsDraw); Assert.False (subView2.NeedsDraw); Assert.False (subView3.NeedsDraw); } [Fact] public void ClearNeedsDraw_ClearsOwnFlags () { // Verify that ClearNeedsDraw properly clears the view's own flags IDriver driver = CreateFakeDriver (80, 25); driver.Clip = new Region (driver.Screen); var view = new View { X = 0, Y = 0, Width = 20, Height = 20, Driver = driver }; view.BeginInit (); view.EndInit (); view.LayoutSubViews (); Assert.True (view.NeedsDraw); Assert.Equal (view.Viewport, view.NeedsDrawRect); view.Draw (); Assert.False (view.NeedsDraw); Assert.Equal (Rectangle.Empty, view.NeedsDrawRect); Assert.False (view.SubViewNeedsDraw); } [Fact] public void ClearNeedsDraw_ClearsAdornments () { // Verify that ClearNeedsDraw clears adornment flags IDriver driver = CreateFakeDriver (80, 25); driver.Clip = new Region (driver.Screen); var view = new View { X = 0, Y = 0, Width = 20, Height = 20, Driver = driver }; view.Border!.Thickness = new Thickness (1); view.Padding!.Thickness = new Thickness (1); view.BeginInit (); view.EndInit (); view.LayoutSubViews (); Assert.True (view.Border!.NeedsDraw); Assert.True (view.Padding!.NeedsDraw); view.Draw (); Assert.False (view.Border!.NeedsDraw); Assert.False (view.Padding!.NeedsDraw); } [Fact] public void ClearNeedsDraw_PropagatesDownToAllSubViews () { // Verify that ClearNeedsDraw clears flags on all descendants IDriver driver = CreateFakeDriver (80, 25); driver.Clip = new Region (driver.Screen); var topView = new View { X = 0, Y = 0, Width = 100, Height = 100, Driver = driver }; var middleView = new View { X = 10, Y = 10, Width = 50, Height = 50 }; var bottomView = new View { X = 5, Y = 5, Width = 20, Height = 20 }; topView.Add (middleView); middleView.Add (bottomView); topView.BeginInit (); topView.EndInit (); topView.LayoutSubViews (); Assert.True (topView.NeedsDraw); Assert.True (middleView.NeedsDraw); Assert.True (bottomView.NeedsDraw); topView.Draw (); Assert.False (topView.NeedsDraw); Assert.False (topView.SubViewNeedsDraw); Assert.False (middleView.NeedsDraw); Assert.False (middleView.SubViewNeedsDraw); Assert.False (bottomView.NeedsDraw); } }