namespace Terminal.Gui; /// /// Indicates the side for operations. /// public enum Side { /// /// The left (X) side of the view. /// Left = 0, /// /// The top (Y) side of the view. /// Top = 1, /// /// The right (X + Width) side of the view. /// Right = 2, /// /// The bottom (Y + Height) side of the view. /// Bottom = 3 } /// /// Describes the position of a which can be an absolute value, a percentage, centered, or /// relative to the ending dimension. Integer values are implicitly convertible to an absolute . These /// objects are created using the static methods Percent, AnchorEnd, and Center. The objects can be /// combined with the addition and subtraction operators. /// /// /// Use the objects on the X or Y properties of a view to control the position. /// /// These can be used to set the absolute position, when merely assigning an integer value (via the implicit /// integer to conversion), and they can be combined to produce more useful layouts, like: /// Pos.Center - 3, which would shift the position of the 3 characters to the left after /// centering for example. /// /// /// Reference coordinates of another view by using the methods Left(View), Right(View), Bottom(View), Top(View). /// The X(View) and Y(View) are aliases to Left(View) and Top(View) respectively. /// /// /// /// /// Pos Object Description /// /// /// /// /// /// /// Creates a object that computes the position by executing the provided /// function. The function will be called every time the position is needed. /// /// /// /// /// /// /// /// Creates a object that is a percentage of the width or height of the /// SuperView. /// /// /// /// /// /// /// /// Creates a object that is anchored to the end (right side or bottom) of /// the dimension, useful to flush the layout from the right or bottom. /// /// /// /// /// /// /// Creates a object that can be used to center the . /// /// /// /// /// /// /// Creates a object that is an absolute position based on the specified /// integer value. /// /// /// /// /// /// /// /// Creates a object that tracks the Left (X) position of the specified /// . /// /// /// /// /// /// /// /// Creates a object that tracks the Left (X) position of the specified /// . /// /// /// /// /// /// /// /// Creates a object that tracks the Top (Y) position of the specified /// . /// /// /// /// /// /// /// /// Creates a object that tracks the Top (Y) position of the specified /// . /// /// /// /// /// /// /// /// Creates a object that tracks the Right (X+Width) coordinate of the /// specified . /// /// /// /// /// /// /// /// Creates a object that tracks the Bottom (Y+Height) coordinate of the /// specified /// /// /// /// /// public class Pos { #region static Pos creation methods /// Creates a object that is an absolute position based on the specified integer value. /// The Absolute . /// The value to convert to the . public static Pos Absolute (int position) { return new PosAbsolute (position); } /// /// Creates a object that is anchored to the end (right side or /// bottom) of the SuperView's Content Area, minus the respective size of the View. This is equivalent to using /// , /// with an offset equivalent to the View's respective dimension. /// /// The object anchored to the end (the bottom or the right side) minus the View's dimension. /// /// This sample shows how align a to the bottom-right the SuperView. /// /// anchorButton.X = Pos.AnchorEnd (); /// anchorButton.Y = Pos.AnchorEnd (); /// /// public static Pos AnchorEnd () { return new PosAnchorEnd (); } /// /// Creates a object that is anchored to the end (right side or bottom) of the SuperView's Content /// Area, /// useful to flush the layout from the right or bottom. See also , which uses the view /// dimension to ensure the view is fully visible. /// /// The object anchored to the end (the bottom or the right side). /// The view will be shifted left or up by the amount specified. /// /// This sample shows how align a 10 column wide to the bottom-right the SuperView. /// /// anchorButton.X = Pos.AnchorEnd (10); /// anchorButton.Y = 1 /// /// public static Pos AnchorEnd (int offset) { if (offset < 0) { throw new ArgumentException (@"Must be positive", nameof (offset)); } return new PosAnchorEnd (offset); } /// Creates a object that can be used to center the . /// The center Pos. /// /// This creates a centered horizontally, is 50% of the way down, is 30% the height, and /// is 80% the width of the it added to. /// /// var textView = new TextView () { /// X = Pos.Center (), /// Y = Pos.Percent (50), /// Width = Dim.Percent (80), /// Height = Dim.Percent (30), /// }; /// /// public static Pos Center () { return new PosCenter (); } /// /// Creates a object that computes the position by executing the provided function. The function /// will be called every time the position is needed. /// /// The function to be executed. /// The returned from the function. public static Pos Function (Func function) { return new PosFunc (function); } /// Creates a percentage object /// The percent object. /// A value between 0 and 100 representing the percentage. /// /// This creates a centered horizontally, is 50% of the way down, is 30% the height, and /// is 80% the width of the it added to. /// /// var textView = new TextField { /// X = Pos.Center (), /// Y = Pos.Percent (50), /// Width = Dim.Percent (80), /// Height = Dim.Percent (30), /// }; /// /// public static Pos Percent (float percent) { if (percent is < 0 or > 100) { throw new ArgumentException ("Percent value must be between 0 and 100."); } return new PosPercent (percent / 100); } /// Creates a object that tracks the Top (Y) position of the specified . /// The that depends on the other view. /// The that will be tracked. public static Pos Top (View view) { return new PosView (view, Side.Top); } /// Creates a object that tracks the Top (Y) position of the specified . /// The that depends on the other view. /// The that will be tracked. public static Pos Y (View view) { return new PosView (view, Side.Top); } /// Creates a object that tracks the Left (X) position of the specified . /// The that depends on the other view. /// The that will be tracked. public static Pos Left (View view) { return new PosView (view, Side.Left); } /// Creates a object that tracks the Left (X) position of the specified . /// The that depends on the other view. /// The that will be tracked. public static Pos X (View view) { return new PosView (view, Side.Left); } /// /// Creates a object that tracks the Bottom (Y+Height) coordinate of the specified /// /// /// The that depends on the other view. /// The that will be tracked. public static Pos Bottom (View view) { return new PosView (view, Side.Bottom); } /// /// Creates a object that tracks the Right (X+Width) coordinate of the specified /// . /// /// The that depends on the other view. /// The that will be tracked. public static Pos Right (View view) { return new PosView (view, Side.Right); } #endregion static Pos creation methods #region virtual methods /// /// Calculates and returns the starting point of an element based on the size of the parent element (typically /// Superview.ContentSize). /// This method is meant to be overridden by subclasses to provide different ways of calculating the starting point. /// This method is used /// internally by the layout system to determine where a View should be positioned. /// /// The size of the parent element (typically Superview.ContentSize). /// /// An integer representing the calculated position. The way this position is calculated depends on the specific /// subclass of Pos that is used. For example, PosAbsolute returns a fixed position, PosAnchorEnd returns a /// position that is anchored to the end of the layout, and so on. /// internal virtual int Anchor (int size) { return 0; } /// /// Calculates and returns the final position of a object. It takes into account the dimension of /// the /// superview and the dimension of the view itself. /// /// /// /// /// The dimension of the superview. This could be the width for x-coordinate calculation or the /// height for y-coordinate calculation. /// /// The dimension of the View. It could be the current width or height. /// The View that holds this Pos object. /// Width or Height /// /// The calculated position of the View. The way this position is calculated depends on the specific subclass of Pos /// that /// is used. /// internal virtual int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension) { return Anchor (superviewDimension); } /// /// Diagnostics API to determine if this Pos object references other views. /// /// internal virtual bool ReferencesOtherViews () { return false; } #endregion virtual methods #region operators /// Adds a to a , yielding a new . /// The first to add. /// The second to add. /// The that is the sum of the values of left and right. public static Pos operator + (Pos left, Pos right) { if (left is PosAbsolute && right is PosAbsolute) { return new PosAbsolute (left.Anchor (0) + right.Anchor (0)); } var newPos = new PosCombine (true, left, right); if (left is PosView view) { view.Target.SetNeedsLayout (); } return newPos; } /// Creates an Absolute from the specified integer value. /// The Absolute . /// The value to convert to the . public static implicit operator Pos (int n) { return new PosAbsolute (n); } /// /// Subtracts a from a , yielding a new /// . /// /// The to subtract from (the minuend). /// The to subtract (the subtrahend). /// The that is the left minus right. public static Pos operator - (Pos left, Pos right) { if (left is PosAbsolute && right is PosAbsolute) { return new PosAbsolute (left.Anchor (0) - right.Anchor (0)); } var newPos = new PosCombine (false, left, right); if (left is PosView view) { view.Target.SetNeedsLayout (); } return newPos; } #endregion operators #region overrides /// public override bool Equals (object other) { return other is Pos abs && abs == this; } /// Serves as the default hash function. /// A hash code for the current object. public override int GetHashCode () { return Anchor (0).GetHashCode (); } #endregion overrides } /// /// Represents an absolute position in the layout. This is used to specify a fixed position in the layout. /// /// /// /// This is a low-level API that is typically used internally by the layout system. Use the various static /// methods on the class to create objects instead. /// /// /// public class PosAbsolute (int position) : Pos { /// /// The position of the in the layout. /// public int Position { get; } = position; /// public override bool Equals (object other) { return other is PosAbsolute abs && abs.Position == Position; } /// public override int GetHashCode () { return Position.GetHashCode (); } /// public override string ToString () { return $"Absolute({Position})"; } internal override int Anchor (int size) { return Position; } } /// /// Represents a position anchored to the end (right side or bottom). /// /// /// /// This is a low-level API that is typically used internally by the layout system. Use the various static /// methods on the class to create objects instead. /// /// public class PosAnchorEnd : Pos { /// /// Gets the offset of the position from the right/bottom. /// public int Offset { get; } /// /// Constructs a new position anchored to the end (right side or bottom) of the SuperView, /// minus the respective dimension of the View. This is equivalent to using , /// with an offset equivalent to the View's respective dimension. /// public PosAnchorEnd () { UseDimForOffset = true; } /// /// Constructs a new position anchored to the end (right side or bottom) of the SuperView, /// /// public PosAnchorEnd (int offset) { Offset = offset; } /// public override bool Equals (object other) { return other is PosAnchorEnd anchorEnd && anchorEnd.Offset == Offset; } /// public override int GetHashCode () { return Offset.GetHashCode (); } /// /// If true, the offset is the width of the view, if false, the offset is the offset value. /// public bool UseDimForOffset { get; } /// public override string ToString () { return UseDimForOffset ? "AnchorEnd()" : $"AnchorEnd({Offset})"; } internal override int Anchor (int size) { if (UseDimForOffset) { return size; } return size - Offset; } internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension) { int newLocation = Anchor (superviewDimension); if (UseDimForOffset) { newLocation -= dim.Anchor (superviewDimension); } return newLocation; } } /// /// Represents a position that is centered. /// public class PosCenter : Pos { /// public override string ToString () { return "Center"; } internal override int Anchor (int size) { return size / 2; } internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension) { int newDimension = Math.Max (dim.Calculate (0, superviewDimension, us, dimension), 0); return Anchor (superviewDimension - newDimension); } } /// /// Represents a position that is a combination of two other positions. /// /// /// /// This is a low-level API that is typically used internally by the layout system. Use the various static /// methods on the class to create objects instead. /// /// /// /// Indicates whether the two positions are added or subtracted. If , the positions are added, /// otherwise they are subtracted. /// /// The left position. /// The right position. public class PosCombine (bool add, Pos left, Pos right) : Pos { /// /// Gets whether the two positions are added or subtracted. If , the positions are added, /// otherwise they are subtracted. /// public bool Add { get; } = add; /// /// Gets the left position. /// public new Pos Left { get; } = left; /// /// Gets the right position. /// public new Pos Right { get; } = right; /// public override string ToString () { return $"Combine({Left}{(Add ? '+' : '-')}{Right})"; } internal override int Anchor (int size) { int la = Left.Anchor (size); int ra = Right.Anchor (size); if (Add) { return la + ra; } return la - ra; } internal override int Calculate (int superviewDimension, Dim dim, View us, Dimension dimension) { int left = Left.Calculate (superviewDimension, dim, us, dimension); int right = Right.Calculate (superviewDimension, dim, us, dimension); if (Add) { return left + right; } return left - right; } internal override bool ReferencesOtherViews () { if (Left.ReferencesOtherViews ()) { return true; } if (Right.ReferencesOtherViews ()) { return true; } return false; } } /// /// Represents a position that is a percentage of the width or height of the SuperView. /// /// /// /// This is a low-level API that is typically used internally by the layout system. Use the various static /// methods on the class to create objects instead. /// /// /// public class PosPercent (float percent) : Pos { /// /// Gets the factor that represents the percentage of the width or height of the SuperView. /// public new float Percent { get; } = percent; /// public override bool Equals (object other) { return other is PosPercent f && f.Percent == Percent; } /// public override int GetHashCode () { return Percent.GetHashCode (); } /// public override string ToString () { return $"Percent({Percent})"; } internal override int Anchor (int size) { return (int)(size * Percent); } } /// /// Represents a position that is computed by executing a function that returns an integer position. /// /// /// /// This is a low-level API that is typically used internally by the layout system. Use the various static /// methods on the class to create objects instead. /// /// /// The position. public class PosFunc (Func pos) : Pos { /// /// Gets the function that computes the position. /// public Func Func { get; } = pos; /// public override bool Equals (object other) { return other is PosFunc f && f.Func () == Func (); } /// public override int GetHashCode () { return Func.GetHashCode (); } /// public override string ToString () { return $"PosFunc({Func ()})"; } internal override int Anchor (int size) { return Func (); } } /// /// Represents a position that is anchored to the side of another view. /// /// /// /// This is a low-level API that is typically used internally by the layout system. Use the various static /// methods on the class to create objects instead. /// /// /// The View the position is anchored to. /// The side of the View the position is anchored to. public class PosView (View view, Side side) : Pos { /// /// Gets the View the position is anchored to. /// public View Target { get; } = view; /// /// Gets the side of the View the position is anchored to. /// public Side Side { get; } = side; /// public override bool Equals (object other) { return other is PosView abs && abs.Target == Target; } /// public override int GetHashCode () { return Target.GetHashCode (); } /// public override string ToString () { string sideString = Side switch { Side.Left => "left", Side.Top => "top", Side.Right => "right", Side.Bottom => "bottom", _ => "unknown" }; if (Target == null) { throw new NullReferenceException (nameof (Target)); } return $"View(side={sideString},target={Target})"; } internal override int Anchor (int size) { return Side switch { Side.Left => Target.Frame.X, Side.Top => Target.Frame.Y, Side.Right => Target.Frame.Right, Side.Bottom => Target.Frame.Bottom, _ => 0 }; } internal override bool ReferencesOtherViews () { return true; } }