// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // Copied from https://github.com/dotnet/corefx/tree/master/src/System.Drawing.Primitives/src/System/Drawing using System.ComponentModel; namespace Terminal.Gui; /// Stores the location and size of a rectangular region. public struct RectangleF : IEquatable { /// Initializes a new instance of the class. public static readonly RectangleF Empty; /// /// Initializes a new instance of the class with the specified location and /// size. /// public RectangleF (float x, float y, float width, float height) { X = x; Y = y; Width = width; Height = height; } /// /// Initializes a new instance of the class with the specified location and /// size. /// public RectangleF (PointF location, SizeF size) { X = location.X; Y = location.Y; Width = size.Width; Height = size.Height; } /// Creates a new with the specified location and size. public static RectangleF FromLTRB (float left, float top, float right, float bottom) { return new RectangleF (left, top, right - left, bottom - top); } /// /// Gets or sets the coordinates of the upper-left corner of the rectangular region represented by this /// . /// [Browsable (false)] public PointF Location { get => new (X, Y); set { X = value.X; Y = value.Y; } } /// Gets or sets the size of this . [Browsable (false)] public SizeF Size { get => new (Width, Height); set { Width = value.Width; Height = value.Height; } } /// /// Gets or sets the x-coordinate of the upper-left corner of the rectangular region defined by this /// . /// public float X { get; set; } /// /// Gets or sets the y-coordinate of the upper-left corner of the rectangular region defined by this /// . /// public float Y { get; set; } /// Gets or sets the width of the rectangular region defined by this . public float Width { get; set; } /// Gets or sets the height of the rectangular region defined by this . public float Height { get; set; } /// /// Gets the x-coordinate of the upper-left corner of the rectangular region defined by this /// . /// [Browsable (false)] public float Left => X; /// /// Gets the y-coordinate of the upper-left corner of the rectangular region defined by this /// . /// [Browsable (false)] public float Top => Y; /// /// Gets the x-coordinate of the lower-right corner of the rectangular region defined by this /// . /// [Browsable (false)] public float Right => X + Width; /// /// Gets the y-coordinate of the lower-right corner of the rectangular region defined by this /// . /// [Browsable (false)] public float Bottom => Y + Height; /// /// Tests whether this has a or /// a of 0. /// [Browsable (false)] public bool IsEmpty => Width <= 0 || Height <= 0; /// /// Tests whether is a with the same location and /// size of this . /// public override bool Equals (object obj) { return obj is RectangleF && Equals ((RectangleF)obj); } /// Returns true if two objects have equal location and size. /// /// public bool Equals (RectangleF other) { return this == other; } /// Tests whether two objects have equal location and size. public static bool operator == (RectangleF left, RectangleF right) { return left.X == right.X && left.Y == right.Y && left.Width == right.Width && left.Height == right.Height; } /// Tests whether two objects differ in location or size. public static bool operator != (RectangleF left, RectangleF right) { return !(left == right); } /// /// Determines if the specified point is contained within the rectangular region defined by this /// . /// public bool Contains (float x, float y) { return X <= x && x < X + Width && Y <= y && y < Y + Height; } /// /// Determines if the specified point is contained within the rectangular region defined by this /// . /// public bool Contains (PointF pt) { return Contains (pt.X, pt.Y); } /// /// Determines if the rectangular region represented by is entirely contained within the /// rectangular region represented by this . /// public bool Contains (RectangleF rect) { return X <= rect.X && rect.X + rect.Width <= X + Width && Y <= rect.Y && rect.Y + rect.Height <= Y + Height; } /// Gets the hash code for this . public override int GetHashCode () { return (Height.GetHashCode () + Width.GetHashCode ()) ^ (X.GetHashCode () + Y.GetHashCode ()); } /// Inflates this by the specified amount. public void Inflate (float x, float y) { X -= x; Y -= y; Width += 2 * x; Height += 2 * y; } /// Inflates this by the specified amount. public void Inflate (SizeF size) { Inflate (size.Width, size.Height); } /// Creates a that is inflated by the specified amount. public static RectangleF Inflate (RectangleF rect, float x, float y) { RectangleF r = rect; r.Inflate (x, y); return r; } /// Creates a Rectangle that represents the intersection between this Rectangle and rect. public void Intersect (RectangleF rect) { RectangleF result = Intersect (rect, this); X = result.X; Y = result.Y; Width = result.Width; Height = result.Height; } /// /// Creates a rectangle that represents the intersection between a and b. If there is no intersection, an empty /// rectangle is returned. /// public static RectangleF Intersect (RectangleF a, RectangleF b) { float x1 = Math.Max (a.X, b.X); float x2 = Math.Min (a.X + a.Width, b.X + b.Width); float y1 = Math.Max (a.Y, b.Y); float y2 = Math.Min (a.Y + a.Height, b.Y + b.Height); if (x2 >= x1 && y2 >= y1) { return new RectangleF (x1, y1, x2 - x1, y2 - y1); } return Empty; } /// Determines if this rectangle intersects with rect. public bool IntersectsWith (RectangleF rect) { return rect.X < X + Width && X < rect.X + rect.Width && rect.Y < Y + Height && Y < rect.Y + rect.Height; } /// Creates a rectangle that represents the union between a and b. public static RectangleF Union (RectangleF a, RectangleF b) { float x1 = Math.Min (a.X, b.X); float x2 = Math.Max (a.X + a.Width, b.X + b.Width); float y1 = Math.Min (a.Y, b.Y); float y2 = Math.Max (a.Y + a.Height, b.Y + b.Height); return new RectangleF (x1, y1, x2 - x1, y2 - y1); } /// Adjusts the location of this rectangle by the specified amount. public void Offset (PointF pos) { Offset (pos.X, pos.Y); } /// Adjusts the location of this rectangle by the specified amount. public void Offset (float x, float y) { X += x; Y += y; } /// Converts the specified to a . public static implicit operator RectangleF (Rectangle r) { return new RectangleF (r.X, r.Y, r.Width, r.Height); } /// /// Converts the and of /// this to a human-readable string. /// public override string ToString () { return "{X=" + X + ",Y=" + Y + ",Width=" + Width + ",Height=" + Height + "}"; } }