using NStack; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Terminal.Gui; namespace UICatalog { [ScenarioMetadata (Name: "Dialogs", Description: "Demonstrates how to the Dialog class")] [ScenarioCategory ("Controls")] [ScenarioCategory ("Dialogs")] class Dialogs : Scenario { public override void Setup () { var frame = new FrameView ("Dialog Options") { X = Pos.Center(), Y = 1, Width = Dim.Percent(75), Height = 10 }; Win.Add (frame); var label = new Label ("width:") { X = 0, Y = 0, Width = 15, Height = 1, TextAlignment = Terminal.Gui.TextAlignment.Right, }; frame.Add (label); var widthEdit = new TextField ("0") { X = Pos.Right (label) + 1, Y = Pos.Top (label), Width = 5, Height = 1 }; frame.Add (widthEdit); label = new Label ("height:") { X = 0, Y = Pos.Bottom (label), Width = Dim.Width(label), Height = 1, TextAlignment = Terminal.Gui.TextAlignment.Right, }; frame.Add (label); var heightEdit = new TextField ("0") { X = Pos.Right (label) + 1, Y = Pos.Top (label), Width = 5, Height = 1 }; frame.Add (heightEdit); frame.Add (new Label ("If height & width are both 0,") { X = Pos.Right (widthEdit) + 2, Y = Pos.Top (widthEdit), }); frame.Add (new Label ("the Dialog will size to 80% of container.") { X = Pos.Right (heightEdit) + 2, Y = Pos.Top (heightEdit), }); label = new Label ("Title:") { X = 0, Y = Pos.Bottom (label), Width = Dim.Width (label), Height = 1, TextAlignment = Terminal.Gui.TextAlignment.Right, }; frame.Add (label); var titleEdit = new TextField ("Title") { X = Pos.Right (label) + 1, Y = Pos.Top (label), Width = Dim.Fill(), Height = 1 }; frame.Add (titleEdit); label = new Label ("Num Buttons:") { X = 0, Y = Pos.Bottom (titleEdit), Width = Dim.Width (label), Height = 1, TextAlignment = Terminal.Gui.TextAlignment.Right, }; frame.Add (label); var numButtonsEdit = new TextField ("3") { X = Pos.Right (label) + 1, Y = Pos.Top (label), Width = 5, Height = 1 }; frame.Add (numButtonsEdit); frame.Height = Dim.Height (widthEdit) + Dim.Height (heightEdit) + Dim.Height (titleEdit) + Dim.Height(numButtonsEdit) + 2; label = new Label ("Button Pressed:") { X = Pos.Center (), Y = Pos.Bottom (frame) + 2, Height = 1, TextAlignment = Terminal.Gui.TextAlignment.Right, }; Win.Add (label); var buttonPressedLabel = new Label ("") { X = Pos.Center (), Y = Pos.Bottom (frame) + 4, Width = 25, Height = 1, ColorScheme = Colors.Error, }; var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" }; var showDialogButton = new Button ("Show Dialog") { X = Pos.Center(), Y = Pos.Bottom (frame) + 2 , IsDefault = true, }; showDialogButton.Clicked += () => { try { int width = int.Parse (widthEdit.Text.ToString ()); int height = int.Parse (heightEdit.Text.ToString ()); int numButtons = int.Parse (numButtonsEdit.Text.ToString ()); var buttons = new List