// // Core.cs: The core engine for gui.cs // // Authors: // Miguel de Icaza (miguel@gnome.org) // // Pending: // - Check for NeedDisplay on the hierarchy and repaint // - Layout support // - "Colors" type or "Attributes" type? // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors? // // Optimizations // - Add rendering limitation to the exposed area using System; using System.Collections.Generic; using System.Threading; using System.Linq; using System.ComponentModel; using System.Globalization; using System.Reflection; using System.IO; namespace Terminal.Gui { /// /// A static, singleton class providing the main application driver for Terminal.Gui apps. /// /// /// /// // A simple Terminal.Gui app that creates a window with a frame and title with /// // 5 rows/columns of padding. /// Application.Init(); /// var win = new Window ("Hello World - CTRL-Q to quit") { /// X = 5, /// Y = 5, /// Width = Dim.Fill (5), /// Height = Dim.Fill (5) /// }; /// Application.Top.Add(win); /// Application.Run(); /// /// /// /// /// Creates a instance of to process input events, handle timers and /// other sources of data. It is accessible via the property. /// /// /// You can hook up to the event to have your method /// invoked on each iteration of the . /// /// /// When invoked sets the SynchronizationContext to one that is tied /// to the mainloop, allowing user code to use async/await. /// /// public static class Application { static Stack toplevels = new Stack (); /// /// The current in use. /// public static ConsoleDriver Driver; /// /// Gets all the Mdi childes which represent all the not modal from the . /// public static List MdiChildes { get { if (MdiTop != null) { List mdiChildes = new List (); foreach (var top in toplevels) { if (top != MdiTop && !top.Modal) { mdiChildes.Add (top); } } return mdiChildes; } return null; } } /// /// The object used for the application on startup which is true. /// public static Toplevel MdiTop { get { if (Top.IsMdiContainer) { return Top; } return null; } } /// /// The object used for the application on startup () /// /// The top. public static Toplevel Top { get; private set; } /// /// The current object. This is updated when enters and leaves to point to the current . /// /// The current. public static Toplevel Current { get; private set; } /// /// The current object that wants continuous mouse button pressed events. /// public static View WantContinuousButtonPressedView { get; private set; } /// /// The current used in the terminal. /// public static bool HeightAsBuffer { get { if (Driver == null) { throw new ArgumentNullException ("The driver must be initialized first."); } return Driver.HeightAsBuffer; } set { if (Driver == null) { throw new ArgumentNullException ("The driver must be initialized first."); } Driver.HeightAsBuffer = value; } } static Key alternateForwardKey = Key.PageDown | Key.CtrlMask; /// /// Alternative key to navigate forwards through all views. Ctrl+Tab is always used. /// public static Key AlternateForwardKey { get => alternateForwardKey; set { if (alternateForwardKey != value) { var oldKey = alternateForwardKey; alternateForwardKey = value; OnAlternateForwardKeyChanged (oldKey); } } } static void OnAlternateForwardKeyChanged (Key oldKey) { foreach (var top in toplevels) { top.OnAlternateForwardKeyChanged (oldKey); } } static Key alternateBackwardKey = Key.PageUp | Key.CtrlMask; /// /// Alternative key to navigate backwards through all views. Shift+Ctrl+Tab is always used. /// public static Key AlternateBackwardKey { get => alternateBackwardKey; set { if (alternateBackwardKey != value) { var oldKey = alternateBackwardKey; alternateBackwardKey = value; OnAlternateBackwardKeyChanged (oldKey); } } } static void OnAlternateBackwardKeyChanged (Key oldKey) { foreach (var top in toplevels) { top.OnAlternateBackwardKeyChanged (oldKey); } } static Key quitKey = Key.Q | Key.CtrlMask; /// /// Gets or sets the key to quit the application. /// public static Key QuitKey { get => quitKey; set { if (quitKey != value) { var oldKey = quitKey; quitKey = value; OnQuitKeyChanged (oldKey); } } } private static List supportedCultures; /// /// Gets all supported cultures by the application without the invariant language. /// public static List SupportedCultures => supportedCultures; static void OnQuitKeyChanged (Key oldKey) { foreach (var top in toplevels) { top.OnQuitKeyChanged (oldKey); } } /// /// The driver for the application /// /// The main loop. public static MainLoop MainLoop { get; private set; } /// /// Disable or enable the mouse in this /// public static bool IsMouseDisabled { get; set; } /// /// Set to true to cause the RunLoop method to exit after the first iterations. /// Set to false (the default) to cause the RunLoop to continue running until Application.RequestStop() is called. /// public static bool ExitRunLoopAfterFirstIteration { get; set; } = false; /// /// Notify that a new token was created, /// used if is true. /// public static event Action NotifyNewRunState; /// /// Notify that a existent token is stopping, /// used if is true. /// public static event Action NotifyStopRunState; /// /// This event is raised on each iteration of the /// /// /// See also /// public static Action Iteration; /// /// Returns a rectangle that is centered in the screen for the provided size. /// /// The centered rect. /// Size for the rectangle. public static Rect MakeCenteredRect (Size size) { return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size); } // // provides the sync context set while executing code in Terminal.Gui, to let // users use async/await on their code // class MainLoopSyncContext : SynchronizationContext { MainLoop mainLoop; public MainLoopSyncContext (MainLoop mainLoop) { this.mainLoop = mainLoop; } public override SynchronizationContext CreateCopy () { return new MainLoopSyncContext (MainLoop); } public override void Post (SendOrPostCallback d, object state) { mainLoop.AddIdle (() => { d (state); return false; }); //mainLoop.Driver.Wakeup (); } public override void Send (SendOrPostCallback d, object state) { mainLoop.Invoke (() => { d (state); }); } } /// /// If set, it forces the use of the System.Console-based driver. /// public static bool UseSystemConsole; /// /// Initializes a new instance of Application. /// /// /// /// Call this method once per instance (or after has been called). /// /// /// Loads the right for the platform. /// /// /// Creates a and assigns it to /// /// public static void Init (ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) => Init (() => Toplevel.Create (), driver, mainLoopDriver); internal static bool _initialized = false; /// /// Initializes the Terminal.Gui application /// static void Init (Func topLevelFactory, ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) { if (_initialized && driver == null) return; if (_initialized) { throw new InvalidOperationException ("Init must be bracketed by Shutdown"); } // Used only for start debugging on Unix. //#if DEBUG // while (!System.Diagnostics.Debugger.IsAttached) { // System.Threading.Thread.Sleep (100); // } // System.Diagnostics.Debugger.Break (); //#endif // Reset all class variables (Application is a singleton). ResetState (); // This supports Unit Tests and the passing of a mock driver/loopdriver if (driver != null) { if (mainLoopDriver == null) { throw new ArgumentNullException ("mainLoopDriver cannot be null if driver is provided."); } Driver = driver; Driver.Init (TerminalResized); MainLoop = new MainLoop (mainLoopDriver); SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop)); } if (Driver == null) { var p = Environment.OSVersion.Platform; if (UseSystemConsole) { Driver = new NetDriver (); mainLoopDriver = new NetMainLoop (Driver); } else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) { Driver = new WindowsDriver (); mainLoopDriver = new WindowsMainLoop (Driver); } else { mainLoopDriver = new UnixMainLoop (); Driver = new CursesDriver (); } Driver.Init (TerminalResized); MainLoop = new MainLoop (mainLoopDriver); SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop)); } Top = topLevelFactory (); Current = Top; supportedCultures = GetSupportedCultures (); _initialized = true; } /// /// Captures the execution state for the provided view. /// public class RunState : IDisposable { /// /// Initializes a new class. /// /// public RunState (Toplevel view) { Toplevel = view; } /// /// The belong to this . /// public Toplevel Toplevel { get; internal set; } /// /// Releases alTop = l resource used by the object. /// /// Call when you are finished using the . The /// method leaves the in an unusable state. After /// calling , you must release all references to the /// so the garbage collector can reclaim the memory that the /// was occupying. public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } /// /// Dispose the specified disposing. /// /// The dispose. /// If set to true disposing. protected virtual void Dispose (bool disposing) { if (Toplevel != null && disposing) { End (Toplevel); Toplevel.Dispose (); Toplevel = null; } } } static void ProcessKeyEvent (KeyEvent ke) { if (RootKeyEvent?.Invoke (ke) ?? false) { return; } var chain = toplevels.ToList (); foreach (var topLevel in chain) { if (topLevel.ProcessHotKey (ke)) return; if (topLevel.Modal) break; } foreach (var topLevel in chain) { if (topLevel.ProcessKey (ke)) return; if (topLevel.Modal) break; } foreach (var topLevel in chain) { // Process the key normally if (topLevel.ProcessColdKey (ke)) return; if (topLevel.Modal) break; } } static void ProcessKeyDownEvent (KeyEvent ke) { var chain = toplevels.ToList (); foreach (var topLevel in chain) { if (topLevel.OnKeyDown (ke)) return; if (topLevel.Modal) break; } } static void ProcessKeyUpEvent (KeyEvent ke) { var chain = toplevels.ToList (); foreach (var topLevel in chain) { if (topLevel.OnKeyUp (ke)) return; if (topLevel.Modal) break; } } static View FindDeepestTop (Toplevel start, int x, int y, out int resx, out int resy) { var startFrame = start.Frame; if (!startFrame.Contains (x, y)) { resx = 0; resy = 0; return null; } if (toplevels != null) { int count = toplevels.Count; if (count > 0) { var rx = x - startFrame.X; var ry = y - startFrame.Y; foreach (var t in toplevels) { if (t != Current) { if (t != start && t.Visible && t.Frame.Contains (rx, ry)) { start = t; break; } } } } } resx = x - startFrame.X; resy = y - startFrame.Y; return start; } static View FindDeepestMdiView (View start, int x, int y, out int resx, out int resy) { if (start.GetType ().BaseType != typeof (Toplevel) && !((Toplevel)start).IsMdiContainer) { resx = 0; resy = 0; return null; } var startFrame = start.Frame; if (!startFrame.Contains (x, y)) { resx = 0; resy = 0; return null; } int count = toplevels.Count; for (int i = count - 1; i >= 0; i--) { foreach (var top in toplevels) { var rx = x - startFrame.X; var ry = y - startFrame.Y; if (top.Visible && top.Frame.Contains (rx, ry)) { var deep = FindDeepestView (top, rx, ry, out resx, out resy); if (deep == null) return FindDeepestMdiView (top, rx, ry, out resx, out resy); if (deep != MdiTop) return deep; } } } resx = x - startFrame.X; resy = y - startFrame.Y; return start; } static View FindDeepestView (View start, int x, int y, out int resx, out int resy) { var startFrame = start.Frame; if (!startFrame.Contains (x, y)) { resx = 0; resy = 0; return null; } if (start.InternalSubviews != null) { int count = start.InternalSubviews.Count; if (count > 0) { var rx = x - startFrame.X; var ry = y - startFrame.Y; for (int i = count - 1; i >= 0; i--) { View v = start.InternalSubviews [i]; if (v.Visible && v.Frame.Contains (rx, ry)) { var deep = FindDeepestView (v, rx, ry, out resx, out resy); if (deep == null) return v; return deep; } } } } resx = x - startFrame.X; resy = y - startFrame.Y; return start; } static View FindTopFromView (View view) { View top = view?.SuperView != null && view?.SuperView != Top ? view.SuperView : view; while (top?.SuperView != null && top?.SuperView != Top) { top = top.SuperView; } return top; } internal static View mouseGrabView; /// /// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called. /// /// The grab. /// View that will receive all mouse events until UngrabMouse is invoked. public static void GrabMouse (View view) { if (view == null) return; mouseGrabView = view; Driver.UncookMouse (); } /// /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is. /// public static void UngrabMouse () { mouseGrabView = null; Driver.CookMouse (); } /// /// Merely a debugging aid to see the raw mouse events /// public static Action RootMouseEvent; /// /// /// Called for new KeyPress events before any processing is performed or /// views evaluate. Use for global key handling and/or debugging. /// /// Return true to suppress the KeyPress event /// public static Func RootKeyEvent; static View lastMouseOwnerView; static void ProcessMouseEvent (MouseEvent me) { if (IsMouseDisabled) { return; } var view = FindDeepestView (Current, me.X, me.Y, out int rx, out int ry); if (view != null && view.WantContinuousButtonPressed) WantContinuousButtonPressedView = view; else WantContinuousButtonPressedView = null; if (view != null) { me.View = view; } RootMouseEvent?.Invoke (me); if (mouseGrabView != null) { var newxy = mouseGrabView.ScreenToView (me.X, me.Y); var nme = new MouseEvent () { X = newxy.X, Y = newxy.Y, Flags = me.Flags, OfX = me.X - newxy.X, OfY = me.Y - newxy.Y, View = view }; if (OutsideFrame (new Point (nme.X, nme.Y), mouseGrabView.Frame)) { lastMouseOwnerView?.OnMouseLeave (me); } // System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}"); if (mouseGrabView != null) { mouseGrabView.OnMouseEvent (nme); return; } } if ((view == null || view == MdiTop) && !Current.Modal && MdiTop != null && me.Flags != MouseFlags.ReportMousePosition && me.Flags != 0) { var top = FindDeepestTop (Top, me.X, me.Y, out _, out _); view = FindDeepestView (top, me.X, me.Y, out rx, out ry); if (view != null && view != MdiTop && top != Current) { MoveCurrent ((Toplevel)top); } } if (view != null) { var nme = new MouseEvent () { X = rx, Y = ry, Flags = me.Flags, OfX = 0, OfY = 0, View = view }; if (lastMouseOwnerView == null) { lastMouseOwnerView = view; view.OnMouseEnter (nme); } else if (lastMouseOwnerView != view) { lastMouseOwnerView.OnMouseLeave (nme); view.OnMouseEnter (nme); lastMouseOwnerView = view; } if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition) return; if (view.WantContinuousButtonPressed) WantContinuousButtonPressedView = view; else WantContinuousButtonPressedView = null; // Should we bubbled up the event, if it is not handled? view.OnMouseEvent (nme); EnsuresTopOnFront (); } } // Only return true if the Current has changed. static bool MoveCurrent (Toplevel top) { // The Current is modal and the top is not modal toplevel then // the Current must be moved above the first not modal toplevel. if (MdiTop != null && top != MdiTop && top != Current && Current?.Modal == true && !toplevels.Peek ().Modal) { lock (toplevels) { toplevels.MoveTo (Current, 0, new ToplevelEqualityComparer ()); } var index = 0; var savedToplevels = toplevels.ToArray (); foreach (var t in savedToplevels) { if (!t.Modal && t != Current && t != top && t != savedToplevels [index]) { lock (toplevels) { toplevels.MoveTo (top, index, new ToplevelEqualityComparer ()); } } index++; } return false; } // The Current and the top are both not running toplevel then // the top must be moved above the first not running toplevel. if (MdiTop != null && top != MdiTop && top != Current && Current?.Running == false && !top.Running) { lock (toplevels) { toplevels.MoveTo (Current, 0, new ToplevelEqualityComparer ()); } var index = 0; foreach (var t in toplevels.ToArray ()) { if (!t.Running && t != Current && index > 0) { lock (toplevels) { toplevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ()); } } index++; } return false; } if ((MdiTop != null && top?.Modal == true && toplevels.Peek () != top) || (MdiTop != null && Current != MdiTop && Current?.Modal == false && top == MdiTop) || (MdiTop != null && Current?.Modal == false && top != Current) || (MdiTop != null && Current?.Modal == true && top == MdiTop)) { lock (toplevels) { toplevels.MoveTo (top, 0, new ToplevelEqualityComparer ()); Current = top; } } return true; } static bool OutsideFrame (Point p, Rect r) { return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1; } /// /// Building block API: Prepares the provided for execution. /// /// The runstate handle that needs to be passed to the method upon completion. /// Toplevel to prepare execution for. /// /// This method prepares the provided toplevel for running with the focus, /// it adds this to the list of toplevels, sets up the mainloop to process the /// event, lays out the subviews, focuses the first element, and draws the /// toplevel in the screen. This is usually followed by executing /// the method, and then the method upon termination which will /// undo these changes. /// public static RunState Begin (Toplevel toplevel) { if (toplevel == null) { throw new ArgumentNullException (nameof (toplevel)); } else if (toplevel.IsMdiContainer && MdiTop != null) { throw new InvalidOperationException ("Only one Mdi Container is allowed."); } var rs = new RunState (toplevel); Init (); if (toplevel is ISupportInitializeNotification initializableNotification && !initializableNotification.IsInitialized) { initializableNotification.BeginInit (); initializableNotification.EndInit (); } else if (toplevel is ISupportInitialize initializable) { initializable.BeginInit (); initializable.EndInit (); } lock (toplevels) { if (string.IsNullOrEmpty (toplevel.Id.ToString ())) { var count = 1; var id = (toplevels.Count + count).ToString (); while (toplevels.Count > 0 && toplevels.FirstOrDefault (x => x.Id.ToString () == id) != null) { count++; id = (toplevels.Count + count).ToString (); } toplevel.Id = (toplevels.Count + count).ToString (); toplevels.Push (toplevel); } else { var dup = toplevels.FirstOrDefault (x => x.Id.ToString () == toplevel.Id); if (dup == null) { toplevels.Push (toplevel); } } if (toplevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0) { throw new ArgumentException ("There are duplicates toplevels Id's"); } } if (toplevel.IsMdiContainer) { Top = toplevel; } var refreshDriver = true; if (MdiTop == null || toplevel.IsMdiContainer || (Current?.Modal == false && toplevel.Modal) || (Current?.Modal == false && !toplevel.Modal) || (Current?.Modal == true && toplevel.Modal)) { if (toplevel.Visible) { Current = toplevel; SetCurrentAsTop (); } else { refreshDriver = false; } } else if ((MdiTop != null && toplevel != MdiTop && Current?.Modal == true && !toplevels.Peek ().Modal) || (MdiTop != null && toplevel != MdiTop && Current?.Running == false)) { refreshDriver = false; MoveCurrent (toplevel); } else { refreshDriver = false; MoveCurrent (Current); } Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent); if (toplevel.LayoutStyle == LayoutStyle.Computed) toplevel.SetRelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows)); toplevel.LayoutSubviews (); toplevel.PositionToplevels (); toplevel.WillPresent (); if (refreshDriver) { if (MdiTop != null) { MdiTop.OnChildLoaded (toplevel); } toplevel.OnLoaded (); Redraw (toplevel); toplevel.PositionCursor (); Driver.Refresh (); } return rs; } /// /// Building block API: completes the execution of a that was started with . /// /// The runstate returned by the method. public static void End (RunState runState) { if (runState == null) throw new ArgumentNullException (nameof (runState)); if (MdiTop != null) { MdiTop.OnChildUnloaded (runState.Toplevel); } else { runState.Toplevel.OnUnloaded (); } runState.Dispose (); } /// /// Shutdown an application initialized with /// public static void Shutdown () { ResetState (); } // Encapsulate all setting of initial state for Application; Having // this in a function like this ensures we don't make mistakes in // guaranteeing that the state of this singleton is deterministic when Init // starts running and after Shutdown returns. static void ResetState () { // Shutdown is the bookend for Init. As such it needs to clean up all resources // Init created. Apps that do any threading will need to code defensively for this. // e.g. see Issue #537 // TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520) foreach (var t in toplevels) { t.Running = false; t.Dispose (); } toplevels.Clear (); Current = null; Top = null; MainLoop = null; Driver?.End (); Driver = null; Iteration = null; RootMouseEvent = null; RootKeyEvent = null; Resized = null; NotifyNewRunState = null; NotifyStopRunState = null; _initialized = false; mouseGrabView = null; // Reset synchronization context to allow the user to run async/await, // as the main loop has been ended, the synchronization context from // gui.cs does no longer process any callbacks. See #1084 for more details: // (https://github.com/gui-cs/Terminal.Gui/issues/1084). SynchronizationContext.SetSynchronizationContext (syncContext: null); } static void Redraw (View view) { view.Redraw (view.Bounds); Driver.Refresh (); } static void Refresh (View view) { view.Redraw (view.Bounds); Driver.Refresh (); } /// /// Triggers a refresh of the entire display. /// public static void Refresh () { Driver.UpdateOffScreen (); View last = null; foreach (var v in toplevels.Reverse ()) { if (v.Visible) { v.SetNeedsDisplay (); v.Redraw (v.Bounds); } last = v; } last?.PositionCursor (); Driver.Refresh (); } internal static void End (View view) { if (toplevels.Peek () != view) throw new ArgumentException ("The view that you end with must be balanced"); toplevels.Pop (); (view as Toplevel)?.OnClosed ((Toplevel)view); if (MdiTop != null && !((Toplevel)view).Modal && view != MdiTop) { MdiTop.OnChildClosed (view as Toplevel); } if (toplevels.Count == 0) { Current = null; } else { Current = toplevels.Peek (); if (toplevels.Count == 1 && Current == MdiTop) { MdiTop.OnAllChildClosed (); } else { SetCurrentAsTop (); } Refresh (); } } /// /// Building block API: Runs the main loop for the created dialog /// /// /// Use the wait parameter to control whether this is a /// blocking or non-blocking call. /// /// The state returned by the Begin method. /// By default this is true which will execute the runloop waiting for events, if you pass false, you can use this method to run a single iteration of the events. public static void RunLoop (RunState state, bool wait = true) { if (state == null) throw new ArgumentNullException (nameof (state)); if (state.Toplevel == null) throw new ObjectDisposedException ("state"); bool firstIteration = true; for (state.Toplevel.Running = true; state.Toplevel.Running;) { if (ExitRunLoopAfterFirstIteration && !firstIteration) return; RunMainLoopIteration (ref state, wait, ref firstIteration); } } /// /// Run one iteration of the MainLoop. /// /// The state returned by the Begin method. /// If will execute the runloop waiting for events. /// If it's the first run loop iteration. public static void RunMainLoopIteration (ref RunState state, bool wait, ref bool firstIteration) { if (MainLoop.EventsPending (wait)) { // Notify Toplevel it's ready if (firstIteration) { state.Toplevel.OnReady (); } MainLoop.MainIteration (); Iteration?.Invoke (); EnsureModalOrVisibleAlwaysOnTop (state.Toplevel); if ((state.Toplevel != Current && Current?.Modal == true) || (state.Toplevel != Current && Current?.Modal == false)) { MdiTop?.OnDeactivate (state.Toplevel); state.Toplevel = Current; MdiTop?.OnActivate (state.Toplevel); Top.SetChildNeedsDisplay (); Refresh (); } if (Driver.EnsureCursorVisibility ()) { state.Toplevel.SetNeedsDisplay (); } } else if (!wait) { return; } firstIteration = false; if (state.Toplevel != Top && (!Top.NeedDisplay.IsEmpty || Top.ChildNeedsDisplay || Top.LayoutNeeded)) { Top.Redraw (Top.Bounds); state.Toplevel.SetNeedsDisplay (state.Toplevel.Bounds); } if (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.ChildNeedsDisplay || state.Toplevel.LayoutNeeded || MdiChildNeedsDisplay ()) { state.Toplevel.Redraw (state.Toplevel.Bounds); if (DebugDrawBounds) { DrawBounds (state.Toplevel); } state.Toplevel.PositionCursor (); Driver.Refresh (); } else { Driver.UpdateCursor (); } if (state.Toplevel != Top && !state.Toplevel.Modal && (!Top.NeedDisplay.IsEmpty || Top.ChildNeedsDisplay || Top.LayoutNeeded)) { Top.Redraw (Top.Bounds); } } static void EnsureModalOrVisibleAlwaysOnTop (Toplevel toplevel) { if (!toplevel.Running || (toplevel == Current && toplevel.Visible) || MdiTop == null || toplevels.Peek ().Modal) { return; } foreach (var top in toplevels.Reverse ()) { if (top.Modal && top != Current) { MoveCurrent (top); return; } } if (!toplevel.Visible && toplevel == Current) { MoveNext (); } } static bool MdiChildNeedsDisplay () { if (MdiTop == null) { return false; } foreach (var top in toplevels) { if (top != Current && top.Visible && (!top.NeedDisplay.IsEmpty || top.ChildNeedsDisplay || top.LayoutNeeded)) { MdiTop.SetChildNeedsDisplay (); return true; } } return false; } internal static bool DebugDrawBounds = false; // Need to look into why this does not work properly. static void DrawBounds (View v) { v.DrawFrame (v.Frame, padding: 0, fill: false); if (v.InternalSubviews != null && v.InternalSubviews.Count > 0) foreach (var sub in v.InternalSubviews) DrawBounds (sub); } /// /// Runs the application by calling with the value of /// public static void Run (Func errorHandler = null) { Run (Top, errorHandler); } /// /// Runs the application by calling with a new instance of the specified -derived class /// public static void Run (Func errorHandler = null) where T : Toplevel, new() { if (_initialized && Driver != null) { var top = new T (); var type = top.GetType ().BaseType; while (type != typeof (Toplevel) && type != typeof (object)) { type = type.BaseType; } if (type != typeof (Toplevel)) { throw new ArgumentException ($"{top.GetType ().Name} must be derived from TopLevel"); } Run (top, errorHandler); } else { Init (() => new T ()); Run (Top, errorHandler); } } /// /// Runs the main loop on the given container. /// /// /// /// This method is used to start processing events /// for the main application, but it is also used to /// run other modal s such as boxes. /// /// /// To make a stop execution, call . /// /// /// Calling is equivalent to calling , followed by , /// and then calling . /// /// /// Alternatively, to have a program control the main loop and /// process events manually, call to set things up manually and then /// repeatedly call with the wait parameter set to false. By doing this /// the method will only process any pending events, timers, idle handlers and /// then return control immediately. /// /// /// When is null the exception is rethrown, when it returns true the application is resumed and when false method exits gracefully. /// /// /// The to run modally. /// Handler for any unhandled exceptions (resumes when returns true, rethrows when null). public static void Run (Toplevel view, Func errorHandler = null) { var resume = true; while (resume) { #if !DEBUG try { #endif resume = false; var runToken = Begin (view); RunLoop (runToken); if (!ExitRunLoopAfterFirstIteration) End (runToken); else // If ExitRunLoopAfterFirstIteration is true then the user must deal his disposing when it ends // by using NotifyStopRunState event. NotifyNewRunState?.Invoke (runToken); #if !DEBUG } catch (Exception error) { if (errorHandler == null) { throw; } resume = errorHandler(error); } #endif } } /// /// Stops running the most recent or the if provided. /// /// The toplevel to request stop. /// /// /// This will cause to return. /// /// /// Calling is equivalent to setting the property on the currently running to false. /// /// public static void RequestStop (Toplevel top = null) { if (MdiTop == null || top == null || (MdiTop == null && top != null)) { top = Current; } if (MdiTop != null && top.IsMdiContainer && top?.Running == true && (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false))) { MdiTop.RequestStop (); } else if (MdiTop != null && top != Current && Current?.Running == true && Current?.Modal == true && top.Modal && top.Running) { var ev = new ToplevelClosingEventArgs (Current); Current.OnClosing (ev); if (ev.Cancel) { return; } ev = new ToplevelClosingEventArgs (top); top.OnClosing (ev); if (ev.Cancel) { return; } Current.Running = false; OnNotifyStopRunState (Current); top.Running = false; OnNotifyStopRunState (top); } else if ((MdiTop != null && top != MdiTop && top != Current && Current?.Modal == false && Current?.Running == true && !top.Running) || (MdiTop != null && top != MdiTop && top != Current && Current?.Modal == false && Current?.Running == false && !top.Running && toplevels.ToArray () [1].Running)) { MoveCurrent (top); } else if (MdiTop != null && Current != top && Current?.Running == true && !top.Running && Current?.Modal == true && top.Modal) { // The Current and the top are both modal so needed to set the Current.Running to false too. Current.Running = false; OnNotifyStopRunState (Current); } else if (MdiTop != null && Current == top && MdiTop?.Running == true && Current?.Running == true && top.Running && Current?.Modal == true && top.Modal) { // The MdiTop was requested to stop inside a modal toplevel which is the Current and top, // both are the same, so needed to set the Current.Running to false too. Current.Running = false; OnNotifyStopRunState (Current); } else { Toplevel currentTop; if (top == Current || (Current?.Modal == true && !top.Modal)) { currentTop = Current; } else { currentTop = top; } if (!currentTop.Running) { return; } var ev = new ToplevelClosingEventArgs (currentTop); currentTop.OnClosing (ev); if (ev.Cancel) { return; } currentTop.Running = false; OnNotifyStopRunState (currentTop); } } static void OnNotifyStopRunState (Toplevel top) { if (ExitRunLoopAfterFirstIteration) NotifyStopRunState?.Invoke (top); } /// /// Event arguments for the event. /// public class ResizedEventArgs : EventArgs { /// /// The number of rows in the resized terminal. /// public int Rows { get; set; } /// /// The number of columns in the resized terminal. /// public int Cols { get; set; } } /// /// Invoked when the terminal was resized. The new size of the terminal is provided. /// public static Action Resized; static void TerminalResized () { var full = new Rect (0, 0, Driver.Cols, Driver.Rows); SetToplevelsSize (full); Resized?.Invoke (new ResizedEventArgs () { Cols = full.Width, Rows = full.Height }); Driver.Clip = full; foreach (var t in toplevels) { t.SetRelativeLayout (full); t.LayoutSubviews (); t.PositionToplevels (); t.OnResized (full.Size); } Refresh (); } static void SetToplevelsSize (Rect full) { if (MdiTop == null) { foreach (var t in toplevels) { if (t?.SuperView == null && !t.Modal) { t.Frame = full; t.Width = full.Width; t.Height = full.Height; } } } else { Top.Frame = full; Top.Width = full.Width; Top.Height = full.Height; } } static bool SetCurrentAsTop () { if (MdiTop == null && Current != Top && Current?.SuperView == null && Current?.Modal == false) { if (Current.Frame != new Rect (0, 0, Driver.Cols, Driver.Rows)) { Current.Frame = new Rect (0, 0, Driver.Cols, Driver.Rows); } Top = Current; return true; } return false; } /// /// Move to the next Mdi child from the . /// public static void MoveNext () { if (MdiTop != null && !Current.Modal) { lock (toplevels) { toplevels.MoveNext (); var isMdi = false; while (toplevels.Peek () == MdiTop || !toplevels.Peek ().Visible) { if (!isMdi && toplevels.Peek () == MdiTop) { isMdi = true; } else if (isMdi && toplevels.Peek () == MdiTop) { MoveCurrent (Top); break; } toplevels.MoveNext (); } Current = toplevels.Peek (); } } } /// /// Move to the previous Mdi child from the . /// public static void MovePrevious () { if (MdiTop != null && !Current.Modal) { lock (toplevels) { toplevels.MovePrevious (); var isMdi = false; while (toplevels.Peek () == MdiTop || !toplevels.Peek ().Visible) { if (!isMdi && toplevels.Peek () == MdiTop) { isMdi = true; } else if (isMdi && toplevels.Peek () == MdiTop) { MoveCurrent (Top); break; } toplevels.MovePrevious (); } Current = toplevels.Peek (); } } } internal static bool ShowChild (Toplevel top) { if (top.Visible && MdiTop != null && Current?.Modal == false) { lock (toplevels) { toplevels.MoveTo (top, 0, new ToplevelEqualityComparer ()); Current = top; } return true; } return false; } /// /// Wakes up the mainloop that might be waiting on input, must be thread safe. /// public static void DoEvents () { MainLoop.Driver.Wakeup (); } /// /// Ensures that the superview of the most focused view is on front. /// public static void EnsuresTopOnFront () { if (MdiTop != null) { return; } var top = FindTopFromView (Top?.MostFocused); if (top != null && Top.Subviews.Count > 1 && Top.Subviews [Top.Subviews.Count - 1] != top) { Top.BringSubviewToFront (top); } } internal static List GetSupportedCultures () { CultureInfo [] culture = CultureInfo.GetCultures (CultureTypes.AllCultures); // Get the assembly Assembly assembly = Assembly.GetExecutingAssembly (); //Find the location of the assembly string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory; // Find the resource file name of the assembly string resourceFilename = $"{Path.GetFileNameWithoutExtension (assembly.Location)}.resources.dll"; // Return all culture for which satellite folder found with culture code. return culture.Where (cultureInfo => assemblyLocation != null && Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name)) && File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename)) ).ToList (); } } }