using System; using System.Collections.Generic; using System.Linq; using System.Text; using Terminal.Gui; namespace UICatalog.Scenarios { [ScenarioMetadata (Name: "Simple Text Alignment", Description: "Demonstrates horizontal text alignment")] [ScenarioCategory ("Text and Formatting")] public class TextAlignments : Scenario { public override void Setup () { Win.X = 10; Win.Width = Dim.Fill (10); string txt = "Hello world, how are you today? Pretty neat!"; string unicodeSampleText = "A Unicode sentence (пÑРвеÑ) has words."; var alignments = Enum.GetValues (typeof (Terminal.Gui.TextAlignment)).Cast ().ToList (); var singleLines = new Label [alignments.Count]; var multipleLines = new Label [alignments.Count]; var multiLineHeight = 5; foreach (var alignment in alignments) { singleLines [(int)alignment] = new Label (txt) { TextAlignment = alignment, X = 1, Width = Dim.Fill (1), Height = 1, ColorScheme = Colors.Dialog, AutoSize = false }; multipleLines [(int)alignment] = new Label (txt) { TextAlignment = alignment, X = 1, Width = Dim.Fill (1), Height = multiLineHeight, ColorScheme = Colors.Dialog, AutoSize = false }; } // Add a label & text field so we can demo IsDefault var editLabel = new Label ("Text:") { X = 0, Y = 0, }; Win.Add (editLabel); var edit = new TextView () { X = Pos.Right (editLabel) + 1, Y = Pos.Y (editLabel), Width = Dim.Fill ("Text:".Length + " Unicode Sample".Length + 2), Height = 4, ColorScheme = Colors.TopLevel, Text = txt, }; edit.TextChanged += (s,e) => { foreach (var alignment in alignments) { singleLines [(int)alignment].Text = edit.Text; multipleLines [(int)alignment].Text = edit.Text; } }; Win.Add (edit); var unicodeSample = new Button ("Unicode Sample") { X = Pos.Right (edit) + 1, Y = 0, }; unicodeSample.Clicked += (s,e) => { edit.Text = unicodeSampleText; }; Win.Add (unicodeSample); var update = new Button ("_Update") { X = Pos.Right (edit) + 1, Y = Pos.Bottom (edit) - 1, }; update.Clicked += (s,e) => { foreach (var alignment in alignments) { singleLines [(int)alignment].Text = edit.Text; multipleLines [(int)alignment].Text = edit.Text; } }; Win.Add (update); var enableHotKeyCheckBox = new CheckBox ("Enable Hotkey (_)", false) { X = 0, Y = Pos.Bottom (edit), }; Win.Add (enableHotKeyCheckBox); var label = new Label ($"Demonstrating single-line (should clip):") { Y = Pos.Bottom (enableHotKeyCheckBox) + 1 }; Win.Add (label); foreach (var alignment in alignments) { label = new Label ($"{alignment}:") { Y = Pos.Bottom (label) }; Win.Add (label); singleLines [(int)alignment].Y = Pos.Bottom (label); Win.Add (singleLines [(int)alignment]); label = singleLines [(int)alignment]; } txt += "\nSecond line\n\nFourth Line."; label = new Label ($"Demonstrating multi-line and word wrap:") { Y = Pos.Bottom (label) }; Win.Add (label); foreach (var alignment in alignments) { label = new Label ($"{alignment}:") { Y = Pos.Bottom (label) }; Win.Add (label); multipleLines [(int)alignment].Y = Pos.Bottom (label); Win.Add (multipleLines [(int)alignment]); label = multipleLines [(int)alignment]; } enableHotKeyCheckBox.Toggled += (s,e) => { foreach (var alignment in alignments) { singleLines [(int)alignment].HotKeySpecifier = e.OldValue == true ? (Rune)0xffff : (Rune)'_'; multipleLines [(int)alignment].HotKeySpecifier = e.OldValue == true ? (Rune)0xffff : (Rune)'_'; } Win.SetNeedsDisplay (); Win.LayoutSubviews (); }; } } }