namespace UnitTests.Parallelizable;
///
/// Ensures that tests can run in parallel without interference
/// by setting various Terminal.Gui static properties to their default values. E.g. View.EnableDebugIDisposableAsserts.
/// Annotate all test classes with [Collection("Global Test Setup")] or have it inherit from this class.
///
public class GlobalTestSetup : IDisposable
{
public GlobalTestSetup ()
{
#if DEBUG_IDISPOSABLE
// Ensure EnableDebugIDisposableAsserts is false before tests run
View.EnableDebugIDisposableAsserts = false;
#endif
CheckDefaultState ();
}
public void Dispose ()
{
// Optionally reset EnableDebugIDisposableAsserts after tests. Don't do this.
// View.EnableDebugIDisposableAsserts = true;
// Reset application state just in case a test changed something.
// TODO: Add an Assert to ensure none of the state of Application changed.
// TODO: Add an Assert to ensure none of the state of ConfigurationManager changed.
//Application.ResetState (true);
CheckDefaultState ();
}
// IMPORTANT: Ensure this matches the code in Init_ResetState_Resets_Properties
// here: .\Tests\UnitTests\Application\ApplicationTests.cs
private void CheckDefaultState ()
{
#if DEBUG_IDISPOSABLE
Assert.False (View.EnableDebugIDisposableAsserts, "View.EnableDebugIDisposableAsserts should be false for Parallelizable tests.");
#endif
// Check that all Application fields and properties are set to their default values
// Public Properties
//Assert.Null (Application.TopRunnable);
//Assert.Null (Application.Mouse.MouseGrabView);
//// Don't check Application.ForceDriver
//Assert.Empty (Application.ForceDriver);
//// Don't check Application.Force16Colors
////Assert.False (Application.Force16Colors);
//Assert.Null (Application.Driver);
//Assert.False (Application.StopAfterFirstIteration);
Assert.Equal (Key.Tab.WithShift, Application.PrevTabKey);
Assert.Equal (Key.Tab, Application.NextTabKey);
Assert.Equal (Key.F6.WithShift, Application.PrevTabGroupKey);
Assert.Equal (Key.F6, Application.NextTabGroupKey);
Assert.Equal (Key.Esc, Application.QuitKey);
// Internal properties
//Assert.False (Application.Initialized);
//Assert.Equal (Application.GetSupportedCultures (), Application.SupportedCultures);
//Assert.Equal (Application.GetAvailableCulturesFromEmbeddedResources (), Application.SupportedCultures);
//Assert.Null (Application.MainThreadId);
//Assert.Empty (Application.SessionStack);
//Assert.Empty (Application.CachedViewsUnderMouse);
// Mouse
// Do not reset _lastMousePosition
//Assert.Null (Application._lastMousePosition);
// Navigation
// Assert.Null (Application.Navigation);
// Popover
//Assert.Null (Application.Popover);
// Events - Can't check
//Assert.Null (Application.SessionBegun);
//Assert.Null (Application.SessionBegun);
//Assert.Null (ApplicationImpl.Instance.Iteration);
//Assert.Null (Application.SizeChanging);
//Assert.Null (Application.GrabbedMouse);
//Assert.Null (Application.UnGrabbingMouse);
//Assert.Null (Application.GrabbedMouse);
//Assert.Null (Application.UnGrabbedMouse);
//Assert.Null (Application.MouseEvent);
//Assert.Null (Application.KeyDown);
//Assert.Null (Application.KeyUp);
}
}
// Define a collection for the global setup
[CollectionDefinition ("Global Test Setup")]
public class GlobalTestSetupCollection : ICollectionFixture
{
// This class has no code and is never instantiated.
// Its purpose is to apply the [CollectionDefinition] attribute
// and associate the GlobalTestSetup with the test collection.
}