using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTests.ConsoleDrivers; public class AnsiKeyboardParserTests { private readonly AnsiKeyboardParser _parser = new (); public static IEnumerable GetKeyboardTestData () { // Test data for various ANSI escape sequences and their expected Key values yield return new object [] { "\u001b[A", Key.CursorUp }; yield return new object [] { "\u001b[B", Key.CursorDown }; yield return new object [] { "\u001b[C", Key.CursorRight }; yield return new object [] { "\u001b[D", Key.CursorLeft }; // Valid inputs with modifiers yield return new object [] { "\u001b[1;2A", Key.CursorUp.WithShift }; yield return new object [] { "\u001b[1;3A", Key.CursorUp.WithAlt }; yield return new object [] { "\u001b[1;4A", Key.CursorUp.WithAlt.WithShift }; yield return new object [] { "\u001b[1;5A", Key.CursorUp.WithCtrl }; yield return new object [] { "\u001b[1;6A", Key.CursorUp.WithCtrl.WithShift }; yield return new object [] { "\u001b[1;7A", Key.CursorUp.WithCtrl.WithAlt }; yield return new object [] { "\u001b[1;8A", Key.CursorUp.WithCtrl.WithAlt.WithShift }; yield return new object [] { "\u001b[1;2B", Key.CursorDown.WithShift }; yield return new object [] { "\u001b[1;3B", Key.CursorDown.WithAlt }; yield return new object [] { "\u001b[1;4B", Key.CursorDown.WithAlt.WithShift }; yield return new object [] { "\u001b[1;5B", Key.CursorDown.WithCtrl }; yield return new object [] { "\u001b[1;6B", Key.CursorDown.WithCtrl.WithShift }; yield return new object [] { "\u001b[1;7B", Key.CursorDown.WithCtrl.WithAlt }; yield return new object [] { "\u001b[1;8B", Key.CursorDown.WithCtrl.WithAlt.WithShift }; yield return new object [] { "\u001b[1;2C", Key.CursorRight.WithShift }; yield return new object [] { "\u001b[1;3C", Key.CursorRight.WithAlt }; yield return new object [] { "\u001b[1;4C", Key.CursorRight.WithAlt.WithShift }; yield return new object [] { "\u001b[1;5C", Key.CursorRight.WithCtrl }; yield return new object [] { "\u001b[1;6C", Key.CursorRight.WithCtrl.WithShift }; yield return new object [] { "\u001b[1;7C", Key.CursorRight.WithCtrl.WithAlt }; yield return new object [] { "\u001b[1;8C", Key.CursorRight.WithCtrl.WithAlt.WithShift }; yield return new object [] { "\u001b[1;2D", Key.CursorLeft.WithShift }; yield return new object [] { "\u001b[1;3D", Key.CursorLeft.WithAlt }; yield return new object [] { "\u001b[1;4D", Key.CursorLeft.WithAlt.WithShift }; yield return new object [] { "\u001b[1;5D", Key.CursorLeft.WithCtrl }; yield return new object [] { "\u001b[1;6D", Key.CursorLeft.WithCtrl.WithShift }; yield return new object [] { "\u001b[1;7D", Key.CursorLeft.WithCtrl.WithAlt }; yield return new object [] { "\u001b[1;8D", Key.CursorLeft.WithCtrl.WithAlt.WithShift }; // Invalid inputs yield return new object [] { "\u001b[Z", null }; yield return new object [] { "\u001b[invalid", null }; yield return new object [] { "\u001b[1", null }; yield return new object [] { "\u001b[AB", null }; yield return new object [] { "\u001b[;A", null }; } // Consolidated test for all keyboard events (e.g., arrow keys) [Theory] [MemberData (nameof (GetKeyboardTestData))] public void ProcessKeyboardInput_ReturnsCorrectKey (string input, Key? expectedKey) { // Act Key? result = _parser.IsKeyboard (input)?.GetKey (input); // Assert Assert.Equal (expectedKey, result); // Verify the returned key matches the expected one } }