//
// WindowsDriver.cs: Windows specific driver
//
// HACK:
// WindowsConsole/Terminal has two issues:
// 1) Tearing can occur when the console is resized.
// 2) The values provided during Init (and the first WindowsConsole.EventType.WindowBufferSize) are not correct.
//
// If HACK_CHECK_WINCHANGED is defined then we ignore WindowsConsole.EventType.WindowBufferSize events
// and instead check the console size every every 500ms in a thread in WidowsMainLoop.
// As of Windows 11 23H2 25947.1000 and/or WT 1.19.2682 tearing no longer occurs when using
// the WindowsConsole.EventType.WindowBufferSize event. However, on Init the window size is
// still incorrect so we still need this hack.
#define HACK_CHECK_WINCHANGED
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
using static Terminal.Gui.ConsoleDrivers.ConsoleKeyMapping;
using static Terminal.Gui.SpinnerStyle;
namespace Terminal.Gui;
internal class WindowsConsole
{
public const int STD_OUTPUT_HANDLE = -11;
public const int STD_INPUT_HANDLE = -10;
private readonly nint _inputHandle;
private readonly nint _outputHandle;
private nint _screenBuffer;
private readonly uint _originalConsoleMode;
private CursorVisibility? _initialCursorVisibility;
private CursorVisibility? _currentCursorVisibility;
private CursorVisibility? _pendingCursorVisibility;
private readonly StringBuilder _stringBuilder = new (256 * 1024);
private string _lastWrite = string.Empty;
public WindowsConsole ()
{
_inputHandle = GetStdHandle (STD_INPUT_HANDLE);
_outputHandle = GetStdHandle (STD_OUTPUT_HANDLE);
_originalConsoleMode = ConsoleMode;
uint newConsoleMode = _originalConsoleMode;
newConsoleMode |= (uint)(ConsoleModes.EnableMouseInput | ConsoleModes.EnableExtendedFlags);
newConsoleMode &= ~(uint)ConsoleModes.EnableQuickEditMode;
newConsoleMode &= ~(uint)ConsoleModes.EnableProcessedInput;
ConsoleMode = newConsoleMode;
}
private CharInfo [] _originalStdOutChars;
public bool WriteToConsole (Size size, ExtendedCharInfo [] charInfoBuffer, Coord bufferSize, SmallRect window, bool force16Colors)
{
//Debug.WriteLine ("WriteToConsole");
if (_screenBuffer == nint.Zero)
{
ReadFromConsoleOutput (size, bufferSize, ref window);
}
var result = false;
if (force16Colors)
{
var i = 0;
CharInfo [] ci = new CharInfo [charInfoBuffer.Length];
foreach (ExtendedCharInfo info in charInfoBuffer)
{
ci [i++] = new CharInfo
{
Char = new CharUnion { UnicodeChar = info.Char },
Attributes =
(ushort)((int)info.Attribute.Foreground.GetClosestNamedColor16 () | ((int)info.Attribute.Background.GetClosestNamedColor16 () << 4))
};
}
result = WriteConsoleOutput (_screenBuffer, ci, bufferSize, new Coord { X = window.Left, Y = window.Top }, ref window);
}
else
{
_stringBuilder.Clear ();
_stringBuilder.Append (EscSeqUtils.CSI_SaveCursorPosition);
_stringBuilder.Append (EscSeqUtils.CSI_SetCursorPosition (0, 0));
Attribute? prev = null;
foreach (ExtendedCharInfo info in charInfoBuffer)
{
Attribute attr = info.Attribute;
if (attr != prev)
{
prev = attr;
_stringBuilder.Append (EscSeqUtils.CSI_SetForegroundColorRGB (attr.Foreground.R, attr.Foreground.G, attr.Foreground.B));
_stringBuilder.Append (EscSeqUtils.CSI_SetBackgroundColorRGB (attr.Background.R, attr.Background.G, attr.Background.B));
}
if (info.Char != '\x1b')
{
if (!info.Empty)
{
_stringBuilder.Append (info.Char);
}
}
else
{
_stringBuilder.Append (' ');
}
}
_stringBuilder.Append (EscSeqUtils.CSI_RestoreCursorPosition);
_stringBuilder.Append (EscSeqUtils.CSI_HideCursor);
var s = _stringBuilder.ToString ();
// TODO: requires extensive testing if we go down this route
// If console output has changed
if (s != _lastWrite)
{
// supply console with the new content
result = WriteConsole (_screenBuffer, s, (uint)s.Length, out uint _, nint.Zero);
}
_lastWrite = s;
foreach (var sixel in Application.Sixel)
{
SetCursorPosition (new Coord ((short)sixel.ScreenPosition.X, (short)sixel.ScreenPosition.Y));
WriteConsole (_screenBuffer, sixel.SixelData, (uint)sixel.SixelData.Length, out uint _, nint.Zero);
}
}
if (!result)
{
int err = Marshal.GetLastWin32Error ();
if (err != 0)
{
throw new Win32Exception (err);
}
}
return result;
}
public bool WriteANSI (string ansi)
{
return WriteConsole (_screenBuffer, ansi, (uint)ansi.Length, out uint _, nint.Zero);
}
public void ReadFromConsoleOutput (Size size, Coord coords, ref SmallRect window)
{
_screenBuffer = CreateConsoleScreenBuffer (
DesiredAccess.GenericRead | DesiredAccess.GenericWrite,
ShareMode.FileShareRead | ShareMode.FileShareWrite,
nint.Zero,
1,
nint.Zero
);
if (_screenBuffer == INVALID_HANDLE_VALUE)
{
int err = Marshal.GetLastWin32Error ();
if (err != 0)
{
throw new Win32Exception (err);
}
}
SetInitialCursorVisibility ();
if (!SetConsoleActiveScreenBuffer (_screenBuffer))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
_originalStdOutChars = new CharInfo [size.Height * size.Width];
if (!ReadConsoleOutput (_screenBuffer, _originalStdOutChars, coords, new Coord { X = 0, Y = 0 }, ref window))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
}
public bool SetCursorPosition (Coord position)
{
return SetConsoleCursorPosition (_screenBuffer, position);
}
public void SetInitialCursorVisibility ()
{
if (_initialCursorVisibility.HasValue == false && GetCursorVisibility (out CursorVisibility visibility))
{
_initialCursorVisibility = visibility;
}
}
public bool GetCursorVisibility (out CursorVisibility visibility)
{
if (_screenBuffer == nint.Zero)
{
visibility = CursorVisibility.Invisible;
return false;
}
if (!GetConsoleCursorInfo (_screenBuffer, out ConsoleCursorInfo info))
{
int err = Marshal.GetLastWin32Error ();
if (err != 0)
{
throw new Win32Exception (err);
}
visibility = CursorVisibility.Default;
return false;
}
if (!info.bVisible)
{
visibility = CursorVisibility.Invisible;
}
else if (info.dwSize > 50)
{
visibility = CursorVisibility.Default;
}
else
{
visibility = CursorVisibility.Default;
}
return true;
}
public bool EnsureCursorVisibility ()
{
if (_initialCursorVisibility.HasValue && _pendingCursorVisibility.HasValue && SetCursorVisibility (_pendingCursorVisibility.Value))
{
_pendingCursorVisibility = null;
return true;
}
return false;
}
public void ForceRefreshCursorVisibility ()
{
if (_currentCursorVisibility.HasValue)
{
_pendingCursorVisibility = _currentCursorVisibility;
_currentCursorVisibility = null;
}
}
public bool SetCursorVisibility (CursorVisibility visibility)
{
if (_initialCursorVisibility.HasValue == false)
{
_pendingCursorVisibility = visibility;
return false;
}
if (_currentCursorVisibility.HasValue == false || _currentCursorVisibility.Value != visibility)
{
var info = new ConsoleCursorInfo
{
dwSize = (uint)visibility & 0x00FF,
bVisible = ((uint)visibility & 0xFF00) != 0
};
if (!SetConsoleCursorInfo (_screenBuffer, ref info))
{
return false;
}
_currentCursorVisibility = visibility;
}
return true;
}
public void Cleanup ()
{
if (_initialCursorVisibility.HasValue)
{
SetCursorVisibility (_initialCursorVisibility.Value);
}
SetConsoleOutputWindow (out _);
ConsoleMode = _originalConsoleMode;
if (!SetConsoleActiveScreenBuffer (_outputHandle))
{
int err = Marshal.GetLastWin32Error ();
Console.WriteLine ("Error: {0}", err);
}
if (_screenBuffer != nint.Zero)
{
CloseHandle (_screenBuffer);
}
_screenBuffer = nint.Zero;
}
internal Size GetConsoleBufferWindow (out Point position)
{
if (_screenBuffer == nint.Zero)
{
position = Point.Empty;
return Size.Empty;
}
var csbi = new CONSOLE_SCREEN_BUFFER_INFOEX ();
csbi.cbSize = (uint)Marshal.SizeOf (csbi);
if (!GetConsoleScreenBufferInfoEx (_screenBuffer, ref csbi))
{
//throw new System.ComponentModel.Win32Exception (Marshal.GetLastWin32Error ());
position = Point.Empty;
return Size.Empty;
}
Size sz = new (
csbi.srWindow.Right - csbi.srWindow.Left + 1,
csbi.srWindow.Bottom - csbi.srWindow.Top + 1);
position = new (csbi.srWindow.Left, csbi.srWindow.Top);
return sz;
}
internal Size GetConsoleOutputWindow (out Point position)
{
var csbi = new CONSOLE_SCREEN_BUFFER_INFOEX ();
csbi.cbSize = (uint)Marshal.SizeOf (csbi);
if (!GetConsoleScreenBufferInfoEx (_outputHandle, ref csbi))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
Size sz = new (
csbi.srWindow.Right - csbi.srWindow.Left + 1,
csbi.srWindow.Bottom - csbi.srWindow.Top + 1);
position = new (csbi.srWindow.Left, csbi.srWindow.Top);
return sz;
}
internal Size SetConsoleWindow (short cols, short rows)
{
var csbi = new CONSOLE_SCREEN_BUFFER_INFOEX ();
csbi.cbSize = (uint)Marshal.SizeOf (csbi);
if (!GetConsoleScreenBufferInfoEx (_screenBuffer, ref csbi))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
Coord maxWinSize = GetLargestConsoleWindowSize (_screenBuffer);
short newCols = Math.Min (cols, maxWinSize.X);
short newRows = Math.Min (rows, maxWinSize.Y);
csbi.dwSize = new Coord (newCols, Math.Max (newRows, (short)1));
csbi.srWindow = new SmallRect (0, 0, newCols, newRows);
csbi.dwMaximumWindowSize = new Coord (newCols, newRows);
if (!SetConsoleScreenBufferInfoEx (_screenBuffer, ref csbi))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
var winRect = new SmallRect (0, 0, (short)(newCols - 1), (short)Math.Max (newRows - 1, 0));
if (!SetConsoleWindowInfo (_outputHandle, true, ref winRect))
{
//throw new System.ComponentModel.Win32Exception (Marshal.GetLastWin32Error ());
return new (cols, rows);
}
SetConsoleOutputWindow (csbi);
return new (winRect.Right + 1, newRows - 1 < 0 ? 0 : winRect.Bottom + 1);
}
private void SetConsoleOutputWindow (CONSOLE_SCREEN_BUFFER_INFOEX csbi)
{
if (_screenBuffer != nint.Zero && !SetConsoleScreenBufferInfoEx (_screenBuffer, ref csbi))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
}
internal Size SetConsoleOutputWindow (out Point position)
{
if (_screenBuffer == nint.Zero)
{
position = Point.Empty;
return Size.Empty;
}
var csbi = new CONSOLE_SCREEN_BUFFER_INFOEX ();
csbi.cbSize = (uint)Marshal.SizeOf (csbi);
if (!GetConsoleScreenBufferInfoEx (_screenBuffer, ref csbi))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
Size sz = new (
csbi.srWindow.Right - csbi.srWindow.Left + 1,
Math.Max (csbi.srWindow.Bottom - csbi.srWindow.Top + 1, 0));
position = new (csbi.srWindow.Left, csbi.srWindow.Top);
SetConsoleOutputWindow (csbi);
var winRect = new SmallRect (0, 0, (short)(sz.Width - 1), (short)Math.Max (sz.Height - 1, 0));
if (!SetConsoleScreenBufferInfoEx (_outputHandle, ref csbi))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
if (!SetConsoleWindowInfo (_outputHandle, true, ref winRect))
{
throw new Win32Exception (Marshal.GetLastWin32Error ());
}
return sz;
}
private uint ConsoleMode
{
get
{
GetConsoleMode (_inputHandle, out uint v);
return v;
}
set => SetConsoleMode (_inputHandle, value);
}
[Flags]
public enum ConsoleModes : uint
{
EnableProcessedInput = 1,
EnableMouseInput = 16,
EnableQuickEditMode = 64,
EnableExtendedFlags = 128
}
[StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
public struct KeyEventRecord
{
[FieldOffset (0)]
[MarshalAs (UnmanagedType.Bool)]
public bool bKeyDown;
[FieldOffset (4)]
[MarshalAs (UnmanagedType.U2)]
public ushort wRepeatCount;
[FieldOffset (6)]
[MarshalAs (UnmanagedType.U2)]
public VK wVirtualKeyCode;
[FieldOffset (8)]
[MarshalAs (UnmanagedType.U2)]
public ushort wVirtualScanCode;
[FieldOffset (10)]
public char UnicodeChar;
[FieldOffset (12)]
[MarshalAs (UnmanagedType.U4)]
public ControlKeyState dwControlKeyState;
public readonly override string ToString ()
{
return
$"[KeyEventRecord({(bKeyDown ? "down" : "up")},{wRepeatCount},{wVirtualKeyCode},{wVirtualScanCode},{new Rune (UnicodeChar).MakePrintable ()},{dwControlKeyState})]";
}
}
[Flags]
public enum ButtonState
{
NoButtonPressed = 0,
Button1Pressed = 1,
Button2Pressed = 4,
Button3Pressed = 8,
Button4Pressed = 16,
RightmostButtonPressed = 2
}
[Flags]
public enum ControlKeyState
{
NoControlKeyPressed = 0,
RightAltPressed = 1,
LeftAltPressed = 2,
RightControlPressed = 4,
LeftControlPressed = 8,
ShiftPressed = 16,
NumlockOn = 32,
ScrolllockOn = 64,
CapslockOn = 128,
EnhancedKey = 256
}
[Flags]
public enum EventFlags
{
NoEvent = 0,
MouseMoved = 1,
DoubleClick = 2,
MouseWheeled = 4,
MouseHorizontalWheeled = 8
}
[StructLayout (LayoutKind.Explicit)]
public struct MouseEventRecord
{
[FieldOffset (0)]
public Coord MousePosition;
[FieldOffset (4)]
public ButtonState ButtonState;
[FieldOffset (8)]
public ControlKeyState ControlKeyState;
[FieldOffset (12)]
public EventFlags EventFlags;
public readonly override string ToString () { return $"[Mouse{MousePosition},{ButtonState},{ControlKeyState},{EventFlags}]"; }
}
public struct WindowBufferSizeRecord
{
public Coord _size;
public WindowBufferSizeRecord (short x, short y) { _size = new Coord (x, y); }
public readonly override string ToString () { return $"[WindowBufferSize{_size}"; }
}
[StructLayout (LayoutKind.Sequential)]
public struct MenuEventRecord
{
public uint dwCommandId;
}
[StructLayout (LayoutKind.Sequential)]
public struct FocusEventRecord
{
public uint bSetFocus;
}
public enum EventType : ushort
{
Focus = 0x10,
Key = 0x1,
Menu = 0x8,
Mouse = 2,
WindowBufferSize = 4
}
[StructLayout (LayoutKind.Explicit)]
public struct InputRecord
{
[FieldOffset (0)]
public EventType EventType;
[FieldOffset (4)]
public KeyEventRecord KeyEvent;
[FieldOffset (4)]
public MouseEventRecord MouseEvent;
[FieldOffset (4)]
public WindowBufferSizeRecord WindowBufferSizeEvent;
[FieldOffset (4)]
public MenuEventRecord MenuEvent;
[FieldOffset (4)]
public FocusEventRecord FocusEvent;
public readonly override string ToString ()
{
return EventType switch
{
EventType.Focus => FocusEvent.ToString (),
EventType.Key => KeyEvent.ToString (),
EventType.Menu => MenuEvent.ToString (),
EventType.Mouse => MouseEvent.ToString (),
EventType.WindowBufferSize => WindowBufferSizeEvent.ToString (),
_ => "Unknown event type: " + EventType
};
}
}
[Flags]
private enum ShareMode : uint
{
FileShareRead = 1,
FileShareWrite = 2
}
[Flags]
private enum DesiredAccess : uint
{
GenericRead = 2147483648,
GenericWrite = 1073741824
}
[StructLayout (LayoutKind.Sequential)]
public struct ConsoleScreenBufferInfo
{
public Coord dwSize;
public Coord dwCursorPosition;
public ushort wAttributes;
public SmallRect srWindow;
public Coord dwMaximumWindowSize;
}
[StructLayout (LayoutKind.Sequential)]
public struct Coord
{
public short X;
public short Y;
public Coord (short x, short y)
{
X = x;
Y = y;
}
public readonly override string ToString () { return $"({X},{Y})"; }
}
[StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
public struct CharUnion
{
[FieldOffset (0)]
public char UnicodeChar;
[FieldOffset (0)]
public byte AsciiChar;
}
[StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
public struct CharInfo
{
[FieldOffset (0)]
public CharUnion Char;
[FieldOffset (2)]
public ushort Attributes;
}
public struct ExtendedCharInfo
{
public char Char { get; set; }
public Attribute Attribute { get; set; }
public bool Empty { get; set; } // TODO: Temp hack until virtual terminal sequences
public ExtendedCharInfo (char character, Attribute attribute)
{
Char = character;
Attribute = attribute;
Empty = false;
}
}
[StructLayout (LayoutKind.Sequential)]
public struct SmallRect
{
public short Left;
public short Top;
public short Right;
public short Bottom;
public SmallRect (short left, short top, short right, short bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
public static void MakeEmpty (ref SmallRect rect) { rect.Left = -1; }
public static void Update (ref SmallRect rect, short col, short row)
{
if (rect.Left == -1)
{
rect.Left = rect.Right = col;
rect.Bottom = rect.Top = row;
return;
}
if (col >= rect.Left && col <= rect.Right && row >= rect.Top && row <= rect.Bottom)
{
return;
}
if (col < rect.Left)
{
rect.Left = col;
}
if (col > rect.Right)
{
rect.Right = col;
}
if (row < rect.Top)
{
rect.Top = row;
}
if (row > rect.Bottom)
{
rect.Bottom = row;
}
}
public readonly override string ToString () { return $"Left={Left},Top={Top},Right={Right},Bottom={Bottom}"; }
}
[StructLayout (LayoutKind.Sequential)]
public struct ConsoleKeyInfoEx
{
public ConsoleKeyInfo ConsoleKeyInfo;
public bool CapsLock;
public bool NumLock;
public bool ScrollLock;
public ConsoleKeyInfoEx (ConsoleKeyInfo consoleKeyInfo, bool capslock, bool numlock, bool scrolllock)
{
ConsoleKeyInfo = consoleKeyInfo;
CapsLock = capslock;
NumLock = numlock;
ScrollLock = scrolllock;
}
///
/// Prints a ConsoleKeyInfoEx structure
///
///
///
public readonly string ToString (ConsoleKeyInfoEx ex)
{
var ke = new Key ((KeyCode)ex.ConsoleKeyInfo.KeyChar);
var sb = new StringBuilder ();
sb.Append ($"Key: {(KeyCode)ex.ConsoleKeyInfo.Key} ({ex.ConsoleKeyInfo.Key})");
sb.Append ((ex.ConsoleKeyInfo.Modifiers & ConsoleModifiers.Shift) != 0 ? " | Shift" : string.Empty);
sb.Append ((ex.ConsoleKeyInfo.Modifiers & ConsoleModifiers.Control) != 0 ? " | Control" : string.Empty);
sb.Append ((ex.ConsoleKeyInfo.Modifiers & ConsoleModifiers.Alt) != 0 ? " | Alt" : string.Empty);
sb.Append ($", KeyChar: {ke.AsRune.MakePrintable ()} ({(uint)ex.ConsoleKeyInfo.KeyChar}) ");
sb.Append (ex.CapsLock ? "caps," : string.Empty);
sb.Append (ex.NumLock ? "num," : string.Empty);
sb.Append (ex.ScrollLock ? "scroll," : string.Empty);
string s = sb.ToString ().TrimEnd (',').TrimEnd (' ');
return $"[ConsoleKeyInfoEx({s})]";
}
}
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern nint GetStdHandle (int nStdHandle);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool CloseHandle (nint handle);
[DllImport ("kernel32.dll", EntryPoint = "ReadConsoleInputW", CharSet = CharSet.Unicode)]
public static extern bool ReadConsoleInput (
nint hConsoleInput,
nint lpBuffer,
uint nLength,
out uint lpNumberOfEventsRead
);
[DllImport ("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern bool ReadConsoleOutput (
nint hConsoleOutput,
[Out] CharInfo [] lpBuffer,
Coord dwBufferSize,
Coord dwBufferCoord,
ref SmallRect lpReadRegion
);
// TODO: This API is obsolete. See https://learn.microsoft.com/en-us/windows/console/writeconsoleoutput
[DllImport ("kernel32.dll", EntryPoint = "WriteConsoleOutputW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern bool WriteConsoleOutput (
nint hConsoleOutput,
CharInfo [] lpBuffer,
Coord dwBufferSize,
Coord dwBufferCoord,
ref SmallRect lpWriteRegion
);
[DllImport ("kernel32.dll", EntryPoint = "WriteConsole", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern bool WriteConsole (
nint hConsoleOutput,
string lpbufer,
uint NumberOfCharsToWriten,
out uint lpNumberOfCharsWritten,
nint lpReserved
);
[DllImport ("kernel32.dll")]
private static extern bool SetConsoleCursorPosition (nint hConsoleOutput, Coord dwCursorPosition);
[StructLayout (LayoutKind.Sequential)]
public struct ConsoleCursorInfo
{
///
/// The percentage of the character cell that is filled by the cursor.This value is between 1 and 100.
/// The cursor appearance varies, ranging from completely filling the cell to showing up as a horizontal
/// line at the bottom of the cell.
///
public uint dwSize;
public bool bVisible;
}
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCursorInfo (nint hConsoleOutput, [In] ref ConsoleCursorInfo lpConsoleCursorInfo);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool GetConsoleCursorInfo (nint hConsoleOutput, out ConsoleCursorInfo lpConsoleCursorInfo);
[DllImport ("kernel32.dll")]
private static extern bool GetConsoleMode (nint hConsoleHandle, out uint lpMode);
[DllImport ("kernel32.dll")]
private static extern bool SetConsoleMode (nint hConsoleHandle, uint dwMode);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern nint CreateConsoleScreenBuffer (
DesiredAccess dwDesiredAccess,
ShareMode dwShareMode,
nint secutiryAttributes,
uint flags,
nint screenBufferData
);
internal static nint INVALID_HANDLE_VALUE = new (-1);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleActiveScreenBuffer (nint Handle);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool GetNumberOfConsoleInputEvents (nint handle, out uint lpcNumberOfEvents);
internal uint GetNumberOfConsoleInputEvents ()
{
if (!GetNumberOfConsoleInputEvents (_inputHandle, out uint numOfEvents))
{
Console.WriteLine ($"Error: {Marshal.GetLastWin32Error ()}");
return 0;
}
return numOfEvents;
}
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool FlushConsoleInputBuffer (nint handle);
internal void FlushConsoleInputBuffer ()
{
if (!FlushConsoleInputBuffer (_inputHandle))
{
Console.WriteLine ($"Error: {Marshal.GetLastWin32Error ()}");
}
}
public InputRecord [] ReadConsoleInput ()
{
const int bufferSize = 1;
nint pRecord = Marshal.AllocHGlobal (Marshal.SizeOf () * bufferSize);
try
{
ReadConsoleInput (
_inputHandle,
pRecord,
bufferSize,
out uint numberEventsRead);
return numberEventsRead == 0
? null
: new [] { Marshal.PtrToStructure (pRecord) };
}
catch (Exception)
{
return null;
}
finally
{
Marshal.FreeHGlobal (pRecord);
}
}
#if false // Not needed on the constructor. Perhaps could be used on resizing. To study.
[DllImport ("kernel32.dll", ExactSpelling = true)]
static extern IntPtr GetConsoleWindow ();
[DllImport ("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern bool ShowWindow (IntPtr hWnd, int nCmdShow);
public const int HIDE = 0;
public const int MAXIMIZE = 3;
public const int MINIMIZE = 6;
public const int RESTORE = 9;
internal void ShowWindow (int state)
{
IntPtr thisConsole = GetConsoleWindow ();
ShowWindow (thisConsole, state);
}
#endif
// See: https://github.com/gui-cs/Terminal.Gui/issues/357
[StructLayout (LayoutKind.Sequential)]
public struct CONSOLE_SCREEN_BUFFER_INFOEX
{
public uint cbSize;
public Coord dwSize;
public Coord dwCursorPosition;
public ushort wAttributes;
public SmallRect srWindow;
public Coord dwMaximumWindowSize;
public ushort wPopupAttributes;
public bool bFullscreenSupported;
[MarshalAs (UnmanagedType.ByValArray, SizeConst = 16)]
public COLORREF [] ColorTable;
}
[StructLayout (LayoutKind.Explicit, Size = 4)]
public struct COLORREF
{
public COLORREF (byte r, byte g, byte b)
{
Value = 0;
R = r;
G = g;
B = b;
}
public COLORREF (uint value)
{
R = 0;
G = 0;
B = 0;
Value = value & 0x00FFFFFF;
}
[FieldOffset (0)]
public byte R;
[FieldOffset (1)]
public byte G;
[FieldOffset (2)]
public byte B;
[FieldOffset (0)]
public uint Value;
}
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool GetConsoleScreenBufferInfoEx (nint hConsoleOutput, ref CONSOLE_SCREEN_BUFFER_INFOEX csbi);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleScreenBufferInfoEx (nint hConsoleOutput, ref CONSOLE_SCREEN_BUFFER_INFOEX ConsoleScreenBufferInfo);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleWindowInfo (
nint hConsoleOutput,
bool bAbsolute,
[In] ref SmallRect lpConsoleWindow
);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern Coord GetLargestConsoleWindowSize (
nint hConsoleOutput
);
}
internal class WindowsDriver : ConsoleDriver
{
private readonly bool _isWindowsTerminal;
private WindowsConsole.SmallRect _damageRegion;
private bool _isButtonDoubleClicked;
private bool _isButtonPressed;
private bool _isButtonReleased;
private bool _isOneFingerDoubleClicked;
private WindowsConsole.ButtonState? _lastMouseButtonPressed;
private WindowsMainLoop _mainLoopDriver;
private WindowsConsole.ExtendedCharInfo [] _outputBuffer;
private Point? _point;
private Point _pointMove;
private bool _processButtonClick;
public WindowsDriver ()
{
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
WinConsole = new WindowsConsole ();
// otherwise we're probably running in unit tests
Clipboard = new WindowsClipboard ();
}
else
{
Clipboard = new FakeDriver.FakeClipboard ();
}
// TODO: if some other Windows-based terminal supports true color, update this logic to not
// force 16color mode (.e.g ConEmu which really doesn't work well at all).
_isWindowsTerminal = _isWindowsTerminal =
Environment.GetEnvironmentVariable ("WT_SESSION") is { } || Environment.GetEnvironmentVariable ("VSAPPIDNAME") != null;
if (!_isWindowsTerminal)
{
Force16Colors = true;
}
}
public override bool SupportsTrueColor => RunningUnitTests || (Environment.OSVersion.Version.Build >= 14931 && _isWindowsTerminal);
public WindowsConsole WinConsole { get; private set; }
public WindowsConsole.KeyEventRecord FromVKPacketToKeyEventRecord (WindowsConsole.KeyEventRecord keyEvent)
{
if (keyEvent.wVirtualKeyCode != (VK)ConsoleKey.Packet)
{
return keyEvent;
}
var mod = new ConsoleModifiers ();
if (keyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.ShiftPressed))
{
mod |= ConsoleModifiers.Shift;
}
if (keyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.RightAltPressed)
|| keyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.LeftAltPressed))
{
mod |= ConsoleModifiers.Alt;
}
if (keyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.LeftControlPressed)
|| keyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.RightControlPressed))
{
mod |= ConsoleModifiers.Control;
}
var cKeyInfo = new ConsoleKeyInfo (
keyEvent.UnicodeChar,
(ConsoleKey)keyEvent.wVirtualKeyCode,
mod.HasFlag (ConsoleModifiers.Shift),
mod.HasFlag (ConsoleModifiers.Alt),
mod.HasFlag (ConsoleModifiers.Control));
cKeyInfo = DecodeVKPacketToKConsoleKeyInfo (cKeyInfo);
uint scanCode = GetScanCodeFromConsoleKeyInfo (cKeyInfo);
return new WindowsConsole.KeyEventRecord
{
UnicodeChar = cKeyInfo.KeyChar,
bKeyDown = keyEvent.bKeyDown,
dwControlKeyState = keyEvent.dwControlKeyState,
wRepeatCount = keyEvent.wRepeatCount,
wVirtualKeyCode = (VK)cKeyInfo.Key,
wVirtualScanCode = (ushort)scanCode
};
}
public override bool IsRuneSupported (Rune rune) { return base.IsRuneSupported (rune) && rune.IsBmp; }
public override void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool control)
{
var input = new WindowsConsole.InputRecord
{
EventType = WindowsConsole.EventType.Key
};
var keyEvent = new WindowsConsole.KeyEventRecord
{
bKeyDown = true
};
var controlKey = new WindowsConsole.ControlKeyState ();
if (shift)
{
controlKey |= WindowsConsole.ControlKeyState.ShiftPressed;
keyEvent.UnicodeChar = '\0';
keyEvent.wVirtualKeyCode = VK.SHIFT;
}
if (alt)
{
controlKey |= WindowsConsole.ControlKeyState.LeftAltPressed;
controlKey |= WindowsConsole.ControlKeyState.RightAltPressed;
keyEvent.UnicodeChar = '\0';
keyEvent.wVirtualKeyCode = VK.MENU;
}
if (control)
{
controlKey |= WindowsConsole.ControlKeyState.LeftControlPressed;
controlKey |= WindowsConsole.ControlKeyState.RightControlPressed;
keyEvent.UnicodeChar = '\0';
keyEvent.wVirtualKeyCode = VK.CONTROL;
}
keyEvent.dwControlKeyState = controlKey;
input.KeyEvent = keyEvent;
if (shift || alt || control)
{
ProcessInput (input);
}
keyEvent.UnicodeChar = keyChar;
//if ((uint)key < 255) {
// keyEvent.wVirtualKeyCode = (ushort)key;
//} else {
// keyEvent.wVirtualKeyCode = '\0';
//}
keyEvent.wVirtualKeyCode = (VK)key;
input.KeyEvent = keyEvent;
try
{
ProcessInput (input);
}
catch (OverflowException)
{ }
finally
{
keyEvent.bKeyDown = false;
input.KeyEvent = keyEvent;
ProcessInput (input);
}
}
#region Not Implemented
public override void Suspend () { throw new NotImplementedException (); }
#endregion
public WindowsConsole.ConsoleKeyInfoEx ToConsoleKeyInfoEx (WindowsConsole.KeyEventRecord keyEvent)
{
WindowsConsole.ControlKeyState state = keyEvent.dwControlKeyState;
bool shift = (state & WindowsConsole.ControlKeyState.ShiftPressed) != 0;
bool alt = (state & (WindowsConsole.ControlKeyState.LeftAltPressed | WindowsConsole.ControlKeyState.RightAltPressed)) != 0;
bool control = (state & (WindowsConsole.ControlKeyState.LeftControlPressed | WindowsConsole.ControlKeyState.RightControlPressed)) != 0;
bool capslock = (state & WindowsConsole.ControlKeyState.CapslockOn) != 0;
bool numlock = (state & WindowsConsole.ControlKeyState.NumlockOn) != 0;
bool scrolllock = (state & WindowsConsole.ControlKeyState.ScrolllockOn) != 0;
var cki = new ConsoleKeyInfo (keyEvent.UnicodeChar, (ConsoleKey)keyEvent.wVirtualKeyCode, shift, alt, control);
return new WindowsConsole.ConsoleKeyInfoEx (cki, capslock, numlock, scrolllock);
}
#region Cursor Handling
private CursorVisibility? _cachedCursorVisibility;
public override void UpdateCursor ()
{
if (Col < 0 || Row < 0 || Col >= Cols || Row >= Rows)
{
GetCursorVisibility (out CursorVisibility cursorVisibility);
_cachedCursorVisibility = cursorVisibility;
SetCursorVisibility (CursorVisibility.Invisible);
return;
}
var position = new WindowsConsole.Coord
{
X = (short)Col,
Y = (short)Row
};
if (Force16Colors)
{
WinConsole?.SetCursorPosition (position);
}
else
{
var sb = new StringBuilder ();
sb.Append (EscSeqUtils.CSI_SetCursorPosition (position.Y + 1, position.X + 1));
WinConsole?.WriteANSI (sb.ToString ());
}
if (_cachedCursorVisibility is { })
{
SetCursorVisibility (_cachedCursorVisibility.Value);
}
//EnsureCursorVisibility ();
}
///
public override bool GetCursorVisibility (out CursorVisibility visibility)
{
if (WinConsole is { })
{
return WinConsole.GetCursorVisibility (out visibility);
}
visibility = _cachedCursorVisibility ?? CursorVisibility.Default;
return true;
}
///
public override bool SetCursorVisibility (CursorVisibility visibility)
{
_cachedCursorVisibility = visibility;
if (Force16Colors)
{
return WinConsole is null || WinConsole.SetCursorVisibility (visibility);
}
else
{
var sb = new StringBuilder ();
sb.Append (visibility != CursorVisibility.Invisible ? EscSeqUtils.CSI_ShowCursor : EscSeqUtils.CSI_HideCursor);
return WinConsole?.WriteANSI (sb.ToString ()) ?? false;
}
}
///
public override bool EnsureCursorVisibility ()
{
if (Force16Colors)
{
return WinConsole is null || WinConsole.EnsureCursorVisibility ();
}
else
{
var sb = new StringBuilder ();
sb.Append (_cachedCursorVisibility != CursorVisibility.Invisible ? EscSeqUtils.CSI_ShowCursor : EscSeqUtils.CSI_HideCursor);
return WinConsole?.WriteANSI (sb.ToString ()) ?? false;
}
//if (!(Col >= 0 && Row >= 0 && Col < Cols && Row < Rows))
//{
// GetCursorVisibility (out CursorVisibility cursorVisibility);
// _cachedCursorVisibility = cursorVisibility;
// SetCursorVisibility (CursorVisibility.Invisible);
// return false;
//}
//SetCursorVisibility (_cachedCursorVisibility ?? CursorVisibility.Default);
//return _cachedCursorVisibility == CursorVisibility.Default;
}
#endregion Cursor Handling
public override bool UpdateScreen ()
{
bool updated = false;
Size windowSize = WinConsole?.GetConsoleBufferWindow (out Point _) ?? new Size (Cols, Rows);
if (!windowSize.IsEmpty && (windowSize.Width != Cols || windowSize.Height != Rows))
{
return updated;
}
var bufferCoords = new WindowsConsole.Coord
{
X = (short)Cols, //Clip.Width,
Y = (short)Rows, //Clip.Height
};
for (var row = 0; row < Rows; row++)
{
if (!_dirtyLines [row])
{
continue;
}
_dirtyLines [row] = false;
updated = true;
for (var col = 0; col < Cols; col++)
{
int position = row * Cols + col;
_outputBuffer [position].Attribute = Contents [row, col].Attribute.GetValueOrDefault ();
if (Contents [row, col].IsDirty == false)
{
_outputBuffer [position].Empty = true;
_outputBuffer [position].Char = (char)Rune.ReplacementChar.Value;
continue;
}
_outputBuffer [position].Empty = false;
if (Contents [row, col].Rune.IsBmp)
{
_outputBuffer [position].Char = (char)Contents [row, col].Rune.Value;
}
else
{
//_outputBuffer [position].Empty = true;
_outputBuffer [position].Char = (char)Rune.ReplacementChar.Value;
if (Contents [row, col].Rune.GetColumns () > 1 && col + 1 < Cols)
{
// TODO: This is a hack to deal with non-BMP and wide characters.
col++;
position = row * Cols + col;
_outputBuffer [position].Empty = false;
_outputBuffer [position].Char = ' ';
}
}
}
}
_damageRegion = new WindowsConsole.SmallRect
{
Top = 0,
Left = 0,
Bottom = (short)Rows,
Right = (short)Cols
};
if (!RunningUnitTests
&& WinConsole != null
&& !WinConsole.WriteToConsole (new (Cols, Rows), _outputBuffer, bufferCoords, _damageRegion, Force16Colors))
{
int err = Marshal.GetLastWin32Error ();
if (err != 0)
{
throw new Win32Exception (err);
}
}
WindowsConsole.SmallRect.MakeEmpty (ref _damageRegion);
return updated;
}
internal override void End ()
{
if (_mainLoopDriver is { })
{
#if HACK_CHECK_WINCHANGED
_mainLoopDriver.WinChanged -= ChangeWin;
#endif
}
_mainLoopDriver = null;
WinConsole?.Cleanup ();
WinConsole = null;
if (!RunningUnitTests && _isWindowsTerminal)
{
// Disable alternative screen buffer.
Console.Out.Write (EscSeqUtils.CSI_RestoreCursorAndRestoreAltBufferWithBackscroll);
}
}
internal override MainLoop Init ()
{
_mainLoopDriver = new WindowsMainLoop (this);
if (!RunningUnitTests)
{
try
{
if (WinConsole is { })
{
// BUGBUG: The results from GetConsoleOutputWindow are incorrect when called from Init.
// Our thread in WindowsMainLoop.CheckWin will get the correct results. See #if HACK_CHECK_WINCHANGED
Size winSize = WinConsole.GetConsoleOutputWindow (out Point pos);
Cols = winSize.Width;
Rows = winSize.Height;
OnSizeChanged (new SizeChangedEventArgs (new (Cols, Rows)));
}
WindowsConsole.SmallRect.MakeEmpty (ref _damageRegion);
if (_isWindowsTerminal)
{
Console.Out.Write (EscSeqUtils.CSI_SaveCursorAndActivateAltBufferNoBackscroll);
}
}
catch (Win32Exception e)
{
// We are being run in an environment that does not support a console
// such as a unit test, or a pipe.
Debug.WriteLine ($"Likely running unit tests. Setting WinConsole to null so we can test it elsewhere. Exception: {e}");
WinConsole = null;
}
}
CurrentAttribute = new Attribute (Color.White, Color.Black);
_outputBuffer = new WindowsConsole.ExtendedCharInfo [Rows * Cols];
// CONCURRENCY: Unsynchronized access to Clip is not safe.
Clip = new (new (0, 0, Cols, Rows));
_damageRegion = new WindowsConsole.SmallRect
{
Top = 0,
Left = 0,
Bottom = (short)Rows,
Right = (short)Cols
};
ClearContents ();
#if HACK_CHECK_WINCHANGED
_mainLoopDriver.WinChanged = ChangeWin;
#endif
WinConsole?.SetInitialCursorVisibility ();
return new MainLoop (_mainLoopDriver);
}
internal void ProcessInput (WindowsConsole.InputRecord inputEvent)
{
switch (inputEvent.EventType)
{
case WindowsConsole.EventType.Key:
if (inputEvent.KeyEvent.wVirtualKeyCode == (VK)ConsoleKey.Packet)
{
// Used to pass Unicode characters as if they were keystrokes.
// The VK_PACKET key is the low word of a 32-bit
// Virtual Key value used for non-keyboard input methods.
inputEvent.KeyEvent = FromVKPacketToKeyEventRecord (inputEvent.KeyEvent);
}
WindowsConsole.ConsoleKeyInfoEx keyInfo = ToConsoleKeyInfoEx (inputEvent.KeyEvent);
//Debug.WriteLine ($"event: KBD: {GetKeyboardLayoutName()} {inputEvent.ToString ()} {keyInfo.ToString (keyInfo)}");
KeyCode map = MapKey (keyInfo);
if (map == KeyCode.Null)
{
break;
}
if (inputEvent.KeyEvent.bKeyDown)
{
// Avoid sending repeat key down events
OnKeyDown (new Key (map));
}
else
{
OnKeyUp (new Key (map));
}
break;
case WindowsConsole.EventType.Mouse:
MouseEventArgs me = ToDriverMouse (inputEvent.MouseEvent);
if (me is null || me.Flags == MouseFlags.None)
{
break;
}
OnMouseEvent (me);
if (_processButtonClick)
{
OnMouseEvent (new ()
{
Position = me.Position,
Flags = ProcessButtonClick (inputEvent.MouseEvent)
});
}
break;
case WindowsConsole.EventType.Focus:
break;
#if !HACK_CHECK_WINCHANGED
case WindowsConsole.EventType.WindowBufferSize:
Cols = inputEvent.WindowBufferSizeEvent._size.X;
Rows = inputEvent.WindowBufferSizeEvent._size.Y;
ResizeScreen ();
ClearContents ();
TerminalResized.Invoke ();
break;
#endif
}
}
#if HACK_CHECK_WINCHANGED
private void ChangeWin (object s, SizeChangedEventArgs e)
{
if (e.Size is null)
{
return;
}
int w = e.Size.Value.Width;
if (w == Cols - 3 && e.Size.Value.Height < Rows)
{
w += 3;
}
Left = 0;
Top = 0;
Cols = e.Size.Value.Width;
Rows = e.Size.Value.Height;
if (!RunningUnitTests)
{
Size newSize = WinConsole.SetConsoleWindow (
(short)Math.Max (w, 16),
(short)Math.Max (e.Size.Value.Height, 0));
Cols = newSize.Width;
Rows = newSize.Height;
}
ResizeScreen ();
ClearContents ();
OnSizeChanged (new SizeChangedEventArgs (new (Cols, Rows)));
}
#endif
private KeyCode MapKey (WindowsConsole.ConsoleKeyInfoEx keyInfoEx)
{
ConsoleKeyInfo keyInfo = keyInfoEx.ConsoleKeyInfo;
switch (keyInfo.Key)
{
case ConsoleKey.D0:
case ConsoleKey.D1:
case ConsoleKey.D2:
case ConsoleKey.D3:
case ConsoleKey.D4:
case ConsoleKey.D5:
case ConsoleKey.D6:
case ConsoleKey.D7:
case ConsoleKey.D8:
case ConsoleKey.D9:
case ConsoleKey.NumPad0:
case ConsoleKey.NumPad1:
case ConsoleKey.NumPad2:
case ConsoleKey.NumPad3:
case ConsoleKey.NumPad4:
case ConsoleKey.NumPad5:
case ConsoleKey.NumPad6:
case ConsoleKey.NumPad7:
case ConsoleKey.NumPad8:
case ConsoleKey.NumPad9:
case ConsoleKey.Oem1:
case ConsoleKey.Oem2:
case ConsoleKey.Oem3:
case ConsoleKey.Oem4:
case ConsoleKey.Oem5:
case ConsoleKey.Oem6:
case ConsoleKey.Oem7:
case ConsoleKey.Oem8:
case ConsoleKey.Oem102:
case ConsoleKey.Multiply:
case ConsoleKey.Add:
case ConsoleKey.Separator:
case ConsoleKey.Subtract:
case ConsoleKey.Decimal:
case ConsoleKey.Divide:
case ConsoleKey.OemPeriod:
case ConsoleKey.OemComma:
case ConsoleKey.OemPlus:
case ConsoleKey.OemMinus:
// These virtual key codes are mapped differently depending on the keyboard layout in use.
// We use the Win32 API to map them to the correct character.
uint mapResult = MapVKtoChar ((VK)keyInfo.Key);
if (mapResult == 0)
{
// There is no mapping - this should not happen
Debug.Assert (mapResult != 0, $@"Unable to map the virtual key code {keyInfo.Key}.");
return KeyCode.Null;
}
// An un-shifted character value is in the low order word of the return value.
var mappedChar = (char)(mapResult & 0x0000FFFF);
if (keyInfo.KeyChar == 0)
{
// If the keyChar is 0, keyInfo.Key value is not a printable character.
// Dead keys (diacritics) are indicated by setting the top bit of the return value.
if ((mapResult & 0x80000000) != 0)
{
// Dead key (e.g. Oem2 '~'/'^' on POR keyboard)
// Option 1: Throw it out.
// - Apps will never see the dead keys
// - If user presses a key that can be combined with the dead key ('a'), the right thing happens (app will see '�').
// - NOTE: With Dead Keys, KeyDown != KeyUp. The KeyUp event will have just the base char ('a').
// - If user presses dead key again, the right thing happens (app will see `~~`)
// - This is what Notepad etc... appear to do
// Option 2: Expand the API to indicate the KeyCode is a dead key
// - Enables apps to do their own dead key processing
// - Adds complexity; no dev has asked for this (yet).
// We choose Option 1 for now.
return KeyCode.Null;
// Note: Ctrl-Deadkey (like Oem3 '`'/'~` on ENG) can't be supported.
// Sadly, the charVal is just the deadkey and subsequent key events do not contain
// any info that the previous event was a deadkey.
// Note WT does not support Ctrl-Deadkey either.
}
if (keyInfo.Modifiers != 0)
{
// These Oem keys have well-defined chars. We ensure the representative char is used.
// If we don't do this, then on some keyboard layouts the wrong char is
// returned (e.g. on ENG OemPlus un-shifted is =, not +). This is important
// for key persistence ("Ctrl++" vs. "Ctrl+=").
mappedChar = keyInfo.Key switch
{
ConsoleKey.OemPeriod => '.',
ConsoleKey.OemComma => ',',
ConsoleKey.OemPlus => '+',
ConsoleKey.OemMinus => '-',
_ => mappedChar
};
}
// Return the mappedChar with modifiers. Because mappedChar is un-shifted, if Shift was down
// we should keep it
return MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)mappedChar);
}
// KeyChar is printable
if (keyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt) && keyInfo.Modifiers.HasFlag (ConsoleModifiers.Control))
{
// AltGr support - AltGr is equivalent to Ctrl+Alt - the correct char is in KeyChar
return (KeyCode)keyInfo.KeyChar;
}
if (keyInfo.Modifiers != ConsoleModifiers.Shift)
{
// If Shift wasn't down we don't need to do anything but return the mappedChar
return MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)mappedChar);
}
// Strip off Shift - We got here because they KeyChar from Windows is the shifted char (e.g. "�")
// and passing on Shift would be redundant.
return MapToKeyCodeModifiers (keyInfo.Modifiers & ~ConsoleModifiers.Shift, (KeyCode)keyInfo.KeyChar);
}
// A..Z are special cased:
// - Alone, they represent lowercase a...z
// - With ShiftMask they are A..Z
// - If CapsLock is on the above is reversed.
// - If Alt and/or Ctrl are present, treat as upper case
if (keyInfo.Key is >= ConsoleKey.A and <= ConsoleKey.Z)
{
if (keyInfo.KeyChar == 0)
{
// KeyChar is not printable - possibly an AltGr key?
// AltGr support - AltGr is equivalent to Ctrl+Alt
if (keyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt) && keyInfo.Modifiers.HasFlag (ConsoleModifiers.Control))
{
return MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)(uint)keyInfo.Key);
}
}
if (keyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt) || keyInfo.Modifiers.HasFlag (ConsoleModifiers.Control))
{
return MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)(uint)keyInfo.Key);
}
if ((keyInfo.Modifiers == ConsoleModifiers.Shift) ^ keyInfoEx.CapsLock)
{
// If (ShiftMask is on and CapsLock is off) or (ShiftMask is off and CapsLock is on) add the ShiftMask
if (char.IsUpper (keyInfo.KeyChar))
{
return (KeyCode)(uint)keyInfo.Key | KeyCode.ShiftMask;
}
}
// Return the Key (not KeyChar!)
return (KeyCode)keyInfo.Key;
}
// Handle control keys whose VK codes match the related ASCII value (those below ASCII 33) like ESC
if (Enum.IsDefined (typeof (KeyCode), (uint)keyInfo.Key))
{
// If the key is JUST a modifier, return it as just that key
if (keyInfo.Key == (ConsoleKey)VK.SHIFT)
{ // Shift 16
return KeyCode.ShiftMask;
}
if (keyInfo.Key == (ConsoleKey)VK.CONTROL)
{ // Ctrl 17
return KeyCode.CtrlMask;
}
if (keyInfo.Key == (ConsoleKey)VK.MENU)
{ // Alt 18
return KeyCode.AltMask;
}
if (keyInfo.KeyChar == 0)
{
return MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)keyInfo.KeyChar);
}
if (keyInfo.Key != ConsoleKey.None)
{
return MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)keyInfo.KeyChar);
}
return MapToKeyCodeModifiers (keyInfo.Modifiers & ~ConsoleModifiers.Shift, (KeyCode)keyInfo.KeyChar);
}
// Handle control keys (e.g. CursorUp)
if (Enum.IsDefined (typeof (KeyCode), (uint)keyInfo.Key + (uint)KeyCode.MaxCodePoint))
{
return MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)((uint)keyInfo.Key + (uint)KeyCode.MaxCodePoint));
}
return MapToKeyCodeModifiers (keyInfo.Modifiers, (KeyCode)keyInfo.KeyChar);
}
private MouseFlags ProcessButtonClick (WindowsConsole.MouseEventRecord mouseEvent)
{
MouseFlags mouseFlag = 0;
switch (_lastMouseButtonPressed)
{
case WindowsConsole.ButtonState.Button1Pressed:
mouseFlag = MouseFlags.Button1Clicked;
break;
case WindowsConsole.ButtonState.Button2Pressed:
mouseFlag = MouseFlags.Button2Clicked;
break;
case WindowsConsole.ButtonState.RightmostButtonPressed:
mouseFlag = MouseFlags.Button3Clicked;
break;
}
_point = new Point
{
X = mouseEvent.MousePosition.X,
Y = mouseEvent.MousePosition.Y
};
_lastMouseButtonPressed = null;
_isButtonReleased = false;
_processButtonClick = false;
_point = null;
return mouseFlag;
}
private async Task ProcessButtonDoubleClickedAsync ()
{
await Task.Delay (200);
_isButtonDoubleClicked = false;
_isOneFingerDoubleClicked = false;
//buttonPressedCount = 0;
}
private async Task ProcessContinuousButtonPressedAsync (MouseFlags mouseFlag)
{
// When a user presses-and-holds, start generating pressed events every `startDelay`
// After `iterationsUntilFast` iterations, speed them up to `fastDelay` ms
const int startDelay = 500;
const int iterationsUntilFast = 4;
const int fastDelay = 50;
int iterations = 0;
int delay = startDelay;
while (_isButtonPressed)
{
// TODO: This makes ConsoleDriver dependent on Application, which is not ideal. This should be moved to Application.
View view = Application.WantContinuousButtonPressedView;
if (view is null)
{
break;
}
if (iterations++ >= iterationsUntilFast)
{
delay = fastDelay;
}
await Task.Delay (delay);
var me = new MouseEventArgs
{
ScreenPosition = _pointMove,
Flags = mouseFlag
};
//Debug.WriteLine($"ProcessContinuousButtonPressedAsync: {view}");
if (_isButtonPressed && (mouseFlag & MouseFlags.ReportMousePosition) == 0)
{
// TODO: This makes ConsoleDriver dependent on Application, which is not ideal. This should be moved to Application.
Application.Invoke (() => OnMouseEvent (me));
}
}
}
private void ResizeScreen ()
{
_outputBuffer = new WindowsConsole.ExtendedCharInfo [Rows * Cols];
// CONCURRENCY: Unsynchronized access to Clip is not safe.
Clip = new (new (0, 0, Cols, Rows));
_damageRegion = new WindowsConsole.SmallRect
{
Top = 0,
Left = 0,
Bottom = (short)Rows,
Right = (short)Cols
};
_dirtyLines = new bool [Rows];
WinConsole?.ForceRefreshCursorVisibility ();
}
private static MouseFlags SetControlKeyStates (WindowsConsole.MouseEventRecord mouseEvent, MouseFlags mouseFlag)
{
if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.RightControlPressed)
|| mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.LeftControlPressed))
{
mouseFlag |= MouseFlags.ButtonCtrl;
}
if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.ShiftPressed))
{
mouseFlag |= MouseFlags.ButtonShift;
}
if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.RightAltPressed)
|| mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.LeftAltPressed))
{
mouseFlag |= MouseFlags.ButtonAlt;
}
return mouseFlag;
}
[CanBeNull]
private MouseEventArgs ToDriverMouse (WindowsConsole.MouseEventRecord mouseEvent)
{
var mouseFlag = MouseFlags.AllEvents;
//Debug.WriteLine ($"ToDriverMouse: {mouseEvent}");
if (_isButtonDoubleClicked || _isOneFingerDoubleClicked)
{
// TODO: This makes ConsoleDriver dependent on Application, which is not ideal. This should be moved to Application.
Application.MainLoop.AddIdle (
() =>
{
Task.Run (async () => await ProcessButtonDoubleClickedAsync ());
return false;
});
}
// The ButtonState member of the MouseEvent structure has bit corresponding to each mouse button.
// This will tell when a mouse button is pressed. When the button is released this event will
// be fired with its bit set to 0. So when the button is up ButtonState will be 0.
// To map to the correct driver events we save the last pressed mouse button, so we can
// map to the correct clicked event.
if ((_lastMouseButtonPressed is { } || _isButtonReleased) && mouseEvent.ButtonState != 0)
{
_lastMouseButtonPressed = null;
//isButtonPressed = false;
_isButtonReleased = false;
}
var p = new Point
{
X = mouseEvent.MousePosition.X,
Y = mouseEvent.MousePosition.Y
};
if ((mouseEvent.ButtonState != 0 && mouseEvent.EventFlags == 0 && _lastMouseButtonPressed is null && !_isButtonDoubleClicked)
|| (_lastMouseButtonPressed == null
&& mouseEvent.EventFlags.HasFlag (WindowsConsole.EventFlags.MouseMoved)
&& mouseEvent.ButtonState != 0
&& !_isButtonReleased
&& !_isButtonDoubleClicked))
{
switch (mouseEvent.ButtonState)
{
case WindowsConsole.ButtonState.Button1Pressed:
mouseFlag = MouseFlags.Button1Pressed;
break;
case WindowsConsole.ButtonState.Button2Pressed:
mouseFlag = MouseFlags.Button2Pressed;
break;
case WindowsConsole.ButtonState.RightmostButtonPressed:
mouseFlag = MouseFlags.Button3Pressed;
break;
}
if (_point is null)
{
_point = p;
}
if (mouseEvent.EventFlags.HasFlag (WindowsConsole.EventFlags.MouseMoved))
{
_pointMove = p;
mouseFlag |= MouseFlags.ReportMousePosition;
_isButtonReleased = false;
_processButtonClick = false;
}
_lastMouseButtonPressed = mouseEvent.ButtonState;
_isButtonPressed = true;
if ((mouseFlag & MouseFlags.ReportMousePosition) == 0)
{
// TODO: This makes ConsoleDriver dependent on Application, which is not ideal. This should be moved to Application.
Application.MainLoop.AddIdle (
() =>
{
Task.Run (async () => await ProcessContinuousButtonPressedAsync (mouseFlag));
return false;
});
}
}
else if (_lastMouseButtonPressed != null
&& mouseEvent.EventFlags == 0
&& !_isButtonReleased
&& !_isButtonDoubleClicked
&& !_isOneFingerDoubleClicked)
{
switch (_lastMouseButtonPressed)
{
case WindowsConsole.ButtonState.Button1Pressed:
mouseFlag = MouseFlags.Button1Released;
break;
case WindowsConsole.ButtonState.Button2Pressed:
mouseFlag = MouseFlags.Button2Released;
break;
case WindowsConsole.ButtonState.RightmostButtonPressed:
mouseFlag = MouseFlags.Button3Released;
break;
}
_isButtonPressed = false;
_isButtonReleased = true;
if (_point is { } && ((Point)_point).X == mouseEvent.MousePosition.X && ((Point)_point).Y == mouseEvent.MousePosition.Y)
{
_processButtonClick = true;
}
else
{
_point = null;
}
_processButtonClick = true;
}
else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved
&& !_isOneFingerDoubleClicked
&& _isButtonReleased
&& p == _point)
{
mouseFlag = ProcessButtonClick (mouseEvent);
}
else if (mouseEvent.EventFlags.HasFlag (WindowsConsole.EventFlags.DoubleClick))
{
switch (mouseEvent.ButtonState)
{
case WindowsConsole.ButtonState.Button1Pressed:
mouseFlag = MouseFlags.Button1DoubleClicked;
break;
case WindowsConsole.ButtonState.Button2Pressed:
mouseFlag = MouseFlags.Button2DoubleClicked;
break;
case WindowsConsole.ButtonState.RightmostButtonPressed:
mouseFlag = MouseFlags.Button3DoubleClicked;
break;
}
_isButtonDoubleClicked = true;
}
else if (mouseEvent.EventFlags == 0 && mouseEvent.ButtonState != 0 && _isButtonDoubleClicked)
{
switch (mouseEvent.ButtonState)
{
case WindowsConsole.ButtonState.Button1Pressed:
mouseFlag = MouseFlags.Button1TripleClicked;
break;
case WindowsConsole.ButtonState.Button2Pressed:
mouseFlag = MouseFlags.Button2TripleClicked;
break;
case WindowsConsole.ButtonState.RightmostButtonPressed:
mouseFlag = MouseFlags.Button3TripleClicked;
break;
}
_isButtonDoubleClicked = false;
}
else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseWheeled)
{
switch ((int)mouseEvent.ButtonState)
{
case int v when v > 0:
mouseFlag = MouseFlags.WheeledUp;
break;
case int v when v < 0:
mouseFlag = MouseFlags.WheeledDown;
break;
}
}
else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseWheeled && mouseEvent.ControlKeyState == WindowsConsole.ControlKeyState.ShiftPressed)
{
switch ((int)mouseEvent.ButtonState)
{
case int v when v > 0:
mouseFlag = MouseFlags.WheeledLeft;
break;
case int v when v < 0:
mouseFlag = MouseFlags.WheeledRight;
break;
}
}
else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseHorizontalWheeled)
{
switch ((int)mouseEvent.ButtonState)
{
case int v when v < 0:
mouseFlag = MouseFlags.WheeledLeft;
break;
case int v when v > 0:
mouseFlag = MouseFlags.WheeledRight;
break;
}
}
else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved)
{
mouseFlag = MouseFlags.ReportMousePosition;
if (mouseEvent.MousePosition.X != _pointMove.X || mouseEvent.MousePosition.Y != _pointMove.Y)
{
_pointMove = new Point (mouseEvent.MousePosition.X, mouseEvent.MousePosition.Y);
}
}
else if (mouseEvent is { ButtonState: 0, EventFlags: 0 })
{
// This happens on a double or triple click event.
mouseFlag = MouseFlags.None;
}
mouseFlag = SetControlKeyStates (mouseEvent, mouseFlag);
//System.Diagnostics.Debug.WriteLine (
// $"point.X:{(point is { } ? ((Point)point).X : -1)};point.Y:{(point is { } ? ((Point)point).Y : -1)}");
return new MouseEventArgs
{
Position = new (mouseEvent.MousePosition.X, mouseEvent.MousePosition.Y),
Flags = mouseFlag
};
}
}
///
/// Mainloop intended to be used with the , and can
/// only be used on Windows.
///
///
/// This implementation is used for WindowsDriver.
///
internal class WindowsMainLoop : IMainLoopDriver
{
///
/// Invoked when the window is changed.
///
public EventHandler WinChanged;
private readonly ConsoleDriver _consoleDriver;
private readonly ManualResetEventSlim _eventReady = new (false);
// The records that we keep fetching
private readonly Queue _resultQueue = new ();
private readonly ManualResetEventSlim _waitForProbe = new (false);
private readonly WindowsConsole _winConsole;
private CancellationTokenSource _eventReadyTokenSource = new ();
private readonly CancellationTokenSource _inputHandlerTokenSource = new ();
private MainLoop _mainLoop;
public WindowsMainLoop (ConsoleDriver consoleDriver = null)
{
_consoleDriver = consoleDriver ?? throw new ArgumentNullException (nameof (consoleDriver));
_winConsole = ((WindowsDriver)consoleDriver).WinConsole;
}
void IMainLoopDriver.Setup (MainLoop mainLoop)
{
_mainLoop = mainLoop;
Task.Run (WindowsInputHandler, _inputHandlerTokenSource.Token);
#if HACK_CHECK_WINCHANGED
Task.Run (CheckWinChange);
#endif
}
void IMainLoopDriver.Wakeup () { _eventReady.Set (); }
bool IMainLoopDriver.EventsPending ()
{
_waitForProbe.Set ();
#if HACK_CHECK_WINCHANGED
_winChange.Set ();
#endif
if (_mainLoop.CheckTimersAndIdleHandlers (out int waitTimeout))
{
return true;
}
try
{
if (!_eventReadyTokenSource.IsCancellationRequested)
{
// Note: ManualResetEventSlim.Wait will wait indefinitely if the timeout is -1. The timeout is -1 when there
// are no timers, but there IS an idle handler waiting.
_eventReady.Wait (waitTimeout, _eventReadyTokenSource.Token);
//
}
_eventReady.Reset ();
}
catch (OperationCanceledException)
{
_eventReady.Reset ();
return true;
}
finally
{
//_eventReady.Reset ();
}
if (!_eventReadyTokenSource.IsCancellationRequested)
{
#if HACK_CHECK_WINCHANGED
return _resultQueue.Count > 0 || _mainLoop.CheckTimersAndIdleHandlers (out _) || _winChanged;
#else
return _resultQueue.Count > 0 || _mainLoop.CheckTimersAndIdleHandlers (out _);
#endif
}
_eventReadyTokenSource.Dispose ();
_eventReadyTokenSource = new CancellationTokenSource ();
return true;
}
void IMainLoopDriver.Iteration ()
{
while (_resultQueue.Count > 0)
{
WindowsConsole.InputRecord [] inputRecords = _resultQueue.Dequeue ();
if (inputRecords is { Length: > 0 })
{
((WindowsDriver)_consoleDriver).ProcessInput (inputRecords [0]);
}
}
#if HACK_CHECK_WINCHANGED
if (_winChanged)
{
_winChanged = false;
WinChanged?.Invoke (this, new SizeChangedEventArgs (_windowSize));
}
#endif
}
void IMainLoopDriver.TearDown ()
{
_inputHandlerTokenSource?.Cancel ();
_inputHandlerTokenSource?.Dispose ();
if (_winConsole is { })
{
var numOfEvents = _winConsole.GetNumberOfConsoleInputEvents ();
if (numOfEvents > 0)
{
_winConsole.FlushConsoleInputBuffer ();
//Debug.WriteLine ($"Flushed {numOfEvents} events.");
}
}
_waitForProbe?.Dispose ();
_resultQueue?.Clear ();
_eventReadyTokenSource?.Cancel ();
_eventReadyTokenSource?.Dispose ();
_eventReady?.Dispose ();
#if HACK_CHECK_WINCHANGED
_winChange?.Dispose ();
#endif
_mainLoop = null;
}
private void WindowsInputHandler ()
{
while (_mainLoop is { })
{
try
{
if (!_inputHandlerTokenSource.IsCancellationRequested)
{
_waitForProbe.Wait (_inputHandlerTokenSource.Token);
}
}
catch (OperationCanceledException)
{
// Wakes the _waitForProbe if it's waiting
_waitForProbe.Set ();
return;
}
finally
{
// If IsCancellationRequested is true the code after
// the `finally` block will not be executed.
if (!_inputHandlerTokenSource.IsCancellationRequested)
{
_waitForProbe.Reset ();
}
}
if (_resultQueue?.Count == 0)
{
var input = _winConsole.ReadConsoleInput ();
//if (input [0].EventType != WindowsConsole.EventType.Focus)
{
_resultQueue.Enqueue (input);
}
}
if (_resultQueue?.Count > 0)
{
_eventReady.Set ();
}
}
}
#if HACK_CHECK_WINCHANGED
private readonly ManualResetEventSlim _winChange = new (false);
private bool _winChanged;
private Size _windowSize;
private void CheckWinChange ()
{
while (_mainLoop is { })
{
_winChange.Wait ();
_winChange.Reset ();
// Check if the window size changed every half second.
// We do this to minimize the weird tearing seen on Windows when resizing the console
while (_mainLoop is { })
{
Task.Delay (500).Wait ();
_windowSize = _winConsole.GetConsoleBufferWindow (out _);
if (_windowSize != Size.Empty
&& (_windowSize.Width != _consoleDriver.Cols
|| _windowSize.Height != _consoleDriver.Rows))
{
break;
}
}
_winChanged = true;
_eventReady.Set ();
}
}
#endif
}
internal class WindowsClipboard : ClipboardBase
{
private const uint CF_UNICODE_TEXT = 13;
public override bool IsSupported { get; } = CheckClipboardIsAvailable ();
private static bool CheckClipboardIsAvailable ()
{
// Attempt to open the clipboard
if (OpenClipboard (nint.Zero))
{
// Clipboard is available
// Close the clipboard after use
CloseClipboard ();
return true;
}
// Clipboard is not available
return false;
}
protected override string GetClipboardDataImpl ()
{
try
{
if (!OpenClipboard (nint.Zero))
{
return string.Empty;
}
nint handle = GetClipboardData (CF_UNICODE_TEXT);
if (handle == nint.Zero)
{
return string.Empty;
}
nint pointer = nint.Zero;
try
{
pointer = GlobalLock (handle);
if (pointer == nint.Zero)
{
return string.Empty;
}
int size = GlobalSize (handle);
var buff = new byte [size];
Marshal.Copy (pointer, buff, 0, size);
return Encoding.Unicode.GetString (buff).TrimEnd ('\0');
}
finally
{
if (pointer != nint.Zero)
{
GlobalUnlock (handle);
}
}
}
finally
{
CloseClipboard ();
}
}
protected override void SetClipboardDataImpl (string text)
{
OpenClipboard ();
EmptyClipboard ();
nint hGlobal = default;
try
{
int bytes = (text.Length + 1) * 2;
hGlobal = Marshal.AllocHGlobal (bytes);
if (hGlobal == default (nint))
{
ThrowWin32 ();
}
nint target = GlobalLock (hGlobal);
if (target == default (nint))
{
ThrowWin32 ();
}
try
{
Marshal.Copy (text.ToCharArray (), 0, target, text.Length);
}
finally
{
GlobalUnlock (target);
}
if (SetClipboardData (CF_UNICODE_TEXT, hGlobal) == default (nint))
{
ThrowWin32 ();
}
hGlobal = default (nint);
}
finally
{
if (hGlobal != default (nint))
{
Marshal.FreeHGlobal (hGlobal);
}
CloseClipboard ();
}
}
[DllImport ("user32.dll", SetLastError = true)]
[return: MarshalAs (UnmanagedType.Bool)]
private static extern bool CloseClipboard ();
[DllImport ("user32.dll")]
private static extern bool EmptyClipboard ();
[DllImport ("user32.dll", SetLastError = true)]
private static extern nint GetClipboardData (uint uFormat);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern nint GlobalLock (nint hMem);
[DllImport ("kernel32.dll", SetLastError = true)]
private static extern int GlobalSize (nint handle);
[DllImport ("kernel32.dll", SetLastError = true)]
[return: MarshalAs (UnmanagedType.Bool)]
private static extern bool GlobalUnlock (nint hMem);
[DllImport ("User32.dll", SetLastError = true)]
[return: MarshalAs (UnmanagedType.Bool)]
private static extern bool IsClipboardFormatAvailable (uint format);
private void OpenClipboard ()
{
var num = 10;
while (true)
{
if (OpenClipboard (default (nint)))
{
break;
}
if (--num == 0)
{
ThrowWin32 ();
}
Thread.Sleep (100);
}
}
[DllImport ("user32.dll", SetLastError = true)]
[return: MarshalAs (UnmanagedType.Bool)]
private static extern bool OpenClipboard (nint hWndNewOwner);
[DllImport ("user32.dll", SetLastError = true)]
private static extern nint SetClipboardData (uint uFormat, nint data);
private void ThrowWin32 () { throw new Win32Exception (Marshal.GetLastWin32Error ()); }
}