using System; namespace Terminal.Gui { // TODO: Add events that notify when StraightLine changes to enable dynamic layout /// /// A line between two points on a horizontal or vertical /// and a given style/color. /// public class StraightLine { /// /// Gets or sets where the line begins. /// public Point Start { get; set; } /// /// Gets or sets the length of the line. /// public int Length { get; set; } /// /// Gets or sets the orientation (horizontal or vertical) of the line. /// public Orientation Orientation { get; set; } /// /// Gets or sets the line style of the line (e.g. dotted, double). /// public LineStyle Style { get; set; } /// /// Gets or sets the color of the line. /// public Attribute? Attribute { get; set; } /// /// Creates a new instance of the class. /// /// /// /// /// /// public StraightLine (Point start, int length, Orientation orientation, LineStyle style, Attribute? attribute = default) { this.Start = start; this.Length = length; this.Orientation = orientation; this.Style = style; this.Attribute = attribute; } internal IntersectionDefinition Intersects (int x, int y) { switch (Orientation) { case Orientation.Horizontal: return IntersectsHorizontally (x, y); case Orientation.Vertical: return IntersectsVertically (x, y); default: throw new ArgumentOutOfRangeException (nameof (Orientation)); } } private IntersectionDefinition IntersectsHorizontally (int x, int y) { if (Start.Y != y) { return null; } else { if (StartsAt (x, y)) { return new IntersectionDefinition ( Start, GetTypeByLength (IntersectionType.StartLeft, IntersectionType.PassOverHorizontal, IntersectionType.StartRight), this ); } if (EndsAt (x, y)) { return new IntersectionDefinition ( Start, Length < 0 ? IntersectionType.StartRight : IntersectionType.StartLeft, this ); } else { var xmin = Math.Min (Start.X, Start.X + Length); var xmax = Math.Max (Start.X, Start.X + Length); if (xmin < x && xmax > x) { return new IntersectionDefinition ( new Point (x, y), IntersectionType.PassOverHorizontal, this ); } } return null; } } private IntersectionDefinition IntersectsVertically (int x, int y) { if (Start.X != x) { return null; } else { if (StartsAt (x, y)) { return new IntersectionDefinition ( Start, GetTypeByLength (IntersectionType.StartUp, IntersectionType.PassOverVertical, IntersectionType.StartDown), this ); } if (EndsAt (x, y)) { return new IntersectionDefinition ( Start, Length < 0 ? IntersectionType.StartDown : IntersectionType.StartUp, this ); } else { var ymin = Math.Min (Start.Y, Start.Y + Length); var ymax = Math.Max (Start.Y, Start.Y + Length); if (ymin < y && ymax > y) { return new IntersectionDefinition ( new Point (x, y), IntersectionType.PassOverVertical, this ); } } return null; } } private IntersectionType GetTypeByLength (IntersectionType typeWhenNegative, IntersectionType typeWhenZero, IntersectionType typeWhenPositive) { if (Length == 0) { return typeWhenZero; } return Length < 0 ? typeWhenNegative : typeWhenPositive; } private bool EndsAt (int x, int y) { var sub = (Length == 0) ? 0 : (Length > 0) ? 1 : -1; if (Orientation == Orientation.Horizontal) { return Start.X + Length - sub == x && Start.Y == y; } return Start.X == x && Start.Y + Length - sub == y; } private bool StartsAt (int x, int y) { return Start.X == x && Start.Y == y; } /// /// Gets the rectangle that describes the bounds of the canvas. Location is the coordinates of the /// line that is furthest left/top and Size is defined by the line that extends the furthest /// right/bottom. /// internal Rect Bounds { get { // 0 and 1/-1 Length means a size (width or height) of 1 var size = Math.Max (1, Math.Abs (Length)); // How much to offset x or y to get the start of the line var offset = Math.Abs (Length < 0 ? Length + 1 : 0); var x = Start.X - (Orientation == Orientation.Horizontal ? offset : 0); var y = Start.Y - (Orientation == Orientation.Vertical ? offset : 0); var width = Orientation == Orientation.Horizontal ? size : 1; var height = Orientation == Orientation.Vertical ? size : 1; return new Rect (x, y, width, height); } } /// /// Formats the Line as a string in (Start.X,Start.Y,Length,Orientation) notation. /// public override string ToString () { return $"({Start.X},{Start.Y},{Length},{Orientation})"; } } }