using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "TreeViewFileSystem", Description: "Hierarchical file system explorer based on TreeView")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Dialogs")]
[ScenarioCategory ("Text")]
[ScenarioCategory ("Dialogs")]
[ScenarioCategory ("TopLevel")]
class TreeViewFileSystem : Scenario {
TreeView _treeView;
public override void Setup ()
{
Win.Title = this.GetName();
Win.Y = 1; // menu
Win.Height = Dim.Fill (1); // status bar
Top.LayoutSubviews ();
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_Quit", "", () => Quit()),
}),
new MenuBarItem ("_View", new MenuItem [] {
new MenuItem ("_ShowLines", "", () => ShowLines()),
}),
});
Top.Add (menu);
var statusBar = new StatusBar (new StatusItem [] {
new StatusItem(Key.F2, "~F2~ Add Root Drives", () => AddRootDrives()),
new StatusItem(Key.F3, "~F3~ Remove Root Object", () => RemoveRoot()),
new StatusItem(Key.F4, "~F4~ Clear Objects", () => ClearObjects()),
new StatusItem(Key.F5, "~F5~ Simple Tree", () => AddSimpleTree()),
new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()),
});
Top.Add (statusBar);
_treeView = new TreeView () {
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
};
string root = System.IO.Path.GetPathRoot(Environment.CurrentDirectory);
if(root == null)
{
MessageBox.ErrorQuery(10,5,"Error","Unable to determine file system root","ok");
return;
}
Win.Add (_treeView);
}
private void ShowLines ()
{
_treeView.ShowBranchLines = !_treeView.ShowBranchLines;
_treeView.SetNeedsDisplay();
}
///
/// Sets up children getter delegates that return subfolders/files from directories
///
private void SetupFileSystemDelegates ()
{
// As a shortcut to enumerating half the file system, tell tree that all directories are expandable (even if they turn out to be empty later on)
_treeView.CanExpandGetter = (o)=>o is DirectoryInfo;
// Determines how to compute children of any given branch
_treeView.ChildrenGetter = GetChildren;
// Determines how to represent objects as strings on the screen
_treeView.AspectGetter = AspectGetter;
}
private void AddSimpleTree ()
{
ClearObjects();
// Clear any previous delegates
_treeView.CanExpandGetter = null;
_treeView.ChildrenGetter = null;
// Add 2 root nodes with simple set of subfolders
_treeView.AddObject(CreateSimpleRoot());
_treeView.AddObject(CreateSimpleRoot());
}
private ITreeNode CreateSimpleRoot ()
{
return new TreeNode("Root"){
Children = new List()
{
new TreeNode("Folder_1"){
Children = new List()
{
new TreeNode("Folder_1.1"){
Children = new List()
{
new TreeNode("File_1.1.1"),
new TreeNode("File_1.1.2")
}},
new TreeNode("Folder_1.2"){
Children = new List()
{
new TreeNode("File_1.2.1"),
new TreeNode("File_1.2.2")
}},
new TreeNode("File_1.1")
}},
new TreeNode("Folder_2"){
Children = new List()
{
new TreeNode("Folder_2.1"){
Children = new List()
{
new TreeNode("File_2.1.1"),
new TreeNode("File_2.1.2")
}},
new TreeNode("Folder_2.2"){
Children = new List()
{
new TreeNode("File_2.2.1"),
new TreeNode("File_2.2.2")
}},
new TreeNode("File_2.1")
}},
new TreeNode("Folder_3"){
Children = new List()
{
new TreeNode("Folder_3.1"){
Children = new List()
{
new TreeNode("File_3.1.1"),
new TreeNode("File_3.1.2")
}},
new TreeNode("Folder_3.2"){
Children = new List()
{
new TreeNode("File_3.2.1"),
new TreeNode("File_3.2.2")
}},
new TreeNode("File_3.1")
}}
}
};
}
private void ClearObjects()
{
_treeView.ClearObjects();
}
private void AddRootDrives()
{
SetupFileSystemDelegates();
_treeView.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory));
}
private void RemoveRoot()
{
if(_treeView.SelectedObject == null)
MessageBox.ErrorQuery(10,5,"Error","No object selected","ok");
else {
_treeView.Remove(_treeView.SelectedObject);
}
}
private IEnumerable