//
// ScrollBarView.cs: ScrollBarView view.
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System;
namespace Terminal.Gui {
///
/// ScrollBarViews are views that display a 1-character scrollbar, either horizontal or vertical
///
///
///
/// The scrollbar is drawn to be a representation of the Size, assuming that the
/// scroll position is set at Position.
///
///
/// If the region to display the scrollbar is larger than three characters,
/// arrow indicators are drawn.
///
///
public class ScrollBarView : View {
bool vertical;
int size, position, contentOffset;
bool showScrollIndicator;
bool keepContentAlwaysInViewport = true;
bool autoHideScrollBars = true;
Dim originalHostWidth, originalHostHeight;
bool hosted;
bool showBothScrollIndicator => OtherScrollBarView != null && OtherScrollBarView.showScrollIndicator && showScrollIndicator;
///
/// Initializes a new instance of the class using layout.
///
/// Frame for the scrollbar.
public ScrollBarView (Rect rect) : this (rect, 0, 0, false) { }
///
/// Initializes a new instance of the class using layout.
///
/// Frame for the scrollbar.
/// The size that this scrollbar represents. Sets the property.
/// The position within this scrollbar. Sets the property.
/// If set to true this is a vertical scrollbar, otherwise, the scrollbar is horizontal. Sets the property.
public ScrollBarView (Rect rect, int size, int position, bool isVertical) : base (rect)
{
Init (size, position, isVertical);
}
///
/// Initializes a new instance of the class using layout.
///
public ScrollBarView () : this (0, 0, false) { }
///
/// Initializes a new instance of the class using layout.
///
/// The size that this scrollbar represents.
/// The position within this scrollbar.
/// If set to true this is a vertical scrollbar, otherwise, the scrollbar is horizontal.
public ScrollBarView (int size, int position, bool isVertical) : base ()
{
Init (size, position, isVertical);
}
///
/// Initializes a new instance of the class using layout.
///
public ScrollBarView (View host, bool isVertical) : this (0, 0, isVertical)
{
hosted = true;
originalHostWidth = host.Width;
originalHostHeight = host.Height;
X = isVertical ? Pos.Right(host) : Pos.Left (host);
Y = isVertical ? Pos.Top (host) : Pos.Bottom (host);
Host = host;
Host.SuperView.Add (this);
ShowScrollIndicator = true;
AutoHideScrollBars = true;
}
void Init (int size, int position, bool isVertical)
{
vertical = isVertical;
this.position = position;
this.size = size;
WantContinuousButtonPressed = true;
}
///
/// If set to true this is a vertical scrollbar, otherwise, the scrollbar is horizontal.
///
public bool IsVertical {
get => vertical;
set {
vertical = value;
SetNeedsDisplay ();
}
}
///
/// The size of content the scrollbar represents.
///
/// The size.
/// The is typically the size of the virtual content. E.g. when a Scrollbar is
/// part of a the Size is set to the appropriate dimension of .
public int Size {
get => size;
set {
size = value;
ShowHideScrollBars ();
SetNeedsDisplay ();
}
}
///
/// Represents the top left/top corner coordinate that is displayed by the scrollbar.
///
/// The content offset.
public int ContentOffset {
get {
return contentOffset;
}
set {
var co = -Math.Abs (value);
if (contentOffset != co) {
if (CanScroll (value + contentOffset, out int max, vertical) || max > 0) {
if (max == contentOffset - co) {
contentOffset = co;
} else {
contentOffset = -max;
}
}
Position = Math.Max (0, -contentOffset);
OnChangedPosition ();
SetNeedsDisplay ();
}
}
}
///
/// This event is raised when the position on the scrollbar has changed.
///
public event Action ChangedPosition;
///
/// The position, relative to , to set the scrollbar at.
///
/// The position.
public int Position {
get => position;
set {
position = value;
SetNeedsDisplay ();
}
}
///
/// Get or sets the view that host this
///
public View Host { get; internal set; }
///
/// Represent a vertical or horizontal ScrollBarView other than this.
///
public ScrollBarView OtherScrollBarView { get; set; }
///
/// Gets or sets the visibility for the vertical or horizontal scroll indicator.
///
/// true if show vertical or horizontal scroll indicator; otherwise, false.
public bool ShowScrollIndicator {
get => showScrollIndicator;
set {
if (value == showScrollIndicator) {
return;
}
showScrollIndicator = value;
SetNeedsLayout ();
if (value) {
Visible = true;
} else {
Visible = false;
}
Width = vertical ? 1 : Dim.Width (Host);
Height = vertical ? Dim.Height (Host) : 1;
if (vertical) {
Host.Width = showScrollIndicator ? originalHostWidth - 1 : originalHostWidth;
} else {
Host.Height = showScrollIndicator ? originalHostHeight - 1 : originalHostHeight;
}
}
}
///
/// Get or sets if the view-port is kept always visible in the area of this
///
public bool KeepContentAlwaysInViewport {
get { return keepContentAlwaysInViewport; }
set {
if (keepContentAlwaysInViewport != value) {
keepContentAlwaysInViewport = value;
int co = 0;
if (value && !vertical && -contentOffset + Host.Bounds.Width > size) {
co = size - Host.Bounds.Width + (showBothScrollIndicator ? 1 : 0);
}
if (value && vertical && -contentOffset + Host.Bounds.Height > size) {
co = size - Host.Bounds.Height + (showBothScrollIndicator ? 1 : 0);
}
if (co != 0) {
ContentOffset = co;
}
if (OtherScrollBarView != null && OtherScrollBarView.keepContentAlwaysInViewport != value) {
OtherScrollBarView.KeepContentAlwaysInViewport = value;
}
}
}
}
///
/// If true the vertical/horizontal scroll bars won't be showed if it's not needed.
///
public bool AutoHideScrollBars {
get => autoHideScrollBars;
set {
if (autoHideScrollBars != value) {
autoHideScrollBars = value;
SetNeedsDisplay ();
}
}
}
void SetPosition (int newPos)
{
Position = newPos;
ContentOffset = Position;
OnChangedPosition ();
}
///
/// Virtual method to invoke the action event.
///
public virtual void OnChangedPosition ()
{
ChangedPosition?.Invoke ();
}
internal bool pending;
void ShowHideScrollBars ()
{
if (!hosted || !autoHideScrollBars) {
return;
}
int barsize = vertical ? Bounds.Height : Bounds.Width;
if (barsize == 0 || barsize > size) {
if (showScrollIndicator) {
ShowScrollIndicator = false;
}
} else if (barsize > 0 && barsize == size && OtherScrollBarView != null && OtherScrollBarView.pending) {
if (showScrollIndicator) {
ShowScrollIndicator = false;
}
if (OtherScrollBarView != null && showBothScrollIndicator) {
OtherScrollBarView.ShowScrollIndicator = false;
}
} else if (barsize > 0 && barsize == size && OtherScrollBarView != null && !OtherScrollBarView.pending) {
pending = true;
OtherScrollBarView.Redraw (OtherScrollBarView.Bounds);
} else {
if (OtherScrollBarView != null && OtherScrollBarView.pending) {
if (!showBothScrollIndicator) {
OtherScrollBarView.ShowScrollIndicator = true;
OtherScrollBarView.Redraw (OtherScrollBarView.Bounds);
}
}
if (!showScrollIndicator) {
ShowScrollIndicator = true;
}
}
if (OtherScrollBarView != null) {
OtherScrollBarView.pending = false;
}
}
int posTopTee;
int posLeftTee;
int posBottomTee;
int posRightTee;
///
public override void Redraw (Rect region)
{
if (ColorScheme == null || Size == 0) {
return;
}
Driver.SetAttribute (ColorScheme.Normal);
if ((vertical && Bounds.Height == 0) || (!vertical && Bounds.Width == 0)) {
return;
}
if (vertical) {
if (region.Right < Bounds.Width - 1) {
return;
}
var col = Bounds.Width - 1;
var bh = Bounds.Height;
Rune special;
if (bh < 4) {
var by1 = position * bh / Size;
var by2 = (position + bh) * bh / Size;
Move (col, 0);
if (Bounds.Height == 1) {
Driver.AddRune (Driver.Diamond);
} else {
Driver.AddRune (Driver.UpArrow);
}
if (Bounds.Height == 3) {
Move (col, 1);
Driver.AddRune (Driver.Diamond);
}
if (Bounds.Height > 1) {
Move (col, Bounds.Height - 1);
Driver.AddRune (Driver.DownArrow);
}
} else {
bh -= 2;
var by1 = position * bh / Size;
var by2 = KeepContentAlwaysInViewport ? Math.Min (((position + bh) * bh / Size) + 1, bh - 1) : (position + bh) * bh / Size;
if (KeepContentAlwaysInViewport && by1 == by2) {
by1 = Math.Max (by1 - 1, 0);
}
Move (col, 0);
Driver.AddRune (Driver.UpArrow);
Move (col, Bounds.Height - 1);
Driver.AddRune (Driver.DownArrow);
bool hasTopTee = false;
bool hasDiamond = false;
bool hasBottomTee = false;
for (int y = 0; y < bh; y++) {
Move (col, y + 1);
if ((y < by1 || y > by2) && ((position > 0 && !hasTopTee) || (hasTopTee && hasBottomTee))) {
special = Driver.Stipple;
} else {
if (y != by2 && y > 1 && by2 - by1 == 0 && by1 < bh - 1 && hasTopTee && !hasDiamond) {
hasDiamond = true;
special = Driver.Diamond;
} else {
if (y == by1 && !hasTopTee) {
hasTopTee = true;
posTopTee = y;
special = Driver.TopTee;
} else if ((position == 0 && y == bh - 1 || y >= by2 || by2 == 0) && !hasBottomTee) {
hasBottomTee = true;
posBottomTee = y;
special = Driver.BottomTee;
} else {
special = Driver.VLine;
}
}
}
Driver.AddRune (special);
}
if (!hasTopTee) {
Move (col, Bounds.Height - 2);
Driver.AddRune (Driver.TopTee);
}
}
} else {
if (region.Bottom < Bounds.Height - 1) {
return;
}
var row = Bounds.Height - 1;
var bw = Bounds.Width;
Rune special;
if (bw < 4) {
var bx1 = position * bw / Size;
var bx2 = (position + bw) * bw / Size;
Move (0, row);
Driver.AddRune (Driver.LeftArrow);
Driver.AddRune (Driver.RightArrow);
} else {
bw -= 2;
var bx1 = position * bw / Size;
var bx2 = KeepContentAlwaysInViewport ? Math.Min (((position + bw) * bw / Size) + 1, bw - 1) : (position + bw) * bw / Size;
if (KeepContentAlwaysInViewport && bx1 == bx2) {
bx1 = Math.Max (bx1 - 1, 0);
}
Move (0, row);
Driver.AddRune (Driver.LeftArrow);
bool hasLeftTee = false;
bool hasDiamond = false;
bool hasRightTee = false;
for (int x = 0; x < bw; x++) {
if ((x < bx1 || x >= bx2 + 1) && ((position > 0 && !hasLeftTee) || (hasLeftTee && hasRightTee))) {
special = Driver.Stipple;
} else {
if (x != bx2 && x > 1 && bx2 - bx1 == 0 && bx1 < bw - 1 && hasLeftTee && !hasDiamond) {
hasDiamond = true;
special = Driver.Diamond;
} else {
if (x == bx1 && !hasLeftTee) {
hasLeftTee = true;
posLeftTee = x;
special = Driver.LeftTee;
} else if ((position == 0 && x == bw - 1 || x >= bx2 || bx2 == 0) && !hasRightTee) {
hasRightTee = true;
posRightTee = x;
special = Driver.RightTee;
} else {
special = Driver.HLine;
}
}
}
Driver.AddRune (special);
}
if (!hasLeftTee) {
Move (Bounds.Width -2, row);
Driver.AddRune (Driver.LeftTee);
}
Driver.AddRune (Driver.RightArrow);
}
}
}
int lastLocation = -1;
///
public override bool MouseEvent (MouseEvent me)
{
if (me.Flags != MouseFlags.Button1Pressed && me.Flags != MouseFlags.Button1Clicked &&
!me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
return false;
}
if (!me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
lastLocation = -1;
}
int location = vertical ? me.Y : me.X;
int barsize = vertical ? Bounds.Height : Bounds.Width;
int posTopLeftTee = vertical ? posTopTee : posLeftTee;
int posBottomRightTee = vertical ? posBottomTee : posRightTee;
barsize -= 2;
var pos = Position;
if (location == 0) {
if (pos > 0) {
SetPosition (pos - 1);
}
} else if (location == barsize + 1) {
if (CanScroll (1, out _, vertical)) {
SetPosition (pos + 1);
}
} else if (location > 0 && location < barsize + 1) {
var b1 = pos * barsize / Size;
var b2 = KeepContentAlwaysInViewport ? Math.Min (((pos + barsize) * barsize / Size) + 1, barsize - 1) : (pos + barsize) * barsize / Size;
if (KeepContentAlwaysInViewport && b1 == b2) {
b1 = Math.Max (b1 - 1, 0);
}
if (location > b1 && location <= b2 + 1) {
if (me.Flags == MouseFlags.Button1Pressed || me.Flags == MouseFlags.Button1Clicked) {
if (location == 1) {
SetPosition (0);
} else if (location == barsize) {
CanScroll (Size - pos, out int nv, vertical);
if (nv > 0) {
SetPosition (Math.Min (pos + nv, Size));
}
}
} else if (me.Flags.HasFlag (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition)) {
var mb = (b2 - b1) / 2;
var ml = mb + b1 + (mb == 0 ? 1 : 0);
if ((location >= b1 && location <= ml) || (location < lastLocation && lastLocation > -1)) {
lastLocation = location;
var np = b1 * Size / barsize;
SetPosition (np);
} else if (location > lastLocation) {
var np = location * Size / barsize;
CanScroll (np - pos, out int nv, vertical);
if (nv > 0) {
SetPosition (pos + nv);
}
}
}
} else {
if (location >= b2 + 1 && location > posTopLeftTee && location > b1 && location > posBottomRightTee && posBottomRightTee > 0) {
CanScroll (location, out int nv, vertical);
if (nv > 0) {
SetPosition (Math.Min (pos + nv, Size));
}
} else if (location <= b1) {
SetPosition (Math.Max (pos - barsize - location, 0));
}
}
}
return true;
}
internal bool CanScroll (int n, out int max, bool isVertical = false)
{
var size = isVertical ?
(KeepContentAlwaysInViewport ? Host.Bounds.Height + (showBothScrollIndicator ? -2 : -1) : 0) :
(KeepContentAlwaysInViewport ? Host.Bounds.Width + (showBothScrollIndicator ? -2 : -1) : 0);
var cSize = -Size;
var cOffSet = contentOffset;
var newSize = Math.Max (cSize, cOffSet - n);
max = cSize < newSize - size ? n : -cSize + (cOffSet - size) - 1;
if (cSize < newSize - size) {
return true;
}
return false;
}
}
}