using Microsoft.Extensions.Logging; namespace Terminal.Gui; /// /// Navigates a collection of items using keystrokes. The keystrokes are used to build a search string. The /// is used to find the next item in the collection that matches the search string when /// is called. /// /// If the user types keystrokes that can't be found in the collection, the search string is cleared and the next /// item is found that starts with the last keystroke. /// /// If the user pauses keystrokes for a short time (see ), the search string is cleared. /// public abstract class CollectionNavigatorBase { private DateTime _lastKeystroke = DateTime.Now; private string _searchString = ""; /// The comparer function to use when searching the collection. public StringComparer Comparer { get; set; } = StringComparer.InvariantCultureIgnoreCase; /// /// Gets the current search string. This includes the set of keystrokes that have been pressed since the last /// unsuccessful match or after ) milliseconds. Useful for debugging. /// public string SearchString { get => _searchString; private set { _searchString = value; OnSearchStringChanged (new KeystrokeNavigatorEventArgs (value)); } } /// /// Gets or sets the number of milliseconds to delay before clearing the search string. The delay is reset on each /// call to . The default is 500ms. /// public int TypingDelay { get; set; } = 500; /// /// Gets the index of the next item in the collection that matches the current plus the /// provided character (typically from a key press). /// /// The index in the collection to start the search from. /// The character of the key the user pressed. /// /// The index of the item that matches what the user has typed. Returns if no item in the /// collection matched. /// public int GetNextMatchingItem (int currentIndex, char keyStruck) { if (!char.IsControl (keyStruck)) { // maybe user pressed 'd' and now presses 'd' again. // a candidate search is things that begin with "dd" // but if we find none then we must fallback on cycling // d instead and discard the candidate state var candidateState = ""; var elapsedTime = DateTime.Now - _lastKeystroke; Logging.Trace($"CollectionNavigator began processing '{keyStruck}', it has been {elapsedTime} since last keystroke"); // is it a second or third (etc) keystroke within a short time if (SearchString.Length > 0 && elapsedTime < TimeSpan.FromMilliseconds (TypingDelay)) { // "dd" is a candidate candidateState = SearchString + keyStruck; Logging.Trace($"Appending, search is now for '{candidateState}'"); } else { // its a fresh keystroke after some time // or its first ever key press SearchString = new string (keyStruck, 1); Logging.Trace($"It has been too long since last key press so beginning new search"); } int idxCandidate = GetNextMatchingItem ( currentIndex, candidateState, // prefer not to move if there are multiple characters e.g. "ca" + 'r' should stay on "car" and not jump to "cart" candidateState.Length > 1 ); Logging.Trace($"CollectionNavigator searching (preferring minimum movement) matched:{idxCandidate}"); if (idxCandidate != -1) { // found "dd" so candidate search string is accepted _lastKeystroke = DateTime.Now; SearchString = candidateState; Logging.Trace($"Found collection item that matched search:{idxCandidate}"); return idxCandidate; } //// nothing matches "dd" so discard it as a candidate //// and just cycle "d" instead _lastKeystroke = DateTime.Now; idxCandidate = GetNextMatchingItem (currentIndex, candidateState); Logging.Trace($"CollectionNavigator searching (any match) matched:{idxCandidate}"); // if a match wasn't found, the user typed a 'wrong' key in their search ("can" + 'z' // instead of "can" + 'd'). if (SearchString.Length > 1 && idxCandidate == -1) { Logging.Trace("CollectionNavigator ignored key and returned existing index"); // ignore it since we're still within the typing delay // don't add it to SearchString either return currentIndex; } // if no changes to current state manifested if (idxCandidate == currentIndex || idxCandidate == -1) { Logging.Trace("CollectionNavigator found no changes to current index, so clearing search"); // clear history and treat as a fresh letter ClearSearchString (); // match on the fresh letter alone SearchString = new string (keyStruck, 1); idxCandidate = GetNextMatchingItem (currentIndex, SearchString); Logging.Trace($"CollectionNavigator new SearchString {SearchString} matched index:{idxCandidate}" ); return idxCandidate == -1 ? currentIndex : idxCandidate; } Logging.Trace($"CollectionNavigator final answer was:{idxCandidate}" ); // Found another "d" or just leave index as it was return idxCandidate; } Logging.Trace("CollectionNavigator found key press was not actionable so clearing search and returning -1"); // clear state because keypress was a control char ClearSearchString (); // control char indicates no selection return -1; } /// /// Returns true if is a searchable key (e.g. letters, numbers, etc) that are valid to pass /// to this class for search filtering. /// /// /// public static bool IsCompatibleKey (Key a) { Rune rune = a.AsRune; return rune != default (Rune) && !Rune.IsControl (rune); } /// /// Invoked when the changes. Useful for debugging. Invokes the /// event. /// /// public virtual void OnSearchStringChanged (KeystrokeNavigatorEventArgs e) { SearchStringChanged?.Invoke (this, e); } /// This event is invoked when changes. Useful for debugging. [CanBeNull] public event EventHandler SearchStringChanged; /// Returns the collection being navigated element at . /// protected abstract object ElementAt (int idx); /// Return the number of elements in the collection protected abstract int GetCollectionLength (); /// Gets the index of the next item in the collection that matches . /// The index in the collection to start the search from. /// The search string to use. /// /// Set to to stop the search on the first match if there are /// multiple matches for . e.g. "ca" + 'r' should stay on "car" and not jump to "cart". If /// (the default), the next matching item will be returned, even if it is above in the /// collection. /// /// The index of the next matching item or if no match was found. internal int GetNextMatchingItem (int currentIndex, string search, bool minimizeMovement = false) { if (string.IsNullOrEmpty (search)) { return -1; } int collectionLength = GetCollectionLength (); if (currentIndex != -1 && currentIndex < collectionLength && IsMatch (search, ElementAt (currentIndex))) { // we are already at a match if (minimizeMovement) { // if we would rather not jump around (e.g. user is typing lots of text to get this match) return currentIndex; } for (var i = 1; i < collectionLength; i++) { //circular int idxCandidate = (i + currentIndex) % collectionLength; if (IsMatch (search, ElementAt (idxCandidate))) { return idxCandidate; } } // nothing else starts with the search term return currentIndex; } // search terms no longer match the current selection or there is none for (var i = 0; i < collectionLength; i++) { if (IsMatch (search, ElementAt (i))) { return i; } } // Nothing matches return -1; } private void ClearSearchString () { SearchString = ""; _lastKeystroke = DateTime.Now; } private bool IsMatch (string search, object value) { return value?.ToString ().StartsWith (search, StringComparison.InvariantCultureIgnoreCase) ?? false; } }