using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Text.Json;
namespace Terminal.Gui.Views;
///
/// A scrollable map of the Unicode codepoints.
///
///
/// See for details.
///
public class CharMap : View, IDesignable
{
private const int COLUMN_WIDTH = 3; // Width of each column of glyphs
private const int HEADER_HEIGHT = 1; // Height of the header
// ReSharper disable once InconsistentNaming
private static readonly int MAX_CODE_POINT = UnicodeRange.Ranges.Max (r => r.End);
///
/// Initializes a new instance.
///
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
public CharMap ()
{
CanFocus = true;
CursorVisibility = CursorVisibility.Default;
AddCommand (Command.Up, commandContext => Move (commandContext, -16));
AddCommand (Command.Down, commandContext => Move (commandContext, 16));
AddCommand (Command.Left, commandContext => Move (commandContext, -1));
AddCommand (Command.Right, commandContext => Move (commandContext, 1));
AddCommand (Command.PageUp, commandContext => Move (commandContext, -(Viewport.Height - HEADER_HEIGHT / _rowHeight) * 16));
AddCommand (Command.PageDown, commandContext => Move (commandContext, (Viewport.Height - HEADER_HEIGHT / _rowHeight) * 16));
AddCommand (Command.Start, commandContext => Move (commandContext, -SelectedCodePoint));
AddCommand (Command.End, commandContext => Move (commandContext, MAX_CODE_POINT - SelectedCodePoint));
AddCommand (Command.ScrollDown, () => ScrollVertical (1));
AddCommand (Command.ScrollUp, () => ScrollVertical (-1));
AddCommand (Command.ScrollRight, () => ScrollHorizontal (1));
AddCommand (Command.ScrollLeft, () => ScrollHorizontal (-1));
AddCommand (Command.Accept, HandleAcceptCommand);
AddCommand (Command.Select, HandleSelectCommand);
AddCommand (Command.Context, HandleContextCommand);
KeyBindings.Add (Key.CursorUp, Command.Up);
KeyBindings.Add (Key.CursorDown, Command.Down);
KeyBindings.Add (Key.CursorLeft, Command.Left);
KeyBindings.Add (Key.CursorRight, Command.Right);
KeyBindings.Add (Key.PageUp, Command.PageUp);
KeyBindings.Add (Key.PageDown, Command.PageDown);
KeyBindings.Add (Key.Home, Command.Start);
KeyBindings.Add (Key.End, Command.End);
KeyBindings.Add (PopoverMenu.DefaultKey, Command.Context);
MouseBindings.Add (MouseFlags.Button1DoubleClicked, Command.Accept);
MouseBindings.ReplaceCommands (MouseFlags.Button3Clicked, Command.Context);
MouseBindings.ReplaceCommands (MouseFlags.Button1Clicked | MouseFlags.ButtonCtrl, Command.Context);
MouseBindings.Add (MouseFlags.WheeledDown, Command.ScrollDown);
MouseBindings.Add (MouseFlags.WheeledUp, Command.ScrollUp);
MouseBindings.Add (MouseFlags.WheeledLeft, Command.ScrollLeft);
MouseBindings.Add (MouseFlags.WheeledRight, Command.ScrollRight);
// Initial content size; height will be corrected by RebuildVisibleRows()
SetContentSize (new (COLUMN_WIDTH * 16 + RowLabelWidth, HEADER_HEIGHT + _rowHeight));
// Set up the horizontal scrollbar. Turn off AutoShow since we do it manually.
HorizontalScrollBar.AutoShow = false;
HorizontalScrollBar.Increment = COLUMN_WIDTH;
// This prevents scrolling past the last column
HorizontalScrollBar.ScrollableContentSize = GetContentSize ().Width - RowLabelWidth;
HorizontalScrollBar.X = RowLabelWidth;
HorizontalScrollBar.Y = Pos.AnchorEnd ();
HorizontalScrollBar.Width = Dim.Fill (1);
// We want the horizontal scrollbar to only show when needed.
// We can't use ScrollBar.AutoShow because we are using custom ContentSize
// So, we do it manually on ViewportChanged events.
ViewportChanged += (sender, args) =>
{
if (Viewport.Width < GetContentSize ().Width)
{
HorizontalScrollBar.Visible = true;
}
else
{
HorizontalScrollBar.Visible = false;
}
};
// Set up the vertical scrollbar. Turn off AutoShow since it's always visible.
VerticalScrollBar.AutoShow = true;
VerticalScrollBar.Visible = false;
VerticalScrollBar.X = Pos.AnchorEnd ();
VerticalScrollBar.Y = HEADER_HEIGHT; // Header
// The scrollbars are in the Padding. VisualRole.Focus/Active are used to draw the
// CharMap headers. Override Padding to force it to draw to match.
Padding!.GettingAttributeForRole += PaddingOnGettingAttributeForRole;
// Build initial visible rows (all rows with at least one valid codepoint)
RebuildVisibleRows ();
}
// Visible rows management: each entry is the starting code point of a 16-wide row
private readonly List _visibleRowStarts = new ();
private readonly Dictionary _rowStartToVisibleIndex = new ();
private void RebuildVisibleRows ()
{
_visibleRowStarts.Clear ();
_rowStartToVisibleIndex.Clear ();
int maxRow = MAX_CODE_POINT / 16;
for (var row = 0; row <= maxRow; row++)
{
int start = row * 16;
bool anyValid = false;
bool anyVisible = false;
for (var col = 0; col < 16; col++)
{
int cp = start + col;
if (cp > RuneExtensions.MaxUnicodeCodePoint)
{
break;
}
if (!Rune.IsValid (cp))
{
continue;
}
anyValid = true;
if (!ShowUnicodeCategory.HasValue)
{
// With no filter, a row is displayed if it has any valid codepoint
anyVisible = true;
break;
}
UnicodeCategory cat = CharUnicodeInfo.GetUnicodeCategory (cp);
if (cat == ShowUnicodeCategory.Value)
{
anyVisible = true;
break;
}
}
if (anyValid && (!ShowUnicodeCategory.HasValue ? anyValid : anyVisible))
{
_rowStartToVisibleIndex [start] = _visibleRowStarts.Count;
_visibleRowStarts.Add (start);
}
}
// Update content size to match visible rows
SetContentSize (new (COLUMN_WIDTH * 16 + RowLabelWidth, _visibleRowStarts.Count * _rowHeight + HEADER_HEIGHT));
// Keep vertical scrollbar aligned with new content size
VerticalScrollBar.ScrollableContentSize = GetContentSize ().Height;
}
private int VisibleRowIndexForCodePoint (int codePoint)
{
int start = (codePoint / 16) * 16;
return _rowStartToVisibleIndex.GetValueOrDefault (start, -1);
}
private int _rowHeight = 1; // Height of each row of 16 glyphs - changing this is not tested
private int _selectedCodepoint; // Currently selected codepoint
private int _startCodepoint; // The codepoint that will be displayed at the top of the Viewport
///
/// Gets or sets the currently selected codepoint. Causes the Viewport to scroll to make the selected code point
/// visible.
///
public int SelectedCodePoint
{
get => _selectedCodepoint;
set
{
if (_selectedCodepoint == value)
{
return;
}
int newSelectedCodePoint = Math.Clamp (value, 0, MAX_CODE_POINT);
Point offsetToNewCursor = GetCursor (newSelectedCodePoint);
_selectedCodepoint = newSelectedCodePoint;
// Ensure the new cursor position is visible
ScrollToMakeCursorVisible (offsetToNewCursor);
SetNeedsDraw ();
SelectedCodePointChanged?.Invoke (this, new (SelectedCodePoint));
}
}
///
/// Raised when the selected code point changes.
///
public event EventHandler>? SelectedCodePointChanged;
///
/// Gets or sets whether the number of columns each glyph is displayed.
///
public bool ShowGlyphWidths
{
get => _rowHeight == 2;
set
{
_rowHeight = value ? 2 : 1;
// height changed => content height depends on row height
RebuildVisibleRows ();
SetNeedsDraw ();
}
}
///
/// Specifies the starting offset for the character map. The default is 0x2500 which is the Box Drawing
/// characters.
///
public int StartCodePoint
{
get => _startCodepoint;
set
{
_startCodepoint = value;
SelectedCodePoint = value;
}
}
private UnicodeCategory? _showUnicodeCategory;
///
/// When set, only glyphs whose UnicodeCategory matches the value are rendered. If (default),
/// all glyphs are rendered.
///
public UnicodeCategory? ShowUnicodeCategory
{
get => _showUnicodeCategory;
set
{
if (_showUnicodeCategory == value)
{
return;
}
_showUnicodeCategory = value;
RebuildVisibleRows ();
// Ensure selection is on a visible row
int desiredRowStart = (SelectedCodePoint / 16) * 16;
if (!_rowStartToVisibleIndex.ContainsKey (desiredRowStart))
{
// Find nearest visible row (prefer next; fallback to last)
int idx = _visibleRowStarts.FindIndex (s => s >= desiredRowStart);
if (idx < 0 && _visibleRowStarts.Count > 0)
{
idx = _visibleRowStarts.Count - 1;
}
if (idx >= 0)
{
SelectedCodePoint = _visibleRowStarts [idx];
}
}
SetNeedsDraw ();
}
}
private void CopyCodePoint () { Clipboard.Contents = $"U+{SelectedCodePoint:x5}"; }
private void CopyGlyph () { Clipboard.Contents = $"{new Rune (SelectedCodePoint)}"; }
private bool? Move (ICommandContext? commandContext, int cpOffset)
{
if (RaiseSelecting (commandContext) is true)
{
return true;
}
SelectedCodePoint += cpOffset;
return true;
}
private void PaddingOnGettingAttributeForRole (object? sender, VisualRoleEventArgs e)
{
if (e.Role != VisualRole.Focus && e.Role != VisualRole.Active)
{
e.Result = GetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
}
e.Handled = true;
}
private void ScrollToMakeCursorVisible (Point offsetToNewCursor)
{
// Adjust vertical scrolling
if (offsetToNewCursor.Y < 1) // Header is at Y = 0
{
ScrollVertical (offsetToNewCursor.Y - HEADER_HEIGHT);
}
else if (offsetToNewCursor.Y >= Viewport.Height)
{
ScrollVertical (offsetToNewCursor.Y - Viewport.Height + HEADER_HEIGHT);
}
// Adjust horizontal scrolling
if (offsetToNewCursor.X < RowLabelWidth + 1)
{
ScrollHorizontal (offsetToNewCursor.X - (RowLabelWidth + 1));
}
else if (offsetToNewCursor.X >= Viewport.Width)
{
ScrollHorizontal (offsetToNewCursor.X - Viewport.Width + 1);
}
}
#region Details Dialog
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
private void ShowDetails ()
{
if (!Application.Initialized)
{
// Some unit tests invoke Accept without Init
return;
}
UcdApiClient? client = new ();
var decResponse = string.Empty;
var getCodePointError = string.Empty;
Dialog? waitIndicator = new ()
{
Title = Strings.charMapCPInfoDlgTitle,
X = Pos.Center (),
Y = Pos.Center (),
Width = 40,
Height = 10,
Buttons = [new () { Text = Strings.btnCancel }]
};
var errorLabel = new Label
{
Text = UcdApiClient.BaseUrl,
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (3),
TextAlignment = Alignment.Center
};
var spinner = new SpinnerView
{
X = Pos.Center (),
Y = Pos.Bottom (errorLabel),
Style = new SpinnerStyle.Aesthetic ()
};
spinner.AutoSpin = true;
waitIndicator.Add (errorLabel);
waitIndicator.Add (spinner);
waitIndicator.Ready += async (s, a) =>
{
try
{
decResponse = await client.GetCodepointDec (SelectedCodePoint).ConfigureAwait (false);
Application.Invoke ((_) => waitIndicator.RequestStop ());
}
catch (HttpRequestException e)
{
getCodePointError = errorLabel.Text = e.Message;
Application.Invoke ((_) => waitIndicator.RequestStop ());
}
};
Application.Run (waitIndicator);
waitIndicator.Dispose ();
var name = string.Empty;
if (!string.IsNullOrEmpty (decResponse))
{
using JsonDocument document = JsonDocument.Parse (decResponse);
JsonElement root = document.RootElement;
// Get a property by name and output its value
if (root.TryGetProperty ("name", out JsonElement nameElement))
{
name = nameElement.GetString ();
}
decResponse = JsonSerializer.Serialize (
document.RootElement,
new
JsonSerializerOptions
{ WriteIndented = true }
);
}
else
{
decResponse = getCodePointError;
}
var title = $"{ToCamelCase (name!)} - {new Rune (SelectedCodePoint)} U+{SelectedCodePoint:x5}";
Button? copyGlyph = new () { Text = Strings.charMapCopyGlyph };
Button? copyCodepoint = new () { Text = Strings.charMapCopyCP };
Button? cancel = new () { Text = Strings.btnCancel };
var dlg = new Dialog { Title = title, Buttons = [copyGlyph, copyCodepoint, cancel] };
copyGlyph.Accepting += (s, a) =>
{
CopyGlyph ();
dlg!.RequestStop ();
a.Handled = true;
};
copyCodepoint.Accepting += (s, a) =>
{
CopyCodePoint ();
dlg!.RequestStop ();
a.Handled = true;
};
cancel.Accepting += (s, a) =>
{
dlg!.RequestStop ();
a.Handled = true;
};
var rune = (Rune)SelectedCodePoint;
var label = new Label { Text = "IsAscii: ", X = 0, Y = 0 };
dlg.Add (label);
label = new () { Text = $"{rune.IsAscii}", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = ", Bmp: ", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = $"{rune.IsBmp}", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = ", CombiningMark: ", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = $"{rune.IsCombiningMark ()}", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = ", SurrogatePair: ", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = $"{rune.IsSurrogatePair ()}", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = ", Plane: ", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = $"{rune.Plane}", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = "Columns: ", X = 0, Y = Pos.Bottom (label) };
dlg.Add (label);
label = new () { Text = $"{rune.GetColumns ()}", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = ", Utf16SequenceLength: ", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = $"{rune.Utf16SequenceLength}", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new () { Text = "Category: ", X = 0, Y = Pos.Bottom (label) };
dlg.Add (label);
Span utf16 = stackalloc char [2];
int charCount = rune.EncodeToUtf16 (utf16);
// Get the bidi class for the first code unit
// For most bidi characters, the first code unit is sufficient
UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory (utf16 [0]);
label = new () { Text = $"{category}", X = Pos.Right (label), Y = Pos.Top (label) };
dlg.Add (label);
label = new ()
{
Text =
$"{Strings.charMapInfoDlgInfoLabel} {UcdApiClient.BaseUrl}codepoint/dec/{SelectedCodePoint}:",
X = 0,
Y = Pos.Bottom (label)
};
dlg.Add (label);
var json = new TextView
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Fill (),
Height = Dim.Fill (2),
ReadOnly = true,
Text = decResponse
};
dlg.Add (json);
Application.Run (dlg);
dlg.Dispose ();
}
#endregion Details Dialog
#region Cursor
private Point GetCursor (int codePoint)
{
// + 1 for padding between label and first column
int x = codePoint % 16 * COLUMN_WIDTH + RowLabelWidth + 1 - Viewport.X;
int visibleRowIndex = VisibleRowIndexForCodePoint (codePoint);
if (visibleRowIndex < 0)
{
// If filtered out, stick to current Y to avoid jumping; caller will clamp
int fallbackY = HEADER_HEIGHT - Viewport.Y;
return new (x, fallbackY);
}
int y = visibleRowIndex * _rowHeight + HEADER_HEIGHT - Viewport.Y;
return new (x, y);
}
///
public override Point? PositionCursor ()
{
Point cursor = GetCursor (SelectedCodePoint);
if (HasFocus
&& cursor.X >= RowLabelWidth
&& cursor.X < Viewport.Width
&& cursor.Y > 0
&& cursor.Y < Viewport.Height)
{
Move (cursor.X, cursor.Y);
}
else
{
return null;
}
return cursor;
}
#endregion Cursor
#region Drawing
private static int RowLabelWidth => $"U+{MAX_CODE_POINT:x5}".Length + 1;
///
protected override bool OnDrawingContent ()
{
if (Viewport.Height == 0 || Viewport.Width == 0)
{
return true;
}
int selectedCol = SelectedCodePoint % 16;
int selectedRowIndex = VisibleRowIndexForCodePoint (SelectedCodePoint);
// Headers
// Clear the header area
Move (0, 0);
SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
AddStr (new (' ', Viewport.Width));
int firstColumnX = RowLabelWidth - Viewport.X;
// Header
var x = 0;
for (var hexDigit = 0; hexDigit < 16; hexDigit++)
{
x = firstColumnX + hexDigit * COLUMN_WIDTH;
if (x > RowLabelWidth - 2)
{
Move (x, 0);
SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
AddStr (" ");
// Swap Active/Focus so the selected column is highlighted
if (hexDigit == selectedCol)
{
SetAttributeForRole (HasFocus ? VisualRole.Active : VisualRole.Focus);
}
AddStr ($"{hexDigit:x}");
SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
AddStr (" ");
}
}
// Start at 1 because Header.
for (var y = 1; y < Viewport.Height; y++)
{
// Which visible row is this?
int visibleRow = (y + Viewport.Y - 1) / _rowHeight;
if (visibleRow < 0 || visibleRow >= _visibleRowStarts.Count)
{
// No row at this y; clear label area and continue
Move (0, y);
AddStr (new (' ', Viewport.Width));
continue;
}
int rowStart = _visibleRowStarts [visibleRow];
// Draw the row label (U+XXXX_)
SetAttributeForRole (HasFocus ? VisualRole.Focus : VisualRole.Active);
Move (0, y);
// Swap Active/Focus so the selected row is highlighted
if (visibleRow == selectedRowIndex)
{
SetAttributeForRole (HasFocus ? VisualRole.Active : VisualRole.Focus);
}
if (!ShowGlyphWidths || (y + Viewport.Y) % _rowHeight > 0)
{
AddStr ($"U+{rowStart / 16:x5}_");
}
else
{
AddStr (new (' ', RowLabelWidth));
}
// Draw the row
SetAttributeForRole (VisualRole.Normal);
for (var col = 0; col < 16; col++)
{
x = firstColumnX + COLUMN_WIDTH * col + 1;
if (x < RowLabelWidth || x > Viewport.Width - 1)
{
continue;
}
Move (x, y);
// If we're at the cursor position highlight the cell
if (visibleRow == selectedRowIndex && col == selectedCol)
{
SetAttributeForRole (VisualRole.Active);
}
int scalar = rowStart + col;
// Don't render out-of-range scalars
if (scalar > MAX_CODE_POINT)
{
AddStr (" ");
if (visibleRow == selectedRowIndex && col == selectedCol)
{
SetAttributeForRole (VisualRole.Normal);
}
continue;
}
string grapheme = "?";
if (Rune.IsValid (scalar))
{
grapheme = new Rune (scalar).ToString ();
}
int width = grapheme.GetColumns ();
// Compute visibility based on ShowUnicodeCategory
bool isVisible = Rune.IsValid (scalar);
if (isVisible && ShowUnicodeCategory.HasValue)
{
UnicodeCategory cat = CharUnicodeInfo.GetUnicodeCategory (scalar);
isVisible = cat == ShowUnicodeCategory.Value;
}
if (!ShowGlyphWidths || (y + Viewport.Y) % _rowHeight > 0)
{
// Glyph row
if (isVisible)
{
RenderGrapheme (grapheme, width, scalar);
}
else
{
AddStr (" ");
}
}
else
{
// Width row (ShowGlyphWidths)
if (isVisible)
{
// Draw the width of the rune faint
Attribute attr = GetAttributeForRole (VisualRole.Normal);
SetAttribute (attr with { Style = attr.Style | TextStyle.Faint });
AddStr ($"{width}");
}
else
{
AddStr (" ");
}
}
// If we're at the cursor position, and we don't have focus
if (visibleRow == selectedRowIndex && col == selectedCol)
{
SetAttributeForRole (VisualRole.Normal);
}
}
}
return true;
void RenderGrapheme (string grapheme, int width, int scalar)
{
// Get the UnicodeCategory
// Get the bidi class for the first code unit
// For most bidi characters, the first code unit is sufficient
UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory (scalar);
switch (category)
{
case UnicodeCategory.OtherNotAssigned:
SetAttributeForRole (VisualRole.Highlight);
AddStr (Rune.ReplacementChar.ToString ());
SetAttributeForRole (VisualRole.Normal);
break;
// Format character that affects the layout of text or the operation of text processes, but is not normally rendered.
// These report width of 0 and don't render on their own.
case UnicodeCategory.Format:
SetAttributeForRole (VisualRole.Highlight);
AddStr ("F");
SetAttributeForRole (VisualRole.Normal);
break;
// Nonspacing character that indicates modifications of a base character.
case UnicodeCategory.NonSpacingMark:
// Spacing character that indicates modifications of a base character and affects the width of the glyph for that base character.
case UnicodeCategory.SpacingCombiningMark:
// Enclosing mark character, which is a nonspacing combining character that surrounds all previous characters up to and including a base character.
case UnicodeCategory.EnclosingMark:
if (width > 0)
{
AddStr (grapheme);
}
break;
// These report width of 0, but render as 1
case UnicodeCategory.Control:
case UnicodeCategory.LineSeparator:
case UnicodeCategory.ParagraphSeparator:
case UnicodeCategory.Surrogate:
AddStr (grapheme);
break;
case UnicodeCategory.OtherLetter:
AddStr (grapheme);
if (width == 0)
{
AddStr (" ");
}
break;
default:
// Draw the rune
if (width > 0)
{
AddStr (grapheme);
}
else
{
throw new InvalidOperationException ($"The Rune \"{grapheme}\" (U+{Rune.GetRuneAt (grapheme, 0).Value:x6}) has zero width and no special-case UnicodeCategory logic applies.");
}
break;
}
}
}
///
/// Helper to convert a string into camel case.
///
///
///
public static string ToCamelCase (string str)
{
if (string.IsNullOrEmpty (str))
{
return str;
}
TextInfo textInfo = new CultureInfo ("en-US", false).TextInfo;
str = textInfo.ToLower (str);
str = textInfo.ToTitleCase (str);
return str;
}
#endregion Drawing
#region Mouse Handling
private bool? HandleSelectCommand (ICommandContext? commandContext)
{
Point position = GetCursor (SelectedCodePoint);
if (commandContext is CommandContext { Binding.MouseEventArgs: { } } mouseCommandContext)
{
// If the mouse is clicked on the headers, map it to the first glyph of the row/col
position = mouseCommandContext.Binding.MouseEventArgs.Position;
if (position.Y == 0)
{
position = position with { Y = GetCursor (SelectedCodePoint).Y };
}
if (position.X < RowLabelWidth || position.X > RowLabelWidth + 16 * COLUMN_WIDTH - 1)
{
position = position with { X = GetCursor (SelectedCodePoint).X };
}
}
if (RaiseSelecting (commandContext) is true)
{
return true;
}
if (!TryGetCodePointFromPosition (position, out int cp))
{
return false;
}
if (cp != SelectedCodePoint)
{
if (!HasFocus && CanFocus)
{
SetFocus ();
}
SelectedCodePoint = cp;
}
return true;
}
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
private bool? HandleAcceptCommand (ICommandContext? commandContext)
{
if (RaiseAccepting (commandContext) is true)
{
return true;
}
if (commandContext is CommandContext { Binding.MouseEventArgs: { } } mouseCommandContext)
{
if (!HasFocus && CanFocus)
{
SetFocus ();
}
if (!TryGetCodePointFromPosition (mouseCommandContext.Binding.MouseEventArgs.Position, out int cp))
{
return false;
}
SelectedCodePoint = cp;
}
ShowDetails ();
return true;
}
private bool? HandleContextCommand (ICommandContext? commandContext)
{
int newCodePoint = SelectedCodePoint;
if (commandContext is CommandContext { Binding.MouseEventArgs: { } } mouseCommandContext)
{
if (!TryGetCodePointFromPosition (mouseCommandContext.Binding.MouseEventArgs.Position, out newCodePoint))
{
return false;
}
}
if (!HasFocus && CanFocus)
{
SetFocus ();
}
SelectedCodePoint = newCodePoint;
// This demonstrates how to create an ephemeral Popover; one that exists
// ony as long as the popover is visible.
// Note, for ephemeral Popovers, hotkeys are not supported.
PopoverMenu? contextMenu = new (
[
new (Strings.charMapCopyGlyph, string.Empty, CopyGlyph),
new (Strings.charMapCopyCP, string.Empty, CopyCodePoint)
]);
// Registering with the PopoverManager will ensure that the context menu is closed when the view is no longer focused
// and the context menu is disposed when it is closed.
App!.Popover?.Register (contextMenu);
contextMenu?.MakeVisible (ViewportToScreen (GetCursor (SelectedCodePoint)));
return true;
}
private bool TryGetCodePointFromPosition (Point position, out int codePoint)
{
if (position.X < RowLabelWidth || position.Y < 1)
{
codePoint = 0;
return false;
}
int visibleRow = (position.Y - 1 - -Viewport.Y) / _rowHeight;
if (visibleRow < 0 || visibleRow >= _visibleRowStarts.Count)
{
codePoint = 0;
return false;
}
int col = (position.X - RowLabelWidth - -Viewport.X) / COLUMN_WIDTH;
if (col > 15)
{
col = 15;
}
codePoint = _visibleRowStarts [visibleRow] + col;
if (codePoint > MAX_CODE_POINT)
{
return false;
}
return true;
}
#endregion Mouse Handling
}