using Microsoft.Extensions.Logging;
namespace Terminal.Gui;
///
/// Navigates a collection of items using keystrokes. The keystrokes are used to build a search string. The
/// is used to find the next item in the collection that matches the search string when
/// is called.
///
/// If the user types keystrokes that can't be found in the collection, the search string is cleared and the next
/// item is found that starts with the last keystroke.
///
/// If the user pauses keystrokes for a short time (see ), the search string is cleared.
///
public abstract class CollectionNavigatorBase
{
private DateTime _lastKeystroke = DateTime.Now;
private string _searchString = "";
/// The comparer function to use when searching the collection.
public StringComparer Comparer { get; set; } = StringComparer.InvariantCultureIgnoreCase;
///
/// Gets the current search string. This includes the set of keystrokes that have been pressed since the last
/// unsuccessful match or after ) milliseconds. Useful for debugging.
///
public string SearchString
{
get => _searchString;
private set
{
_searchString = value;
OnSearchStringChanged (new KeystrokeNavigatorEventArgs (value));
}
}
///
/// Gets or sets the number of milliseconds to delay before clearing the search string. The delay is reset on each
/// call to . The default is 500ms.
///
public int TypingDelay { get; set; } = 500;
///
/// Gets the index of the next item in the collection that matches the current plus the
/// provided character (typically from a key press).
///
/// The index in the collection to start the search from.
/// The character of the key the user pressed.
///
/// The index of the item that matches what the user has typed. Returns if no item in the
/// collection matched.
///
public int GetNextMatchingItem (int currentIndex, char keyStruck)
{
if (!char.IsControl (keyStruck))
{
// maybe user pressed 'd' and now presses 'd' again.
// a candidate search is things that begin with "dd"
// but if we find none then we must fallback on cycling
// d instead and discard the candidate state
var candidateState = "";
var elapsedTime = DateTime.Now - _lastKeystroke;
Logging.Trace($"CollectionNavigator began processing '{keyStruck}', it has been {elapsedTime} since last keystroke");
// is it a second or third (etc) keystroke within a short time
if (SearchString.Length > 0 && elapsedTime < TimeSpan.FromMilliseconds (TypingDelay))
{
// "dd" is a candidate
candidateState = SearchString + keyStruck;
Logging.Trace($"Appending, search is now for '{candidateState}'");
}
else
{
// its a fresh keystroke after some time
// or its first ever key press
SearchString = new string (keyStruck, 1);
Logging.Trace($"It has been too long since last key press so beginning new search");
}
int idxCandidate = GetNextMatchingItem (
currentIndex,
candidateState,
// prefer not to move if there are multiple characters e.g. "ca" + 'r' should stay on "car" and not jump to "cart"
candidateState.Length > 1
);
Logging.Trace($"CollectionNavigator searching (preferring minimum movement) matched:{idxCandidate}");
if (idxCandidate != -1)
{
// found "dd" so candidate search string is accepted
_lastKeystroke = DateTime.Now;
SearchString = candidateState;
Logging.Trace($"Found collection item that matched search:{idxCandidate}");
return idxCandidate;
}
//// nothing matches "dd" so discard it as a candidate
//// and just cycle "d" instead
_lastKeystroke = DateTime.Now;
idxCandidate = GetNextMatchingItem (currentIndex, candidateState);
Logging.Trace($"CollectionNavigator searching (any match) matched:{idxCandidate}");
// if a match wasn't found, the user typed a 'wrong' key in their search ("can" + 'z'
// instead of "can" + 'd').
if (SearchString.Length > 1 && idxCandidate == -1)
{
Logging.Trace("CollectionNavigator ignored key and returned existing index");
// ignore it since we're still within the typing delay
// don't add it to SearchString either
return currentIndex;
}
// if no changes to current state manifested
if (idxCandidate == currentIndex || idxCandidate == -1)
{
Logging.Trace("CollectionNavigator found no changes to current index, so clearing search");
// clear history and treat as a fresh letter
ClearSearchString ();
// match on the fresh letter alone
SearchString = new string (keyStruck, 1);
idxCandidate = GetNextMatchingItem (currentIndex, SearchString);
Logging.Trace($"CollectionNavigator new SearchString {SearchString} matched index:{idxCandidate}" );
return idxCandidate == -1 ? currentIndex : idxCandidate;
}
Logging.Trace($"CollectionNavigator final answer was:{idxCandidate}" );
// Found another "d" or just leave index as it was
return idxCandidate;
}
Logging.Trace("CollectionNavigator found key press was not actionable so clearing search and returning -1");
// clear state because keypress was a control char
ClearSearchString ();
// control char indicates no selection
return -1;
}
///
/// Returns true if is a searchable key (e.g. letters, numbers, etc) that are valid to pass
/// to this class for search filtering.
///
///
///
public static bool IsCompatibleKey (Key a)
{
Rune rune = a.AsRune;
return rune != default (Rune) && !Rune.IsControl (rune);
}
///
/// Invoked when the changes. Useful for debugging. Invokes the
/// event.
///
///
public virtual void OnSearchStringChanged (KeystrokeNavigatorEventArgs e) { SearchStringChanged?.Invoke (this, e); }
/// This event is invoked when changes. Useful for debugging.
[CanBeNull]
public event EventHandler SearchStringChanged;
/// Returns the collection being navigated element at .
///
protected abstract object ElementAt (int idx);
/// Return the number of elements in the collection
protected abstract int GetCollectionLength ();
/// Gets the index of the next item in the collection that matches .
/// The index in the collection to start the search from.
/// The search string to use.
///
/// Set to to stop the search on the first match if there are
/// multiple matches for . e.g. "ca" + 'r' should stay on "car" and not jump to "cart". If
/// (the default), the next matching item will be returned, even if it is above in the
/// collection.
///
/// The index of the next matching item or if no match was found.
internal int GetNextMatchingItem (int currentIndex, string search, bool minimizeMovement = false)
{
if (string.IsNullOrEmpty (search))
{
return -1;
}
int collectionLength = GetCollectionLength ();
if (currentIndex != -1 && currentIndex < collectionLength && IsMatch (search, ElementAt (currentIndex)))
{
// we are already at a match
if (minimizeMovement)
{
// if we would rather not jump around (e.g. user is typing lots of text to get this match)
return currentIndex;
}
for (var i = 1; i < collectionLength; i++)
{
//circular
int idxCandidate = (i + currentIndex) % collectionLength;
if (IsMatch (search, ElementAt (idxCandidate)))
{
return idxCandidate;
}
}
// nothing else starts with the search term
return currentIndex;
}
// search terms no longer match the current selection or there is none
for (var i = 0; i < collectionLength; i++)
{
if (IsMatch (search, ElementAt (i)))
{
return i;
}
}
// Nothing matches
return -1;
}
private void ClearSearchString ()
{
SearchString = "";
_lastKeystroke = DateTime.Now;
}
private bool IsMatch (string search, object value) { return value?.ToString ().StartsWith (search, StringComparison.InvariantCultureIgnoreCase) ?? false; }
}