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    Class TableEditor

    Inheritance
    System.Object
    Scenario
    TableEditor
    Implements
    System.IDisposable
    Inherited Members
    Scenario.Top
    Scenario.Win
    Scenario.Init(Toplevel, ColorScheme)
    Scenario.GetName()
    Scenario.GetDescription()
    Scenario.GetCategories()
    Scenario.ToString()
    Scenario.Run()
    Scenario.RequestStop()
    Scenario.GetDerivedClasses<T>()
    Scenario.Dispose(Boolean)
    Scenario.Dispose()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: UICatalog.Scenarios
    Assembly: UICatalog.dll
    Syntax
    [Scenario.ScenarioMetadata("TableEditor", "A Terminal.Gui DataTable editor via TableView")]
    [Scenario.ScenarioCategory("Controls")]
    [Scenario.ScenarioCategory("Dialogs")]
    [Scenario.ScenarioCategory("Text")]
    [Scenario.ScenarioCategory("Dialogs")]
    [Scenario.ScenarioCategory("TopLevel")]
    public class TableEditor : Scenario, IDisposable

    Methods

    BuildDemoDataTable(Int32, Int32)

    Generates a new demo System.Data.DataTable with the given number of cols (min 5) and rows

    Declaration
    public static DataTable BuildDemoDataTable(int cols, int rows)
    Parameters
    Type Name Description
    System.Int32 cols
    System.Int32 rows
    Returns
    Type Description
    System.Data.DataTable

    BuildSimpleDataTable(Int32, Int32)

    Builds a simple table in which cell values contents are the index of the cell. This helps testing that scrolling etc is working correctly and not skipping out any rows/columns when paging

    Declaration
    public static DataTable BuildSimpleDataTable(int cols, int rows)
    Parameters
    Type Name Description
    System.Int32 cols
    System.Int32 rows
    Returns
    Type Description
    System.Data.DataTable

    Setup()

    Declaration
    public override void Setup()
    Overrides
    Scenario.Setup()

    Implements

    System.IDisposable
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