//
// MainLoop.cs: IMainLoopDriver and MainLoop for Terminal.Gui
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Terminal.Gui {
///
/// Public interface to create your own platform specific main loop driver.
///
public interface IMainLoopDriver {
///
/// Initializes the main loop driver, gets the calling main loop for the initialization.
///
/// Main loop.
void Setup (MainLoop mainLoop);
///
/// Wakes up the mainloop that might be waiting on input, must be thread safe.
///
void Wakeup ();
///
/// Must report whether there are any events pending, or even block waiting for events.
///
/// true, if there were pending events, false otherwise.
/// If set to true wait until an event is available, otherwise return immediately.
bool EventsPending (bool wait);
///
/// The iteration function.
///
void MainIteration ();
}
///
/// Simple main loop implementation that can be used to monitor
/// file descriptor, run timers and idle handlers.
///
///
/// Monitoring of file descriptors is only available on Unix, there
/// does not seem to be a way of supporting this on Windows.
///
public class MainLoop {
///
/// Provides data for timers running manipulation.
///
public sealed class Timeout {
///
/// Time to wait before invoke the callback.
///
public TimeSpan Span;
///
/// The function that will be invoked.
///
public Func Callback;
}
internal SortedList timeouts = new SortedList ();
object timeoutsLockToken = new object ();
///
/// The idle handlers and lock that must be held while manipulating them
///
object idleHandlersLock = new object ();
internal List> idleHandlers = new List> ();
///
/// Gets the list of all timeouts sorted by the time ticks./>.
/// A shorter limit time can be added at the end, but it will be called before an
/// earlier addition that has a longer limit time.
///
public SortedList Timeouts => timeouts;
///
/// Gets a copy of the list of all idle handlers.
///
public ReadOnlyCollection> IdleHandlers {
get {
lock (idleHandlersLock) {
return new List> (idleHandlers).AsReadOnly ();
}
}
}
///
/// The current IMainLoopDriver in use.
///
/// The driver.
public IMainLoopDriver Driver { get; }
///
/// Invoked when a new timeout is added to be used on the case
/// if is true,
///
public event Action TimeoutAdded;
///
/// Creates a new Mainloop.
///
/// Should match the (one of the implementations UnixMainLoop, NetMainLoop or WindowsMainLoop).
public MainLoop (IMainLoopDriver driver)
{
Driver = driver;
driver.Setup (this);
}
///
/// Runs action on the thread that is processing events
///
/// the action to be invoked on the main processing thread.
public void Invoke (Action action)
{
AddIdle (() => {
action ();
return false;
});
}
///
/// Adds specified idle handler function to mainloop processing. The handler function will be called once per iteration of the main loop after other events have been handled.
///
///
///
/// Remove an idle hander by calling with the token this method returns.
///
///
/// If the idleHandler returns false it will be removed and not called subsequently.
///
///
/// Token that can be used to remove the idle handler with .
public Func AddIdle (Func idleHandler)
{
lock (idleHandlersLock) {
idleHandlers.Add (idleHandler);
}
Driver.Wakeup ();
return idleHandler;
}
///
/// Removes an idle handler added with from processing.
///
/// A token returned by
/// Returns trueif the idle handler is successfully removed; otherwise, false.
/// This method also returns false if the idle handler is not found.
public bool RemoveIdle (Func token)
{
lock (idleHandlersLock)
return idleHandlers.Remove (token);
}
void AddTimeout (TimeSpan time, Timeout timeout)
{
lock (timeoutsLockToken) {
var k = (DateTime.UtcNow + time).Ticks;
timeouts.Add (NudgeToUniqueKey (k), timeout);
TimeoutAdded?.Invoke (k);
}
}
///
/// Adds a timeout to the mainloop.
///
///
/// When time specified passes, the callback will be invoked.
/// If the callback returns true, the timeout will be reset, repeating
/// the invocation. If it returns false, the timeout will stop and be removed.
///
/// The returned value is a token that can be used to stop the timeout
/// by calling .
///
public object AddTimeout (TimeSpan time, Func callback)
{
if (callback == null)
throw new ArgumentNullException (nameof (callback));
var timeout = new Timeout () {
Span = time,
Callback = callback
};
AddTimeout (time, timeout);
return timeout;
}
///
/// Removes a previously scheduled timeout
///
///
/// The token parameter is the value returned by AddTimeout.
///
/// Returns trueif the timeout is successfully removed; otherwise, false.
/// This method also returns false if the timeout is not found.
public bool RemoveTimeout (object token)
{
lock (timeoutsLockToken) {
var idx = timeouts.IndexOfValue (token as Timeout);
if (idx == -1)
return false;
timeouts.RemoveAt (idx);
}
return true;
}
void RunTimers ()
{
long now = DateTime.UtcNow.Ticks;
SortedList copy;
// lock prevents new timeouts being added
// after we have taken the copy but before
// we have allocated a new list (which would
// result in lost timeouts or errors during enumeration)
lock (timeoutsLockToken) {
copy = timeouts;
timeouts = new SortedList ();
}
foreach (var t in copy) {
var k = t.Key;
var timeout = t.Value;
if (k < now) {
if (timeout.Callback (this))
AddTimeout (timeout.Span, timeout);
} else {
lock (timeoutsLockToken) {
timeouts.Add (NudgeToUniqueKey (k), timeout);
}
}
}
}
///
/// Finds the closest number to that is not
/// present in (incrementally).
///
///
///
private long NudgeToUniqueKey (long k)
{
lock (timeoutsLockToken) {
while (timeouts.ContainsKey (k)) {
k++;
}
}
return k;
}
void RunIdle ()
{
List> iterate;
lock (idleHandlersLock) {
iterate = idleHandlers;
idleHandlers = new List> ();
}
foreach (var idle in iterate) {
if (idle ())
lock (idleHandlersLock)
idleHandlers.Add (idle);
}
}
bool running;
///
/// Stops the mainloop.
///
public void Stop ()
{
running = false;
Driver.Wakeup ();
}
///
/// Determines whether there are pending events to be processed.
///
///
/// You can use this method if you want to probe if events are pending.
/// Typically used if you need to flush the input queue while still
/// running some of your own code in your main thread.
///
public bool EventsPending (bool wait = false)
{
return Driver.EventsPending (wait);
}
///
/// Runs one iteration of timers and file watches
///
///
/// You use this to process all pending events (timers, idle handlers and file watches).
///
/// You can use it like this:
/// while (main.EvensPending ()) MainIteration ();
///
public void MainIteration ()
{
if (timeouts.Count > 0)
RunTimers ();
Driver.MainIteration ();
bool runIdle = false;
lock (idleHandlersLock) {
runIdle = idleHandlers.Count > 0;
}
if (runIdle) {
RunIdle ();
}
}
///
/// Runs the mainloop.
///
public void Run ()
{
bool prev = running;
running = true;
while (running) {
EventsPending (true);
MainIteration ();
}
running = prev;
}
}
}