using NStack; using System; using System.Collections.Generic; using System.ComponentModel; using System.Xml.Linq; using Terminal.Gui.Graphs; namespace Terminal.Gui { public class Container : View { public Container () { IgnoreBorderPropertyOnRedraw = true; } public virtual void OnDrawSubViews (Rect clipRect) { if (Subviews == null) { return; } foreach (var view in Subviews) { // BUGBUG: v2 - shouldn't this be !view.LayoutNeeded? Why draw if layout is going to happen and we'll just draw again? if (view.LayoutNeeded) { view.LayoutSubviews (); } if ((view.Visible && !view.NeedDisplay.IsEmpty && view.Frame.Width > 0 && view.Frame.Height > 0) || view.ChildNeedsDisplay) { view.Redraw (view.Bounds); view.NeedDisplay = Rect.Empty; // BUGBUG - v2 why does this need to be set to false? // Shouldn't it be set when the subviews draw? view.ChildNeedsDisplay = false; } } } public override void OnDrawContent (Rect viewport) { if (!ustring.IsNullOrEmpty (TextFormatter.Text)) { Clear (viewport); SetChildNeedsDisplay (); // Draw any Text if (TextFormatter != null) { TextFormatter.NeedsFormat = true; Rect containerBounds = GetContainerBounds (); TextFormatter?.Draw (ViewToScreen (viewport), HasFocus ? ColorScheme.Focus : GetNormalColor (), HasFocus ? ColorScheme.HotFocus : Enabled ? ColorScheme.HotNormal : ColorScheme.Disabled, containerBounds); } } } public override void Redraw (Rect bounds) { if (!CanBeVisible (this)) { return; } if (ColorScheme != null) { Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal); } OnDrawContent (bounds); OnDrawSubViews (bounds); OnDrawContentComplete (bounds); } } /// /// A used for the rectangles that compose the outer frames of a . /// public class Frame : Container { //public Label DiagnosticsLabel { get; set; } // TODO: v2 = This is teporary; need to also enable (or not) simple way of setting // other border properties // TOOD: v2 - Missing 3D effect public BorderStyle BorderStyle { get; set; } = BorderStyle.None; public Thickness Thickness { get; set; } // TODO: v2 - This is confusing. It is a read-only property and actually only returns a size, so // should not be a Rect. However, it may make sense to keep it a Rect and support negative Location // for scrolling. Still noodling this. /// /// Gets the rectangle that describes the inner area of the frame. The Location is always 0, 0. /// public new Rect Bounds { get { if (Thickness != null) { new Rect (Point.Empty, Frame.Size); } // Return the frame-relative bounds return Thickness.GetInnerRect (new Rect (Point.Empty, Frame.Size)); } set { throw new InvalidOperationException ("It makes no sense to explicitly set Bounds."); } } public override void OnDrawContent (Rect viewport) { // do nothing } public override void Redraw (Rect bounds) { if (ColorScheme != null) { Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal); } //if (Text != null) { // Thickness?.Draw (Frame, $"{Text} {DiagnosticsLabel?.Text}"); //} if (BorderStyle != BorderStyle.None) { var lc = new LineCanvas (); lc.AddLine (Frame.Location, Frame.Width - 1, Orientation.Horizontal, BorderStyle); lc.AddLine (Frame.Location, Frame.Height - 1, Orientation.Vertical, BorderStyle); lc.AddLine (new Point (Frame.X, Frame.Y + Frame.Height - 1), Frame.Width - 1, Orientation.Horizontal, BorderStyle); lc.AddLine (new Point (Frame.X + Frame.Width - 1, Frame.Y), Frame.Height - 1, Orientation.Vertical, BorderStyle); foreach (var p in lc.GenerateImage (Frame)) { Driver.Move (p.Key.X, p.Key.Y); Driver.AddRune (p.Value); } if (!ustring.IsNullOrEmpty (Title)) { Driver.DrawWindowTitle (Frame, Title, 0, 0, 0, 0); } } base.Redraw (bounds); } } }