//
// MainLoop.cs: IMainLoopDriver and MainLoop for Terminal.Gui
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Terminal.Gui {
///
/// Public interface to create a platform specific driver.
///
internal interface IMainLoopDriver {
///
/// Initializes the , gets the calling main loop for the initialization.
///
///
/// Call to release resources.
///
/// Main loop.
void Setup (MainLoop mainLoop);
///
/// Wakes up the that might be waiting on input, must be thread safe.
///
void Wakeup ();
///
/// Must report whether there are any events pending, or even block waiting for events.
///
/// true, if there were pending events, false otherwise.
bool EventsPending ();
///
/// The iteration function.
///
void Iteration ();
///
/// Tears down the driver. Releases resources created in .
///
void TearDown ();
}
///
/// The MainLoop monitors timers and idle handlers.
///
///
/// Monitoring of file descriptors is only available on Unix, there
/// does not seem to be a way of supporting this on Windows.
///
internal class MainLoop : IDisposable {
internal SortedList _timeouts = new SortedList ();
readonly object _timeoutsLockToken = new object ();
///
/// The idle handlers and lock that must be held while manipulating them
///
readonly object _idleHandlersLock = new object ();
internal List> _idleHandlers = new List> ();
///
/// Gets the list of all timeouts sorted by the time ticks.
/// A shorter limit time can be added at the end, but it will be called before an
/// earlier addition that has a longer limit time.
///
internal SortedList Timeouts => _timeouts;
///
/// Gets a copy of the list of all idle handlers.
///
internal ReadOnlyCollection> IdleHandlers {
get {
lock (_idleHandlersLock) {
return new List> (_idleHandlers).AsReadOnly ();
}
}
}
///
/// The current in use.
///
/// The main loop driver.
internal IMainLoopDriver MainLoopDriver { get; private set; }
///
/// Invoked when a new timeout is added. To be used in the case
/// when is .
///
internal event EventHandler TimeoutAdded;
///
/// Creates a new MainLoop.
///
///
/// Use to release resources.
///
/// The instance
/// (one of the implementations FakeMainLoop, UnixMainLoop, NetMainLoop or WindowsMainLoop).
internal MainLoop (IMainLoopDriver driver)
{
MainLoopDriver = driver;
driver.Setup (this);
}
///
/// Adds specified idle handler function to processing.
/// The handler function will be called once per iteration of the main loop after other events have been handled.
///
///
///
/// Remove an idle handler by calling with the token this method returns.
///
///
/// If the returns it will be removed and not called subsequently.
///
///
/// Token that can be used to remove the idle handler with .
internal Func AddIdle (Func idleHandler)
{
lock (_idleHandlersLock) {
_idleHandlers.Add (idleHandler);
}
MainLoopDriver.Wakeup ();
return idleHandler;
}
///
/// Removes an idle handler added with from processing.
///
/// A token returned by
/// Returns trueif the idle handler is successfully removed; otherwise, false.
/// This method also returns false if the idle handler is not found.
internal bool RemoveIdle (Func token)
{
lock (_idleHandlersLock) {
return _idleHandlers.Remove (token);
}
}
void AddTimeout (TimeSpan time, Timeout timeout)
{
lock (_timeoutsLockToken) {
var k = (DateTime.UtcNow + time).Ticks;
_timeouts.Add (NudgeToUniqueKey (k), timeout);
TimeoutAdded?.Invoke (this, new TimeoutEventArgs (timeout, k));
}
}
///
/// Adds a timeout to the .
///
///
/// When time specified passes, the callback will be invoked.
/// If the callback returns true, the timeout will be reset, repeating
/// the invocation. If it returns false, the timeout will stop and be removed.
///
/// The returned value is a token that can be used to stop the timeout
/// by calling .
///
internal object AddTimeout (TimeSpan time, Func callback)
{
if (callback == null) {
throw new ArgumentNullException (nameof (callback));
}
var timeout = new Timeout () {
Span = time,
Callback = callback
};
AddTimeout (time, timeout);
return timeout;
}
///
/// Removes a previously scheduled timeout
///
///
/// The token parameter is the value returned by AddTimeout.
///
/// Returns trueif the timeout is successfully removed; otherwise, false.
/// This method also returns false if the timeout is not found.
internal bool RemoveTimeout (object token)
{
lock (_timeoutsLockToken) {
var idx = _timeouts.IndexOfValue (token as Timeout);
if (idx == -1) {
return false;
}
_timeouts.RemoveAt (idx);
}
return true;
}
void RunTimers ()
{
var now = DateTime.UtcNow.Ticks;
SortedList copy;
// lock prevents new timeouts being added
// after we have taken the copy but before
// we have allocated a new list (which would
// result in lost timeouts or errors during enumeration)
lock (_timeoutsLockToken) {
copy = _timeouts;
_timeouts = new SortedList ();
}
foreach ((var k, var timeout) in copy) {
if (k < now) {
if (timeout.Callback ()) {
AddTimeout (timeout.Span, timeout);
}
} else {
lock (_timeoutsLockToken) {
_timeouts.Add (NudgeToUniqueKey (k), timeout);
}
}
}
}
///
/// Called from to check if there are any outstanding timers or idle handlers.
///
/// Returns the number of milliseconds remaining in the current timer (if any). Will be -1 if
/// there are no active timers.
/// if there is a timer or idle handler active.
internal bool CheckTimersAndIdleHandlers (out int waitTimeout)
{
var now = DateTime.UtcNow.Ticks;
waitTimeout = 0;
lock (_timeouts) {
if (_timeouts.Count > 0) {
waitTimeout = (int)((_timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
if (waitTimeout < 0) {
// This avoids 'poll' waiting infinitely if 'waitTimeout < 0' until some action is detected
// This can occur after IMainLoopDriver.Wakeup is executed where the pollTimeout is less than 0
// and no event occurred in elapsed time when the 'poll' is start running again.
waitTimeout = 0;
}
return true;
}
// ManualResetEventSlim.Wait, which is called by IMainLoopDriver.EventsPending, will wait indefinitely if
// the timeout is -1.
waitTimeout = -1;
}
// There are no timers set, check if there are any idle handlers
lock (_idleHandlers) {
return _idleHandlers.Count > 0;
}
}
///
/// Finds the closest number to that is not
/// present in (incrementally).
///
///
///
long NudgeToUniqueKey (long k)
{
lock (_timeoutsLockToken) {
while (_timeouts.ContainsKey (k)) {
k++;
}
}
return k;
}
void RunIdle ()
{
List> iterate;
lock (_idleHandlersLock) {
iterate = _idleHandlers;
_idleHandlers = new List> ();
}
foreach (var idle in iterate) {
if (idle ()) {
lock (_idleHandlersLock) {
_idleHandlers.Add (idle);
}
}
}
}
///
/// Used for unit tests.
///
internal bool Running { get; private set; }
///
/// Determines whether there are pending events to be processed.
///
///
/// You can use this method if you want to probe if events are pending.
/// Typically used if you need to flush the input queue while still
/// running some of your own code in your main thread.
///
internal bool EventsPending ()
{
return MainLoopDriver.EventsPending ();
}
///
/// Runs one iteration of timers and file watches
///
///
/// Use this to process all pending events (timers, idle handlers and file watches).
///
///
/// while (main.EventsPending ()) RunIteration ();
///
///
internal void RunIteration ()
{
lock (_timeouts) {
if (_timeouts.Count > 0) {
RunTimers ();
}
}
MainLoopDriver.Iteration ();
var runIdle = false;
lock (_idleHandlersLock) {
runIdle = _idleHandlers.Count > 0;
}
if (runIdle) {
RunIdle ();
}
}
///
/// Runs the . Used only for unit tests.
///
internal void Run ()
{
var prev = Running;
Running = true;
while (Running) {
EventsPending ();
RunIteration ();
}
Running = prev;
}
///
/// Wakes up the that might be waiting on input.
///
internal void Wakeup () => MainLoopDriver?.Wakeup ();
///
/// Stops the main loop driver and calls . Used only for unit tests.
///
internal void Stop ()
{
Running = false;
Wakeup ();
}
///
public void Dispose ()
{
GC.SuppressFinalize (this);
Stop ();
Running = false;
MainLoopDriver?.TearDown ();
MainLoopDriver = null;
}
}
}