//
// ConsoleDriver.cs: Base class for Terminal.Gui ConsoleDriver implementations.
//
using System.Text;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using static Terminal.Gui.ColorScheme;
using System.Linq;
using System.Data;
namespace Terminal.Gui;
///
/// Base class for Terminal.Gui ConsoleDriver implementations.
///
///
/// There are currently four implementations:
/// - (for Unix and Mac)
/// -
/// - that uses the .NET Console API
/// - for unit testing.
///
public abstract class ConsoleDriver {
///
/// Set this to true in any unit tests that attempt to test drivers other than FakeDriver.
///
/// public ColorTests ()
/// {
/// ConsoleDriver.RunningUnitTests = true;
/// }
///
///
internal static bool RunningUnitTests { get; set; }
#region Setup & Teardown
///
/// Initializes the driver
///
/// Returns an instance of using the for the driver.
internal abstract MainLoop Init ();
///
/// Ends the execution of the console driver.
///
internal abstract void End ();
#endregion
///
/// The event fired when the terminal is resized.
///
public event EventHandler SizeChanged;
///
/// Called when the terminal size changes. Fires the event.
///
///
public void OnSizeChanged (SizeChangedEventArgs args) => SizeChanged?.Invoke (this, args);
///
/// The number of columns visible in the terminal.
///
public virtual int Cols { get; internal set; }
///
/// The number of rows visible in the terminal.
///
public virtual int Rows { get; internal set; }
///
/// The leftmost column in the terminal.
///
public virtual int Left { get; internal set; } = 0;
///
/// The topmost row in the terminal.
///
public virtual int Top { get; internal set; } = 0;
///
/// Get the operating system clipboard.
///
public IClipboard Clipboard { get; internal set; }
///
/// The contents of the application output. The driver outputs this buffer to the terminal when
/// is called.
///
/// The format of the array is rows, columns, and 3 values on the last column: Rune, Attribute and Dirty Flag
///
///
//public int [,,] Contents { get; internal set; }
/////
///// The contents of the application output. The driver outputs this buffer to the terminal when
///// is called.
/////
///// The format of the array is rows, columns. The first index is the row, the second index is the column.
/////
/////
public Cell [,] Contents { get; internal set; }
///
/// Gets the column last set by . and
/// are used by and to determine where to add content.
///
public int Col { get; internal set; }
///
/// Gets the row last set by . and
/// are used by and to determine where to add content.
///
public int Row { get; internal set; }
///
/// Updates and to the specified column and row in .
/// Used by and to determine where to add content.
///
///
///
/// This does not move the cursor on the screen, it only updates the internal state of the driver.
///
///
/// If or are negative or beyond and ,
/// the method still sets those properties.
///
///
/// Column to move to.
/// Row to move to.
public virtual void Move (int col, int row)
{
Col = col;
Row = row;
}
///
/// Tests if the specified rune is supported by the driver.
///
///
/// if the rune can be properly presented; if the driver
/// does not support displaying this rune.
public virtual bool IsRuneSupported (Rune rune)
{
return Rune.IsValid (rune.Value);
}
///
/// Adds the specified rune to the display at the current cursor position.
///
///
///
/// When the method returns, will be incremented by the number of columns required,
/// even if the new column value is outside of the or screen dimensions defined by .
///
///
/// If requires more than one column, and plus the number of columns needed
/// exceeds the or screen dimensions, the default Unicode replacement character (U+FFFD) will be added instead.
///
///
/// Rune to add.
public void AddRune (Rune rune)
{
int runeWidth = -1;
var validLocation = IsValidLocation (Col, Row);
if (validLocation) {
rune = rune.MakePrintable ();
runeWidth = rune.GetColumns ();
if (runeWidth == 0 && rune.IsCombiningMark ()) {
if (Col > 0) {
if (Contents [Row, Col - 1].CombiningMarks.Count > 0) {
// Just add this mark to the list
Contents [Row, Col - 1].CombiningMarks.Add (rune);
// Don't move to next column (let the driver figure out what to do).
} else {
// Attempt to normalize the cell to our left combined with this mark
string combined = Contents [Row, Col - 1].Rune + rune.ToString ();
// Normalize to Form C (Canonical Composition)
string normalized = combined.Normalize (NormalizationForm.FormC);
if (normalized.Length == 1) {
// It normalized! We can just set the Cell to the left with the
// normalized codepoint
Contents [Row, Col - 1].Rune = (Rune)normalized [0];
// Don't move to next column because we're already there
} else {
// It didn't normalize. Add it to the Cell to left's CM list
Contents [Row, Col - 1].CombiningMarks.Add (rune);
// Don't move to next column (let the driver figure out what to do).
}
}
Contents [Row, Col - 1].Attribute = CurrentAttribute;
Contents [Row, Col - 1].IsDirty = true;
} else {
// Most drivers will render a combining mark at col 0 as the mark
Contents [Row, Col].Rune = rune;
Contents [Row, Col].Attribute = CurrentAttribute;
Contents [Row, Col].IsDirty = true;
Col++;
}
} else {
Contents [Row, Col].Attribute = CurrentAttribute;
Contents [Row, Col].IsDirty = true;
if (Col > 0) {
// Check if cell to left has a wide glyph
if (Contents [Row, Col - 1].Rune.GetColumns () > 1) {
// Invalidate cell to left
Contents [Row, Col - 1].Rune = Rune.ReplacementChar;
Contents [Row, Col - 1].IsDirty = true;
}
}
if (runeWidth < 1) {
Contents [Row, Col].Rune = Rune.ReplacementChar;
} else if (runeWidth == 1) {
Contents [Row, Col].Rune = rune;
if (Col < Clip.Right - 1) {
Contents [Row, Col + 1].IsDirty = true;
}
} else if (runeWidth == 2) {
if (Col == Clip.Right - 1) {
// We're at the right edge of the clip, so we can't display a wide character.
// TODO: Figure out if it is better to show a replacement character or ' '
Contents [Row, Col].Rune = Rune.ReplacementChar;
} else {
Contents [Row, Col].Rune = rune;
if (Col < Clip.Right - 1) {
// Invalidate cell to right so that it doesn't get drawn
// TODO: Figure out if it is better to show a replacement character or ' '
Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
Contents [Row, Col + 1].IsDirty = true;
}
}
} else {
// This is a non-spacing character, so we don't need to do anything
Contents [Row, Col].Rune = (Rune)' ';
Contents [Row, Col].IsDirty = false;
}
_dirtyLines [Row] = true;
}
}
if (runeWidth is < 0 or > 0) {
Col++;
}
if (runeWidth > 1) {
Debug.Assert (runeWidth <= 2);
if (validLocation && Col < Clip.Right) {
// This is a double-width character, and we are not at the end of the line.
// Col now points to the second column of the character. Ensure it doesn't
// Get rendered.
Contents [Row, Col].IsDirty = false;
Contents [Row, Col].Attribute = CurrentAttribute;
// TODO: Determine if we should wipe this out (for now now)
//Contents [Row, Col].Rune = (Rune)' ';
}
Col++;
}
}
///
/// Adds the specified to the display at the current cursor position. This method
/// is a convenience method that calls with the constructor.
///
/// Character to add.
public void AddRune (char c) => AddRune (new Rune (c));
///
/// Adds the to the display at the cursor position.
///
///
///
/// When the method returns, will be incremented by the number of columns required,
/// unless the new column value is outside of the or screen dimensions defined by .
///
///
/// If requires more columns than are available, the output will be clipped.
///
///
/// String.
public void AddStr (string str)
{
var runes = str.EnumerateRunes ().ToList ();
for (var i = 0; i < runes.Count; i++) {
//if (runes [i].IsCombiningMark()) {
// // Attempt to normalize
// string combined = runes [i-1] + runes [i].ToString();
// // Normalize to Form C (Canonical Composition)
// string normalized = combined.Normalize (NormalizationForm.FormC);
// runes [i-]
//}
AddRune (runes [i]);
}
}
Rect _clip;
///
/// Tests whether the specified coordinate are valid for drawing.
///
/// The column.
/// The row.
/// if the coordinate is outside of the
/// screen bounds or outside of . otherwise.
public bool IsValidLocation (int col, int row) =>
col >= 0 && row >= 0 &&
col < Cols && row < Rows &&
Clip.Contains (col, row);
///
/// Gets or sets the clip rectangle that and are
/// subject to.
///
/// The rectangle describing the bounds of .
public Rect Clip {
get => _clip;
set => _clip = value;
}
///
/// Updates the screen to reflect all the changes that have been done to the display buffer
///
public abstract void Refresh ();
///
/// Sets the position of the terminal cursor to and .
///
public abstract void UpdateCursor ();
///
/// Gets the terminal cursor visibility.
///
/// The current
/// upon success
public abstract bool GetCursorVisibility (out CursorVisibility visibility);
///
/// Sets the terminal cursor visibility.
///
/// The wished
/// upon success
public abstract bool SetCursorVisibility (CursorVisibility visibility);
///
/// Determines if the terminal cursor should be visible or not and sets it accordingly.
///
/// upon success
public abstract bool EnsureCursorVisibility ();
// As performance is a concern, we keep track of the dirty lines and only refresh those.
// This is in addition to the dirty flag on each cell.
internal bool [] _dirtyLines;
///
/// Clears the of the driver.
///
public void ClearContents ()
{
// TODO: This method is really "Clear Contents" now and should not be abstract (or virtual)
Contents = new Cell [Rows, Cols];
Clip = new Rect (0, 0, Cols, Rows);
_dirtyLines = new bool [Rows];
lock (Contents) {
// Can raise an exception while is still resizing.
try {
for (var row = 0; row < Rows; row++) {
for (var c = 0; c < Cols; c++) {
Contents [row, c] = new Cell () {
Rune = (Rune)' ',
Attribute = new Attribute (Color.White, Color.Black),
IsDirty = true
};
_dirtyLines [row] = true;
}
}
} catch (IndexOutOfRangeException) { }
}
}
///
/// Redraws the physical screen with the contents that have been queued up via any of the printing commands.
///
public abstract void UpdateScreen ();
#region Color Handling
///
/// Gets whether the supports TrueColor output.
///
public virtual bool SupportsTrueColor { get => true; }
///
/// Gets or sets whether the should use 16 colors instead of the default TrueColors. See
/// to change this setting via .
///
///
///
/// Will be forced to if is , indicating
/// that the cannot support TrueColor.
///
///
internal virtual bool Force16Colors {
get => Application.Force16Colors || !SupportsTrueColor;
set => Application.Force16Colors = (value || !SupportsTrueColor);
}
Attribute _currentAttribute;
///
/// The that will be used for the next or call.
///
public Attribute CurrentAttribute {
get => _currentAttribute;
set {
if (Application.Driver != null) {
_currentAttribute = new Attribute (value.Foreground, value.Background);
return;
}
_currentAttribute = value;
}
}
///
/// Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.
///
///
/// Implementations should call base.SetAttribute(c).
///
/// C.
public Attribute SetAttribute (Attribute c)
{
var prevAttribute = CurrentAttribute;
CurrentAttribute = c;
return prevAttribute;
}
///
/// Gets the current .
///
/// The current attribute.
public Attribute GetAttribute () => CurrentAttribute;
// TODO: This is only overridden by CursesDriver. Once CursesDriver supports 24-bit color, this virtual method can be
// removed (and Attribute can lose the platformColor property).
///
/// Makes an .
///
/// The foreground color.
/// The background color.
/// The attribute for the foreground and background colors.
public virtual Attribute MakeColor (Color foreground, Color background)
{
// Encode the colors into the int value.
return new Attribute (
platformColor: 0, // only used by cursesdriver!
foreground: foreground,
background: background
);
}
#endregion
#region Mouse and Keyboard
///
/// Event fired after a key has been pressed and released.
///
public event EventHandler KeyPressed;
///
/// Called after a key has been pressed and released. Fires the event.
///
///
public void OnKeyPressed (KeyEventEventArgs a) => KeyPressed?.Invoke (this, a);
///
/// Event fired when a key is released.
///
public event EventHandler KeyUp;
///
/// Called when a key is released. Fires the event.
///
///
public void OnKeyUp (KeyEventEventArgs a) => KeyUp?.Invoke (this, a);
///
/// Event fired when a key is pressed.
///
public event EventHandler KeyDown;
///
/// Called when a key is pressed. Fires the event.
///
///
public void OnKeyDown (KeyEventEventArgs a) => KeyDown?.Invoke (this, a);
///
/// Event fired when a mouse event occurs.
///
public event EventHandler MouseEvent;
///
/// Called when a mouse event occurs. Fires the event.
///
///
public void OnMouseEvent (MouseEventEventArgs a) => MouseEvent?.Invoke (this, a);
///
/// Simulates a key press.
///
/// The key character.
/// The key.
/// If simulates the Shift key being pressed.
/// If simulates the Alt key being pressed.
/// If simulates the Ctrl key being pressed.
public abstract void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl);
#endregion
///
/// Enables diagnostic functions
///
[Flags]
public enum DiagnosticFlags : uint {
///
/// All diagnostics off
///
Off = 0b_0000_0000,
///
/// When enabled, will draw a
/// ruler in the frame for any side with a padding value greater than 0.
///
FrameRuler = 0b_0000_0001,
///
/// When enabled, will draw a
/// 'L', 'R', 'T', and 'B' when clearing 's instead of ' '.
///
FramePadding = 0b_0000_0010,
}
///
/// Set flags to enable/disable diagnostics.
///
public static DiagnosticFlags Diagnostics { get; set; }
///
/// Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.
///
/// This is only implemented in .
public abstract void Suspend ();
// TODO: Move FillRect to ./Drawing
///
/// Fills the specified rectangle with the specified rune.
///
///
///
public void FillRect (Rect rect, Rune rune = default)
{
for (var r = rect.Y; r < rect.Y + rect.Height; r++) {
for (var c = rect.X; c < rect.X + rect.Width; c++) {
Application.Driver.Move (c, r);
Application.Driver.AddRune (rune == default ? new Rune (' ') : rune);
}
}
}
///
/// Fills the specified rectangle with the specified . This method
/// is a convenience method that calls .
///
///
///
public void FillRect (Rect rect, char c) => FillRect (rect, new Rune (c));
///
/// Returns the name of the driver and relevant library version information.
///
///
public virtual string GetVersionInfo () => GetType ().Name;
}
///
/// Terminal Cursor Visibility settings.
///
///
/// Hex value are set as 0xAABBCCDD where :
///
/// AA stand for the TERMINFO DECSUSR parameter value to be used under Linux and MacOS
/// BB stand for the NCurses curs_set parameter value to be used under Linux and MacOS
/// CC stand for the CONSOLE_CURSOR_INFO.bVisible parameter value to be used under Windows
/// DD stand for the CONSOLE_CURSOR_INFO.dwSize parameter value to be used under Windows
///
public enum CursorVisibility {
///
/// Cursor caret has default
///
/// Works under Xterm-like terminal otherwise this is equivalent to . This default directly depends of the XTerm user configuration settings so it could be Block, I-Beam, Underline with possible blinking.
Default = 0x00010119,
///
/// Cursor caret is hidden
///
Invisible = 0x03000019,
///
/// Cursor caret is normally shown as a blinking underline bar _
///
Underline = 0x03010119,
///
/// Cursor caret is normally shown as a underline bar _
///
/// Under Windows, this is equivalent to
UnderlineFix = 0x04010119,
///
/// Cursor caret is displayed a blinking vertical bar |
///
/// Works under Xterm-like terminal otherwise this is equivalent to
Vertical = 0x05010119,
///
/// Cursor caret is displayed a blinking vertical bar |
///
/// Works under Xterm-like terminal otherwise this is equivalent to
VerticalFix = 0x06010119,
///
/// Cursor caret is displayed as a blinking block ▉
///
Box = 0x01020164,
///
/// Cursor caret is displayed a block ▉
///
/// Works under Xterm-like terminal otherwise this is equivalent to
BoxFix = 0x02020164,
}