//
// System.Drawing.Rectangle.cs
//
// Author:
// Mike Kestner (mkestner@speakeasy.net)
//
// Copyright (C) 2001 Mike Kestner
// Copyright (C) 2004 Novell, Inc. http://www.novell.com
//
using System;
namespace Terminal.Gui
{
///
/// Stores a set of four integers that represent the location and size of a rectangle
///
public struct Rect
{
int width;
int height;
///
/// Gets or sets the x-coordinate of the upper-left corner of this Rectangle structure.
///
public int X;
///
/// Gets or sets the y-coordinate of the upper-left corner of this Rectangle structure.
///
public int Y;
///
/// Gets or sets the width of this Rect structure.
///
public int Width {
get { return width; }
set {
if (value < 0)
throw new ArgumentException ("Width must be greater or equal to 0.");
width = value;
}
}
///
/// Gets or sets the height of this Rectangle structure.
///
public int Height {
get { return height; }
set {
if (value < 0)
throw new ArgumentException ("Height must be greater or equal to 0.");
height = value;
}
}
///
/// Empty Shared Field
///
///
///
/// An uninitialized Rectangle Structure.
///
public static readonly Rect Empty;
///
/// FromLTRB Shared Method
///
///
///
/// Produces a Rectangle structure from left, top, right
/// and bottom coordinates.
///
public static Rect FromLTRB (int left, int top,
int right, int bottom)
{
return new Rect (left, top, right - left,
bottom - top);
}
///
/// Inflate Shared Method
///
///
///
/// Produces a new Rectangle by inflating an existing
/// Rectangle by the specified coordinate values.
///
public static Rect Inflate (Rect rect, int x, int y)
{
Rect r = new Rect (rect.Location, rect.Size);
r.Inflate (x, y);
return r;
}
///
/// Inflate Method
///
///
///
/// Inflates the Rectangle by a specified width and height.
///
public void Inflate (int width, int height)
{
Inflate (new Size (width, height));
}
///
/// Inflate Method
///
///
///
/// Inflates the Rectangle by a specified Size.
///
public void Inflate (Size size)
{
X -= size.Width;
Y -= size.Height;
Width += size.Width * 2;
Height += size.Height * 2;
}
///
/// Intersect Shared Method
///
///
///
/// Produces a new Rectangle by intersecting 2 existing
/// Rectangles. Returns null if there is no intersection.
///
public static Rect Intersect (Rect a, Rect b)
{
// MS.NET returns a non-empty rectangle if the two rectangles
// touch each other
if (!a.IntersectsWithInclusive (b))
return Empty;
return Rect.FromLTRB (
Math.Max (a.Left, b.Left),
Math.Max (a.Top, b.Top),
Math.Min (a.Right, b.Right),
Math.Min (a.Bottom, b.Bottom));
}
///
/// Intersect Method
///
///
///
/// Replaces the Rectangle with the intersection of itself
/// and another Rectangle.
///
public void Intersect (Rect rect)
{
this = Rect.Intersect (this, rect);
}
///
/// Union Shared Method
///
///
///
/// Produces a new Rectangle from the union of 2 existing
/// Rectangles.
///
public static Rect Union (Rect a, Rect b)
{
return FromLTRB (Math.Min (a.Left, b.Left),
Math.Min (a.Top, b.Top),
Math.Max (a.Right, b.Right),
Math.Max (a.Bottom, b.Bottom));
}
///
/// Equality Operator
///
///
///
/// Compares two Rectangle objects. The return value is
/// based on the equivalence of the Location and Size
/// properties of the two Rectangles.
///
public static bool operator == (Rect left, Rect right)
{
return ((left.Location == right.Location) &&
(left.Size == right.Size));
}
///
/// Inequality Operator
///
///
///
/// Compares two Rectangle objects. The return value is
/// based on the equivalence of the Location and Size
/// properties of the two Rectangles.
///
public static bool operator != (Rect left, Rect right)
{
return ((left.Location != right.Location) ||
(left.Size != right.Size));
}
// -----------------------
// Public Constructors
// -----------------------
///
/// Rectangle Constructor
///
///
///
/// Creates a Rectangle from Point and Size values.
///
public Rect (Point location, Size size)
{
X = location.X;
Y = location.Y;
width = size.Width;
height = size.Height;
Width = width;
Height = height;
}
///
/// Rectangle Constructor
///
///
///
/// Creates a Rectangle from a specified x,y location and
/// width and height values.
///
public Rect (int x, int y, int width, int height)
{
X = x;
Y = y;
this.width = width;
this.height = height;
Width = this.width;
Height = this.height;
}
///
/// Bottom Property
///
///
///
/// The Y coordinate of the bottom edge of the Rectangle.
/// Read only.
///
public int Bottom {
get {
return Y + Height;
}
}
///
/// IsEmpty Property
///
///
///
/// Indicates if the width or height are zero. Read only.
///
public bool IsEmpty {
get {
return ((X == 0) && (Y == 0) && (Width == 0) && (Height == 0));
}
}
///
/// Left Property
///
///
///
/// The X coordinate of the left edge of the Rectangle.
/// Read only.
///
public int Left {
get {
return X;
}
}
///
/// Location Property
///
///
///
/// The Location of the top-left corner of the Rectangle.
///
public Point Location {
get {
return new Point (X, Y);
}
set {
X = value.X;
Y = value.Y;
}
}
///
/// Right Property
///
///
///
/// The X coordinate of the right edge of the Rectangle.
/// Read only.
///
public int Right {
get {
return X + Width;
}
}
///
/// Size Property
///
///
///
/// The Size of the Rectangle.
///
public Size Size {
get {
return new Size (Width, Height);
}
set {
Width = value.Width;
Height = value.Height;
}
}
///
/// Top Property
///
///
///
/// The Y coordinate of the top edge of the Rectangle.
/// Read only.
///
public int Top {
get {
return Y;
}
}
///
/// Contains Method
///
///
///
/// Checks if an x,y coordinate lies within this Rectangle.
///
public bool Contains (int x, int y)
{
return ((x >= Left) && (x < Right) &&
(y >= Top) && (y < Bottom));
}
///
/// Contains Method
///
///
///
/// Checks if a Point lies within this Rectangle.
///
public bool Contains (Point pt)
{
return Contains (pt.X, pt.Y);
}
///
/// Contains Method
///
///
///
/// Checks if a Rectangle lies entirely within this
/// Rectangle.
///
public bool Contains (Rect rect)
{
return (rect == Intersect (this, rect));
}
///
/// Equals Method
///
///
///
/// Checks equivalence of this Rectangle and another object.
///
public override bool Equals (object obj)
{
if (!(obj is Rect))
return false;
return (this == (Rect) obj);
}
///
/// GetHashCode Method
///
///
///
/// Calculates a hashing value.
///
public override int GetHashCode ()
{
return (Height + Width) ^ X + Y;
}
///
/// IntersectsWith Method
///
///
///
/// Checks if a Rectangle intersects with this one.
///
public bool IntersectsWith (Rect rect)
{
return !((Left >= rect.Right) || (Right <= rect.Left) ||
(Top >= rect.Bottom) || (Bottom <= rect.Top));
}
bool IntersectsWithInclusive (Rect r)
{
return !((Left > r.Right) || (Right < r.Left) ||
(Top > r.Bottom) || (Bottom < r.Top));
}
///
/// Offset Method
///
///
///
/// Moves the Rectangle a specified distance.
///
public void Offset (int x, int y)
{
this.X += x;
this.Y += y;
}
///
/// Offset Method
///
///
///
/// Moves the Rectangle a specified distance.
///
public void Offset (Point pos)
{
X += pos.X;
Y += pos.Y;
}
///
/// ToString Method
///
///
///
/// Formats the Rectangle as a string in (x,y,w,h) notation.
///
public override string ToString ()
{
return String.Format ("{{X={0},Y={1},Width={2},Height={3}}}",
X, Y, Width, Height);
}
}
}