#nullable enable
namespace Terminal.Gui;
public partial class View
{
// TODO: Rename "Color"->"Attribute" given we'll soon have non-color information in Attributes?
// TODO: See https://github.com/gui-cs/Terminal.Gui/issues/457
#region ColorScheme
private ColorScheme? _colorScheme;
/// The color scheme for this view, if it is not defined, it returns the 's color scheme.
public virtual ColorScheme? ColorScheme
{
get => _colorScheme ?? SuperView?.ColorScheme;
set
{
if (_colorScheme == value)
{
return;
}
_colorScheme = value;
// BUGBUG: This should be in Border.cs somehow
if (Border is { } && Border.LineStyle != LineStyle.None && Border.ColorScheme is { })
{
Border.ColorScheme = _colorScheme;
}
SetNeedsDraw ();
}
}
/// Determines the current based on the value.
///
/// if is or
/// if is . If it's
/// overridden can return other values.
///
public virtual Attribute GetFocusColor ()
{
ColorScheme? cs = ColorScheme ?? new ();
return Enabled ? GetColor (cs.Focus) : cs.Disabled;
}
/// Determines the current based on the value.
///
/// if is or
/// if is . If it's
/// overridden can return other values.
///
public virtual Attribute GetHotFocusColor ()
{
ColorScheme? cs = ColorScheme ?? new ();
return Enabled ? GetColor (cs.HotFocus) : cs.Disabled;
}
/// Determines the current based on the value.
///
/// if is or
/// if is . If it's
/// overridden can return other values.
///
public virtual Attribute GetHotNormalColor ()
{
ColorScheme? cs = ColorScheme ?? new ();
return Enabled ? GetColor (cs.HotNormal) : cs.Disabled;
}
/// Determines the current based on the value.
///
/// if is or
/// if is . If it's
/// overridden can return other values.
///
public virtual Attribute GetNormalColor ()
{
ColorScheme? cs = ColorScheme ?? new ();
Attribute disabled = new (cs.Disabled.Foreground, cs.Disabled.Background);
if (Diagnostics.HasFlag (ViewDiagnosticFlags.Hover) && _hovering)
{
disabled = new (disabled.Foreground.GetDarkerColor (), disabled.Background.GetDarkerColor ());
}
return Enabled ? GetColor (cs.Normal) : disabled;
}
private Attribute GetColor (Attribute inputAttribute)
{
Attribute attr = inputAttribute;
if (Diagnostics.HasFlag (ViewDiagnosticFlags.Hover) && _hovering)
{
attr = new (attr.Foreground.GetDarkerColor (), attr.Background.GetDarkerColor ());
}
return attr;
}
#endregion ColorScheme
#region Attribute
/// Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.
///
/// THe Attribute to set.
public Attribute SetAttribute (Attribute attribute) { return Driver?.SetAttribute (attribute) ?? Attribute.Default; }
/// Gets the current .
/// The current attribute.
public Attribute GetAttribute () { return Driver?.GetAttribute () ?? Attribute.Default; }
#endregion Attribute
}