using System; using System.Collections.Generic; using Terminal.Gui; namespace UICatalog.Scenarios; [ScenarioMetadata ("Dialogs", "Demonstrates how to the Dialog class")] [ScenarioCategory ("Dialogs")] public class Dialogs : Scenario { private static readonly int CODE_POINT = '你'; // We know this is a wide char public override void Setup () { var frame = new FrameView { X = Pos.Center (), Y = 1, Width = Dim.Percent (75), Title = "Dialog Options" }; var numButtonsLabel = new Label { X = 0, TextAlignment = TextAlignment.Right, Text = "_Number of Buttons:" }; var label = new Label { X = 0, Y = 0, Width = Dim.Width (numButtonsLabel), Height = 1, TextAlignment = TextAlignment.Right, Text = "_Width:" }; frame.Add (label); var widthEdit = new TextField { X = Pos.Right (numButtonsLabel) + 1, Y = Pos.Top (label), Width = 5, Height = 1, Text = "0" }; frame.Add (widthEdit); label = new Label { X = 0, Y = Pos.Bottom (label), Width = Dim.Width (numButtonsLabel), Height = 1, TextAlignment = TextAlignment.Right, Text = "_Height:" }; frame.Add (label); var heightEdit = new TextField { X = Pos.Right (numButtonsLabel) + 1, Y = Pos.Top (label), Width = 5, Height = 1, Text = "0" }; frame.Add (heightEdit); frame.Add ( new Label { X = Pos.Right (widthEdit) + 2, Y = Pos.Top (widthEdit), Text = "If height & width are both 0," } ); frame.Add ( new Label { X = Pos.Right (heightEdit) + 2, Y = Pos.Top (heightEdit), Text = "the Dialog will size to 80% of container." } ); label = new Label { AutoSize = false, X = 0, Y = Pos.Bottom (label), Width = Dim.Width (numButtonsLabel), Height = 1, TextAlignment = TextAlignment.Right, Text = "_Title:" }; frame.Add (label); var titleEdit = new TextField { X = Pos.Right (label) + 1, Y = Pos.Top (label), Width = Dim.Fill (), Height = 1, Text = "Title" }; frame.Add (titleEdit); numButtonsLabel.Y = Pos.Bottom (label); frame.Add (numButtonsLabel); var numButtonsEdit = new TextField { X = Pos.Right (numButtonsLabel) + 1, Y = Pos.Top (numButtonsLabel), Width = 5, Height = 1, Text = "3" }; frame.Add (numButtonsEdit); var glyphsNotWords = new CheckBox { X = Pos.Right (numButtonsLabel) + 1, Y = Pos.Bottom (numButtonsLabel), TextAlignment = TextAlignment.Right, Text = $"_Add {char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support", Checked = false }; frame.Add (glyphsNotWords); label = new Label { AutoSize = false, X = 0, Y = Pos.Bottom (glyphsNotWords), Width = Dim.Width (numButtonsLabel), Height = 1, TextAlignment = TextAlignment.Right, Text = "Button St_yle:" }; frame.Add (label); var styleRadioGroup = new RadioGroup { X = Pos.Right (label) + 1, Y = Pos.Top (label), RadioLabels = new [] { "_Center", "_Justify", "_Left", "_Right" } }; frame.Add (styleRadioGroup); frame.ValidatePosDim = true; void Top_LayoutComplete (object sender, EventArgs args) { frame.Height = widthEdit.Frame.Height + heightEdit.Frame.Height + titleEdit.Frame.Height + numButtonsEdit.Frame.Height + glyphsNotWords.Frame.Height + styleRadioGroup.Frame.Height + frame.GetAdornmentsThickness ().Vertical; } Top.LayoutComplete += Top_LayoutComplete; Win.Add (frame); label = new Label { X = Pos.Center (), Y = Pos.Bottom (frame) + 4, TextAlignment = TextAlignment.Right, Text = "Button Pressed:" }; Win.Add (label); var buttonPressedLabel = new Label { X = Pos.Center (), Y = Pos.Bottom (frame) + 5, ColorScheme = Colors.ColorSchemes ["Error"], Text = " " }; // glyphsNotWords // false:var btnText = new [] { "Zero", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" }; // true: var btnText = new [] { "0", "\u2780", "➁", "\u2783", "\u2784", "\u2785", "\u2786", "\u2787", "\u2788", "\u2789" }; // \u2781 is ➁ dingbats \ufb70 is var showDialogButton = new Button { X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show Dialog" }; showDialogButton.Accept += (s, e) => { Dialog dlg = CreateDemoDialog ( widthEdit, heightEdit, titleEdit, numButtonsEdit, glyphsNotWords, styleRadioGroup, buttonPressedLabel ); Application.Run (dlg); dlg.Dispose (); }; Win.Add (showDialogButton); Win.Add (buttonPressedLabel); } private Dialog CreateDemoDialog ( TextField widthEdit, TextField heightEdit, TextField titleEdit, TextField numButtonsEdit, CheckBox glyphsNotWords, RadioGroup styleRadioGroup, Label buttonPressedLabel ) { Dialog dialog = null; try { var width = 0; int.TryParse (widthEdit.Text, out width); var height = 0; int.TryParse (heightEdit.Text, out height); var numButtons = 3; int.TryParse (numButtonsEdit.Text, out numButtons); List