#nullable enable using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Text; using System.Threading.Tasks; using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; namespace UICatalog.Scenarios; [ScenarioMetadata ("Animation", "Demonstration of how to render animated images with threading.")] [ScenarioCategory ("Threading")] [ScenarioCategory ("Drawing")] public class AnimationScenario : Scenario { private ImageView? _imageView; public override void Main () { Application.Init (); var win = new Window { Title = GetQuitKeyAndName (), X = 0, Y = 0, Width = Dim.Fill (), Height = Dim.Fill (), }; _imageView = new ImageView { Width = Dim.Fill (), Height = Dim.Fill ()! - 2 }; win.Add (_imageView); var lbl = new Label { Y = Pos.AnchorEnd (), Text = "Image by Wikiscient" }; win.Add (lbl); var lbl2 = new Label { // This ensures the URL that has an underscore is drawn correctly HotKeySpecifier = new Rune ('\xFFFF'), X = Pos.AnchorEnd (), Y = Pos.AnchorEnd (), Text = "https://commons.wikimedia.org/wiki/File:Spinning_globe.gif" }; win.Add (lbl2); // Start the animation after the window is initialized win.Initialized += OnWinOnInitialized; Application.Run (win); win.Dispose (); Application.Shutdown (); } private void OnWinOnInitialized (object? sender, EventArgs args) { DirectoryInfo dir; string assemblyLocation = Assembly.GetExecutingAssembly ().Location; if (!string.IsNullOrEmpty (assemblyLocation)) { dir = new DirectoryInfo (Path.GetDirectoryName (assemblyLocation) ?? string.Empty); } else { dir = new DirectoryInfo (AppContext.BaseDirectory); } var f = new FileInfo ( Path.Combine (dir.FullName, "Scenarios/AnimationScenario", "Spinning_globe_dark_small.gif") ); if (!f.Exists) { Debug.WriteLine ($"Could not find {f.FullName}"); MessageBox.ErrorQuery (_imageView?.App, "Could not find gif", $"Could not find\n{f.FullName}", "Ok"); return; } _imageView!.SetImage (Image.Load (File.ReadAllBytes (f.FullName))); Task.Run ( () => { while (Application.Initialized) { // When updating from a Thread/Task always use Invoke Application.Invoke ( (_) => { _imageView.NextFrame (); _imageView.SetNeedsDraw (); }); Task.Delay (100).Wait (); } }); } // This is a C# port of https://github.com/andraaspar/bitmap-to-braille by Andraaspar /// Renders an image as unicode Braille. public class BitmapToBraille (int widthPixels, int heightPixels, Func pixelIsLit) { public const int CHAR_HEIGHT = 4; public const int CHAR_WIDTH = 2; private const string CHARS = " ⠁⠂⠃⠄⠅⠆⠇⡀⡁⡂⡃⡄⡅⡆⡇⠈⠉⠊⠋⠌⠍⠎⠏⡈⡉⡊⡋⡌⡍⡎⡏⠐⠑⠒⠓⠔⠕⠖⠗⡐⡑⡒⡓⡔⡕⡖⡗⠘⠙⠚⠛⠜⠝⠞⠟⡘⡙⡚⡛⡜⡝⡞⡟⠠⠡⠢⠣⠤⠥⠦⠧⡠⡡⡢⡣⡤⡥⡦⡧⠨⠩⠪⠫⠬⠭⠮⠯⡨⡩⡪⡫⡬⡭⡮⡯⠰⠱⠲⠳⠴⠵⠶⠷⡰⡱⡲⡳⡴⡵⡶⡷⠸⠹⠺⠻⠼⠽⠾⠿⡸⡹⡺⡻⡼⡽⡾⡿⢀⢁⢂⢃⢄⢅⢆⢇⣀⣁⣂⣃⣄⣅⣆⣇⢈⢉⢊⢋⢌⢍⢎⢏⣈⣉⣊⣋⣌⣍⣎⣏⢐⢑⢒⢓⢔⢕⢖⢗⣐⣑⣒⣓⣔⣕⣖⣗⢘⢙⢚⢛⢜⢝⢞⢟⣘⣙⣚⣛⣜⣝⣞⣟⢠⢡⢢⢣⢤⢥⢦⢧⣠⣡⣢⣣⣤⣥⣦⣧⢨⢩⢪⢫⢬⢭⢮⢯⣨⣩⣪⣫⣬⣭⣮⣯⢰⢱⢲⢳⢴⢵⢶⢷⣰⣱⣲⣳⣴⣵⣶⣷⢸⢹⢺⢻⢼⢽⢾⢿⣸⣹⣺⣻⣼⣽⣾⣿"; public int HeightPixels { get; } = heightPixels; public Func PixelIsLit { get; } = pixelIsLit; public int WidthPixels { get; } = widthPixels; public string GenerateImage () { var imageHeightChars = (int)Math.Ceiling ((double)HeightPixels / CHAR_HEIGHT); var imageWidthChars = (int)Math.Ceiling ((double)WidthPixels / CHAR_WIDTH); var result = new StringBuilder (); for (var y = 0; y < imageHeightChars; y++) { for (var x = 0; x < imageWidthChars; x++) { int baseX = x * CHAR_WIDTH; int baseY = y * CHAR_HEIGHT; var charIndex = 0; var value = 1; for (var charX = 0; charX < CHAR_WIDTH; charX++) { for (var charY = 0; charY < CHAR_HEIGHT; charY++) { int bitmapX = baseX + charX; int bitmapY = baseY + charY; bool pixelExists = bitmapX < WidthPixels && bitmapY < HeightPixels; if (pixelExists && PixelIsLit (bitmapX, bitmapY)) { charIndex += value; } value *= 2; } } result.Append (CHARS [charIndex]); } result.Append ('\n'); } return result.ToString ().TrimEnd (); } } private class ImageView : View { private string []? _brailleCache; private int _currentFrame; private int _frameCount; private Image []? _fullResImages; private Image []? _matchSizes; private Rectangle _oldSize = Rectangle.Empty; public void NextFrame () { _currentFrame = (_currentFrame + 1) % _frameCount; } protected override bool OnDrawingContent (DrawContext? context) { if (_frameCount == 0) { return false; } if (_oldSize != Viewport) { // Invalidate cached images now size has changed _matchSizes = new Image [_frameCount]; _brailleCache = new string [_frameCount]; _oldSize = Viewport; } Image? imgScaled = _matchSizes? [_currentFrame]; string? braille = _brailleCache? [_currentFrame]; if (imgScaled == null) { Image? imgFull = _fullResImages? [_currentFrame]; // keep aspect ratio int newSize = Math.Min (Viewport.Width, Viewport.Height); // generate one if (_matchSizes is { } && imgFull is { }) { _matchSizes [_currentFrame] = imgScaled = imgFull.Clone ( x => x.Resize ( newSize * BitmapToBraille.CHAR_HEIGHT, newSize * BitmapToBraille.CHAR_HEIGHT ) ); } } if (braille == null && _brailleCache is { }) { _brailleCache [_currentFrame] = braille = GetBraille (_matchSizes? [_currentFrame]!); } string []? lines = braille?.Split ('\n'); for (var y = 0; y < lines!.Length; y++) { string line = lines [y]; for (var x = 0; x < line.Length; x++) { AddRune (x, y, (Rune)line [x]); } } return true; } internal void SetImage (Image image) { _frameCount = image.Frames.Count; _fullResImages = new Image [_frameCount]; _matchSizes = new Image [_frameCount]; _brailleCache = new string [_frameCount]; for (var i = 0; i < _frameCount - 1; i++) { _fullResImages [i] = image.Frames.ExportFrame (0); } _fullResImages [_frameCount - 1] = image; SetNeedsDraw (); } private string GetBraille (Image img) { var braille = new BitmapToBraille ( img.Width, img.Height, (x, y) => IsLit (img, x, y) ); return braille.GenerateImage (); } private bool IsLit (Image img, int x, int y) { Rgba32 rgb = img [x, y]; return rgb.R + rgb.G + rgb.B > 50; } } }