using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Text.Json; namespace Terminal.Gui.Views; /// /// A scrollable map of the Unicode codepoints. /// /// /// See for details. /// public class CharMap : View, IDesignable { private const int COLUMN_WIDTH = 3; // Width of each column of glyphs private const int HEADER_HEIGHT = 1; // Height of the header // ReSharper disable once InconsistentNaming private static readonly int MAX_CODE_POINT = UnicodeRange.Ranges.Max (r => r.End); /// /// Initializes a new instance. /// [RequiresUnreferencedCode ("AOT")] [RequiresDynamicCode ("AOT")] public CharMap () { CanFocus = true; CursorVisibility = CursorVisibility.Default; AddCommand (Command.Up, commandContext => Move (commandContext, -16)); AddCommand (Command.Down, commandContext => Move (commandContext, 16)); AddCommand (Command.Left, commandContext => Move (commandContext, -1)); AddCommand (Command.Right, commandContext => Move (commandContext, 1)); AddCommand (Command.PageUp, commandContext => Move (commandContext, -(Viewport.Height - HEADER_HEIGHT / _rowHeight) * 16)); AddCommand (Command.PageDown, commandContext => Move (commandContext, (Viewport.Height - HEADER_HEIGHT / _rowHeight) * 16)); AddCommand (Command.Start, commandContext => Move (commandContext, -SelectedCodePoint)); AddCommand (Command.End, commandContext => Move (commandContext, MAX_CODE_POINT - SelectedCodePoint)); AddCommand (Command.ScrollDown, () => ScrollVertical (1)); AddCommand (Command.ScrollUp, () => ScrollVertical (-1)); AddCommand (Command.ScrollRight, () => ScrollHorizontal (1)); AddCommand (Command.ScrollLeft, () => ScrollHorizontal (-1)); AddCommand (Command.Accept, HandleAcceptCommand); AddCommand (Command.Select, HandleSelectCommand); AddCommand (Command.Context, HandleContextCommand); KeyBindings.Add (Key.CursorUp, Command.Up); KeyBindings.Add (Key.CursorDown, Command.Down); KeyBindings.Add (Key.CursorLeft, Command.Left); KeyBindings.Add (Key.CursorRight, Command.Right); KeyBindings.Add (Key.PageUp, Command.PageUp); KeyBindings.Add (Key.PageDown, Command.PageDown); KeyBindings.Add (Key.Home, Command.Start); KeyBindings.Add (Key.End, Command.End); KeyBindings.Add (PopoverMenu.DefaultKey, Command.Context); MouseBindings.Add (MouseFlags.Button1DoubleClicked, Command.Accept); MouseBindings.ReplaceCommands (MouseFlags.Button3Clicked, Command.Context); MouseBindings.ReplaceCommands (MouseFlags.Button1Clicked | MouseFlags.ButtonCtrl, Command.Context); MouseBindings.Add (MouseFlags.WheeledDown, Command.ScrollDown); MouseBindings.Add (MouseFlags.WheeledUp, Command.ScrollUp); MouseBindings.Add (MouseFlags.WheeledLeft, Command.ScrollLeft); MouseBindings.Add (MouseFlags.WheeledRight, Command.ScrollRight); // Initial content size; height will be corrected by RebuildVisibleRows() SetContentSize (new (COLUMN_WIDTH * 16 + RowLabelWidth, HEADER_HEIGHT + _rowHeight)); // Set up the horizontal scrollbar. Turn off AutoShow since we do it manually. HorizontalScrollBar.AutoShow = false; HorizontalScrollBar.Increment = COLUMN_WIDTH; // This prevents scrolling past the last column HorizontalScrollBar.ScrollableContentSize = GetContentSize ().Width - RowLabelWidth; HorizontalScrollBar.X = RowLabelWidth; HorizontalScrollBar.Y = Pos.AnchorEnd (); HorizontalScrollBar.Width = Dim.Fill (1); // We want the horizontal scrollbar to only show when needed. // We can't use ScrollBar.AutoShow because we are using custom ContentSize // So, we do it manually on ViewportChanged events. ViewportChanged += (sender, args) => { if (Viewport.Width < GetContentSize ().Width) { HorizontalScrollBar.Visible = true; } else { HorizontalScrollBar.Visible = false; } }; // Set up the vertical scrollbar. Turn off AutoShow since it's always visible. VerticalScrollBar.AutoShow = true; VerticalScrollBar.Visible = false; VerticalScrollBar.X = Pos.AnchorEnd (); VerticalScrollBar.Y = HEADER_HEIGHT; // Header // The scrollbars are in the Padding. VisualRole.Focus/Active are used to draw the // CharMap headers. Override Padding to force it to draw to match. Padding!.GettingAttributeForRole += PaddingOnGettingAttributeForRole; // Build initial visible rows (all rows with at least one valid codepoint) RebuildVisibleRows (); } // Visible rows management: each entry is the starting code point of a 16-wide row private readonly List _visibleRowStarts = new (); private readonly Dictionary _rowStartToVisibleIndex = new (); private void RebuildVisibleRows () { _visibleRowStarts.Clear (); _rowStartToVisibleIndex.Clear (); int maxRow = MAX_CODE_POINT / 16; for (var row = 0; row <= maxRow; row++) { int start = row * 16; bool anyValid = false; bool anyVisible = false; for (var col = 0; col < 16; col++) { int cp = start + col; if (cp > RuneExtensions.MaxUnicodeCodePoint) { break; } if (!Rune.IsValid (cp)) { continue; } anyValid = true; if (!ShowUnicodeCategory.HasValue) { // With no filter, a row is displayed if it has any valid codepoint anyVisible = true; break; } UnicodeCategory cat = CharUnicodeInfo.GetUnicodeCategory (cp); if (cat == ShowUnicodeCategory.Value) { anyVisible = true; break; } } if (anyValid && (!ShowUnicodeCategory.HasValue ? anyValid : anyVisible)) { _rowStartToVisibleIndex [start] = _visibleRowStarts.Count; _visibleRowStarts.Add (start); } } // Update content size to match visible rows SetContentSize (new (COLUMN_WIDTH * 16 + RowLabelWidth, _visibleRowStarts.Count * _rowHeight + HEADER_HEIGHT)); // Keep vertical scrollbar aligned with new content size VerticalScrollBar.ScrollableContentSize = GetContentSize ().Height; } private int VisibleRowIndexForCodePoint (int codePoint) { int start = (codePoint / 16) * 16; return _rowStartToVisibleIndex.GetValueOrDefault (start, -1); } private int _rowHeight = 1; // Height of each row of 16 glyphs - changing this is not tested private int _selectedCodepoint; // Currently selected codepoint private int _startCodepoint; // The codepoint that will be displayed at the top of the Viewport /// /// Gets or sets the currently selected codepoint. Causes the Viewport to scroll to make the selected code point /// visible. /// public int SelectedCodePoint { get => _selectedCodepoint; set { if (_selectedCodepoint == value) { return; } int newSelectedCodePoint = Math.Clamp (value, 0, MAX_CODE_POINT); Point offsetToNewCursor = GetCursor (newSelectedCodePoint); _selectedCodepoint = newSelectedCodePoint; // Ensure the new cursor position is visible ScrollToMakeCursorVisible (offsetToNewCursor); SetNeedsDraw (); SelectedCodePointChanged?.Invoke (this, new (SelectedCodePoint)); } } /// /// Raised when the selected code point changes. /// public event EventHandler>? SelectedCodePointChanged; /// /// Gets or sets whether the number of columns each glyph is displayed. /// public bool ShowGlyphWidths { get => _rowHeight == 2; set { _rowHeight = value ? 2 : 1; // height changed => content height depends on row height RebuildVisibleRows (); SetNeedsDraw (); } } /// /// Specifies the starting offset for the character map. The default is 0x2500 which is the Box Drawing /// characters. /// public int StartCodePoint { get => _startCodepoint; set { _startCodepoint = value; SelectedCodePoint = value; } } private UnicodeCategory? _showUnicodeCategory; /// /// When set, only glyphs whose UnicodeCategory matches the value are rendered. If (default), /// all glyphs are rendered. /// public UnicodeCategory? ShowUnicodeCategory { get => _showUnicodeCategory; set { if (_showUnicodeCategory == value) { return; } _showUnicodeCategory = value; RebuildVisibleRows (); // Ensure selection is on a visible row int desiredRowStart = (SelectedCodePoint / 16) * 16; if (!_rowStartToVisibleIndex.ContainsKey (desiredRowStart)) { // Find nearest visible row (prefer next; fallback to last) int idx = _visibleRowStarts.FindIndex (s => s >= desiredRowStart); if (idx < 0 && _visibleRowStarts.Count > 0) { idx = _visibleRowStarts.Count - 1; } if (idx >= 0) { SelectedCodePoint = _visibleRowStarts [idx]; } } SetNeedsDraw (); } } private void CopyCodePoint () { App?.Clipboard?.SetClipboardData($"U+{SelectedCodePoint:x5}"); } private void CopyGlyph () { App?.Clipboard?.SetClipboardData($"{new Rune (SelectedCodePoint)}"); } private bool? Move (ICommandContext? commandContext, int cpOffset) { if (RaiseSelecting (commandContext) is true) { return true; } SelectedCodePoint += cpOffset; return true; } private void PaddingOnGettingAttributeForRole (object? sender, VisualRoleEventArgs e) { if (e.Role != VisualRole.Focus && e.Role != VisualRole.Active) { e.Result = GetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active); } e.Handled = true; } private void ScrollToMakeCursorVisible (Point offsetToNewCursor) { // Adjust vertical scrolling if (offsetToNewCursor.Y < 1) // Header is at Y = 0 { ScrollVertical (offsetToNewCursor.Y - HEADER_HEIGHT); } else if (offsetToNewCursor.Y >= Viewport.Height) { ScrollVertical (offsetToNewCursor.Y - Viewport.Height + HEADER_HEIGHT); } // Adjust horizontal scrolling if (offsetToNewCursor.X < RowLabelWidth + 1) { ScrollHorizontal (offsetToNewCursor.X - (RowLabelWidth + 1)); } else if (offsetToNewCursor.X >= Viewport.Width) { ScrollHorizontal (offsetToNewCursor.X - Viewport.Width + 1); } } #region Details Dialog [RequiresUnreferencedCode ("AOT")] [RequiresDynamicCode ("AOT")] private void ShowDetails () { if (App is not { Initialized: true }) { // Some unit tests invoke Accept without Init return; } UcdApiClient? client = new (); var decResponse = string.Empty; var getCodePointError = string.Empty; Dialog? waitIndicator = new () { Title = Strings.charMapCPInfoDlgTitle, X = Pos.Center (), Y = Pos.Center (), Width = 40, Height = 10, Buttons = [new () { Text = Strings.btnCancel }] }; var errorLabel = new Label { Text = UcdApiClient.BaseUrl, X = 0, Y = 0, Width = Dim.Fill (), Height = Dim.Fill (3), TextAlignment = Alignment.Center }; var spinner = new SpinnerView { X = Pos.Center (), Y = Pos.Bottom (errorLabel), Style = new SpinnerStyle.Aesthetic () }; spinner.AutoSpin = true; waitIndicator.Add (errorLabel); waitIndicator.Add (spinner); waitIndicator.Ready += async (s, a) => { try { decResponse = await client.GetCodepointDec (SelectedCodePoint).ConfigureAwait (false); App?.Invoke ((_) => (s as Dialog)?.RequestStop ()); } catch (HttpRequestException e) { getCodePointError = errorLabel.Text = e.Message; App?.Invoke ((_) => (s as Dialog)?.RequestStop ()); } }; App?.Run (waitIndicator); waitIndicator.Dispose (); var name = string.Empty; if (!string.IsNullOrEmpty (decResponse)) { using JsonDocument document = JsonDocument.Parse (decResponse); JsonElement root = document.RootElement; // Get a property by name and output its value if (root.TryGetProperty ("name", out JsonElement nameElement)) { name = nameElement.GetString (); } decResponse = JsonSerializer.Serialize ( document.RootElement, new JsonSerializerOptions { WriteIndented = true } ); } else { decResponse = getCodePointError; } var title = $"{ToCamelCase (name!)} - {new Rune (SelectedCodePoint)} U+{SelectedCodePoint:x5}"; Button? copyGlyph = new () { Text = Strings.charMapCopyGlyph }; Button? copyCodepoint = new () { Text = Strings.charMapCopyCP }; Button? cancel = new () { Text = Strings.btnCancel }; var dlg = new Dialog { Title = title, Buttons = [copyGlyph, copyCodepoint, cancel] }; copyGlyph.Accepting += (s, a) => { CopyGlyph (); dlg!.RequestStop (); a.Handled = true; }; copyCodepoint.Accepting += (s, a) => { CopyCodePoint (); dlg!.RequestStop (); a.Handled = true; }; cancel.Accepting += (s, a) => { dlg!.RequestStop (); a.Handled = true; }; var rune = (Rune)SelectedCodePoint; var label = new Label { Text = "IsAscii: ", X = 0, Y = 0 }; dlg.Add (label); label = new () { Text = $"{rune.IsAscii}", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = ", Bmp: ", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = $"{rune.IsBmp}", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = ", CombiningMark: ", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = $"{rune.IsCombiningMark ()}", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = ", SurrogatePair: ", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = $"{rune.IsSurrogatePair ()}", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = ", Plane: ", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = $"{rune.Plane}", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = "Columns: ", X = 0, Y = Pos.Bottom (label) }; dlg.Add (label); label = new () { Text = $"{rune.GetColumns ()}", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = ", Utf16SequenceLength: ", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = $"{rune.Utf16SequenceLength}", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = "Category: ", X = 0, Y = Pos.Bottom (label) }; dlg.Add (label); Span utf16 = stackalloc char [2]; int charCount = rune.EncodeToUtf16 (utf16); // Get the bidi class for the first code unit // For most bidi characters, the first code unit is sufficient UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory (utf16 [0]); label = new () { Text = $"{category}", X = Pos.Right (label), Y = Pos.Top (label) }; dlg.Add (label); label = new () { Text = $"{Strings.charMapInfoDlgInfoLabel} {UcdApiClient.BaseUrl}codepoint/dec/{SelectedCodePoint}:", X = 0, Y = Pos.Bottom (label) }; dlg.Add (label); var json = new TextView { X = 0, Y = Pos.Bottom (label), Width = Dim.Fill (), Height = Dim.Fill (2), ReadOnly = true, Text = decResponse }; dlg.Add (json); App?.Run (dlg); dlg.Dispose (); } #endregion Details Dialog #region Cursor private Point GetCursor (int codePoint) { // + 1 for padding between label and first column int x = codePoint % 16 * COLUMN_WIDTH + RowLabelWidth + 1 - Viewport.X; int visibleRowIndex = VisibleRowIndexForCodePoint (codePoint); if (visibleRowIndex < 0) { // If filtered out, stick to current Y to avoid jumping; caller will clamp int fallbackY = HEADER_HEIGHT - Viewport.Y; return new (x, fallbackY); } int y = visibleRowIndex * _rowHeight + HEADER_HEIGHT - Viewport.Y; return new (x, y); } /// public override Point? PositionCursor () { Point cursor = GetCursor (SelectedCodePoint); if (HasFocus && cursor.X >= RowLabelWidth && cursor.X < Viewport.Width && cursor.Y > 0 && cursor.Y < Viewport.Height) { Move (cursor.X, cursor.Y); } else { return null; } return cursor; } #endregion Cursor #region Drawing private static int RowLabelWidth => $"U+{MAX_CODE_POINT:x5}".Length + 1; /// protected override bool OnDrawingContent () { if (Viewport.Height == 0 || Viewport.Width == 0) { return true; } int selectedCol = SelectedCodePoint % 16; int selectedRowIndex = VisibleRowIndexForCodePoint (SelectedCodePoint); // Headers // Clear the header area Move (0, 0); SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active); AddStr (new (' ', Viewport.Width)); int firstColumnX = RowLabelWidth - Viewport.X; // Header var x = 0; for (var hexDigit = 0; hexDigit < 16; hexDigit++) { x = firstColumnX + hexDigit * COLUMN_WIDTH; if (x > RowLabelWidth - 2) { Move (x, 0); SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active); AddStr (" "); // Swap Active/Focus so the selected column is highlighted if (hexDigit == selectedCol) { SetAttributeForRole (HasFocus ? VisualRole.Active : VisualRole.Focus); } AddStr ($"{hexDigit:x}"); SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active); AddStr (" "); } } // Start at 1 because Header. for (var y = 1; y < Viewport.Height; y++) { // Which visible row is this? int visibleRow = (y + Viewport.Y - 1) / _rowHeight; if (visibleRow < 0 || visibleRow >= _visibleRowStarts.Count) { // No row at this y; clear label area and continue Move (0, y); AddStr (new (' ', Viewport.Width)); continue; } int rowStart = _visibleRowStarts [visibleRow]; // Draw the row label (U+XXXX_) SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active); Move (0, y); // Swap Active/Focus so the selected row is highlighted if (visibleRow == selectedRowIndex) { SetAttributeForRole (HasFocus ? VisualRole.Active : VisualRole.Focus); } if (!ShowGlyphWidths || (y + Viewport.Y) % _rowHeight > 0) { AddStr ($"U+{rowStart / 16:x5}_"); } else { AddStr (new (' ', RowLabelWidth)); } // Draw the row SetAttributeForRole (VisualRole.Normal); for (var col = 0; col < 16; col++) { x = firstColumnX + COLUMN_WIDTH * col + 1; if (x < RowLabelWidth || x > Viewport.Width - 1) { continue; } Move (x, y); // If we're at the cursor position highlight the cell if (visibleRow == selectedRowIndex && col == selectedCol) { SetAttributeForRole (VisualRole.Active); } int scalar = rowStart + col; // Don't render out-of-range scalars if (scalar > MAX_CODE_POINT) { AddStr (" "); if (visibleRow == selectedRowIndex && col == selectedCol) { SetAttributeForRole (VisualRole.Normal); } continue; } string grapheme = "?"; if (Rune.IsValid (scalar)) { grapheme = new Rune (scalar).ToString (); } int width = grapheme.GetColumns (); // Compute visibility based on ShowUnicodeCategory bool isVisible = Rune.IsValid (scalar); if (isVisible && ShowUnicodeCategory.HasValue) { UnicodeCategory cat = CharUnicodeInfo.GetUnicodeCategory (scalar); isVisible = cat == ShowUnicodeCategory.Value; } if (!ShowGlyphWidths || (y + Viewport.Y) % _rowHeight > 0) { // Glyph row if (isVisible) { RenderGrapheme (grapheme, width, scalar); } else { AddStr (" "); } } else { // Width row (ShowGlyphWidths) if (isVisible) { // Draw the width of the rune faint Attribute attr = GetAttributeForRole (VisualRole.Normal); SetAttribute (attr with { Style = attr.Style | TextStyle.Faint }); AddStr ($"{width}"); } else { AddStr (" "); } } // If we're at the cursor position, and we don't have focus if (visibleRow == selectedRowIndex && col == selectedCol) { SetAttributeForRole (VisualRole.Normal); } } } return true; void RenderGrapheme (string grapheme, int width, int scalar) { // Get the UnicodeCategory // Get the bidi class for the first code unit // For most bidi characters, the first code unit is sufficient UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory (scalar); switch (category) { case UnicodeCategory.OtherNotAssigned: SetAttributeForRole (VisualRole.Highlight); AddStr (Rune.ReplacementChar.ToString ()); SetAttributeForRole (VisualRole.Normal); break; // Format character that affects the layout of text or the operation of text processes, but is not normally rendered. // These report width of 0 and don't render on their own. case UnicodeCategory.Format: SetAttributeForRole (VisualRole.Highlight); AddStr ("F"); SetAttributeForRole (VisualRole.Normal); break; // Nonspacing character that indicates modifications of a base character. case UnicodeCategory.NonSpacingMark: // Spacing character that indicates modifications of a base character and affects the width of the glyph for that base character. case UnicodeCategory.SpacingCombiningMark: // Enclosing mark character, which is a nonspacing combining character that surrounds all previous characters up to and including a base character. case UnicodeCategory.EnclosingMark: if (width > 0) { AddStr (grapheme); } break; // These report width of 0, but render as 1 case UnicodeCategory.Control: case UnicodeCategory.LineSeparator: case UnicodeCategory.ParagraphSeparator: case UnicodeCategory.Surrogate: AddStr (grapheme); break; case UnicodeCategory.OtherLetter: AddStr (grapheme); if (width == 0) { AddStr (" "); } break; default: // Draw the rune if (width > 0) { AddStr (grapheme); } else { throw new InvalidOperationException ($"The Rune \"{grapheme}\" (U+{Rune.GetRuneAt (grapheme, 0).Value:x6}) has zero width and no special-case UnicodeCategory logic applies."); } break; } } } /// /// Helper to convert a string into camel case. /// /// /// public static string ToCamelCase (string str) { if (string.IsNullOrEmpty (str)) { return str; } TextInfo textInfo = new CultureInfo ("en-US", false).TextInfo; str = textInfo.ToLower (str); str = textInfo.ToTitleCase (str); return str; } #endregion Drawing #region Mouse Handling private bool? HandleSelectCommand (ICommandContext? commandContext) { Point position = GetCursor (SelectedCodePoint); if (commandContext is CommandContext { Binding.MouseEventArgs: { } } mouseCommandContext) { // If the mouse is clicked on the headers, map it to the first glyph of the row/col position = mouseCommandContext.Binding.MouseEventArgs.Position; if (position.Y == 0) { position = position with { Y = GetCursor (SelectedCodePoint).Y }; } if (position.X < RowLabelWidth || position.X > RowLabelWidth + 16 * COLUMN_WIDTH - 1) { position = position with { X = GetCursor (SelectedCodePoint).X }; } } if (RaiseSelecting (commandContext) is true) { return true; } if (!TryGetCodePointFromPosition (position, out int cp)) { return false; } if (cp != SelectedCodePoint) { if (!HasFocus && CanFocus) { SetFocus (); } SelectedCodePoint = cp; } return true; } [RequiresUnreferencedCode ("AOT")] [RequiresDynamicCode ("AOT")] private bool? HandleAcceptCommand (ICommandContext? commandContext) { if (RaiseAccepting (commandContext) is true) { return true; } if (commandContext is CommandContext { Binding.MouseEventArgs: { } } mouseCommandContext) { if (!HasFocus && CanFocus) { SetFocus (); } if (!TryGetCodePointFromPosition (mouseCommandContext.Binding.MouseEventArgs.Position, out int cp)) { return false; } SelectedCodePoint = cp; } ShowDetails (); return true; } private bool? HandleContextCommand (ICommandContext? commandContext) { int newCodePoint = SelectedCodePoint; if (commandContext is CommandContext { Binding.MouseEventArgs: { } } mouseCommandContext) { if (!TryGetCodePointFromPosition (mouseCommandContext.Binding.MouseEventArgs.Position, out newCodePoint)) { return false; } } if (!HasFocus && CanFocus) { SetFocus (); } SelectedCodePoint = newCodePoint; // This demonstrates how to create an ephemeral Popover; one that exists // ony as long as the popover is visible. // Note, for ephemeral Popovers, hotkeys are not supported. PopoverMenu? contextMenu = new ( [ new (Strings.charMapCopyGlyph, string.Empty, CopyGlyph), new (Strings.charMapCopyCP, string.Empty, CopyCodePoint) ]); // Registering with the PopoverManager will ensure that the context menu is closed when the view is no longer focused // and the context menu is disposed when it is closed. App!.Popover?.Register (contextMenu); contextMenu?.MakeVisible (ViewportToScreen (GetCursor (SelectedCodePoint))); return true; } private bool TryGetCodePointFromPosition (Point position, out int codePoint) { if (position.X < RowLabelWidth || position.Y < 1) { codePoint = 0; return false; } int visibleRow = (position.Y - 1 - -Viewport.Y) / _rowHeight; if (visibleRow < 0 || visibleRow >= _visibleRowStarts.Count) { codePoint = 0; return false; } int col = (position.X - RowLabelWidth - -Viewport.X) / COLUMN_WIDTH; if (col > 15) { col = 15; } codePoint = _visibleRowStarts [visibleRow] + col; if (codePoint > MAX_CODE_POINT) { return false; } return true; } #endregion Mouse Handling }