using System; using System.Collections.Generic; using System.Text; using Terminal.Gui; namespace UICatalog.Scenarios { [ScenarioMetadata (Name: "Mouse", Description: "Demonstrates how to capture mouse events")] [ScenarioCategory ("Mouse and Keyboard")] public class Mouse : Scenario { public override void Setup () { Label ml; int count = 0; ml = new Label (new Rect (1, 1, 50, 1), "Mouse: "); List rme = new List (); var test = new Label (1, 2, "Se iniciará el análisis"); Win.Add (test); Win.Add (ml); var rmeList = new ListView (rme) { X = Pos.Right (test) + 25, Y = Pos.Top (test) + 1, Width = Dim.Fill () - 1, Height = Dim.Fill (), ColorScheme = Colors.TopLevel }; Win.Add (rmeList); Application.RootMouseEvent += delegate (MouseEvent me) { ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count}"; rme.Add ($"({me.X},{me.Y}) - {me.Flags} {count++}"); rmeList.MoveDown (); }; // I have no idea what this was intended to show off in demo.c var drag = new Label ("Drag: ") { X = 1, Y = 4 }; var dragText = new TextField ("") { X = Pos.Right (drag), Y = Pos.Top (drag), Width = 40 }; Win.Add (drag, dragText); } } }